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edits
(→Changes from Melee to PM: SolarBeam in the pokemon games is written together.) |
(Better: not only he was a poor competitor in melee, but most of his PM attributes are from brawl, so the article is less extensive to read. Also removed the dair nerf, since it doesn't appear to be much of a change.) |
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==Attributes== | ==Attributes== | ||
===Changes from ''Melee'' to PM=== | ===Changes from ''Melee'' and ''Brawl'' to PM=== | ||
Seeing how he was at the bottom of ''Melee''{{'}}s tier list, Kirby was heavily buffed in ''Project M'', keeping most | Seeing how he was at the bottom of ''Melee''{{'}}s tier list, Kirby was heavily buffed in ''Project M'', keeping most of his attributes from ''Brawl'' while gaining buffed ones from ''Melee'', as well as receiving other new buffs (though with slight nerfs). | ||
*{{buff|Increased air speed, giving Kirby an easier time with combos and recovery.}} | *{{buff|Increased air speed, giving Kirby an easier time with combos and recovery.}} | ||
*{{buff|All tilts deal slightly stronger damage.}} | *{{buff|All tilts deal slightly stronger damage.}} | ||
*{{buff|Dash attack | *{{buff|Dash attack is his "Fireball" from ''Melee'', now with more versatility; it has less [[ending lag]] and propels Kirby faster. It now also hits consecutive times, linking better and dealing more damage. This means it has more [[combo]] ability and can setup an [[edgeguard]].}} | ||
*{{buff|Neutral | *{{buff|Neutral aerial initiates much faster and lasts for shorter, dealing a strong hit with increased knockback if sweetspotted.}} | ||
*{{buff|Hits of forward | *{{buff|Hits of forward aerial link better and rack up more damage.}} | ||
*{{buff|Back | *{{buff|Back aerial has more range at Kirby's front, similar to the ''Smash 64'' version.}} | ||
*{{buff|Up aerial not only has gained its | *{{buff|Up aerial not only has gained its ''Melee'' KO potential, but it now [[semi-spike]]s when hitting late, making it deadlier.}} | ||
*{{buff|Down aerial has faster start-up and deals higher damage, acting as a better edge-guarding move.}} | *{{buff|Down aerial has faster start-up and deals higher damage, acting as a better edge-guarding move.}} | ||
*{{buff|[[Inhale]] and grounded [[Hammer]] both have faster start-up. Kirby now can also move sideways whilst using Inhale in midair.}} | |||
*{{buff|[[Inhale]] and grounded [[Hammer]] both have faster start-up. | |||
*{{buff|Sourspot of grounded Hammer deals higher damage and is smaller. The aerial version is like in ''Brawl'', with more powerful sweetspots, further improving its utility.}} | *{{buff|Sourspot of grounded Hammer deals higher damage and is smaller. The aerial version is like in ''Brawl'', with more powerful sweetspots, further improving its utility.}} | ||
*{{buff|Most copy abilities are altered to be more familiar to Kirby's playstyle, rather than just being identical to those of the original character. For example, [[Chomp]] bites more times and deals stronger damage, while [[Chef]] shoots food faster.}} | *{{buff|Most copy abilities are altered to be more familiar to Kirby's playstyle, rather than just being identical to those of the original character. For example, [[Chomp]] bites more times and deals stronger damage, while [[Chef]] shoots food faster.}} | ||
*{{buff|Can now aim [[Final Cutter]] horizontally when airborne, which gives a single hit of 8% damage and can be quickly canceled into an aerial as it ends, extending [[combo]] options. Also, Kirby can use any action (except another Final Cutter) afterwards, including an air dodge, extending his [[recovery]]. The vertical Final Cutter acts like in ''Brawl'', being faster and having a stronger [[meteor smash]].}} | *{{buff|Can now aim [[Final Cutter]] horizontally when airborne, which gives a single hit of 8% damage and can be quickly canceled into an aerial as it ends, extending [[combo]] options. Also, Kirby can use any action (except another Final Cutter) afterwards, including an air dodge, extending his [[recovery]]. The vertical Final Cutter acts like in ''Brawl'', being faster and having a stronger [[meteor smash]].}} | ||
*{{buff|[[Stone]] now starts and falls faster, and gives Kirby gradually more powerful armor during its transformation. It gives light armor during start-up, then quickly turns into medium armor, and lastly it becomes heavy armor as Kirby transforms completely. Kirby can also slightly move sideways before falling | *{{buff|[[Stone]] now starts and falls faster, and gives Kirby gradually more powerful armor during its transformation. It gives light armor during start-up, then quickly turns into medium armor, and lastly it becomes heavy armor as Kirby transforms completely. Kirby can also slightly move sideways before falling.}} | ||
*{{buff|Throws (except down throw) follow up better into aerial attacks, increasing Kirby's KO ability.}} | *{{buff|Throws (except down throw) follow up better into aerial attacks, increasing Kirby's KO ability.}} | ||
*{{buff|Down throw is faster (kicks less times) and acts better for [[tech-chasing]].}} | *{{buff|Down throw is faster (kicks less times) and acts better for [[tech-chasing]].}} | ||
*{{nerf|Up aerial decays on damage (from 15% to 12%) depending on when it hits.}} | *{{nerf|Up aerial decays on damage (from 15% to 12%) depending on when it hits.}} | ||
*{{nerf|Inhale deals less damage to foes when copying abilities.}} | *{{nerf|Inhale deals less damage to foes when copying abilities.}} | ||
*{{nerf|Grounded Hammer has ''Brawl'' range, being smaller.}} | *{{nerf|Grounded Hammer has ''Brawl'' range, being smaller.}} |