Hyper Rocketbarrel: Difference between revisions

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{{articleIcons|ultimate=y}}
{{articleIcons|ultimate=y}}
{{recent release}}
{{stub}}
{{Infobox Special Move
{{Infobox Special Move
|name = Hyper Rocketbarrel
|name = Hyper Rocketbarrel
|image = [[File:DiddyKongFS-U.png|300px]]
|image = [[File:Diddy Kong Final Smash SSBU.gif|300px]]
|caption =  
|caption = Hyper Rocketbarrel in ''Ultimate''.
|user = [[Diddy Kong]]
|user = [[Diddy Kong]]
|universe = {{uv|Donkey Kong}}
|universe = {{uv|Donkey Kong}}
|interwiki=mariowiki
|interwikiname=Super Mario Wiki
|interwikipage=Barrel Jet
}}
}}
'''Hyper Rocketbarrel''' ({{ja|ハイパーバレルジェット|Haipā Bareru Jetto}}, ''Hyper Barrel Jet'') is {{SSBU|Diddy Kong}}'s [[Final Smash]] in ''[[Super Smash Bros. Ultimate]]''. It replaces his old Final Smash, [[Rocketbarrel Barrage]].
'''Hyper Rocketbarrel''' ({{ja|ハイパーバレルジェット|Haipā Bareru Jetto}}, ''Hyper Barrel Jet'') is {{SSBU|Diddy Kong}}'s [[Final Smash]] in ''[[Super Smash Bros. Ultimate]]''. It replaces his old Final Smash, [[Rocketbarrel Barrage]].


==Overview==
==Overview==
When used, Diddy activates his [[Rocketbarrel Boost|Rocketbarrel Pack]] and dashes across the screen in multiple directions. After a while, he will lock on to the nearest opponent, and unleash one final attack that launches the targeted opponent.
When used, Diddy Kong generates a silver updated variation of his [[Rocketbarrel Boost|Rocketbarrel Pack]], blasts off, multiplies himself and flies across the screen in many directions, dealing damage to whoever he hits. Sometimes, he targets a certain opponent and charges at them. After a while, he will trap the opponent that has taken the most damage, and unleash one powerful hit that launches the trapped opponent, he will also hit nearby opponents as well. After this last attack, he descends back to his original position with his Rocketbarrel Pack, which explodes before he touches the ground. The explosion can damage nearby opponents. In the event that two fighters have accumulated the same damage, the target will be whoever took damage first, or whoever was caught and damaged or hit above in the beginning by Diddy Kong right when he blasted off. Sometimes, if someone is caught and damaged or hit above by Diddy Kong right when he blasts off in the beginning, he will target that opponent and give them the most damage. If Diddy Kong happens to miss the target he was locked on, such as them being invulnerable, he will simply reappear back in his original position.
 
==Instructional quote==
{{InstructionalQuotes
|ssbuchar=Diddy Kong
|ssbudesc=Diddy Kong multiplies himself and flies around the stage. He sometimes targets an opponent and charges at them. At the end of the attack, Diddy Kong charges at the opponent he damaged the most to launch them.
}}


==Origin==
==Origin==
[[File:RocketbarrelOrigin.png|thumb|left|150px|The Barrel Jet in ''Donkey Kong 64''.]]
[[File:RocketbarrelOrigin.png|thumb|left|150px|The Barrel Jet in ''Donkey Kong 64''.]]
Much like his up special, this attack takes inspiration from the rocketbarrel jetpack power-up from ''{{s|mariowiki|Donkey Kong 64}}'', where Diddy could use the jetpack to fly around in midair.
Much like his up special and previous Final Smash, this attack takes inspiration from the rocketbarrel jetpack power-up from ''{{s|mariowiki|Donkey Kong 64}}'', where Diddy could use the jetpack to fly around in midair.
{{clear}}
{{clr}}
 
==Gallery==
<gallery>
Diddy Kong SSBU Skill Preview Final Smash.png|Hyper Rocketbarrel as shown by the [[Move List]] in ''Ultimate''.
</gallery>
 
==Names in other languages==
{{langtable
|ja={{ja|ハイパーバレルジェット|Haipā Bareru Jetto}}, ''Hyper Barrel Jet''
|en=Hyper Rocketbarrel
|fr_ca=Super Tonneau-propulseur
|fr_fr=Super Rapido Rocket
|es=Hiperbarriles retropropulsados
|de=Hyper-Raketenrocker
|it=Super Razzobarili
|nl=Razende Raketvlucht
|ru={{rollover|Гиперреактивность|Giperreaktivnost|?}}
|ko={{rollover|하이퍼 나무통제트|Haipeo Namutongjeteu|?}}
|zh_cn={{rollover|超级木桶喷射器|Chāojí Mùtǒng Pēnshè Qì|?}}
|zh_tw={{rollover|超級木桶噴射器|Chāojí Mùtǒng Pēnshè Qì|?}}
}}
 
==Trivia==
*Diddy Kong flies across the stage from multiple directions simultaneously, similarly to [[Secret Ninja Attack]] and [[Darkness Illusion]]. This can be best seen by slowing down time during training.
** Despite this, only one is represented on the blast zone radar.
{{clr}}


{{Special Moves|char=Diddy Kong}}
{{Special Moves|char=Diddy Kong}}
{{FinalSmash}}
{{FinalSmash}}
[[Category:Donkey Kong universe]]
[[Category:Donkey Kong universe]]
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