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*{{change|Rosalina's slippers are now their usual silver, rather than matching the shade of her dress.}} | *{{change|Rosalina's slippers are now their usual silver, rather than matching the shade of her dress.}} | ||
*{{change|As with Peach, default Rosalina's crown in her stock icon is its usual silver, rather than cyan like her dress.}} | *{{change|As with Peach, default Rosalina's crown in her stock icon is its usual silver, rather than cyan like her dress.}} | ||
*{{change|Luma always faces the screen regardless of direction it turns towards; Rosalina's stance, however, is not mirrored.}} | *{{change|Luma always faces the screen regardless of the direction it turns towards; Rosalina's stance, however, is not mirrored.}} | ||
*{{change|As with Peach, Zelda and Palutena, Rosalina's dress now has independent physics. | *{{change|As with Peach, Zelda, and Palutena, Rosalina's dress now has independent physics.}} | ||
**{{change|To compensate for her revised dress physics, Rosalina's [[crouching]] animation has been altered; her dress fans out behind her rather than moving in front. However, this does not apply when holding a small item.}} | |||
*{{change|Rosalina's [[airdodge]] and [[roll]]s now cause a bright light to appear as she steps right or left. Additionally, her [[sidestep]] animation now features more effects as she teleports.}} | *{{change|Rosalina's [[airdodge]] and [[roll]]s now cause a bright light to appear as she steps right or left. Additionally, her [[sidestep]] animation now features more effects as she teleports.}} | ||
*{{change|Luma now cries out at the end of its jab | *{{change|Luma now cries out at the end of its jab, smash attacks, and during down taunt.}} | ||
*{{change|During Rosalina's [[Star KO]], Luma | *{{change|During Rosalina's [[Star KO]], Luma starts shrinking before exploding in a burst of stars once she is KOed.}} | ||
*{{change|When Luma has low HP, it will have a tired idle animation.}} | *{{change|When Luma has low HP, it will have a tired idle animation.}} | ||
*{{change|Luma is slightly less expressive as it no longer blinks when idle | *{{change|Luma is slightly less expressive, as it no longer blinks when idle as well as during all of Rosalina's victory poses.}} | ||
===Attributes=== | ===Attributes=== | ||
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*{{buff|When Luma is launched, it receives roughly 25% less knockback, improving its survivability.}} | *{{buff|When Luma is launched, it receives roughly 25% less knockback, improving its survivability.}} | ||
*{{buff|When opponents get near a detethered Luma, it autofaces them, in a similar way to {{SSBU|Ryu}}'s mechanic.}} | *{{buff|When opponents get near a detethered Luma, it autofaces them, in a similar way to {{SSBU|Ryu}}'s mechanic.}} | ||
*{{buff|Rosalina's [[air speed]] is slightly faster (1 → 1.05).}} | |||
*{{buff|Rosalina [[walk|walks]] faster (1.0835 → 1.138).}} | *{{buff|Rosalina [[walk|walks]] faster (1.0835 → 1.138).}} | ||
*{{buff|Rosalina [[dash]]es faster (1.632 → 1.795). Her initial dash is also much faster (1.5 → 2.035).}} | *{{buff|Rosalina [[dash]]es faster (1.632 → 1.795). Her initial dash is also much faster (1.5 → 2.035).}} | ||
*{{buff|Rosalina has higher [[traction]] (0.068 → 0.099). However, it is significantly slower relative to the cast, going from the 6th highest out of 58 characters to the 63rd highest out of 89 characters.}} | |||
*{{buff|The introduction of attack canceling benefits Rosalina more than other returning veterans, as she can make Luma perform a grounded attack while she performs an aerial, giving her unique attack options.}} | *{{buff|The introduction of attack canceling benefits Rosalina more than other returning veterans, as she can make Luma perform a grounded attack while she performs an aerial, giving her unique attack options.}} | ||
*{{nerf|Luma receives more knockback in general, making it easier to KO.}} | *{{nerf|Luma receives more knockback in general, making it easier to KO.}} | ||
*{{nerf|Luma no longer stalls in place as long when performing attacks airborne.}} | *{{nerf|Luma no longer stalls in place as long when performing attacks airborne.}} | ||
*{{buff|Rosalina is heavier (77 → 82), | *{{buff|Rosalina is heavier (77 → 82), weighing as much as {{SSBU|Falco}}. This increases her survivability.}} | ||
===Ground attacks=== | ===Ground attacks=== | ||
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*[[Forward smash]]: | *[[Forward smash]]: | ||
**{{change|Luma's forward smash hitbox has less range but has increased knockback to compensate for the change.}} | **{{change|Luma's forward smash hitbox has less range but has increased knockback to compensate for the change.}} | ||
*[[Up smash]]: | |||
**{{buff|Rosalina's up smash hitbox has increased knockback scaling (90 → 94) and Luma's up smash hitbox has increased base knockback (60 → 65).}} | |||
*[[Down smash]]: | |||
**{{change|Down smash has an altered animation that is more floaty and graceful.}} | |||
**{{buff|It has more range (size and Y offsets 3.5 → 4.7) despite being placed closer to Rosalina (Z offsets 19.0—9.0/-19.0—-9.0 → 18.0—8.0/-18.0—-8.0).}} | |||
===Aerial attacks=== | ===Aerial attacks=== | ||
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**{{nerf|Luma's down aerial has increased startup lag (frame 8 → 15) and ending lag (FAF 42 → 50).}} | **{{nerf|Luma's down aerial has increased startup lag (frame 8 → 15) and ending lag (FAF 42 → 50).}} | ||
**{{nerf|It auto-cancels one frame later, matching its new interruptibility (49 → 50).}} | **{{nerf|It auto-cancels one frame later, matching its new interruptibility (49 → 50).}} | ||
===Throws and other attacks=== | |||
*{{change|Rosalina's animation when holding a [[Super Scope]] or [[Gust Bellows]] has been altered, as she now holds the item in a manner similar to a rifle.}} | |||
===Special moves=== | ===Special moves=== | ||
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**{{nerf|The last Star Bit has more startup lag (21 → 22).}} | **{{nerf|The last Star Bit has more startup lag (21 → 22).}} | ||
**{{change|Star Bits are now projectiles, rather than moving hitboxes connected to Luma. As such, once a Star Bit is fired, its movement is independent of Luma.}} | **{{change|Star Bits are now projectiles, rather than moving hitboxes connected to Luma. As such, once a Star Bit is fired, its movement is independent of Luma.}} | ||
***{{nerf|As | ***{{nerf|As projectiles, the Star Bits are [[pocket]]able and are set to be reflectable but not absorbable.}} | ||
***{{nerf|The Star Bits are now affected by the reduced shieldstun for projectiles, and like most projectiles have reduced shield damage (0 → -1.5).}} | ***{{nerf|The Star Bits are now affected by the reduced shieldstun for projectiles, and like most projectiles have reduced shield damage (0 → -1.5).}} | ||
***{{buff|However, this also means Luma does not sustain hitlag when the star bits connect, improving their safety on hit, especially when combined with the universal increase to hitlag.}} | ***{{buff|However, this also means Luma does not sustain hitlag when the star bits connect, improving their safety on hit, especially when combined with the universal increase to hitlag.}} |
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