Donkey Kong (SSB): Difference between revisions

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===[[Aerial attack]]s===
===[[Aerial attack]]s===
*[[Neutral aerial]]: Spin. Donkey Kong spins around with his arms out. Somewhat long duration, decent defensive move. 15%
*[[Neutral aerial]]: Spin. Donkey Kong spins around with his arms out. Somewhat long duration, decent defensive move. 15%
*[[Forward aerial]]: Spinning Spike. Donkey Kong does a frontflip with his fists clasped together, smashing them into opponents. A powerful spike if the foe is hit near the end of the animation. 12%
*[[Forward aerial]]: Spinning [[Meteor Smash|Spike]]. Donkey Kong does a frontflip with his fists clasped together, smashing them into opponents. A powerful spike if the foe is hit near the end of the animation. 12%
*[[Back aerial]]: Backwards Kick. Donkey Kong puts his feet together and thrusts them out behind him, his body moving sideways with them. Some long duration, but good range. This attack is Donkey Kong's [[Sex Kick]], since it not only has long duration, but gets weaker as it stays out. Donkey Kong's Neutral Aerial isn't a [[sex kick]], him being the only character other than Fox to have a SK other than the neutral aerial. 14% damage.
*[[Back aerial]]: Backwards Kick. Donkey Kong puts his feet together and thrusts them out behind him, his body moving sideways with them. Some long duration, but good range. This attack is Donkey Kong's [[Sex Kick]], since it not only has long duration, but gets weaker as it stays out. Donkey Kong's Neutral Aerial isn't a [[sex kick]], him being the only character other than Fox to have a SK other than the neutral aerial. 14% damage.
*[[Up aerial]]: Upward Knock. Donkey Kong swings his hands in an arch almost exactly like his Up Tilt. However, it is very weak, barely KO'ing above 150% in most cases. Its only real use is juggling. Some ending lag. 12%
*[[Up aerial]]: Upward Knock. Donkey Kong swings his hands in an arch almost exactly like his Up Tilt. However, it is very weak, barely KO'ing above 150% in most cases. Its only real use is juggling. Some ending lag. 12%
*[[Down aerial]]: Spike. A simple near-instantaneous spike where Donkey Kong thrusts his feet down. His feet grow slightly as he's doing so, and slightly longer hitbox than most spikes. 13%
*[[Down aerial]]: A simple near-instantaneous Meteor Smash where Donkey Kong thrusts his feet down. His feet grow slightly as he's doing so, and slightly longer hitbox than most spikes. 13%


===Grabs & throws===
===Grabs & throws===