Talk:Artificial intelligence: Difference between revisions

→‎Level change section: whomever wishes to create this, god help you...
(→‎Level change section: whomever wishes to create this, god help you...)
Line 70: Line 70:


Should we have a section about how much the AI changes from one level to another? It's not convincing to just say "1 is the weakest, 9 the strongest". [[File:Crazyhandflash.gif|20px|link=]][[User:Crazymasterhand98|<font color="purple">'''Crazy'''</font><font color="gray">'''master'''</font>]][[User talk:Crazymasterhand98|<font color="blue">'''hand'''</font><font color="green">'''98'''</font>]] 20:18, 20 October 2013 (EDT)
Should we have a section about how much the AI changes from one level to another? It's not convincing to just say "1 is the weakest, 9 the strongest". [[File:Crazyhandflash.gif|20px|link=]][[User:Crazymasterhand98|<font color="purple">'''Crazy'''</font><font color="gray">'''master'''</font>]][[User talk:Crazymasterhand98|<font color="blue">'''hand'''</font><font color="green">'''98'''</font>]] 20:18, 20 October 2013 (EDT)
:I would support this partially, though I feel that the sheer amount of data (which would potentially be comprised of 9 individual AI patterns (or more including training CPU modes and individual characters) times the number of games) might be a bit cumbersome to read through... [[User:Oasidu|Oasidu]] ([[User talk:Oasidu|talk]]) 21:41, 20 October 2013 (EDT)
113

edits