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*{{buff|Sword length slightly increased.}} | *{{buff|Sword length slightly increased.}} | ||
*{{buff|Aerial glide tossing with a bomb improves his recovery.}} | *{{buff|Aerial glide tossing with a bomb improves his recovery.}} | ||
*{{buff|Forward tilt is slightly faster and does more damage | *{{buff|Forward tilt is slightly faster and does more damage two-slKO more reliably.}} | ||
*{{buff|Up throw does 3% more damage now doing 10%.}} | *{{buff|Up throw does 3% more damage now doing 10%.}} | ||
*{{buff|Foward Air does 1% more damage, | *{{buff|Foward Air does 1% more damage, and does 14% with high knockback.}} | ||
*{{buff|[[Dash attack]] is now a fast stab forward akin to Link's in ''Smash 64'', but with better initial dashing speed. It has a [[semi-spike]] trajectory with drastically increased knockback, being better at KOing and approaching than his | *{{buff|[[Dash attack]] is now a fast stab forward akin to Link's in ''Smash 64'', but with better initial dashing speed. It has a [[semi-spike]] trajectory with drastically increased knockback, being better at KOing and approaching than his previous dash attack.}} | ||
*{{buff|Boomerang does 3% more damage closer up, now doing 14%.}} | *{{buff|Boomerang does 3% more damage closer up, now doing 14%.}} | ||
*{{buff|Down Air does 1% more damage and its knockback is dramatically increased on the ground and has the | *{{buff|Down Air does 1% more damage and its knockback is dramatically increased on the ground and has the sword hilt sweetspot from {{SSBM|Young Link}}} in melee that has a fire effect, and is a powerful meteor smash.}} | ||
*{{buff|Jab combo | *{{buff|Jab combo hits connect slightly better.}} | ||
*{{buff|Can | *{{buff|Can hold 3 bombs at a time.}} | ||
*{{buff|Neutral air is now Young Links kick and does 2% more damage | *{{buff|Neutral air is now Young Links kick and does 2% more damage, unlike brawl, and now doing 12% and has more knockback, and a long lasting hitbox.}} | ||
*{{buff|Up air does 1% more damage now doing 15%, although it has | *{{buff|Up air does 1% more damage now doing 15%, although it has more knockback, thanks to Project M's physics, but not enough to KO like it did in brawl, but now KO's at higher percentages.}} | ||
*{{buff|Up smash is now a two- | *{{buff|Up smash is now a two-hit move, with a strong initial hit that has the knockback from brawl and can KO the opponent that is quickly followed by a second hit that's better for comboing, also provides him additional coverage, and is useful if the first hit misses.}} | ||
*{{buff|Down smash is no longer a linking attack, instead acting like a weaker version of Link's, but has a semi-spike angle that can still yield deadly KOs at high percents.}} | *{{buff|Down smash is no longer a linking attack, instead acting like a weaker version of Link's, but has a semi-spike angle that can still yield deadly KOs at high percents.}} | ||
*{{buff|Arrows from [[Hero's Bow]] are set on fire, like Young Link's. After shot, they also stick in the ground for a few seconds to damage enemies, dealing weak damage with no knockback.}} | *{{buff|Arrows from [[Hero's Bow]] are set on fire, like Young Link's. After shot, they also stick in the ground for a few seconds to damage enemies, dealing weak damage with no knockback.}} | ||
*{{buff|[[Boomerang]] | *{{buff|[[Boomerang]] can be better angled.}} | ||
*{{buff|Grounded [[Spin Attack]] is better at damaging, possesing more hits that deal up to 25% if fully charged, similar to Young Link's. It can also be moved sideways depending on charge level like Wind Waker being a more powerful trapping move similar to [[Mario Tornado]].}} | *{{buff|Grounded [[Spin Attack]] is better at damaging, possesing more hits that deal up to 25% if fully charged, similar to Young Link's. It can also be moved sideways depending on charge level like Wind Waker being a more powerful trapping move similar to [[Mario Tornado]].}} | ||
*{{buff|Aerial Spin Attack gives a single hit of strong damage, serving as a powerful KO move.}} | *{{buff|Aerial Spin Attack gives a single hit of strong damage, serving as a powerful KO move.}} | ||
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*{{buff|Improved tether recovery properties make his [[zair]] more effective for recovery.}} | *{{buff|Improved tether recovery properties make his [[zair]] more effective for recovery.}} | ||
*{{buff|New down [[taunt]] that acts like Young Link's. If Toon Link is not interrupted during the drinking portion, it heals 3%.}} | *{{buff|New down [[taunt]] that acts like Young Link's. If Toon Link is not interrupted during the drinking portion, it heals 3%.}} | ||
*{{buff|New foward smash is like Super Smash Brothers 64 Link. It has | *{{buff|New foward smash is like Super Smash Brothers 64 Link. It has large range and is stronger than his brawl forward smash.}} | ||
*{{buff|Grab has faster start-up, and less | *{{buff|Grab has faster start-up, and less ending lag.}} | ||
*{{nerf|Zair has more landing lag.}} | *{{nerf|Zair has more landing lag.}} | ||
*{{nerf|Arrows do 1% less damage.}} | *{{nerf|Arrows do 1% less damage.}} | ||
*{{nerf|Boomerang does 1% less damage from a distance, now doing 7%.}} | *{{nerf|Boomerang does 1% less damage from a distance, now doing 7%.}} | ||
*{{nerf|Neutral air's hitboxes no longer extend behind Toon Link | *{{nerf|Neutral air's hitboxes no longer extend behind Toon Link.}} | ||
*{{nerf|New forward smash has slower start-up.}} | *{{nerf|New forward smash has slower start-up.}} | ||
*{{nerf|Forward and down smashes no longer have hits that link one into another, dealing less damage.}} | *{{nerf|Forward and down smashes no longer have hits that link one into another, dealing less damage.}} | ||
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*{{nerf|Arrows from [[Hero's Bow]] travel much less farther now, just barely covering over Final Destination's length.}} | *{{nerf|Arrows from [[Hero's Bow]] travel much less farther now, just barely covering over Final Destination's length.}} | ||
*{{change|Sword attacks now display actual slashing sound effects, like Link's.}} | *{{change|Sword attacks now display actual slashing sound effects, like Link's.}} | ||
*{{change|[[Fast-falling]] speed | *{{change|[[Fast-falling]] speed has increased slightly.}} | ||
*{{change|Third hit of jab is now an upwards slice.}} | *{{change|Third hit of jab is now an upwards slice.}} | ||
*{{change|Down tilt is now a crouching stab reminiscent of the shield-stab from Ocarina of Time and Majora's Mask, and can meteor if a character is hit with the tip of the sword. It deals 8% damage and displays a magic effect at the tip.}} | *{{change|Down tilt is now a crouching stab reminiscent of the shield-stab from Ocarina of Time and Majora's Mask, and can meteor smash if a character is hit with the tip of the sword. It deals 8% damage and displays a magic effect at the tip.}} | ||
*{{change|Neutral aerial changed to a [[sex kick]] like that of Link. It behaves much like Young Link's, dealing more damage than {{PM|Link}}'s.}} | *{{change|Neutral aerial changed to a [[sex kick]] like that of Link. It behaves much like Young Link's, dealing more damage than {{PM|Link}}'s.}} | ||
*{{change|[[On-screen appearance]] revamped: the bomb explosion now occurs in midair, and Toon Link falls screaming into the ground | *{{change|[[On-screen appearance]] revamped: the bomb explosion now occurs in midair, and Toon Link falls screaming into the ground face-first, getting up afterwards.}} | ||
*{{change|Old down taunt moved to his side taunt.}} | *{{change|Old down taunt moved to his side taunt.}} | ||
edits