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Should we have a section about how much the AI changes from one level to another? It's not convincing to just say "1 is the weakest, 9 the strongest". [[File:Crazyhandflash.gif|20px|link=]][[User:Crazymasterhand98|<font color="purple">'''Crazy'''</font><font color="gray">'''master'''</font>]][[User talk:Crazymasterhand98|<font color="blue">'''hand'''</font><font color="green">'''98'''</font>]] 20:18, 20 October 2013 (EDT) | Should we have a section about how much the AI changes from one level to another? It's not convincing to just say "1 is the weakest, 9 the strongest". [[File:Crazyhandflash.gif|20px|link=]][[User:Crazymasterhand98|<font color="purple">'''Crazy'''</font><font color="gray">'''master'''</font>]][[User talk:Crazymasterhand98|<font color="blue">'''hand'''</font><font color="green">'''98'''</font>]] 20:18, 20 October 2013 (EDT) | ||
:I would support this partially, though I feel that the sheer amount of data (which would potentially be comprised of 9 individual AI patterns (or more including training CPU modes and individual characters) times the number of games) might be a bit cumbersome to read through... [[User:Oasidu|Oasidu]] ([[User talk:Oasidu|talk]]) 21:41, 20 October 2013 (EDT) |
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