Rest: Difference between revisions

66 bytes removed ,  10 years ago
(→‎Changes from Melee to Brawl: How does sandbag being immune to the flower matter? it increases damage, but not knockback)
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* Lower damage (from 28% to 15% without counting the flower damage)
* Lower damage (from 28% to 15% without counting the flower damage)
* Less knockback
* Less knockback
* Knockback is now completely vertical, whereas in ''Melee'' it was slightly diagonal (this results in every KO with this move in ''Brawl'' to be a Star KO. This eliminates most of the attack's vulnerability due to the amount of time it takes an opponent to KO off the top giving Jigglypuff time to wake up.)
* Angle changed from the [[Sakurai angle]] to a near-vertical 88; as a result, KOs with Rest are now guaranteed to be off the top, making it much more difficult for the opponent to respawn and punish Jigglypuff before it wakes up
* Flame is now [[flower]] (which allows the move to have a maximum damage potential of 45%)
* Flame is now [[flower]] (which allows the move to have a maximum damage potential of 45%)
* No longer a [[Home-Run Bat]] alternative in ''Brawl'''s [[Home-Run Contest]] (due to the angle now being straight up)
* No longer a [[Home-Run Bat]] alternative in ''Brawl'''s [[Home-Run Contest]] (due to the vertical angle)
* Can no longer be combo'd into due to ''Brawl'''s lack of hitstun and floatier psychics.
* More difficult to use successfully overall, as ''Brawl''{{'}}s physics make it generally impossible to combo into


==Origin==
==Origin==