Pummel: Difference between revisions

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{{ArticleIcons|melee=yes|brawl=yes}}
{{ArticleIcons|melee=yes|brawl=yes}}
{{cleanup|Needs damage percents.}}
{{cleanup|Needs damage percents for Melee}}
[[File:Peachpummel.jpg|thumb|290px|Peach's pummel action on Ike in ''Brawl''.]][[File:PummelMelee.jpg|thumb|Fox pummeling Mario in ''Melee''.]]
[[File:Peachpummel.jpg|thumb|290px|Peach's pummel action on Ike in ''Brawl''.]][[File:PummelMelee.jpg|thumb|Fox pummeling Mario in ''Melee''.]]
A '''pummel''' is the attack usable while an opponent remains trapped in the player's [[grab]]. Any character can pummel by pressing the attack or grab buttons after a successful grab. Since that character will already be holding the other using their arms, most pummels are knee jabs or head butts, which tend to cause around 1-3% damage. Pummeling is primarily used to rack up extra damage before a throw, and in ''Brawl'', to restore more critical moves from [[stale-move negation]] while chaingrabbing. The higher an opponent's [[damage]], the longer one can pummel before they're able to [[Button mashing|break free]] from the grab. If not executed swiftly, an adept fighter may escape before even a single blow is landed. Pummeling was first introduced in ''[[Super Smash Bros. Melee]]''. It can be performed much more quickly in ''[[Super Smash Bros. Brawl]]'' and most usually have a specific rhythm that affects its speed.
A '''pummel''' is the attack usable while an opponent remains trapped in the player's [[grab]]. Any character can pummel by pressing the attack or grab buttons after a successful grab. Since that character will already be holding the other using their arms, most pummels are knee jabs or head butts, which tend to cause around 1-3% damage. Pummeling is primarily used to rack up extra damage before a throw, and in ''Brawl'', to restore more critical moves from [[stale-move negation]] while chaingrabbing. The higher an opponent's [[damage]], the longer one can pummel before they're able to [[Button mashing|break free]] from the grab. If not executed swiftly, an adept fighter may escape before even a single blow is landed. Pummeling was first introduced in ''[[Super Smash Bros. Melee]]''. It can be performed much more quickly in ''[[Super Smash Bros. Brawl]]'' and most usually have a specific rhythm that affects its speed.