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Characters with long and fast dashing animations, namely {{SSBM|Fox}}, {{SSBM|Marth}}, and {{SSBM|Captain Falcon}} make the most use of the technique. In ''Melee'', dash dancing is used primarily to play [[mindgames]] with the opponent. By continuously switching directions, the player can make prediction quite a chore for the opponent. Dash dancing can be used in conjunction with throws with low knockback to tech chase. Dash dancing is a also good fake out technique. Players can dash towards opponent and during mid-dash, start to dash dance. This can be used to lure attacks out from the opponent, which can easily be [[punish]]ed during their end lag. Dash dancing can also be jumped out of, allowing players immediate use of [[SHFFL]]s and [[wavedashing]]. | Characters with long and fast dashing animations, namely {{SSBM|Fox}}, {{SSBM|Marth}}, and {{SSBM|Captain Falcon}} make the most use of the technique. In ''Melee'', dash dancing is used primarily to play [[mindgames]] with the opponent. By continuously switching directions, the player can make prediction quite a chore for the opponent. Dash dancing can be used in conjunction with throws with low knockback to tech chase. Dash dancing is a also good fake out technique. Players can dash towards opponent and during mid-dash, start to dash dance. This can be used to lure attacks out from the opponent, which can easily be [[punish]]ed during their end lag. Dash dancing can also be jumped out of, allowing players immediate use of [[SHFFL]]s and [[wavedashing]]. | ||
In ''Brawl'', dash dancing is drastically harder because the initial dash animation is much shorter. In addition, many throws have increased in knockback and decreased in [[hitstun]], making [[tech-chasing]] much more difficult. Also, the [[tripping]] mechanic can interrupt it at a completely random moment, leaving the player vulnerable. As a result, dash dancing is much less useful than it was in Melee | In ''Brawl'', dash dancing is drastically harder because the initial dash animation is much shorter. In addition, many throws have increased in knockback and decreased in [[hitstun]], making [[tech-chasing]] much more difficult. Also, the [[tripping]] mechanic can interrupt it at a completely random moment, leaving the player vulnerable. As a result, dash dancing is much less useful than it was in Melee and therefore sees little use in competitive play except perhaps in {{SSBB|Sonic}}'s [[metagame]], which relies heavily on mindgames and [[punishment]] to garner KOs. | ||
==Related topics== | ==Related topics== |