Luigi (SSBB): Difference between revisions

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'''Luigi''' ({{ja|ルイージ|Ruīji}}, ''Luigi'') is an [[unlockable character]] in ''[[Super Smash Bros. Brawl]]'', who also appeared as an unlockable character in the previous two games, ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]''. He was announced on the [[Smash Bros. DOJO!! (SSBB)|Smash Bros. DOJO!!]] website on February 18th, 2008.
'''Luigi''' ({{ja|ルイージ|Ruīji}}, ''Luigi'') is an [[unlockable character]] in ''[[Super Smash Bros. Brawl]]'', who also appeared as an unlockable character in the previous two games, ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]''. He was announced on the [[Smash Bros. DOJO!! (SSBB)|Smash Bros. DOJO!!]] website on February 18th, 2008.


Unlike his voice clips in the previous two games, which was just higher-pitched versions of [[Mario]]'s, Charles Martinet provides entirely new voice clips for Luigi in ''Brawl'', sounding akin to the ones he recorded for ''{{s|mariowiki|Luigi's Mansion}}'' and ''{{s|mariowiki|Super Mario Galaxy}}''.
{{s|mariowiki|Charles Martinet}} reprises his role as Luigi in all regions of ''Brawl''; rather than re-purposing and altering Mario's portrayal from ''Super Mario 64'' as in previous games, Martinet provides entirely new voice clips that mimic the ones he recorded for ''{{s|mariowiki|Luigi's Mansion}}'' and ''{{s|mariowiki|Super Mario Galaxy}}''.


Luigi is currently ranked 28th on the current ''Brawl'' [[tier list]], on the top of the lower-mid tier, placing him three places above his older brother, {{SSBB|Mario}}. This is a moderate drop from the ''Melee'' tier list, where he was ranked 12th out of 26. Luigi is best known for his fast, yet powerful attacks, possessing several potential finishers, some of which can reliably [[KO]] under 100%, including, but not limited to, his [[forward smash]] and [[Fire Jump Punch]]. His attacks also flow well together, making for a lot of effective set-up moves and [[combo]]s. However, Luigi has poor mobility, adding to the fact that he is [[floaty]], a slow [[dash]]er, and extremely slow [[air speed|in the air]] as well, which makes [[approach]]ing opponents difficult. These problems are further worsened by the general [[reach]] of his attacks being among the worst in ''Brawl'', his signature lack of traction causing him to be pushed back considerably while [[shield]]ing and limiting [[out of shield]] [[punishing]] options, and his only [[projectile]] being too slow and short-ranged to effectively [[camp]] most characters. Luigi is also crippled by the removal of [[wavedashing]] more than most other veterans, as his low traction greatly exacerbates his approach and makes his general maneuverability difficult to handle. This results in mostly poor [[matchup]]s, especially against characters with [[disjointed hitbox]]es and strong camping abilities, like {{SSBB|Meta Knight}} or {{SSBB|Falco}}. When combined with his lack of [[tournament]] representation, Luigi has also achieved below-average [[tournament]] results.
Luigi is currently ranked 28th on the current ''Brawl'' [[tier list]], on the top of the lower-mid tier, placing him three places above his older brother, {{SSBB|Mario}}. This is a moderate drop from the ''Melee'' tier list, where he was ranked 12th out of 26. Luigi is best known for his fast, yet powerful attacks, possessing several potential finishers, some of which can reliably [[KO]] under 100%, including, but not limited to, his [[forward smash]] and [[Fire Jump Punch]]. His attacks also flow well together, making for a lot of effective set-up moves and [[combo]]s. However, Luigi has poor mobility, adding to the fact that he is [[floaty]], a slow [[dash]]er, and extremely slow [[air speed|in the air]] as well, which makes [[approach]]ing opponents difficult. These problems are further worsened by the general [[reach]] of his attacks being among the worst in ''Brawl'', his signature lack of traction causing him to be pushed back considerably while [[shield]]ing and limiting [[out of shield]] [[punishing]] options, and his only [[projectile]] being too slow and short-ranged to effectively [[camp]] most characters. Luigi is also crippled by the removal of [[wavedashing]] more than most other veterans, as his low traction greatly exacerbates his approach and makes his general maneuverability difficult to handle. This results in mostly poor [[matchup]]s, especially against characters with [[disjointed hitbox]]es and strong camping abilities, like {{SSBB|Meta Knight}} or {{SSBB|Falco}}. When combined with his lack of [[tournament]] representation, Luigi has also achieved below-average [[tournament]] results.
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**{{buff|Forward smash deals more damage (14% (up)/13% (non-angled)/12% (down) → 15%/14%/13%), improving its KO potential. It also has drastically less ending lag when angled up (FAF 42 → 29), giving it the fastest duration of all forward smashes in the game.}}
**{{buff|Forward smash deals more damage (14% (up)/13% (non-angled)/12% (down) → 15%/14%/13%), improving its KO potential. It also has drastically less ending lag when angled up (FAF 42 → 29), giving it the fastest duration of all forward smashes in the game.}}
*[[Up smash]]:
*[[Up smash]]:
**{{buff|Up smash has a longer duration (frames 9-11 → 9-13). Like Mario's, it also has more range, due to its animation being altered to have Luigi hop forward for the headbutt more akin to its animation in the original ''Super Smash Bros.''. Lastly, the introduction of the [[DACUS]] improves its approach potential especially when charged.}}
**{{buff|Up smash has a longer duration (frames 9-11 → 9-13). Like Mario's, it also has more range, due to its animation being altered to have Luigi hop forward for the headbutt more akin to its animation in the original ''Super Smash Bros.'' Lastly, the introduction of the [[DACUS]] improves its approach potential especially when charged.}}
**{{nerf|It deals less damage with a sourspot on Luigi's body (17% → 15%/12%), drastically hindering its KO potential. Luigi also no longer slides when performing a running up smash without charging it.}}
**{{nerf|It deals less damage with a sourspot on Luigi's body (17% → 15%/12%), drastically hindering its KO potential. Luigi also no longer slides when performing a running up smash without charging it.}}
*[[Down smash]]:
*[[Down smash]]:
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**{{nerf|Dash grab has more startup (frame 11 → 12).}}
**{{nerf|Dash grab has more startup (frame 11 → 12).}}
*[[Forward throw]]:
*[[Forward throw]]:
**{{buff|Forward throw deals more damage (8% → 9%).}}.
**{{buff|Forward throw deals more damage (8% → 9%).}}
**{{buff|Like Mario's, forward throw can now [[chain grab]] at low percents due to the DI changes in ''Brawl''.}}
**{{buff|Like Mario's, forward throw can now [[chain grab]] at low percents due to the DI changes in ''Brawl''.}}
*[[Back throw]]:
*[[Back throw]]:
**{{buff|Back throw deals more damage (10% → 12%), making it now as powerful as Mario's in ''Melee''.}}
**{{buff|Back throw deals more damage (10% → 12%), making it now as powerful as Mario's in ''Melee''.}}
*[[Up throw]]:
*[[Up throw]]:
**{{buff|Up throw deals more damage (7% → 8%).}}.
**{{buff|Up throw deals more damage (7% → 8%).}}
**{{nerf|Up throw can no longer combo or chaingrab due to the hitstun changes.}}
**{{nerf|Up throw can no longer combo or chaingrab due to the hitstun changes.}}
*[[Down throw]]:
*[[Down throw]]:
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**{{nerf|Using the move partially charged near a wall causes Luigi's head to get stuck inside for a brief moment and having to pull himself free, increasing his vulnerability.}}
**{{nerf|Using the move partially charged near a wall causes Luigi's head to get stuck inside for a brief moment and having to pull himself free, increasing his vulnerability.}}
**{{buff|It no longer overrides his vertical speed, allowing him to gain vertical height while charging as well as combine the vertical speed from starting the move in the air with a double jump to gain extra height.}}
**{{buff|It no longer overrides his vertical speed, allowing him to gain vertical height while charging as well as combine the vertical speed from starting the move in the air with a double jump to gain extra height.}}
**{{change|It travels an extremely shorter distance when misfired. This hinders its recovery potential, but also makes it less likely that Luigi will [[self-destruct]].}}
**{{change|It travels an extremely shorter distance when misfired. This hinders its recovery potential, but also makes it less likely that Luigi will [[self-destruct]] with it.}}
**{{change|It no longer has Luigi fully close his eyes upon misfiring, instead having him keep the same expression as with the normal Green Missile.}}
**{{change|It no longer has Luigi fully close his eyes upon misfiring, instead having him keep the same expression as with the normal Green Missile.}}
*[[Super Jump Punch]]:
*[[Super Jump Punch]]: