Pummel: Difference between revisions

34 bytes added ,  13 years ago
Undid edit by Mr. Anon: facepalm. I confused this with the neutral attack.
(stale move negation is in all smash games. While it is at its most in Brawl, pummeling is still often used to cancel it in Melee and SSB64)
(Undid edit by Mr. Anon: facepalm. I confused this with the neutral attack.)
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[[File:Peachpummel.jpg|thumb|290px|Peach's pummel action on Ike in ''Brawl''.]][[File:PummelMelee.jpg|thumb|Fox pummeling Mario in ''Melee''.]]
[[File:Peachpummel.jpg|thumb|290px|Peach's pummel action on Ike in ''Brawl''.]][[File:PummelMelee.jpg|thumb|Fox pummeling Mario in ''Melee''.]]
A '''pummel''' is the attack usable while an opponent remains trapped in the player's [[grab]]. Any character can pummel by pressing the attack or grab buttons after a successful grab. Since that character will already be holding the other using their arms, most pummels are knee jabs or head butts, which tend to cause around 2-3% damage. Pummeling is primarily used to rack up extra damage before a throw, and to restore more critical moves from [[stale-move negation]]. The higher an opponent's damage meter, the longer one can pummel before they're able to [[Button mashing|break free]] from the grab. If not executed swiftly, an adept fighter may escape before even a single blow is landed. Pummeling was first introduced in ''[[Super Smash Bros. Melee|Melee]]''. It can be performed much more quickly in ''[[Super Smash Bros. Brawl|Brawl]]'' and most usually have a specific rhythm that affects its speed.
A '''pummel''' is the attack usable while an opponent remains trapped in the player's [[grab]]. Any character can pummel by pressing the attack or grab buttons after a successful grab. Since that character will already be holding the other using their arms, most pummels are knee jabs or head butts, which tend to cause around 2-3% damage. Pummeling is primarily used to rack up extra damage before a throw, and in ''Brawl'', to restore more critical moves from [[stale-move negation]] while chaingrabbing. The higher an opponent's damage meter, the longer one can pummel before they're able to [[Button mashing|break free]] from the grab. If not executed swiftly, an adept fighter may escape before even a single blow is landed. Pummeling was first introduced in ''[[Super Smash Bros. Melee|Melee]]''. It can be performed much more quickly in ''[[Super Smash Bros. Brawl|Brawl]]'' and most usually have a specific rhythm that affects its speed.


==''SSBM'' pummeling actions==
==''SSBM'' pummeling actions==