Luigi (SSBB): Difference between revisions

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**{{buff|Forward smash deals more damage (14% (up)/13% (non-angled)/12% (down) → 15%/14%/13%), improving its KO potential. It also has drastically less ending lag when angled up (FAF 42 → 29), giving it the fastest duration of all forward smashes in the game.}}
**{{buff|Forward smash deals more damage (14% (up)/13% (non-angled)/12% (down) → 15%/14%/13%), improving its KO potential. It also has drastically less ending lag when angled up (FAF 42 → 29), giving it the fastest duration of all forward smashes in the game.}}
*[[Up smash]]:
*[[Up smash]]:
**{{buff|Up smash has a longer duration (frames 9-11 → 9-13). Like Mario's, it also has more range, due to its animation being altered to have Luigi hop forward for the headbutt more akin to its animation in the original ''Super Smash Bros.''. Lastly, the introduction of the [[DACUS]] improves its approach potential especially when charged.}}
**{{buff|Up smash has a longer duration (frames 9-11 → 9-13). Like Mario's, it also has more range, due to its animation being altered to have Luigi hop forward for the headbutt more akin to its animation in the original ''Super Smash Bros.'' Lastly, the introduction of the [[DACUS]] improves its approach potential especially when charged.}}
**{{nerf|It deals less damage with a sourspot on Luigi's body (17% → 15%/12%), drastically hindering its KO potential. Luigi also no longer slides when performing a running up smash without charging it.}}
**{{nerf|It deals less damage with a sourspot on Luigi's body (17% → 15%/12%), drastically hindering its KO potential. Luigi also no longer slides when performing a running up smash without charging it.}}
*[[Down smash]]:
*[[Down smash]]:
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**{{nerf|Dash grab has more startup (frame 11 → 12).}}
**{{nerf|Dash grab has more startup (frame 11 → 12).}}
*[[Forward throw]]:
*[[Forward throw]]:
**{{buff|Forward throw deals more damage (8% → 9%).}}.
**{{buff|Forward throw deals more damage (8% → 9%).}}
**{{buff|Like Mario's, forward throw can now [[chain grab]] at low percents due to the DI changes in ''Brawl''.}}
**{{buff|Like Mario's, forward throw can now [[chain grab]] at low percents due to the DI changes in ''Brawl''.}}
*[[Back throw]]:
*[[Back throw]]:
**{{buff|Back throw deals more damage (10% → 12%), making it now as powerful as Mario's in ''Melee''.}}
**{{buff|Back throw deals more damage (10% → 12%), making it now as powerful as Mario's in ''Melee''.}}
*[[Up throw]]:
*[[Up throw]]:
**{{buff|Up throw deals more damage (7% → 8%).}}.
**{{buff|Up throw deals more damage (7% → 8%).}}
**{{nerf|Up throw can no longer combo or chaingrab due to the hitstun changes.}}
**{{nerf|Up throw can no longer combo or chaingrab due to the hitstun changes.}}
*[[Down throw]]:
*[[Down throw]]: