Training (stage): Difference between revisions

m
Text replacement - "class=("?)invert\b([^-])" to "class=$1invert-dark$2"
m (Text replacement - "class=("?)invert\b([^-])" to "class=$1invert-dark$2")
 
(14 intermediate revisions by 9 users not shown)
Line 4: Line 4:
|name        = Training
|name        = Training
|image        = [[File:TrainingSSBU.jpg|300px]]
|image        = [[File:TrainingSSBU.jpg|300px]]
|caption      = Training as it appears in ''Super Smash Bros. Ultimate''<br>[[Image:SmashBrosSymbol.svg|50px]]
|caption      = Training as it appears in ''Super Smash Bros. Ultimate''<br>[[File:SmashBrosSymbol.svg|50px|class=invert-dark]]
|universe    = {{uv|Super Smash Bros.}}
|universe    = {{uv|Super Smash Bros.}}
|games        = ''[[Ultimate]]''
|games        = ''[[Ultimate]]''
Line 23: Line 23:


==Trivia==
==Trivia==
[[File:Training boundaries.jpg|thumb|right|300px|The stage, partway through being flipped. Note the afterimages at the top and bottom of the stage]]
[[File:Training boundaries.jpg|thumb|300px|The stage, partway through being flipped. Note the afterimages at the top and bottom of the stage]]
*This is the only stage in ''Ultimate'' that is not available in multiplayer mode, and as such is the only one not from stage builder to be unavailable with [[8 Player Smash|8 players]]
*This is the only stage in ''Ultimate'' that is not available in multiplayer mode, and as such is the only one not from [[Stage Builder]] to be unavailable with [[8 Player Smash|8 players]], in addition to lacking a [[Ω form]] or [[Battlefield form]].
*This is the only stage that has no [[Ω form]] nor [[Battlefield form]].
**Despite this, a Battlefield form is playable while waiting for a Quickplay or Local Wireless game to start.
**Despite this, a Battlefield form is playable while waiting for a Quickplay or Local Wireless game to start.
*The grid lines don't correctly translate to in-game units, being roughly 1.067 units long instead of 1 unit long.<ref>https://twitter.com/Ruben_dal/status/1109625394003697665</ref>
*Though the intention was for all grid lines to be 1 [[distance unit]] apart, this correlation was performed on the squares between the grid lines and ignoring the size of the grid lines themselves. The texture for the grid uses 15×15 pixel squares with 1 pixel wide grid lines, resulting in the grid lines being 1.0<span style="text-decoration:overline">6</span> (16/15) units apart.<ref>https://twitter.com/Ruben_dal/status/1109625394003697665</ref>
*If the camera is set to fixed and [[Palkia]] flips the stage, it is possible to see beyond the intended vertical boundaries of the stage, revealing the negative space beyond its background. As this space is never normally seen, it does not erase previous frames before rendering the next, creating a series of afterimages in a {{s|wikipedia|hall of mirrors effect}}. A similar effect occurs on [[Coliseum]].
*If the camera is set to fixed and [[Palkia]] flips the stage, it is possible to see beyond the intended vertical boundaries of the stage, revealing the negative space beyond its background. As this space is never normally seen, it does not erase previous frames before rendering the next, creating a series of afterimages in a {{s|wikipedia|hall of mirrors effect}}. A similar effect occurs on [[Coliseum]].
*Every item, [[Assist Trophy]] and [[Pokémon]] can be spawned on this stage, including ones which usually cannot be spawned on large stages or stages with nearby backdrops.
*Every item, [[Assist Trophy]] and [[Pokémon]] can be spawned on this stage, including ones which usually cannot be spawned on large stages or stages with nearby backdrops.
Line 33: Line 32:
**However, prior to Version 3.0.1, if the latter [[Final Smash]] is used on the very bottom of the stage when the camera is set to Fixed, the game will crash.
**However, prior to Version 3.0.1, if the latter [[Final Smash]] is used on the very bottom of the stage when the camera is set to Fixed, the game will crash.
*If [[End of Day]] is used in this stage, the opponents will not be devoured by the Bulborbs after {{SSBU|Olimar}}'s ship leaves, since the camera pans too high for them to reach through to the floor.
*If [[End of Day]] is used in this stage, the opponents will not be devoured by the Bulborbs after {{SSBU|Olimar}}'s ship leaves, since the camera pans too high for them to reach through to the floor.
*If {{SSBU|Zero Suit Samus}} uses her [[Zero Laser|Final Smash]] on this stage, the entire background, Zero Suit Samus and her gunship will turn black for the duration of the Final Smash.
*If {{SSBU|Zero Suit Samus}} uses her [[Zero Laser|Final Smash]] on this stage, the entire background, and sometimes Zero Suit Samus and her gunship, will turn black for the duration of the Final Smash.


==References==
==References==
Line 41: Line 40:
{{Smash universe}}
{{Smash universe}}
[[Category:Stages (SSBU)]]
[[Category:Stages (SSBU)]]
[[Category:Single Player Modes]]
[[Category:Single-player modes]]
[[Category:Super Smash Bros. universe]]
[[Category:Super Smash Bros. universe]]
[[es:Entrenamiento (escenario)]]