Trophy: Difference between revisions

1,531 bytes removed ,  1 month ago
m
Text replacement - ".''." to ".''"
m (Text replacement - ".''." to ".''")
 
(6 intermediate revisions by 5 users not shown)
Line 9: Line 9:


==In ''[[Super Smash Bros.]]''==
==In ''[[Super Smash Bros.]]''==
Trophies were not present in the original ''Super Smash Bros.''. However, two precursors to their debut in ''[[Super Smash Bros. Melee]]'' can be seen in the game.
Trophies were not present in the original ''Super Smash Bros.'' However, two precursors to their debut in ''[[Super Smash Bros. Melee]]'' can be seen in the game.


In the game's opening sequence, [[Continue]] screen, and ending sequence, all characters are depicted as plush dolls that appear to come to life; ''Melee'' later introduced [[On-screen_appearance#In_Super_Smash_Bros._Melee|on-screen appearances]] where characters are depicted as trophies that come to life before battles, and ''Brawl'' later made this a central plot point in the [[Subspace Emissary]].
In the game's opening sequence, [[Continue]] screen, and ending sequence, all characters are depicted as plush dolls that appear to come to life; ''Melee'' later introduced [[On-screen_appearance#In_Super_Smash_Bros._Melee|on-screen appearances]] where characters are depicted as trophies that come to life before battles, and ''Brawl'' later made this a central plot point in the [[Subspace Emissary]].
Line 47: Line 47:


===Changes between versions===
===Changes between versions===
*In the Japanese version, the [[Motion-Sensor Bomb]] was designed after the Proximity Mine from ''Perfect Dark''. However, in the North American and PAL versions, the item's appearance and name were changed to that of a weapon from ''GoldenEye 007'' (also used in the original ''Super Smash Bros.''). Additionally, the mine's trophy lists "TOP SECRET" in the game slot. In spite of the appearance change outside of Japan, however, the PAL version refers to the item as the Proximity Mine.
*In the Japanese version, the [[Motion-Sensor Bomb]] was designed after the Proximity Mine from ''Perfect Dark''. However, in the North American and PAL versions, the item's appearance was changed to that of a weapon from ''GoldenEye 007'' (also used in the original ''Super Smash Bros.''). Additionally, the mine's trophy lists "TOP SECRET" in the game slot. In spite of the appearance change outside of Japan, however, the PAL version refers to the item as the Proximity Mine.
*In the beta and Japanese versions, the [[Topi]] trophy has the appearance of a small seal. The seals, which are how the enemies in question appeared in the Japanese version of ''Ice Climber'', were originally changed to appear more yeti-like in the international versions of ''Ice Climber'', due to possible animal rights problems. This is reflected in ''Melee''.
*In the beta and Japanese versions, the [[Topi]] trophy has the appearance of a small seal. The seals, which are how the enemies in question appeared in the Japanese version of ''Ice Climber'', were originally changed to appear more yeti-like in the international versions of ''Ice Climber'', due to possible animal rights problems. This is reflected in ''Melee''.
*The [[Tamagon]] trophy can only be naturally obtained in the Japanese release of ''Melee''. It still exists in the North American release of the game, but can only be obtained via hacking with an [[Action Replay]]. The trophy was completely removed in the PAL releases of the game, despite Tamagon's game, ''Devil World'', receiving a release in such regions.
*The [[Tamagon]] trophy can only be naturally obtained in the Japanese release of ''Melee''. It still exists in the North American release of the game, but can only be obtained via hacking with an [[Action Replay]]. The trophy was completely removed in the PAL releases of the game, despite Tamagon's game, ''Devil World'', receiving a release in such regions.
Line 77: Line 77:
*To obtain characters' [[Final Smash]] trophies, players must finish [[All-Star Mode]] with that character (again, Zelda/Sheik and Samus/Zero Suit Samus' trophies must be collected separately, although Pokémon Trainer's only has [[Triple Finish|one Final Smash trophy]] to collect)
*To obtain characters' [[Final Smash]] trophies, players must finish [[All-Star Mode]] with that character (again, Zelda/Sheik and Samus/Zero Suit Samus' trophies must be collected separately, although Pokémon Trainer's only has [[Triple Finish|one Final Smash trophy]] to collect)
*Some trophies are only obtainable by beating a [[Challenges|Challenge]].
*Some trophies are only obtainable by beating a [[Challenges|Challenge]].
* [[Subspace Army]] [[boss]] and [[enemy]] trophies, can only be collected through the [[The Subspace Emissary]] by fighting an enemy and throwing a [[Trophy Stand]] at it when its [[stamina meter|hit points]] are critically low in order to capture it as a trophy.
* [[Subspace Army]] [[boss]] and [[enemy]] trophies, can only be collected through [[The Subspace Emissary]] by fighting an enemy and throwing a [[Trophy Stand]] at it when its [[stamina meter|hit points]] are critically low in order to capture it as a trophy.
*If the player manages to get a [[Celebi]] from a [[Poké Ball]], it will drop some trophies. However, there is only a 1 in 493 chance of encountering Celebi this way.
*If the player manages to get a [[Celebi]] from a [[Poké Ball]], it will drop some trophies. However, there is only a 1 in 493 chance of encountering Celebi this way.
*Again, in [[All-Star]] and [[Boss Battles]] modes, trophies will occasionally appear between rounds.
*Again, in [[All-Star]] and [[Boss Battles]] modes, trophies will occasionally appear between rounds.
Line 137: Line 137:
The entire concept of fighters originating from toys, while still present, is downplayed and nearly absent from the content of the actual game. As seen in multiple character reveal trailers and one of the bad endings to [[Adventure Mode: World of Light]], characters can die normally and no longer turn into trophies when killed as in ''The Subspace Emissary''. Also unlike previous games, characters' {{SSBU|Classic Mode}} endings do not depict either a trophy or a plush doll landing in the real world. In the November 1, 2018 [[Nintendo Direct]], [[Masahiro Sakurai]] re-asserted that the characters exist as toys in the real world, compared to the world of ''Smash Bros.'' which is a "world of imagination" where the fighters exist as living beings. The toy bodies exist as a means for the fighters to return to the real world (as seen in the Classic Mode endings of previous games), while spirits are unable to do so because their physical forms have been destroyed.<ref>[https://www.youtube.com/watch?v=fccgHnBQ0YM]</ref> This aspect gets tied into the plot of the game's Adventure mode, where during the Direct it was explicitly stated that [[Galeem]]'s attack was what destroyed the characters' bodies.  
The entire concept of fighters originating from toys, while still present, is downplayed and nearly absent from the content of the actual game. As seen in multiple character reveal trailers and one of the bad endings to [[Adventure Mode: World of Light]], characters can die normally and no longer turn into trophies when killed as in ''The Subspace Emissary''. Also unlike previous games, characters' {{SSBU|Classic Mode}} endings do not depict either a trophy or a plush doll landing in the real world. In the November 1, 2018 [[Nintendo Direct]], [[Masahiro Sakurai]] re-asserted that the characters exist as toys in the real world, compared to the world of ''Smash Bros.'' which is a "world of imagination" where the fighters exist as living beings. The toy bodies exist as a means for the fighters to return to the real world (as seen in the Classic Mode endings of previous games), while spirits are unable to do so because their physical forms have been destroyed.<ref>[https://www.youtube.com/watch?v=fccgHnBQ0YM]</ref> This aspect gets tied into the plot of the game's Adventure mode, where during the Direct it was explicitly stated that [[Galeem]]'s attack was what destroyed the characters' bodies.  


[[File:SSBUSoraTrailerTrophies.jpg|thumb|Several fighters seen as trophies in Sora's reveal trailer]].]]
[[File:SSBUSoraTrailerTrophies.jpg|thumb|Several fighters seen as trophies in Sora's reveal trailer.]]


Real-world [[amiibo]] for the game still stand on a Trophy Stand, and in World of Light's second opening cutscene, the imprisoned Mario is also depicted atop a Trophy Stand (the only time one can be seen in-game). However, this trophy stand in the cutscene is made out of what appears to be stone rather than gold. This is repeated in {{SSBU|Sora}}'s [[List of Super Smash Bros. Ultimate character trailers#Sora|reveal trailer]], where the entire revealed cast is depicted as trophies, with their normal golden stands. However, unlike in the previous games, the characters are not in a unique pose as a trophy and simply stand with their arms to their side. Additionally, characters can simply choose to wake up on their own instead of having to be saved by external forces, and when waking up, the trophy base simply dissolves rather than the entire trophy glowing.
Real-world [[amiibo]] for the game still stand on a Trophy Stand, and in World of Light's second opening cutscene, the imprisoned Mario is also depicted atop a Trophy Stand (the only time one can be seen in-game). However, this trophy stand in the cutscene is made out of what appears to be stone rather than gold. This is repeated in {{SSBU|Sora}}'s [[List of Super Smash Bros. Ultimate character trailers#Sora|reveal trailer]], where the entire revealed cast is depicted as trophies, with their normal golden stands. However, unlike in the previous games, the characters are not in a unique pose as a trophy and simply stand with their arms to their side. Additionally, characters can simply choose to wake up on their own instead of having to be saved by external forces, and when waking up, the trophy base simply dissolves rather than the entire trophy glowing.


==Trivia==
==Trivia==
*By hacking ''Super Smash Bros. Brawl'', it has been discovered that some of the playable characters had different trophies that were meant to be their main trophy earned from beating Classic Mode with that character, but were taken out and replaced with the ones players see in the final version of the game. This could possibly mean that these were planned for the characters' main artwork and CSPs were to be reminiscent, or possibly that alternate trophies were originally going to return in ''Brawl''. A video of the unused trophies can be seen [http://www.youtube.com/watch?v=ipxV9dx2tW4 here].
*By datamining ''[[Super Smash Bros. Brawl]]'', it has been discovered that some of the playable characters had different trophies that were meant to be their main trophy earned from beating {{SSBB|Classic Mode}} with that character, but were taken out and replaced with the ones in the final version of the game. A video of the unused trophies can be seen [http://www.youtube.com/watch?v=ipxV9dx2tW4 here].
*''[[Super Smash Bros. Melee]]'' is the only game where the playable characters' trophies are not posed like their official renders.
*Several of the trophies in ''Melee'' have a reflection of a screenshot of Osohe Castle from the scrapped N64 version of ''Mother 3''.
*''{{s|icaruspedia|Kid Icarus: Uprising}}'', also developed by [[Masahiro Sakurai]], features {{s|icaruspedia|Idol}}s, a collectible consisting of a 3D model and {{s|wikipedia|flavor text}}, largely identical to trophies, albeit animated.
*''{{s|icaruspedia|Kid Icarus: Uprising}}'', also developed by [[Masahiro Sakurai]], features {{s|icaruspedia|Idol}}s, a collectible consisting of a 3D model and {{s|wikipedia|flavor text}}, largely identical to trophies, albeit animated.
*Fighter trophies in ''Super Smash Bros. for Nintendo 3DS'' will feature the same amount of character outline selected in the [[Options]] menu.
*When purchasing a trophy in ''Super Smash Bros. for Wii U'', it will be marked as a newly collected trophy, regardless of whether or not the player owns it.
*The integration of [[amiibo]] in ''Smash 4'' and ''Ultimate'' appears to be a defictionalization of the role of trophies in the lore of the ''Smash'' series, particularly the interpretation used by Sakurai in the lead-up to ''Ultimate''; the amiibo are real-life versions of the in-game trophies, and summon a "living" version of the fighter in the imaginary ''Smash Bros.'' world when activated. This "summoning" ability also holds true for [[Marth]], [[Lucina]], [[Ike]] and [[Robin]] in ''{{s|fireemblemwiki|Fire Emblem Fates}}'', and the versions of the characters met in-game are explicitly implied to be their ''Smash'' incarnations.
** Additionally, the existence of amiibo implies that the "real world" in the games' backstory is the world as it exists and not a fictional rendition thereof, whereas the "world of imagination" can be seen as the ''Smash Bros.'' games themselves, as the games' fighters are brought to life through [[Masahiro Sakurai]]'s imagination and creativity and are entirely fictional.
*''Super Smash Bros. Melee'' is the only instance where fighter trophies are not posed like their official renders.
*Several of the trophies in ''Super Smash Bros. Melee'' have a reflection of a screenshot of Osohe Castle from the scrapped N64 version of ''Mother 3''.


==References==
==References==