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In ''Super Smash Bros. Brawl'', DI is not as useful as it was in ''Super Smash Bros. Melee'', but it is easier to perform due to longer hitlag. [[Momentum Canceling]], a technique unique to the former, is of very high utility and this coupled with DI enables players to survive high-knockback attacks at relatively high damage percentages for characters who can utilize it. | In ''Super Smash Bros. Brawl'', DI is not as useful as it was in ''Super Smash Bros. Melee'', but it is easier to perform due to longer hitlag. [[Momentum Canceling]], a technique unique to the former, is of very high utility and this coupled with DI enables players to survive high-knockback attacks at relatively high damage percentages for characters who can utilize it. | ||
==DI in [[Super Smash Bros. Melee]]== | ==DI in ''[[Super Smash Bros. Melee]]''== | ||
[[File:Directions.png|thumb|A diagram of the directions ''Melee'' uses for DI, [[up special move]] angles, and numerous other things.]] | |||
To determine the effective trajectory, the position of the control stick is read on the last frame of hitlag. [[ASDI]] is usually triggered by this as well. The highest deviation of trajectory is produced by directions perpendicular to the original knockback angle of the hitbox and amounts to approximately 18°. Holding directions that are parallel to the original angle will produce no trajectory DI at all. | To determine the effective trajectory, the position of the control stick is read on the last frame of hitlag. [[ASDI]] is usually triggered by this as well. The highest deviation of trajectory is produced by directions perpendicular to the original knockback angle of the hitbox and amounts to approximately 18°. Holding directions that are parallel to the original angle will produce no trajectory DI at all. | ||
Because the possible DI angles are [http://www.ssbwiki.com/File:Directions.png not distributed equally], knockback angles within 17° of vertical or horizontal can be trajectory DI'd to a lesser degree, as no true correspondent perpendicular angle is available. | Because the possible DI angles are [http://www.ssbwiki.com/File:Directions.png not distributed equally], knockback angles within 17° of vertical or horizontal can be trajectory DI'd to a lesser degree, as no true correspondent perpendicular angle is available. |