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(→Changes from Melee to Brawl: How does sandbag being immune to the flower matter? it increases damage, but not knockback) |
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* Lower damage (from 28% to 15% without counting the flower damage) | * Lower damage (from 28% to 15% without counting the flower damage) | ||
* Less knockback | * Less knockback | ||
* | * Angle changed from the [[Sakurai angle]] to a near-vertical 88; as a result, KOs with Rest are now guaranteed to be off the top, making it much more difficult for the opponent to respawn and punish Jigglypuff before it wakes up | ||
* Flame is now [[flower]] (which allows the move to have a maximum damage potential of 45%) | * Flame is now [[flower]] (which allows the move to have a maximum damage potential of 45%) | ||
* No longer a [[Home-Run Bat]] alternative in ''Brawl'''s [[Home-Run Contest]] (due to the angle | * No longer a [[Home-Run Bat]] alternative in ''Brawl'''s [[Home-Run Contest]] (due to the vertical angle) | ||
* | * More difficult to use successfully overall, as ''Brawl''{{'}}s physics make it generally impossible to combo into | ||
==Origin== | ==Origin== |