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(stale move negation is in all smash games. While it is at its most in Brawl, pummeling is still often used to cancel it in Melee and SSB64) |
(Undid edit by Mr. Anon: facepalm. I confused this with the neutral attack.) |
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[[File:Peachpummel.jpg|thumb|290px|Peach's pummel action on Ike in ''Brawl''.]][[File:PummelMelee.jpg|thumb|Fox pummeling Mario in ''Melee''.]] | [[File:Peachpummel.jpg|thumb|290px|Peach's pummel action on Ike in ''Brawl''.]][[File:PummelMelee.jpg|thumb|Fox pummeling Mario in ''Melee''.]] | ||
A '''pummel''' is the attack usable while an opponent remains trapped in the player's [[grab]]. Any character can pummel by pressing the attack or grab buttons after a successful grab. Since that character will already be holding the other using their arms, most pummels are knee jabs or head butts, which tend to cause around 2-3% damage. Pummeling is primarily used to rack up extra damage before a throw, and to restore more critical moves from [[stale-move negation]]. The higher an opponent's damage meter, the longer one can pummel before they're able to [[Button mashing|break free]] from the grab. If not executed swiftly, an adept fighter may escape before even a single blow is landed. Pummeling was first introduced in ''[[Super Smash Bros. Melee|Melee]]''. It can be performed much more quickly in ''[[Super Smash Bros. Brawl|Brawl]]'' and most usually have a specific rhythm that affects its speed. | A '''pummel''' is the attack usable while an opponent remains trapped in the player's [[grab]]. Any character can pummel by pressing the attack or grab buttons after a successful grab. Since that character will already be holding the other using their arms, most pummels are knee jabs or head butts, which tend to cause around 2-3% damage. Pummeling is primarily used to rack up extra damage before a throw, and in ''Brawl'', to restore more critical moves from [[stale-move negation]] while chaingrabbing. The higher an opponent's damage meter, the longer one can pummel before they're able to [[Button mashing|break free]] from the grab. If not executed swiftly, an adept fighter may escape before even a single blow is landed. Pummeling was first introduced in ''[[Super Smash Bros. Melee|Melee]]''. It can be performed much more quickly in ''[[Super Smash Bros. Brawl|Brawl]]'' and most usually have a specific rhythm that affects its speed. | ||
==''SSBM'' pummeling actions== | ==''SSBM'' pummeling actions== |