Pikachu (SSB): Difference between revisions

→‎Moveset: I guess I should read an entire article before I even begin editing.
(→‎Attributes: Replaced "his" with "its" and created a link to Dream Land.)
(→‎Moveset: I guess I should read an entire article before I even begin editing.)
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*[[Neutral attack]]: Pikachu headbutts forward. 2% per pummel, can chain into itself. It has somewhat low range, the attack direction in front of Pikachu. Without proper [[directional influence|DI]], this may break a shield against a wall. It also has enough shield stun to [[jab grab]].
*[[Neutral attack]]: Pikachu headbutts forward. 2% per pummel, can chain into itself. It has somewhat low range, the attack direction in front of Pikachu. Without proper [[directional influence|DI]], this may break a shield against a wall. It also has enough shield stun to [[jab grab]].
*[[Forward tilt]]: Pikachu stands on its two hands and kicks its two feet forward. 10% damage. Around the same if not slightly lower range than its neutral attack. Can be slightly angled up or down, though not very noticeable. Commonly considered to be Pikachu's worst attack.  
*[[Forward tilt]]: Pikachu stands on its two hands and kicks its two feet forward. 10% damage. Around the same if not slightly lower range than its neutral attack. Can be slightly angled up or down, though not very noticeable. Commonly considered to be Pikachu's worst attack.  
*[[Down tilt]]: A tail sweep doing 12%, which is normally used against walls to combo into u-smash (Greenhouse combo)/against certain people's recoveries (Fox, Captain Falcon, Samus, etc.)
*[[Down tilt]]: A tail sweep doing 12%, which is normally used against walls to combo into u-smash (Greenhouse combo) against certain people's recoveries (Fox, Captain Falcon, Samus, etc.)
*[[Up tilt]]: ''Vertical Tail Lash''- 9-11%. Can combo multiple times without the opponent escaping, simple to combo with up tilt and up smash. Easily leads into all aerial moves, notably neutral-aerial. One of Pikachu's best moves but also has higher ending lag than most making it somewhat easy to punish. Good shield stun as well.
*[[Up tilt]]: ''Vertical Tail Lash''- 9-11%. Can combo multiple times without the opponent escaping, simple to combo with up tilt and up smash. Easily leads into all aerial moves, notably neutral-aerial. One of Pikachu's best moves but also has higher ending lag than most making it somewhat easy to punish. Good shield stun as well.
*[[Dash attack]]: ''Sliding Headbutt''- 9-12% damage. Barely used, can be used for finishing occasionally. Very laggy and predictable, making its usefulness questionable. Commonly considered to be Pikachu's 2nd worst move behind his f-tilt.  
*[[Dash attack]]: ''Sliding Headbutt''- 9-12% damage. Barely used, can be used for finishing occasionally. Very laggy and predictable, making its usefulness questionable. Commonly considered to be Pikachu's 2nd worst move behind its f-tilt.  
=====Smash attacks=====
=====Smash attacks=====
*[[Side smash]]: ''Thunder jolt''- 14-18%. Can be slightly aimed up or down but barely. Pikachu releases a short jolt of electricity from its cheeks. The electrical effect is in 2-D. This move has a massive disjointed hitbox that hits slightly above Pikachu. Useful in edgeguarding. Against certain characters, the move is virtually safe on block.
*[[Side smash]]: ''Thunder jolt''- 14-18%. Can be slightly aimed up or down but barely. Pikachu releases a short jolt of electricity from its cheeks. The electrical effect is in 2-D. This move has a massive disjointed hitbox that hits slightly above Pikachu. Useful in edgeguarding. Against certain characters, the move is virtually safe on block.
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*[[Neutral aerial]]: ''Aerial Kick''- 9-14% a combo starter, with a large hitbox and moderate knockback. An easily definable [[sex kick]]. Usually Pikachu's third best aerial outside of possibly vs. Samus and Luigi where it is a bit more useful. Somewhat disjointed but not that much.
*[[Neutral aerial]]: ''Aerial Kick''- 9-14% a combo starter, with a large hitbox and moderate knockback. An easily definable [[sex kick]]. Usually Pikachu's third best aerial outside of possibly vs. Samus and Luigi where it is a bit more useful. Somewhat disjointed but not that much.
*[[Forward aerial]]: '' Aerial thunder jolt''- 7 hits at a rate of 3% per hit, a combo starter or finisher. All the hits are awkward to connect, and the finishing hit isn't even that strong. The speed of the move slows as the foe is zapped. Commonly considered to be Pikachu's third worst move as it is easy to [[SDI]] out of. One of two aerials that is not heavily disjointed. [[File:Pikachu SSB AIR ATTACK.PNG|right|thumb|200px|Pikachu's aerial attacks]]
*[[Forward aerial]]: '' Aerial thunder jolt''- 7 hits at a rate of 3% per hit, a combo starter or finisher. All the hits are awkward to connect, and the finishing hit isn't even that strong. The speed of the move slows as the foe is zapped. Commonly considered to be Pikachu's third worst move as it is easy to [[SDI]] out of. One of two aerials that is not heavily disjointed. [[File:Pikachu SSB AIR ATTACK.PNG|right|thumb|200px|Pikachu's aerial attacks]]
*[[Back aerial]]: ''Back Kick''- 10%-11% (Sour Spot) 15%-16% (Sweet Spot). Pikachu kicks behind him, its small foot getting slightly larger for a short second. The Sweet Spot is very powerful, and is commonly the last move used to finish an off the stage aerial combo but can be used at lower percents to continue combos such as into another b-air. The Sour Spot is hard to time but it allows Pikachu to properly combo into u-smash, n-air and u-air. Pikachu's second best aerial and main combo finisher against opponents who are next to Pikachu in the air. Heavily disjointed. A properly spaced b-air on block vs. most of the cast
*[[Back aerial]]: ''Back Kick''- 10%-11% (Sour Spot) 15%-16% (Sweet Spot). Pikachu kicks behind itself, its small foot getting slightly larger for a short second. The Sweet Spot is very powerful, and is commonly the last move used to finish an off the stage aerial combo but can be used at lower percents to continue combos such as into another b-air. The Sour Spot is hard to time but it allows Pikachu to properly combo into u-smash, n-air and u-air. Pikachu's second best aerial and main combo finisher against opponents who are next to Pikachu in the air. Heavily disjointed. A properly spaced b-air on block vs. most of the cast
*[[Down aerial]]: ''downward jolt''- 10-13%. Similar in function to Link's, though safer to use and more used for combos rather than an OoS move. Also has high shield stun which allows further shield pressure and is the other move to use at the end of aerial combos when the opponent is below. Pikachu's fourth best aerial though possibly better than Neutral Aerial vs. floaty charaters. Has a slightly disjointed hitbox but not as much as b-air or u-air. Has a secondary hitbox (like Kirby) that deals little damage only if a z-cancel is missed.
*[[Down aerial]]: ''downward jolt''- 10-13%. Similar in function to Link's, though safer to use and more used for combos rather than an OoS move. Also has high shield stun which allows further shield pressure and is the other move to use at the end of aerial combos when the opponent is below. Pikachu's fourth best aerial though possibly better than Neutral Aerial vs. floaty charaters. Has a slightly disjointed hitbox but not as much as b-air or u-air. Has a secondary hitbox (like Kirby) that deals little damage only if a z-cancel is missed.
*[[Up aerial]]: ''upward tail''- A flipping upwards tail swing. Does 8-10% damage. Knockback angle depends on area of tail, a very powerful combo move with a giant hitbox, and solid shield stun for how little damage it does. Prevents most characters from approaching and is very easy to combo. The usual move Pikachu uses when trying to space out other characters approaches such as vs. another Pikachu or a Falcon. Pikachu's best aerial and considered to be the '''best''' aerial in all of SSB64 along with Falcon's u-air. Also leads to up-smash around 100 percent depending on character which allows it to combo into a Thunder for a KO.
*[[Up aerial]]: ''upward tail''- A flipping upwards tail swing. Does 8-10% damage. Knockback angle depends on area of tail, a very powerful combo move with a giant hitbox, and solid shield stun for how little damage it does. Prevents most characters from approaching and is very easy to combo. The usual move Pikachu uses when trying to space out other characters approaches such as vs. another Pikachu or a Falcon. Pikachu's best aerial and considered to be the '''best''' aerial in all of SSB64 along with Falcon's u-air. Also leads to up-smash around 100 percent depending on character which allows it to combo into a Thunder for a KO.
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