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{{Infobox Character | {{Infobox Character | ||
|name = Wario | |name = Wario | ||
|image = {{tabber|title1=Biker| | |image = {{tabber|title1=Biker|content1=[[File:Wario SSBU.png|x250px]]|title2=Overalls|content2=[[File:SSBU Wario Overalls.png|x250px]]}} | ||
|game = SSBU | |game = SSBU | ||
|ssbgame1 = SSBB | |ssbgame1 = SSBB | ||
|ssbgame2 = SSB4 | |ssbgame2 = SSB4 | ||
|availability = [[Unlockable character|Unlockable]] | |availability = [[Unlockable character|Unlockable]] | ||
|tier = A | |tier = A | ||
|ranking = | |ranking = 20 | ||
}} | }} | ||
'''Wario''' ({{ja|ワリオ|Wario}}, ''Wario'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was officially revealed on June 12th, 2018 alongside {{SSBU|Little Mac}} and the rest of the returning roster. Wario is classified as [[Fighter number|Fighter #30]]. | '''Wario''' ({{ja|ワリオ|Wario}}, ''Wario'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was officially revealed on June 12th, 2018 alongside {{SSBU|Little Mac}} and the rest of the returning roster. Wario is classified as [[Fighter number|Fighter #30]]. | ||
As in ''[[Super Smash Bros. 4]]'', {{s|mariowiki|Charles Martinet}}'s portrayal of Wario from ''[[Super Smash Bros. Brawl]]'' was repurposed for ''Ultimate''. | As in ''[[Super Smash Bros. 4]]'', {{s|mariowiki|Charles Martinet}}'s portrayal of Wario from ''[[Super Smash Bros. Brawl]]'' was repurposed for ''Ultimate''.<!--Do not add that this is the last Smash Bros. game where Charles Martinet voices Wario. Besides the fact this isn't done for other characters' pages, Jigglypuff and Lucina still use their voice clips from Rachael Lillis and Laura Bailey respectively in the Smash series instead of their current actors, so it's still possible for Martinet's voice to be reused in future Smash games--> | ||
Wario is currently ranked | Wario is currently ranked 20th out of 82 characters on the current ''Ultimate'' [[tier list]], being in the A tier; a massive improvement from his tier placement in ''Smash 4'' where he was ranked 40th out of 54 in the E tier, and is his best placement in the series. Wario's greatest strength is his aerial game: he has one of the fastest [[air acceleration]] and [[air speed]] in the game which, coupled with a set of strong and versatile aerials, allows him to dominate in the air. In addition, his strong aerial movement and short stature makes it harder for opponents to hit him, while his heavyweight status and passive healing through [[Chomp]] allows him to live longer compared to the rest of the cast. Finally, Wario is also notorious for his combo potential, which can not only rack up damage quickly but also set up into a KO confirm, most notably [[Wario Waft]]. As such, Wario has some of the best comeback potential in the game. | ||
Wario | Despite these strengths, Wario has several weaknesses that hold him back. The most notable weakness is his poor [[neutral game]]: his relatively short range and lack of projectiles make him vulnerable towards characters that can overwhelm, juggle, or outrange him. In addition, Wario's best KO options all have their drawbacks: his forward tilt, back air, and all his smash attacks have either high end lag or slow startup while dash attack has noticeable sourspots. Finally, whiffing Waft means Wario loses his best comeback factor, as it can take a bit to even get to half-Waft. | ||
Overall, Wario's strengths largely overshadow his weaknesses. Although very popular in the early metagame, subsequent nerfs via patch updates shrank his playerbase at a top level. However, he remained a viable character with decent representation, in particular amassing consistently high results from {{Sm|Glutonny}}, Europe’s best and one of the best ''Ultimate'' players in the world. | |||
==How to unlock== | ==How to unlock== | ||
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==Changes from ''[[Super Smash Bros. 4]]''== | ==Changes from ''[[Super Smash Bros. 4]]''== | ||
Possibly due to his lower tier status in ''Smash 4'' (41st out of 55), Wario has been significantly buffed in his transition to ''Ultimate''. | Possibly due to his lower tier status in ''Smash 4'' (41st out of 55 characters), Wario has been significantly buffed in his transition to ''Ultimate''. His combo game has been strengthened drastically, and the changes to gameplay mechanics benefit both the aggressive and patient sides of his playstyle. | ||
Wario has received both direct and indirect changes that grant him a much more dangerous offensive game, which he previously did not boast about in previous installments. His [[neutral aerial]] has been altered, possessing more range, both hits lingering for much longer, and the move now having an extremely lenient amount of ending lag of only four frames; while [[up tilt]] has had its knockback reduced to the point that, despite losing all of its KO power, has gained drastically more combo potential at low to mid-percentages. These two moves are now some of the game's best combo starters, with their late hits leading into a repertoire of moves even at high percentages. The power of his moveset has also been strengthened overall; most notably, his new [[forward tilt]], [[back aerial]] and new [[dash attack]] all deal greater knockback; the former also has more range that's disjointed, allowing it to [[edge|2 frame punish]] with more ease when angled, and the latter can be used as an effective [[tech-chasing]] tool. [[Chomp]] now has actual KO potential and heals damage from Wario when biting an opponent or eating projectiles, overall improving his already good survivability. [[Wario Bike]] now possesses actual knockback, allowing it to be used situationally as a projectile. | |||
The changes to the game's engine benefit Wario. As with the rest of the cast, Wario's overall mobility has been improved, with his faster grounded and aerial mobility, and streamlined 3-frame jumpsquat, allowing for a safer approach and utilization of his strong aerial game; the former change also allows Wario to camp opponents and build up his [[Wario Waft]], while the latter change gives him a more viable [[out of shield]] game. Directional [[air dodge]]s also add a new option to his already great and versatile recovery. The universal lower landing lag on aerial attacks benefits Wario the most, as this has granted his neutral, [[forward aerial|forward]] and [[up aerial]]s more reliable combo potential such as into his other aerials and, most infamously, Wario Waft. | |||
Wario did receive a few nerfs | In spite of this, Wario did receive a few notorious nerfs to his best moves in ''SSB4''. Wario Bike, similarly to its ''Brawl'' incarnation, can no longer be used immediately after despawning or being destroyed, forcing Wario to wait six seconds before it can be used again, which limits Wario's recovery should he end up offstage while its cooldown is in effect. [[Forward throw]], previously his only throw with consistently good KO potential, is much weaker due to its redistributed damage output; this hinders his grab game, as he no longer has any reasonably viable kill throws, and forces him to rely on Chomp to KO an opponent. Finally, game updates have caused Wario Waft's higher levels of charge to possess slower startup, impairing their usage as standalone moves such as out of shield, though the move still retains its fear factor through Wario's newfound combo game allowing it to confirm into it. Wario also retains a few weaknesses from ''SSB4'', notably a vulnerability to camping. | ||
Overall, Wario has become a more reliable "lightning bruiser", with an intrincate combo game that can lead into devastatingly low percentage KOs as well as having more reliable kill power at high percentages, though at the cost of a few of his tools from the previous game being toned down. Game updates have watered down a bit the effectiveness of Wario's kit, but they haven't dramatically impacted his viability. All in all, his buffs outweigh his nerfs, and he is a much better character in stark contrast to his mediocre ''SSB4'' iteration. | |||
{{SSB4 to SSBU changelist|char=Wario}} | {{SSB4 to SSBU changelist|char=Wario}} | ||
==Update history== | ==Update history== | ||
Wario received buffs, nerfs and a few glitch fixes, but was | Wario received buffs, nerfs and a few glitch fixes, but was nerfed overall. Update 2.0.0 made Wario grab the ledge sooner after using down aerial. Update 3.0.0 brought slight buffs to Chomp, increasing its swallow box size and giving it less ending lag after eating a small projectile. 3.0.0 also made it so Wario would flash yellow when Wario Bike was ready to use again. Update 8.0.0 fixed Wario's forward throw so that the hitbox no longer blatantly misses characters like Ganondorf, and lowered the ending lag when Wario ate food using Chomp. Update 9.0.0 buffed Corkscrew so that now it links more reliably and deals more damage overall. | ||
While most changes were negligible, patch 11.0.0 affected Wario the most. His up tilt was given less active frames, and the third and max level of Wario Waft have more startup and ending lag. Though as compensation, the super armor on the max Waft now starts earlier and lasts longer. All these changes together nerfed one of Wario's notoriously dangerous and easiest set-ups, and making Wario Waft less effective overall. | While most changes were negligible, patch 11.0.0 affected Wario the most. His up tilt was given less active frames, and the third and max level of Wario Waft have more startup and ending lag. Though as compensation, the super armor on the max Waft now starts earlier and lasts longer. All these changes together nerfed one of Wario's notoriously dangerous and easiest set-ups, and making Wario Waft less effective overall. | ||
Update 13.0.1 graced Wario with small buffs for one last time, making his neutral attack deal more damage and have less ending lag. | Update 13.0.1 graced Wario with small buffs for one last time, making his neutral attack deal more damage (to the point that it is tied for the third most damaging non-infinite neutral attack in the game) and have less ending lag. | ||
While Wario was made a less effective character overall, it was not enough to massively dent Wario's status and prowess in competitive play, and Wario is still seen as a top tier character with fantastic results to this day. | While Wario was made a somewhat less effective character overall, it was not enough to massively dent Wario's status and prowess in competitive play, and Wario is still seen as a top tier character with fantastic results to this day. | ||
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | ||
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|ftiltdmg=13% | |ftiltdmg=13% | ||
|ftiltdesc=A quick, heavy-handed slap. The move can be angled, has considerable range and is a versatile kill option at the ledge, with the downward-angled variant hitting every single ledge hang. Also disjointed due to his hand not possessing a hurtbox and a big hitbox that reaches far from the hand. | |ftiltdesc=A quick, heavy-handed slap. The move can be angled, has considerable range and is a versatile kill option at the ledge, with the downward-angled variant hitting every single ledge hang. Also disjointed due to his hand not possessing a hurtbox and a big hitbox that reaches far from the hand. | ||
|utiltname= | |utiltname=Banzai Hit ({{ja|ばんざいヒット|Banzai Hitto}}) | ||
|utiltdmg=6% (clean), 5% (late) | |utiltdmg=6% (clean), 5% (late) | ||
|utiltdesc=Wario thrusts his outstretched hands upwards. It provides little knockback but is a potent combo starter, linking into many aerials and most notably, can confirm into Wario Waft. It also has a hitbox that lasts a relatively long time and the disjointed hands make it a good anti-air move. Possibly based off of Wario's victory animation in {{s|mariowiki|Wario Land II}} upon unlocking Time Attack mode. | |utiltdesc=Wario thrusts his outstretched hands upwards. It provides little knockback but is a potent combo starter, linking into many aerials and most notably, can confirm into Wario Waft. It also has a hitbox that lasts a relatively long time and the disjointed hands make it a good anti-air move. Possibly based off of Wario's victory animation in {{s|mariowiki|Wario Land II}} upon unlocking Time Attack mode. | ||
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|fsdmg= 10% (tackle), 20.8% (successive hits; 1.3% each), 12% (fart), 10% (release), 52.8% (total) | |fsdmg= 10% (tackle), 20.8% (successive hits; 1.3% each), 12% (fart), 10% (release), 52.8% (total) | ||
|fsdesc=Wario consumes a bulb of garlic and propels himself into his opponents. If the move connects, Wario transforms into the masked anti-hero, Wario Man from the ''WarioWare'' series and splits himself into multiple copies, dealing a series of blows to opponents caught into the attack. The final blow is delivered by an explosive fart that launches the opponents, KO'ing them at mid to high percents. The strength of the final fart is not affected by the charge of Wario's down special. | |fsdesc=Wario consumes a bulb of garlic and propels himself into his opponents. If the move connects, Wario transforms into the masked anti-hero, Wario Man from the ''WarioWare'' series and splits himself into multiple copies, dealing a series of blows to opponents caught into the attack. The final blow is delivered by an explosive fart that launches the opponents, KO'ing them at mid to high percents. The strength of the final fart is not affected by the charge of Wario's down special. | ||
}} | |||
===Stats=== | |||
{{Attributes | |||
| cast=89 | |||
| weight=107 | rweight=14-18 | |||
| dash=1.837 | rdash=58 | |||
| run=1.65 | rrun=53-55 | |||
| walk=0.889 | rwalk=75 | |||
| trac=0.106 | rtrac=50-54 | |||
| airfric=0.04 | rairfric=2 | |||
| air=1.271 | rair=8 | |||
| baseaccel=0.04 | rbaseaccel=3-6 | |||
| addaccel=0.08 | raddaccel=16-24 | |||
| gravity=0.107 | rgravity=30-31 | |||
| fall=1.61 | rfall=42 | |||
| ff=2.576 | rff=42 | |||
| jumpsquat=3 | rjumpsquat=1-88 | |||
| jumpheight=30.5 | rjumpheight=64-65 | |||
| shorthop=14.7 | rshorthop=64 | |||
| djump=30.5 | rdjump=68 | |||
}} | }} | ||
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*Scratches his bottom while looking towards the screen. | *Scratches his bottom while looking towards the screen. | ||
<gallery> | <gallery> | ||
SSBUWarioIdle1.gif|Wario first idle pose | SSBUWarioIdle1.gif|Wario first idle pose. | ||
SSBUWarioIdle2.gif|Wario second idle pose | SSBUWarioIdle2.gif|Wario second idle pose. | ||
</gallery> | </gallery> | ||
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==In [[competitive play]]== | ==In [[competitive play]]== | ||
===Most historically significant players=== | |||
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | |||
''See also: [[:Category:Wario players (SSBU)]]'' | |||
*{{Sm|Abadango|Japan}} - Known for having a wide variety of characters and used Wario in his lineup in the latter half of 2019. He was one of the best Wario players from Japan during this time, most notably winning the major {{Trn|Umebura SP 4}} primarily using Wario, defeating {{Sm|KEN}} and {{Sm|Kameme}} along the way, and placing 5th at {{Trn|Smash Factor 8}} with mostly Wario and 9th at {{Trn|EVO 2019}} with solo-Wario. | |||
*{{Sm|crêpe salée|France}} - The second-best Wario player in Europe, co-maining the character alongside {{SSBU|Steve}} since 2023. He notably defeated {{Sm|Zomba}} with Wario at {{Trn|Tera}}, ultimately placing 13th, and has also placed highly at several European events such as 7th at {{Trn|Tech Republic VI}}. He is the third Wario player ranked in the top 100 in the post-online metagame, ranking 99th on the [[LumiRank 2023]]. | |||
*{{Sm|Glutonny|France}} - The best Wario player of all time and one of the best ''Ultimate'' players of all-time. He has won majors thoughout all of competitive ''Ultimate'', including {{Trn|Albion 4}}, {{Trn|Pound 2022}}, and {{Trn|Tera}}. | |||
*{{Sm|Huto|Japan}} - The best Wario player in Japan in the post-online metagame. He has some of Wario's best results outside of Glutonny during this time, most notably 5th at the supermajor {{Trn|Kagaribi 7}} and 7th at the majors {{Trn|Kagaribi 3}} and {{Trn|Seibugeki 12}}. However he is generally inconsistent, and as such has not be ranked as high, with his highest being 58th on the [[OrionRank Ultimate: Eclipse]]. | |||
*{{Sm|kameme|Japan}} - One of the best Wario players in Japan in the early metagame, using Wario as a counterpick for {{SSBU|Mega Man}}. He won the supermajor {{Trn|Umebura Japan Major 2019}} and the major {{Trn|2GG: SwitchFest 2019}} using Wario in crucial sets. He dropped Wario in the post-online metagame and has only pulled out the character on occasion.. | |||
*{{Sm|loaf|USA}} - The best Wario player in North America in the post-online metagame following his 13th-place finish at the supermajor {{Trn|Riptide}}. He also has a strong resume of regional and superregional placements, including 4th at {{Trn|Dragun House Monthly (December Edition 2023)}} defeating {{Sm|MuteAce}} and {{Sm|Kurama}}, 7th at {{Trn|The Big House 11}}, and 9th at {{Trn|GENESIS: BLACK at Guildhouse}} defeating {{Sm|Umeki}}. | |||
*{{Sm|Tweek|USA}} - The best Wario player in the world in the early metagame. He is the first Wario player to win a major, doing so at {{Trn|Let's Make Moves}}, and has won multiple other majors with Wario in 2019. He dropped Wario from his lineup in 2021, although he occasionally pulls out Wario as a counterpick with little success. | |||
*{{Sm|Zackray|Japan}} - Used Wario alongside a variety of other characters. Although he used Wario to win a few crucial sets in 2019, his most notable Wario usage was in 2021, where he co-mained Wario alongside {{SSBU|Joker}} to win the {{Trn|Eastern Powerhouse Invitational FINAL}}, and also primarily used Wario to place 4th at the major {{Trn|Kagaribi 3}}. | |||
'' | ===Tier placement and history=== | ||
Wario in ''Ultimate'' is widely considered superior to his previous iterations due to his more consistent KO options, his already fast speed being further increased, and his stronger, more reliable combo game. In addition, Wario greatly benefited from having a frame 3 jumpsquat as he can now make more use out of his air game. Finally, Wario's waft became notorious as a comeback mechanic for closing out stocks when in a dire or last stock situation, and there were several moves that could set up to it at early-to-mid percents. As such, Wario was widely considered one of the best characters in the early metagame, with many players ranking the character among the top 5. Wario's representation was also rather large at a national level; notably, four different players had won a major using Wario in crucial sets during this period. These players include {{Sm|Tweek}} and {{Sm|Glutonny}}, who were two of the best players in the world during this period. | |||
Nerfs to Wario's up tilt and waft hindered several of his setups into Waft, making it harder to hit compared to before. In addition, metagame shifts were also less favorable towards Wario as more characters with an oppressive gameplan became more common in competitive play. The nerfs and metagame shifts led to a noticeable decline in Wario's top level representation as many of his veteran players dropped the character, most notably Tweek. As such, Wario's position in the metagame began to fall as the community agreed that Wario was not as strong as he once was. On the other hand, many players pointed out how Glutonny's performances, despite fluctuating from time-to-time, were overall just as good if not better than his earlier results, proving that Wario's nerfs were not as severe as once perceived. In addition, newer Wario players also rose into the spotlight, most notably {{Sm|Huto}} in Japan, {{Sm|loaf}} in North America, and {{Sm|crêpe salée}} in Europe. As such, Wario remained a viable pick in the metagame, and was ranked 24th on the first tier list as a high tier and 20th on the second tier list in the middle of A-tier; although Wario was not as prevalent as the early metagame, dedicated mains have continued to keep Wario's representation afloat in the current metagame. | |||
=={{SSBU|Classic Mode}}: I'm-a Gonna Win!== | =={{SSBU|Classic Mode}}: I'm-a Gonna Win!== | ||
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SSBUWebsiteWario2.jpg|Wario charging a [[forward smash]] on [[3D Land]]. | SSBUWebsiteWario2.jpg|Wario charging a [[forward smash]] on [[3D Land]]. | ||
SSBUWebsiteWario3.jpg|Wario attacking {{SSBU|Pit}} with his new forward tilt on [[Onett]]. | SSBUWebsiteWario3.jpg|Wario attacking {{SSBU|Pit}} with his new forward tilt on [[Onett]]. | ||
SSBUWebsiteWario4.jpg|Wario performing [[Chomp]] on [[Tortimer Island]]. | SSBUWebsiteWario4.jpg|Wario performing [[Chomp]] on the shark of [[Tortimer Island]]. | ||
SSBUWebsiteWario5.jpg|Wario riding his [[Wario Bike]] ahead of {{SSBU|Mario}} on [[Big Blue]]. | SSBUWebsiteWario5.jpg|Wario riding his [[Wario Bike]] ahead of {{SSBU|Mario}} on [[Big Blue]]. | ||
SSBUWebsiteWario6.jpg|Wario teetering on the [[Spirit Train]]. | SSBUWebsiteWario6.jpg|Wario teetering on the [[Spirit Train]]. | ||
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SSBUWebsiteLuigi6.jpg|{{SSBU|Luigi}} kicking Wario on the [[Bridge of Eldin]]. | SSBUWebsiteLuigi6.jpg|{{SSBU|Luigi}} kicking Wario on the [[Bridge of Eldin]]. | ||
SSBUWebsitePichu4.jpg|Wario struck by {{SSBU|Pichu}}'s up smash on [[Pilotwings]]. | SSBUWebsitePichu4.jpg|Wario struck by {{SSBU|Pichu}}'s up smash on [[Pilotwings]]. | ||
SSBUWebsitePiranhaPlant1.jpg|{{SSBU|Piranha Plant}} attempts to bite a chomping Wario on [[Skyloft]]. | SSBUWebsitePiranhaPlant1.jpg|{{SSBU|Piranha Plant}} attempts to bite a chomping Wario trying to eat a [[Maxim Tomato]] on [[Skyloft]]. | ||
SSBUWebsiteR.O.B.4.jpg|Wario [[buried]] near {{SSBU|R.O.B.}} on [[Gaur Plain]]. | SSBUWebsiteR.O.B.4.jpg|Wario [[buried]] near {{SSBU|R.O.B.}} on [[Gaur Plain]]. | ||
SSBUWebsiteRyu3.jpg|{{SSBU|Ryu}} kicking a bike-riding Wario on [[Suzaku Castle]]. | SSBUWebsiteRyu3.jpg|{{SSBU|Ryu}} kicking a bike-riding Wario on [[Suzaku Castle]]. | ||
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*Wario's overalls outfit has odd properties with his face in covering textures such as {{b|ink|status}} and the [[Metal Box]]'s activation, with his face being covered instantly by these instead of gradually. | *Wario's overalls outfit has odd properties with his face in covering textures such as {{b|ink|status}} and the [[Metal Box]]'s activation, with his face being covered instantly by these instead of gradually. | ||
*Prior to 8.0.0, Wario's forward throw did not work correctly on {{SSBU|Ganondorf}} due to the first hit not connecting properly. | *Prior to 8.0.0, Wario's forward throw did not work correctly on {{SSBU|Ganondorf}} due to the first hit not connecting properly. | ||
*Wario and R.O.B. are the only first-party sole fighters of their series that can be found in | *Wario and R.O.B. are the only first-party sole fighters of their series that can be found in [[The Dark Realm]]. | ||
*In Wario's biker outfit, because his jacket has been given more physics-based movement, certain animations will cause it to disconnect, exposing a gap underneath his arm. | *In Wario's biker outfit, because his jacket has been given more physics-based movement, certain animations will cause it to disconnect, exposing a gap underneath his arm. | ||
*In early builds of ''Ultimate'', when playing World of Light, if Wario were to be hit with a move that inflicts any hitstun, half of a second pupil can be seen on the outer part of his eyes. | |||
{{SSBUCharacters}} | {{SSBUCharacters}} | ||
{{Wario universe}} | {{Wario universe}} |