Directional influence: Difference between revisions

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In ''Super Smash Bros. Brawl'', DI is not as useful as it was in ''Super Smash Bros. Melee'', but it is easier to perform due to longer hitlag. [[Momentum Canceling]], a technique unique to the former, is of very high utility and this coupled with DI enables players to survive high-knockback attacks at relatively high damage percentages for characters who can utilize it.
In ''Super Smash Bros. Brawl'', DI is not as useful as it was in ''Super Smash Bros. Melee'', but it is easier to perform due to longer hitlag. [[Momentum Canceling]], a technique unique to the former, is of very high utility and this coupled with DI enables players to survive high-knockback attacks at relatively high damage percentages for characters who can utilize it.


==DI in [[Super Smash Bros. Melee]]==
==DI in ''[[Super Smash Bros. Melee]]''==
[[File:Directions.png|thumb|A diagram of the directions ''Melee'' uses for DI, [[up special move]] angles, and numerous other things.]]
To determine the effective trajectory, the position of the control stick is read on the last frame of hitlag. [[ASDI]] is usually triggered by this as well. The highest deviation of trajectory is produced by directions perpendicular to the original knockback angle of the hitbox and amounts to approximately 18°. Holding directions that are parallel to the original angle will produce no trajectory DI at all.  
To determine the effective trajectory, the position of the control stick is read on the last frame of hitlag. [[ASDI]] is usually triggered by this as well. The highest deviation of trajectory is produced by directions perpendicular to the original knockback angle of the hitbox and amounts to approximately 18°. Holding directions that are parallel to the original angle will produce no trajectory DI at all.  
Because the possible DI angles are [http://www.ssbwiki.com/File:Directions.png not distributed equally], knockback angles within 17° of vertical or horizontal can be trajectory DI'd to a lesser degree, as no true correspondent perpendicular angle is available.
Because the possible DI angles are [http://www.ssbwiki.com/File:Directions.png not distributed equally], knockback angles within 17° of vertical or horizontal can be trajectory DI'd to a lesser degree, as no true correspondent perpendicular angle is available.
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