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(Undid edit by 69.120.119.64: "actual competitive play" implies "using something like the standard ruleset", and using the ruleset means tourney mode isn't feasible) |
m (→Competitive play: changed wording) |
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*Tournament matches allow players to use any character for any game in any match, while Tournament Mode forces players to remain a single character for the entire tournament. | *Tournament matches allow players to use any character for any game in any match, while Tournament Mode forces players to remain a single character for the entire tournament. | ||
*Tournaments almost never use a single-elimination bracket, which is the only bracket type available in Tournament Mode. | *Tournaments almost never use a single-elimination bracket, which is the only bracket type available in Tournament Mode. | ||
*Tournaments require their brackets to be properly seeded for | *Tournaments require their brackets to be properly [[seeding|seeded]] for reasonably accurate results, while Tournament Mode gives no control over seeding and forces a randomized bracket. | ||
*Tournaments rarely enforce a limit to the maximum number of players and can contain hundreds of participants, while Tournament Mode cannot handle more than a limited 64 in ''Melee'' and a paltry 32 in ''Brawl''. | *Tournaments rarely enforce a limit to the maximum number of players and can contain hundreds of participants, while Tournament Mode cannot handle more than a limited 64 in ''Melee'' and a paltry 32 in ''Brawl''. | ||
*Tournaments require multiple setups to be run efficiently, while Tournament Mode can only exist on a single setup. | *Tournaments require multiple setups to be run efficiently, while Tournament Mode can only exist on a single setup. |