Mushroom Kingdom U: Difference between revisions

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===Acorn Plains===
===Acorn Plains===
[[File:SSB4UMushroomKingdomU.jpg|thumb|left|The Acorn Plains version in {{forwiiu}}.]]
[[File:SSB4UMushroomKingdomU.jpg|thumb|left|The Acorn Plains version in {{forwiiu}}.]]
The starting version, set in a grassland. Features a large main platforms with three smaller [[soft platform]]s above.
The starting version is set in a grassland, based on the first world, Acorn Plains. Features a large main platforms with three smaller [[soft platform]]s above.
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===Rock-Candy Mines===
===Rock-Candy Mines===
[[File:SSB4 Super Mario Bros. U-2.jpg|thumb|left|The Rock-Candy Mines version, also featuring some water spouts and a Big Urchin.]]
[[File:SSB4 Super Mario Bros. U-2.jpg|thumb|left|The Rock-Candy Mines version, also featuring some water spouts and a Big Urchin.]]
Set in the mountains, it features a single rock platform balanced on the tip of a spire; the platform balances like a lever.
The next variation is set in the mountains, based on the 6th world, Rock-Candy Mines. It features a single rock platform balanced on the tip of a spire; the platform balances like a lever.
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===Meringue Clouds===
===Meringue Clouds===
[[File:CloudsU.jpg|thumb|left|The Meringue Clouds version.]]
[[File:CloudsU.jpg|thumb|left|The Meringue Clouds version.]]
Set above pink clouds, features two walled platforms separated by a pit, with floating platforms above the pit and the right platform.
The next variation is a layout based on the 7th world, Meringue Clouds. It is set above pink clouds, features two walled platforms separated by a pit, with floating platforms above the pit and the right platform.
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===Slide Lift Tower===
===Slide Lift Tower===
[[File:TowerU.jpg|thumb|left|The Slide Lift Tower version.]]
[[File:TowerU.jpg|thumb|left|The Slide Lift Tower version.]]
Set in the inside of a tower, features two solid blocks which move along a rectangular rail. In their movement the blocks rub onto each other, and are able to push fighters and [[item]]s.
The final variation of the stage is based on Slide Lift Tower, the tower found in Meringue Clouds. It is set in the inside of the tower, which features two solid blocks which move along a rectangular rail. In their movement the blocks rub onto each other, and are able to push fighters and [[item]]s.
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Several other elements and hazards can appear on the stage, independently of the current stage variation:
Several other elements and hazards can appear on the stage, independently of the current stage variation:
*A giant beanstalk which sprouts from the background and grows branches and leaves, which players can use as platforms. The beanstalk disappears after some time.
*A giant beanstalk which sprouts from the background and grows branches and leaves, which players can use as platforms. The beanstalk disappears after some time.
*Droplets of water which fall from the sky, soon followed by a giant icicle that [[freeze]]s any player who touches it while it is falling. After striking the ground, icicles serve as platforms which can be damaged and destroyed by attacks.
*Droplets of water which fall from the sky, soon followed by a giant icicle that [[freeze]]s any player who touches it while it is falling. These Icicles originated from the 4th world, Frosted Glacier. After striking the ground, the icicles serve as platforms which can be damaged and destroyed by attacks.
*Water geysers which spout upwards, acting as extra platforms. Players who touch them will be lifted up. Some of these geysers carry damaging Big Urchins on top of them.
*Water geysers which spout upwards, acting as extra platforms. Players who touch them will be lifted up. Some of these geysers carry damaging Big Urchins on top of them. This originated from the 3rd world, Sparkling Waters.
*Various sets of {{s|mariowiki|Stretch Block}}s, small [[block]]s which act as solid platforms can autonomously stretch horizontally.
*Various sets of {{s|mariowiki|Stretch Block}}s, small [[block]]s which act as solid platforms can autonomously stretch horizontally.
*Several Tower-themed soft platforms which traverse the stage horizontally.
*Several Tower-themed soft platforms which traverse the stage horizontally.


[[File:SSB4 - Nabbit MKU.jpg|thumb|left|Nabbit, as he appears on the stage.]]
[[File:SSB4 - Nabbit MKU.jpg|thumb|left|Nabbit, as he appears on the stage.]] [[Nabbit]] was first introduced in New Super Mario bros U, where he served as a thief stealing items from Toad Houses. The players would have to chase him in a previously played course to take them back. If the players successfully catch him, the player would then be awarded a  P-Acorn.
[[Nabbit]] shows up periodically when the stage transforms. He chases after players and tries to catch them in his bag; once he traps a player he attempts to float towards the upper blast line and KO the opponent, much like the [[Beetle]] and [[Boss Galaga]] items. Nabbit is treated as a fighter, and therefore is vulnerable to attacks, grabs, and items - he even takes [[knockback]] proportional to damage - and can be defeated by being launched beyond the [[blast line]]s.
[[Nabbit]] shows up periodically when the stage transforms. He chases after players and tries to catch them in his bag; once he traps a player he attempts to float towards the upper blast line and KO the opponent, much like the [[Beetle]] and [[Boss Galaga]] items. Nabbit is treated as a fighter, and therefore is vulnerable to attacks, grabs, and items - he even takes [[knockback]] proportional to damage - and can be defeated by being launched beyond the [[blast line]]s.


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