Star KO: Difference between revisions

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{{ArticleIcons|series=y}}
{{ArticleIcons|series=y}}
:''Not to be confused with [[KO Stars]].''
:''Not to be confused with [[KO Stars]].''
 
:''This article is about the KO that launches opponents into space. For the KO that launches opponents toward the screen, see [[Screen KO]].''
''This article is about the KO that launches opponents into space. For the KO that launches opponents toward the screen, see [[Screen KO]].''
 
[[File:StarKoPath.jpg|thumb|Characters fly away from the main stage as they are turning into a star, demonstrated with Wario in [[Lylat Cruise]].]]
[[File:StarKoPath.jpg|thumb|Characters fly away from the main stage as they are turning into a star, demonstrated with Wario in [[Lylat Cruise]].]]


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When characters are knocked beyond the upper [[blast line]] (save for a few [[Star KO#Exceptions|exceptions]]), they fly through the background and away from the stage while usually screaming, crying, roaring, yelling or shouting, and eventually disappear as a star. In ''Melee'', ''Brawl'', and ''Ultimate'', this has the longest duration out of any KOs. Along with Star KOs, there is a chance of a [[Screen KO]] happening instead, where characters slam into the camera.
When characters are knocked beyond the upper [[blast line]] (save for a few [[Star KO#Exceptions|exceptions]]), they fly through the background and away from the stage while usually screaming, crying, roaring, yelling or shouting, and eventually disappear as a star. In ''Melee'', ''Brawl'', and ''Ultimate'', this has the longest duration out of any KOs. Along with Star KOs, there is a chance of a [[Screen KO]] happening instead, where characters slam into the camera.


Most conditions on the characters, such as the invincibility of the [[Super Star]] or standby mode after breaking the [[Smash Ball]], are still visible on the characters while they are Star KO'd.  Exceptions include [[metal]] characters in ''Melee'' and ''Brawl'' (unless while playing in ''[[Super Smash Bros. Melee]]'''s single-player modes), [[giant]] or [[tiny]] characters due to [[Super Mushroom|Super]] or [[Poison Mushroom]]s in ''[[Super Smash Bros. Brawl]]'', and [[frozen]] characters in ''[[Super Smash Bros. 4]]''.
Most conditions on the characters, such as the invincibility of the [[Super Star]] or standby mode after breaking the [[Smash Ball]], are still visible on the characters while they are Star KO'd.  Exceptions include [[metal]] characters in ''Melee'' and ''Brawl'' (unless while playing in ''[[Super Smash Bros. Melee]]''{{'}}s single-player modes), [[giant]] or [[tiny]] characters due to [[Super Mushroom|Super]] or [[Poison Mushroom]]s in ''[[Super Smash Bros. Brawl]]'', and [[frozen]] characters in ''[[Super Smash Bros. 4]]''.


===Differences between games===
===Differences between games===
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Star KOs in ''Brawl'' are generally identical to its appearance in ''Melee'', but the voice clips are given a reverberating effect, similar to those used for [[Final Smash]]es and the [[announcer]]'s voice, as if the victim is far away from the stage (though they are actually added by the game rather than their sound files being echoed, albeit still fading out at the end). Oddly, in [[Flat Zone 2]] and [[Hanenbow]], if the victim's status conditions are still in effect, they will not be aligned with the character (i.e. the frozen block and character fly off separately).
Star KOs in ''Brawl'' are generally identical to its appearance in ''Melee'', but the voice clips are given a reverberating effect, similar to those used for [[Final Smash]]es and the [[announcer]]'s voice, as if the victim is far away from the stage (though they are actually added by the game rather than their sound files being echoed, albeit still fading out at the end). Oddly, in [[Flat Zone 2]] and [[Hanenbow]], if the victim's status conditions are still in effect, they will not be aligned with the character (i.e. the frozen block and character fly off separately).


For the first time in the series, ''Brawl'' introduces a character who is silent while being Star KO'd, that being {{SSBB|Olimar}}. Additionally, there are a handful of characters who shout "No!" while being Star KO'd, which are {{SSBB|Snake}} and {{SSBB|Sonic}}, as well as veteran {{SSBB|Peach}}. {{SSBB|Kirby}} similarly makes an "Iyah!" sound, a Japanese phrase for expressing dismay or shock, while {{SSBB|Wolf}} and {{SSBB|R.O.B.}} emit a howl and multiple beeps respectively while Star KO'd. {{SSBB|Samus}} and {{SSBB|Mr. Game & Watch}}'s Star KO sounds are also renewed.
For the first time in the series, ''Brawl'' introduces a character who is silent while being Star KO'd, that being {{SSBB|Olimar}} (even though ''Pikmin 2'' gave him a canon voice). Additionally, there are a handful of characters who shout "No!" while being Star KO'd, which are {{SSBB|Snake}} and {{SSBB|Sonic}}, as well as veteran {{SSBB|Peach}}. {{SSBB|Kirby}} similarly makes an "Iyah!" sound, a Japanese phrase for expressing dismay or shock, while {{SSBB|Wolf}} and {{SSBB|R.O.B.}} emit a howl and multiple beeps respectively while Star KO'd. {{SSBB|Samus}} and {{SSBB|Mr. Game & Watch}}'s Star KO sounds are also renewed.


====In ''[[Super Smash Bros. 4]]''====
====In ''[[Super Smash Bros. 4]]''====
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''Ultimate'' introduces a new animation for Star KOs; the characters now tumble away from the screen, akin to how Screen KOs worked in ''Melee'' and ''Brawl'', and seemingly go a much further distance away from the stage (though this is an illusion, since the characters actually start shrinking the further they fly away, as easily seen in [[Temple]]). Most characters also now use a sideways version of their tumbling animations, with the exceptions of {{SSBU|Mr. Game & Watch}} (due to his 2D nature), {{SSBU|Cloud}}, {{SSBU|Corrin}}, {{SSBU|Incineroar}}, {{SSBU|Inkling}}, {{SSBU|Shulk}}, {{SSBU|Joker}}, {{SSBU|Min Min}}, {{SSBU|Pyra}}, {{SSBU|Mythra}}, and {{SSBU|Sora}}, who spin forwards like their normal tumbling animation (due to their normal tumbling animations having them already facing the screen). The star is also now a purple color. Additionally, the [[Boss Galaga]] will always cause a Star KO and cause the character to go into their normal Star KO animation seen in the previous games. The physics of Star KOs are otherwise unchanged from ''Smash 4''.
''Ultimate'' introduces a new animation for Star KOs; the characters now tumble away from the screen, akin to how Screen KOs worked in ''Melee'' and ''Brawl'', and seemingly go a much further distance away from the stage (though this is an illusion, since the characters actually start shrinking the further they fly away, as easily seen in [[Temple]]). Most characters also now use a sideways version of their tumbling animations, with the exceptions of {{SSBU|Mr. Game & Watch}} (due to his 2D nature), {{SSBU|Cloud}}, {{SSBU|Corrin}}, {{SSBU|Incineroar}}, {{SSBU|Inkling}}, {{SSBU|Shulk}}, {{SSBU|Joker}}, {{SSBU|Min Min}}, {{SSBU|Pyra}}, {{SSBU|Mythra}}, and {{SSBU|Sora}}, who spin forwards like their normal tumbling animation (due to their normal tumbling animations having them already facing the screen). The star is also now a purple color. Additionally, the [[Boss Galaga]] will always cause a Star KO and cause the character to go into their normal Star KO animation seen in the previous games. The physics of Star KOs are otherwise unchanged from ''Smash 4''.


{{SSBU|Isabelle}}, {{SSBU|Steve}}, and {{SSBU|Piranha Plant}} also remain silent when Star KO'd, in addition to all previous veterans that were silent during their Star KO. For the first time in the series, there are characters who speak a complete sentence during Star KO; {{SSBU|Pit}} has a unique Star KO line, where he yells "I never learned how to read...!". This is a reference to Chapter 17 in ''Kid Icarus: Uprising'', where he yells the same line after his Power of Flight is cut en-route to the Aurum Fortress [https://www.twitter.com/theSirToasty/status/1006943013640261632]. {{SSBU|Byleth}} speaks during a Star KO, shouting "My battle ends here...!", a reference to one of their defeat lines from ''Fire Emblem: Three Houses''. Both characters also do not speak in the Japanese version. In addition to all previous cases retained from ''Brawl'' and ''Smash 4'', {{SSBU|Daisy}}'s Star KO also has her shouting "No!", as she does when falling off of race tracks/a platform in ''Mario Kart Wii'' and ''Mario Party 9'' respectively. Similarly, Min Min shouts "{{ja|哎呀!|Āi yā!}}" (''Oh no!''). Mr. Game & Watch now uses the same beep used for his up and side taunts, while {{SSBU|Dark Samus}} reuses {{SSBU|Samus}}' Star KO sound. {{SSBU|Roy}}'s English Star KO voice clip, much like Zelda in ''Melee'', is infamous for being overdone and horrifying, to the point that his voice actor, {{s|wikipedia|Ray Chase}}, [https://www.twitter.com/RayChase/status/1093679605796397056 acknowledged this influence on Twitter].
{{SSBU|Isabelle}}, {{SSBU|Steve}}, and {{SSBU|Piranha Plant}} also remain silent when Star KO'd, in addition to all previous veterans that were silent during their Star KO. For the first time in the series, there are characters who speak a complete sentence during Star KO; {{SSBU|Pit}} has a unique Star KO line, where he yells "I never learned how to read...!". This is a reference to Chapter 17 in ''Kid Icarus: Uprising'', where he yells the same line after his Power of Flight is cut en-route to the Aurum Fortress. {{SSBU|Byleth}} speaks during a Star KO, shouting "My battle ends here...!", a reference to one of their defeat lines from ''Fire Emblem: Three Houses''. Both characters also do not speak in the Japanese version. When the Inklings are Star KO'd, they will use their "Splatted" voice clip. In addition to all previous cases retained from ''Brawl'' and ''Smash 4'', {{SSBU|Daisy}}'s Star KO also has her shouting "No!", as she does when falling off the stage in ''Mario Kart Wii'', ''Mario Party 9'', and ''Mario Party Island Tour''. Similarly, Min Min shouts "{{ja|哎呀!|Āi yā!}}" (''Oh no!''). Mr. Game & Watch now uses the same beep used for his up and side taunts, while {{SSBU|Dark Samus}} reuses {{SSBU|Samus}}' Star KO sound. {{SSBU|Roy}}'s English Star KO voice clip, much like Zelda in ''Melee'', is infamous for being overdone and horrifying, to the point that his voice actor, {{s|wikipedia|Ray Chase}}, [https://www.twitter.com/RayChase/status/1093679605796397056 acknowledged this influence on Twitter].


==Origin==
==Origin==
[[File:Teamrocketblastingoffagain.gif|thumb|The {{s|bulbapedia|Team Rocket trio}} "blasting off again" in the Pokémon anime.]]
[[File:Teamrocketblastingoffagain.gif|thumb|The {{s|bulbapedia|Team Rocket trio}} "blasting off again" in the Pokémon anime.]]
It is a [http://tvtropes.org/pmwiki/pmwiki.php/Main/ATwinkleInTheSky recurring trope], especially in Eastern media, for characters and objects to be sent flying into the sky, leaving behind a twinkling star when they vanished from sight. Since Star KO'ing an entire team in ''Melee'' yields the Rocket KO bonus, the Star KOs in ''Smash'' may be intended as a reference specifically to the trope's use as a running gag in the ''{{uv|Pokémon}}'' anime, where the {{s|bulbapedia|Team Rocket trio}} would often be sent "blasting off again" whenever they were defeated.
It is a [http://tvtropes.org/pmwiki/pmwiki.php/Main/ATwinkleInTheSky recurring trope], especially in Eastern media, for characters and objects to be sent flying into the sky, leaving behind a twinkling star when they vanished from sight. Since Star KO'ing an entire team in ''Melee'' yields the Rocket KO bonus, the Star KOs in ''Smash'' may be intended as a reference specifically to the trope's use as a running gag in the {{uv|Pokémon}} anime, where the {{s|bulbapedia|Team Rocket trio}} would often be sent "blasting off again" whenever they were defeated.
{{clr}}
{{clr}}


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*If the camera zooms out enough on certain large stages, the "trick" of the Star KOs can be revealed: once the defeated character hits the upper blast line, they get shifted toward the background as their tumble animation starts, before reappearing onscreen for the KO animation.  This can be seen best in the Camera mode in ''Super Smash Bros. Melee'', by maneuvering the camera into a certain position. This trick can also be revealed in ''Ultimate'' using the camera's frame-by-frame controls.
*If the camera zooms out enough on certain large stages, the "trick" of the Star KOs can be revealed: once the defeated character hits the upper blast line, they get shifted toward the background as their tumble animation starts, before reappearing onscreen for the KO animation.  This can be seen best in the Camera mode in ''Super Smash Bros. Melee'', by maneuvering the camera into a certain position. This trick can also be revealed in ''Ultimate'' using the camera's frame-by-frame controls.
*If the cage the [[Mii]] resides inside on the [[Find Mii]] stage sustains sufficient damage, the Mii and the cage will be Star KO'd, though no sound effects play when this occurs.
*If the cage the [[Mii]] resides inside on the [[Find Mii]] stage sustains sufficient damage, the Mii and the cage will be Star KO'd, though no sound effects play when this occurs.
*If [[Rosalina]] is Star KO'd while [[Luma]] remains on the battlefield, [https://youtu.be/JGVNqkxwGR4?t=471 Luma will shrink to match Rosalina's animation].
*In ''SSB4'':
*In ''SSB4'':
**{{SSB4|King Dedede}} and {{SSB4|Cloud}}'s voice clips for being Star KO'd are longer than the time allotted for the Star KO animation.
**{{SSB4|King Dedede}} and {{SSB4|Cloud}}'s voice clips for being Star KO'd are longer than the time allotted for the Star KO animation.
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