Template:SSB4 to SSBU changelist/Rosalina & Luma: Difference between revisions

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*{{change|Rosalina's slippers are now their usual silver, rather than matching the shade of her dress.}}
*{{change|Rosalina's slippers are now their usual silver, rather than matching the shade of her dress.}}
*{{change|As with Peach, default Rosalina's crown in her stock icon is its usual silver, rather than cyan like her dress.}}
*{{change|As with Peach, default Rosalina's crown in her stock icon is its usual silver, rather than cyan like her dress.}}
*{{change|Luma always faces the screen regardless of direction it turns towards; Rosalina's stance, however, is not mirrored.}}
*{{change|Luma always faces the screen regardless of the direction it turns towards; Rosalina's stance, however, is not mirrored.}}
*{{change|As with Peach, Zelda and Palutena, Rosalina's dress now has independent physics. This is most noticeable with her [[crouching]] animation; her dress fans out behind her rather than moving to her front.}}
*{{change|As with Peach, Zelda, and Palutena, Rosalina's dress now has independent physics.}}
**{{change|To compensate for her revised dress physics, Rosalina's [[crouching]] animation has been altered; her dress fans out behind her rather than moving in front. However, this does not apply when holding a small item.}}
*{{change|Rosalina's [[airdodge]] and [[roll]]s now cause a bright light to appear as she steps right or left. Additionally, her [[sidestep]] animation now features more effects as she teleports.}}
*{{change|Rosalina's [[airdodge]] and [[roll]]s now cause a bright light to appear as she steps right or left. Additionally, her [[sidestep]] animation now features more effects as she teleports.}}
*{{change|Luma now cries out at the end of its jab and smash attacks, and during down taunt.}}
*{{change|Luma now cries out at the end of its jab, smash attacks, and during down taunt.}}
*{{change|During Rosalina's [[Star KO]], Luma will follow her by flying into the background, before exploding in a burst of stars once she is KOed.}}
*{{change|During Rosalina's [[Star KO]], Luma starts shrinking before exploding in a burst of stars once she is KOed.}}
*{{change|When Luma has low HP, it will have a tired idle animation.}}
*{{change|When Luma has low HP, it will have a tired idle animation.}}
*{{change|Luma is slightly less expressive as it no longer blinks when idle and in all of Rosalina's victory poses.}}
*{{change|Luma is slightly less expressive, as it no longer blinks when idle as well as during all of Rosalina's victory poses.}}


===Attributes===
===Attributes===
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*{{buff|When Luma is launched, it receives roughly 25% less knockback, improving its survivability.}}
*{{buff|When Luma is launched, it receives roughly 25% less knockback, improving its survivability.}}
*{{buff|When opponents get near a detethered Luma, it autofaces them, in a similar way to {{SSBU|Ryu}}'s mechanic.}}
*{{buff|When opponents get near a detethered Luma, it autofaces them, in a similar way to {{SSBU|Ryu}}'s mechanic.}}
*{{buff|Rosalina's [[air speed]] is slightly faster (1 → 1.05).}}
*{{buff|Rosalina [[walk|walks]] faster (1.0835 → 1.138).}}
*{{buff|Rosalina [[walk|walks]] faster (1.0835 → 1.138).}}
*{{buff|Rosalina [[dash]]es faster (1.632 → 1.795). Her initial dash is also much faster (1.5 → 2.035).}}
*{{buff|Rosalina [[dash]]es faster (1.632 → 1.795). Her initial dash is also much faster (1.5 → 2.035).}}
*{{buff|Rosalina has higher [[traction]] (0.068 → 0.099). However, it is significantly slower relative to the cast, going from the 6th highest out of 58 characters to the 63rd highest out of 89 characters.}}
*{{buff|The introduction of attack canceling benefits Rosalina more than other returning veterans, as she can make Luma perform a grounded attack while she performs an aerial, giving her unique attack options.}}
*{{buff|The introduction of attack canceling benefits Rosalina more than other returning veterans, as she can make Luma perform a grounded attack while she performs an aerial, giving her unique attack options.}}
*{{nerf|Luma receives more knockback in general, making it easier to KO.}}
*{{nerf|Luma receives more knockback in general, making it easier to KO.}}
*{{nerf|Luma no longer stalls in place as long when performing attacks airborne.}}
*{{nerf|Luma no longer stalls in place as long when performing attacks airborne.}}
*{{buff|Rosalina is heavier (77 → 82), increasing her survivability.}}
*{{buff|Rosalina is heavier (77 → 82), weighing as much as {{SSBU|Falco}}. This increases her survivability.}}


===Ground attacks===
===Ground attacks===
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*[[Forward smash]]:
*[[Forward smash]]:
**{{change|Luma's forward smash hitbox has less range but has increased knockback to compensate for the change.}}
**{{change|Luma's forward smash hitbox has less range but has increased knockback to compensate for the change.}}
*[[Up smash]]:
**{{buff|Rosalina's up smash hitbox has increased knockback scaling (90 → 94) and Luma's up smash hitbox has increased base knockback (60 → 65).}}
*[[Down smash]]:
**{{change|Down smash has an altered animation that is more floaty and graceful.}}
**{{buff|It has more range (size and Y offsets 3.5 → 4.7) despite being placed closer to Rosalina (Z offsets 19.0—9.0/-19.0—-9.0 → 18.0—8.0/-18.0—-8.0).}}


===Aerial attacks===
===Aerial attacks===
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**{{nerf|Luma's down aerial has increased startup lag (frame 8 → 15) and ending lag (FAF 42 → 50).}}
**{{nerf|Luma's down aerial has increased startup lag (frame 8 → 15) and ending lag (FAF 42 → 50).}}
**{{nerf|It auto-cancels one frame later, matching its new interruptibility (49 → 50).}}
**{{nerf|It auto-cancels one frame later, matching its new interruptibility (49 → 50).}}
===Throws and other attacks===
*{{change|Rosalina's animation when holding a [[Super Scope]] or [[Gust Bellows]] has been altered, as she now holds the item in a manner similar to a rifle.}}


===Special moves===
===Special moves===
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**{{nerf|The last Star Bit has more startup lag (21 → 22).}}
**{{nerf|The last Star Bit has more startup lag (21 → 22).}}
**{{change|Star Bits are now projectiles, rather than moving hitboxes connected to Luma. As such, once a Star Bit is fired, its movement is independent of Luma.}}
**{{change|Star Bits are now projectiles, rather than moving hitboxes connected to Luma. As such, once a Star Bit is fired, its movement is independent of Luma.}}
***{{nerf|As with most projectiles, Star Bits can now be Reflected, Absorbed, and Pocketed.}}
***{{nerf|As projectiles, the Star Bits are [[pocket]]able and are set to be reflectable but not absorbable.}}
***{{nerf|The Star Bits are now affected by the reduced shieldstun for projectiles, and like most projectiles have reduced shield damage (0 → -1.5).}}
***{{nerf|The Star Bits are now affected by the reduced shieldstun for projectiles, and like most projectiles have reduced shield damage (0 → -1.5).}}
***{{buff|However, this also means Luma does not sustain hitlag when the star bits connect, improving their safety on hit, especially when combined with the universal increase to hitlag.}}
***{{buff|However, this also means Luma does not sustain hitlag when the star bits connect, improving their safety on hit, especially when combined with the universal increase to hitlag.}}
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