Ridley (SSBU): Difference between revisions

→‎Moveset: Apparently this wasn't documented here. There's also breakaway damage but I'm not sure how you're supposed to achieve that
(→‎Moveset: Apparently this wasn't documented here. There's also breakaway damage but I'm not sure how you're supposed to achieve that)
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|nsdesc=Expels a fireball from his mouth, which bounces forward along the ground. It can be charged to have Ridley launch a maximum of five fireballs, which also increase in size and damage, dealing up to 28.341346% if all of them connect. When charged, it is fairly effective for camping and edgeguarding due to its low ending lag and sheer amount of projectiles, and can rack up damage quickly if uninterrupted. However, it has rather high startup, and hitting Ridley's mouth while he is charging the move causes [[recoil damage]] to him depending on how much it had been charged. The recoil animation lasts 56 frames.
|nsdesc=Expels a fireball from his mouth, which bounces forward along the ground. It can be charged to have Ridley launch a maximum of five fireballs, which also increase in size and damage, dealing up to 28.341346% if all of them connect. When charged, it is fairly effective for camping and edgeguarding due to its low ending lag and sheer amount of projectiles, and can rack up damage quickly if uninterrupted. However, it has rather high startup, and hitting Ridley's mouth while he is charging the move causes [[recoil damage]] to him depending on how much it had been charged. The recoil animation lasts 56 frames.
|ssname=Space Pirate Rush
|ssname=Space Pirate Rush
|ssdmg=4% (slam), 2% (drag loop), 7% (throw)
|ssdmg=4% (slam), 2% (drag loop), 7% (ledge/jump/aerial throw), 12% (wall throw)
|ssdesc=Rushes forward to grab an opponent, functioning as a [[command grab]]. If successful, Ridley slams them onto the ground and drags them forward along it, dealing continuous damage, then throws them either upon reaching an edge or if the special move button is held. After frame 22 (just after Ridley starts sliding), he gains [[damage-based armor]] that withstand up to 8%. The move deals more damage the more distance the opponent is dragged along the ground, dealing 17% minimum when throwing manually, and can rack up a lot of damage in a short span of time. However, they can [[mash]] out of the move before Ridley throws them, with how fast they can escape depending on the difference between their percent and Ridley's. In midair, it doesn't incur [[helpless]]ness, allowing it to extend Ridley's recovery, and grabbing an opponent causes him to fall down with them until landing or throwing them manually, allowing it to be used for a [[sacrificial KO]]. However, it has some startup lag, and the aerial version causes Ridley to drop downwards after its horizontal momentum ends, making it possible to mistime a recovery.
|ssdesc=Rushes forward to grab an opponent, functioning as a [[command grab]]. If successful, Ridley slams them onto the ground and drags them forward along it, dealing continuous damage, then throws them either upon reaching an edge or if the special move button is held. After frame 22 (just after Ridley starts sliding), he gains [[damage-based armor]] that withstand up to 8%. The move deals more damage the more distance the opponent is dragged along the ground, dealing 17% minimum when throwing manually, and can rack up a lot of damage in a short span of time. However, they can [[mash]] out of the move before Ridley throws them, with how fast they can escape depending on the difference between their percent and Ridley's. In midair, it doesn't incur [[helpless]]ness, allowing it to extend Ridley's recovery, and grabbing an opponent causes him to fall down with them until landing or throwing them manually, allowing it to be used for a [[sacrificial KO]]. However, it has some startup lag, and the aerial version causes Ridley to drop downwards after its horizontal momentum ends, making it possible to mistime a recovery.
|usname=Wing Blitz
|usname=Wing Blitz
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==In [[competitive play]]==
==In [[competitive play]]==
===Tier placement and history===
Being a widely requested character, there was a lot of hype when Ridley was first announced to be playable. However, initial opinions of Ridley's viability in the E3 demo build were very negative. Due to him having one of the largest hurtboxes in the game while not being a super heavyweight like similarly large characters, along with his attacks suffering from poor frame data, many people claimed that Ridley's disadvantage state was too risky for him to make a significant impact towards the meta. This perception remained in the early metagame, and Ridley was initially considered to be a low or even bottom tier character.
Despite the initial negative perception and below-average representation, dedicated mains have still seen sparks of success with the character. During the early metagame, {{Sm|Nair^}}  notably defeated {{Sm|Dark Wizzy}} at {{Trn|Mexican Gaming Championship}} and was ultimately ranked top 10 in Mexico. Even after the pandemic, Nair^ continued to garner solid results, including a win over {{Sm|Sparg0}} at {{Trn|SWT: Central America Ultimate Regional Finals}}. Although Nair^ has since shifted towards {{SSBU|Hero}}, the post-pandemic meta also saw the rise of other Ridley players such as {{Sm|Mezcaul}} and {{Sm|momon|p=Japan}}, both of whom have taken notable names in their respective regions such as {{Sm|Glutonny}} and {{Sm|acola}}, respectively. Furthermore, players began taking more note on Ridley's strengths, specifically his excellent advantage state, which allows Ridley to utilize his range, speed, and power to provide him with a strong and versatile neutral game. These positives has since improved Ridley's perception in the current metagame, and many players such as {{Sm|MkLeo}} and {{Sm|Light|p=Connecticut}} consider Ridley to be a mid-tier, and he ranks 64th on the current tier list.
===Most historically significant players===
===Most historically significant players===
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*{{Sm|Mezcaul|France}} - The best Ridley player in the world. Made his first strong start offline with a 7th place at {{Trn|Ultimate WANTED 3}} and 13th at both {{Trn|Temple: Hermès Edition}}, being the best Ridley results seen at a major and supermajor respectively. Afterwards, he continued to pioneer solo Ridley results with 13th at {{Trn|King Of Fields 95 3}}, 17th at {{Trn|COLOSSEL 2022}}, and garnering notable wins over {{Sm|Glutonny}}, {{Sm|sisqui}}, and {{Sm|Raflow}}. He is currently ranked 25th on the [[OrionRank 2022/Europe|OrionRank 2022 Europe]].
*{{Sm|Mezcaul|France}} - The best Ridley player in the world. Made his first strong start offline with a 7th place at {{Trn|Ultimate WANTED 3}} and 13th at both {{Trn|Temple: Hermès Edition}}, being the best Ridley results seen at a major and supermajor respectively. Afterwards, he continued to pioneer solo Ridley results with 13th at {{Trn|King Of Fields 95 3}}, 17th at {{Trn|COLOSSEL 2022}}, and garnering notable wins over {{Sm|Glutonny}}, {{Sm|sisqui}}, and {{Sm|Raflow}}. He is currently ranked 25th on the [[OrionRank 2022/Europe|OrionRank 2022 Europe]].
*{{Sm|momon|Japan}} - The best Ridley player in Japan. While his results vary a lot, he has made some impressive solo Ridley runs at supermajors such as 25th at {{Trn|Kagaribi 6}} and 33rd at {{Trn|Maesuma TOP 13}} with wins over {{Sm|Nao}} and {{Sm|Hurt}}. His win over {{Sm|acola}} at MaesumaHIT#25 marks one of the biggest upsets relating to the player.
*{{Sm|momon|Japan}} - The best Ridley player in Japan. While his results vary a lot, he has made some impressive solo Ridley runs at supermajors such as 25th at {{Trn|Kagaribi 6}} and 33rd at {{Trn|Maesuma TOP 13}} with wins over {{Sm|Nao|p=Hokkaido}} and {{Sm|Hurt}}. His win over {{Sm|acola}} at MaesumaHIT#25 marks one of the biggest upsets relating to the player.
*{{Sm|Nagare|Japan}} - One of the best Ridley players in Japan prior to his inactivity after 2022. He made notable placings at smaller regionals such as 3rd at {{Trn|Maesuma TOP 3}} and 4th at {{Trn|Shulla-bra SP 9}} and larger tournaments such as 13th at {{Trn|Maesuma TOP 2}} and 25th at {{Trn|KOWLOON 2}} with overall wins over players like {{Sm|Shissho}}, {{Sm|Kie}}, and {{Sm|Komugiko}}.
*{{Sm|Nagare|Japan}} - One of the best Ridley players in Japan prior to his inactivity after 2022. He made notable placings at smaller regionals such as 3rd at {{Trn|Maesuma TOP 3}} and 4th at {{Trn|Shulla-bra SP 9}} and larger tournaments such as 13th at {{Trn|Maesuma TOP 2}} and 25th at {{Trn|KOWLOON 2}} with overall wins over players like {{Sm|Shissho}}, {{Sm|Kie}}, and {{Sm|Komugiko}}.
*{{Sm|Nair^|Mexico}} - The best Ridley player in the world pre-pandemic and the second best overall. He gained notoriety when he took a set over {{Sm|Dark Wizzy}} at {{Trn|Mexican Gaming Championship}} where he placed 2nd and continued to place well regionally with 5th at both {{Trn|Smash Fest to the Sky}} and {{Trn|ChillHouse}}. In the current meta, he now co-mains the character with {{SSBU|Hero}}, though has still shown prowess with Ridley with placements such as 9th at {{Trn|Tijuana At War 2022}}, 25th at {{Trn|Smash Factor 9}}, and a notable win over {{Sm|Sparg0}}. He also won one of the largest online tournaments with {{Trn|Maruchan Gaming Series}} with Ridley as his central character and was ranked 27th on the [[Wi-Fi Warrior Rank v7]].
*{{Sm|Nair^|Mexico}} - The best Ridley player in the world pre-pandemic and the second best overall. He gained notoriety when he took a set over {{Sm|Dark Wizzy}} at {{Trn|Mexican Gaming Championship}} where he placed 2nd and continued to place well regionally with 5th at both {{Trn|Smash Fest to the Sky}} and {{Trn|ChillHouse}}. In the current meta, he now co-mains the character with {{SSBU|Hero}}, though has still shown prowess with Ridley with placements such as 9th at {{Trn|Tijuana At War 2022}}, 25th at {{Trn|Smash Factor 9}}, and a notable win over {{Sm|Sparg0}}. He also won one of the largest online tournaments with {{Trn|Maruchan Gaming Series}} with Ridley as his central character and was ranked 27th on the [[Wi-Fi Warrior Rank v7]].
===Tier placement and history===
Being a widely requested character, there was a lot of hype when Ridley was first announced to be playable. However, initial opinions of Ridley's viability in the E3 demo build were very negative. Due to him having one of the largest hurtboxes in the game while not being a super heavyweight like similarly large characters, along with his attacks suffering from poor frame data, many people claimed that Ridley's disadvantage state was too risky for him to make a significant impact towards the meta. This perception remained in the early metagame, and Ridley was initially considered to be a low or even bottom tier character.
Despite the initial negative perception and below-average representation, dedicated mains have still seen sparks of success with the character. During the early metagame, {{Sm|Nair^}}  notably defeated {{Sm|Dark Wizzy}} at {{Trn|Mexican Gaming Championship}} and was ultimately ranked top 10 in Mexico. Even after the pandemic, Nair^ continued to garner solid results, including a win over {{Sm|Sparg0}} at {{Trn|SWT: Central America Ultimate Regional Finals}}. Although Nair^ has since shifted towards {{SSBU|Hero}}, the post-pandemic meta also saw the rise of other Ridley players such as {{Sm|Mezcaul}} and {{Sm|momon|p=Japan}}, both of whom have taken notable names in their respective regions such as {{Sm|Glutonny}} and {{Sm|acola}}, respectively. Furthermore, players began taking more note on Ridley's strengths, specifically his excellent advantage state, which allows Ridley to utilize his range, speed, and power to provide him with a strong and versatile neutral game. These positives have since improved Ridley's perception in the current metagame, and many players such as {{Sm|MkLeo}} and {{Sm|Light|p=Connecticut}} consider Ridley to be a mid-tier, and he ranks 64th on the current tier list.


=={{SSBU|Classic Mode}}: It Can't Be! Space Pirates!==
=={{SSBU|Classic Mode}}: It Can't Be! Space Pirates!==
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