Bowser (SSBM): Difference between revisions

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==Attributes==
==Attributes==
Bowser acts as the game's primary "slow and powerful" fighter; other equally heavy and powerful characters, such as {{SSBM|Donkey Kong}} and {{SSBM|Ganondorf}}, are of considerably higher speed than Bowser in a variety of ways. Bowser has an average dashing speed, average falling speed, below average air speed, below average traction and the slowest initial dash. These characteristics, however, also give Bowser a slow wavedash with merely average distance.
Bowser acts as the game's primary "slow and powerful" fighter; other equally heavy and powerful characters, such as {{SSBM|Donkey Kong}} and {{SSBM|Ganondorf}}, are of considerably higher speed than Bowser in a variety of ways. Bowser has an average dashing speed, average falling speed, below average air speed, below average traction and the slowest initial dash. These characteristics, however, also give Bowser a short and slow wavedash.


Bowser's greatest strength is his raw damage output and KO potential. Many of his attacks are the strongest of their kind, and their damage output can reach perhaps ludicrous levels; his uncharged forward smash, for instance, deals 24%, and his down tilt has the second highest damage output in the game for a tilt (behind Ganondorf's up tilt), dealing a potential 22% if both hits connect. As a result of this high damage output, Bowser possesses numerous finishing options, with all of his tilts, smash attacks, forward, back, and up aerials, [[Koopa Klaw]] back throw, [[Whirling Fortress]], and [[Bowser Bomb]] becoming potentials for garnering KOs. In addition to their high power, Bowser's attacks also have very large hitboxes, granting a more threatening offensive presence.
Bowser's greatest strength is his raw damage output and KO potential. Many of his attacks are the strongest of their kind, and their damage output can reach perhaps ludicrous levels; his uncharged forward smash, for instance, deals 24%, and his down tilt has the second highest damage output in the game for a tilt (behind Ganondorf's up tilt), dealing a potential 22% if both hits connect. As a result of this high damage output, Bowser possesses numerous finishing options, with all of his tilts, smash attacks, forward, back, and up aerials, [[Koopa Klaw]] back throw, [[Whirling Fortress]], and [[Bowser Bomb]] becoming potentials for garnering KOs. In addition to their high power, Bowser's attacks also have very large hitboxes, granting a more threatening offensive presence.
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{{Victory/SSBM
{{Victory/SSBM
|victory-theme=MushroomKingdomThemeMelee.ogg
|victory-theme=MushroomKingdomThemeMelee.ogg
|victory-desc=An orchestrated cover of the iconic "Level Completed" music from ''[[Super Mario Bros.]]''.
|victory-desc=An orchestrated cover of the iconic "Level Completed" music from ''[[Super Mario Bros.]]''
|desc-1=Steps forward, builds up a little, and roars.
|desc-1=Steps forward, builds up a little, and roars.
|desc-3=Spins around in his shell and comes out smiling.
|desc-3=Spins around in his shell and comes out smiling.
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<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
:''See also: [[:Category:Bowser players (SSBM)]]''
:''See also: [[:Category:Bowser players (SSBM)]]''
*{{Sm|62-bit Hero|USA}} - The best Bowser player of all time, and one of the very few to reach notable success with him. Primary innovator of the character and a well-respected figurehead on [[Smashboards]]. Returned to the community through Netplay upon the release of [[Project Slippi]], but has yet to compete on a large scale again.
*{{Sm|62-bit Hero|USA}} - The most famous Bowser player of the MLG era, and primary innovator of the character. Returned to the community through Netplay upon the release of [[Project Slippi]], but has yet to compete on a large scale again.
*{{Sm|Arash|USA}} - Considered to be one of the best Bowser players in Melee’s early metagame. Placed 9th at {{Trn|MLG San Francisco 2005}} and 13th at {{Trn|MOAST 3}}, the latter remaining the highest Bowser placement seen at any major tournament in ''Melee''. He eventually switched to solo maining {{SSBM|Jigglypuff}} before retiring in 2007.
*{{Sm|Arash|USA}} - Considered to be one of the best Bowser players in Melee’s early metagame. Placed 9th at {{Trn|MLG San Francisco 2005}} and 13th at {{Trn|MOAST 3}}, the latter being possibly the highest Bowser placement seen at any major tournament in ''Melee'', though it's unclear how much he actually used Bowser at those tournaments, as he played {{SSBM|Jigglypuff}} as well. He eventually switched to solo-maining Jigglypuff before retiring in 2007.
*{{Sm|DJ Nintendo|USA}} - Was considered the best Bowser in the world and one of the best Bowser players of all time. Placed 13th at {{Trn|MLG Long Island 2007}} with solely Bowser and used him as a secondary in his placements at 13th at {{Trn|Apex 2009}} and 17th at {{Trn|Revival of Melee 2}}. His win over {{Sm|Ryan Ford}} is considered the best win the character has seen in the game's meta. He eventually switched to {{SSBM|Fox}} before being banned from confirmed instances of sexual misconduct.
*{{Sm|DJ Nintendo|USA}} - Was considered the best Bowser in the world and one of the best Bowser players of all time. Placed 13th at {{Trn|MLG Long Island 2007}} with solely Bowser and used him as a secondary in his placements at 13th at {{Trn|Apex 2009}} and 17th at {{Trn|Revival of Melee 2}}. His win over {{Sm|Ryan Ford}} is considered the best win the character has seen in the game's competitive life. However, he mostly played other characters, primarily {{SSBM|Fox}}, after the end of the MLG era.
*{{Sm|WarriorKnight|USA}} - One of the primary innovators of Bowser’s metagame and one of the best Bowser players of all time. He placed top 24 at a few superregionals such as 9th at {{Trn|MLG Long Island 2007}} and 17th at {{Trn|Zenith 2014}}. His placements of 49th at both {{Trn|CEO 2016}} and {{Trn|Apex 2022}} mark the best Bowser placements at majors behind Arash, with the latter being the only notable Bowser result seen at a legitimate tournament in the post-Slippi era.
*{{Sm|WarriorKnight|USA}} - One of the primary innovators of Bowser’s metagame and one of the best Bowser players of all time. He placed top 24 at a few superregionals such as 9th at {{Trn|MLG Long Island 2007}} and 17th at {{Trn|Zenith 2014}}. His placements of 49th at both {{Trn|CEO 2016}} and {{Trn|Apex 2022}} mark the best Bowser placements at majors behind Arash, with the latter being the only notable Bowser result seen at a legitimate tournament in the post-Slippi era.