List of spirits (Super Mario series): Difference between revisions

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*The Striped Mario minion is based on his appearance in ''Mario & Luigi: Partners in Time'', who protects Baby Peach from the invading {{s|mariowiki|Shroob}} forces.
*The Striped Mario minion is based on his appearance in ''Mario & Luigi: Partners in Time'', who protects Baby Peach from the invading {{s|mariowiki|Shroob}} forces.
*The stage represents Princess Peach's Castle in the future where Baby Peach retreats from the invading Shroob forces from the past in ''Partners in Time''.
*The stage represents Princess Peach's Castle in the future where Baby Peach retreats from the invading Shroob forces from the past in ''Partners in Time''.
*Isabelle's dash attacks features Isabelle tripping and falling, referencing Baby Peach's infancy age, where babies are known for stumbling while learning to walk.
*Isabelle's dash attack animation features her tripping and falling, referencing Baby Peach's infancy age, where babies are known for stumbling while learning to walk.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Air Defense ↑ ability references Princess Peach's ability to hover and glide in the air using her parasol, which can also be used to defend her from enemy attacks.
*This spirit's Air Defense ↑ ability references Princess Peach's ability to hover and glide in the air using her parasol, which can also be used to defend her from enemy attacks.
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|{{SSBUMusicLink|Super Mario Bros.|Boss Theme - Super Mario Bros. 2}}
|{{SSBUMusicLink|Super Mario Bros.|Boss Theme - Super Mario Bros. 2}}
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*The Glasses Pikachu starting off with a Bomb-omb represents Mouser, a mouse enemy who wears a pair of wide sunglasses and throws bombs.
*The Glasses Pikachu starting off with a Bob-omb represents Mouser, a mouse enemy who wears a pair of wide sunglasses and throws bombs.
*The stage and music track represent [[mariowiki:World 1-3 (Super Mario Bros. 2)|the third stage]] of ''Super Mario Bros. 2'', which first features Mouser's boss battle.
*The stage and music track represent [[mariowiki:World 1-3 (Super Mario Bros. 2)|the third stage]] of ''Super Mario Bros. 2'', which first features Mouser's boss battle.
*The Bob-omb item and the battle conditions reference Mouser's boss battle in ''Super Mario Bros. 2'', where the player and Mouser throw bombs at each other in order to damage each other.
*The Bob-omb item and the battle conditions reference Mouser's boss battle in ''Super Mario Bros. 2'', where the player and Mouser throw bombs at each other in order to damage each other.
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*The stage is based on Princess Peach's Castle, which is later corrupted into {{iw|mariowiki|Shroob Castle}} after it is taken over by Princess Shroob in ''Mario & Luigi: Partners in Time''.
*The stage is based on Princess Peach's Castle, which is later corrupted into {{iw|mariowiki|Shroob Castle}} after it is taken over by Princess Shroob in ''Mario & Luigi: Partners in Time''.
*The Attack Power ↑ and Giant rules reference the {{iw|mariowiki|Elder Princess Shroob}}, the larger and stronger twin sister of Princess Shroob who appears after the latter's defeat.
*The Attack Power ↑ and Giant rules reference the {{iw|mariowiki|Elder Princess Shroob}}, the larger and stronger twin sister of Princess Shroob who appears after the latter's defeat.
*The stamina battle condition references the HP meter in the ''Paper Mario'' series, which gauges a character's health points during battle.
*The stamina battle condition references the HP meter in the ''Mario & Luigi'' series, which gauges a character's health points during battle.
*Peach starts off with a [[Back Shield]] and a [[Ray Gun]], referencing Princess Shroob's levitating throne, which features a protective forcefield and shoots laser beams.  
*Peach starts off with a [[Back Shield]] and a [[Ray Gun]], referencing Princess Shroob's levitating throne, which features a protective forcefield and shoots laser beams.  
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|{{SSBUMusicLink|Super Mario Bros.|Luigi's Mansion Series Medley}}
|{{SSBUMusicLink|Super Mario Bros.|Luigi's Mansion Series Medley}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Luigi Team's costume represent the multicolored Luigis from the the {{iw|mariowiki|ScareScraper}} mode of ''Luigi's Mansion: Dark Moon'', who use the Poltergust 5000 as their weapon.
*The Luigi Team's costume represent the multicolored Luigis from the {{iw|mariowiki|ScareScraper}} mode of ''Luigi's Mansion: Dark Moon'', who use the Poltergust 5000 as their weapon.
*The stage is based on the haunted mansion serving as the main setting of ''Luigi's Mansion'', where Luigi uses the {{iw|mariowiki|Poltergust 3000}}, an earlier model of the Poltergust 5000.
*The stage is based on the haunted mansion serving as the main setting of ''Luigi's Mansion'', where Luigi uses the {{iw|mariowiki|Poltergust 3000}}, an earlier model of the Poltergust 5000.
*Luigi's grab-and-throw attacks feature the Poltergust G-00, an advanced model of the Poltergust 5000 which Luigi uses as his weapon in ''Luigi's Mansion 3''.
*Luigi's grab-and-throw attacks feature the Poltergust G-00, an advanced model of the Poltergust 5000 which Luigi uses as his weapon in ''Luigi's Mansion 3''.
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|{{SSBUMusicLink|Super Mario Bros.|Fossil Falls}}
|{{SSBUMusicLink|Super Mario Bros.|Fossil Falls}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The default Peach's up smash and its ribbon visuals are based on her appearance in ''Princess Peach: Showtime!'', where she can use her ribbon to attack her enemies and transform into her different forms.
*The default Peach's favored up smash features a ribbon visual, which she uses to attack enemies and transform into different forms in ''Princess Peach: Showtime!''
*The tiny Yellow Kirby represents {{iw|mariowiki|Stella}}, a tiny yellow fairy who serves as Peach's companion throughout ''Princess Peach: Showtime!''
*The tiny Yellow Kirby represents {{iw|mariowiki|Stella}}, a tiny yellow fairy who is depicted floating in midair and serves as Peach's companion throughout ''Princess Peach: Showtime!''
*The stage represents the {{iw|mariowiki|Sparkle Theater}}, the main setting of ''Princess Peach: Showtime!'', which takes place inside a large building with multiple floors containing different areas within.
*The stage represents the {{iw|mariowiki|Sparkle Theater}}, the main setting of ''Princess Peach: Showtime!'', which takes place inside a large building with multiple floors containing different areas within.
*The Lyn, Chef Kawasaki, and Akira Assist Trophy enemies each reference the different transformations used by Princess Peach: {{iw|mariowiki|Swordfighter Peach}}, {{iw|mariowiki|Patissiere Peach}}, and {{iw|mariowiki|Kung Fu Peach}}.
*The music track is based on the theme of ''Super Mario Odyssey'', which allows the player to change into different outfits, similar to the main gameplay of ''Princess Peach: Showtime!''
*The Lyn, Chef Kawasaki, and Akira Assist Trophy enemies each reference different transformations used by Princess Peach: {{iw|mariowiki|Swordfighter Peach}}, {{iw|mariowiki|Patissiere Peach}}, and {{iw|mariowiki|Kung Fu Peach}}.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Jump ↑ ability increases jump height, referencing how the power of Princess Peach's ribbon will momentarily keep her in midair after jumping in ''Princess Peach: Showtime!''
*This spirit's Jump ↑ ability increases jump height, referencing how the power of Princess Peach's ribbon will momentarily keep her in midair after jumping in ''Princess Peach: Showtime!''
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|•The enemy has super armor but moves slower<br>•The enemy favors down specials<br>•The enemy is giant
|•The enemy has super armor but moves slower<br>•The enemy favors down specials<br>•The enemy is giant
|{{SSBUMusicLink|Super Mario Bros.|Ricco Harbor}}
|{{SSBUMusicLink|Super Mario Bros.|Ricco Harbor}}
|
|'''Spirit Battle inspiration:'''
*The blue Giant Mario represents Elephant Mario, the large {{iw|mariowiki|Elephant Fruit}} power-up form of Mario, who retains his facial features and outfit.
*The stage represents the fountains featured in [[mariowiki:Welcome to the Flower Kingdom!|the first level]] of ''Super Mario Bros. Wonder'' where the Elephant Fruit can be first obtained.
*The music track primarily features a saxophone, a brass instrument, referencing how obtaining the Elephant transformation will change the level's music track to feature brass horns.
*Mario's favored [[F.L.U.D.D.]] will feature Mario storing up and spraying water, referencing Elephant Mario's ability to store water in its trunk and spray it.
*The first battle condition references the strength and weight of the Elephant transformation, letting its users easily break through blocks and defeat enemies with their trunk.
----'''Other trivia:'''
*This spirit's Slow Super Armor ability further references the Elephant transformation's weight, which allows them to easily break through blocks and easily defeat enemies with their trunk.
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|•[[Stamina battle]]
|•[[Stamina battle]]
|{{SSBUMusicLink|Super Mario Bros.|Kingdom Stadium: Night}}
|{{SSBUMusicLink|Super Mario Bros.|Kingdom Stadium: Night}}
|
|'''Spirit Battle inspiration:'''
*The default Lucina and the Sword items represent Swordfighter Peach, a transformation assumed by Princess Peach, who wears a blue uniform and wields a sword in battle.
*The stage and music track represent {{s|mariowiki|The Castle of Thorns}}, the first stage in ''Princess Peach: Showtime!'', which takes place at a castle in nighttime.
*The stamina battle condition references the health system in ''Princess Peach: Showtime!'' where the player will receive a game over Princess Peach loses her hearts after being attacked.
----'''Other trivia:'''
*This spirit's Sword Attack ↑ ability references Princess Peach's proficiency as a swordfighter in ''Princess Peach: Showtime!''
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|•Defeat the main fighter to win<br>•The enemy has super armor and is hard to launch or make flinch<br>•Hostile assist trophies will appear
|•Defeat the main fighter to win<br>•The enemy has super armor and is hard to launch or make flinch<br>•Hostile assist trophies will appear
|{{SSBUMusicLink|Super Mario Bros.|Pandemonium}}
|{{SSBUMusicLink|Super Mario Bros.|Pandemonium}}
|
|'''Spirit Battle inspiration:'''
*The blue Tiny Kirby and the Fire Flower represent the {{iw|mariowiki|Wonder Flower}}, a small power-up item that resembles a blue-colored version of the Fire Flower.
*The yellow Tiny Kirby's taunting represents the {{iw|mariowiki|Talking Flower}}, a small yellow flower that appear multiple times on-screen and talks to the player when approached.
*The stage represents the first level of ''Super Mario Bros. Wonder'', which takes place on a grassland level and first features the Wonder Flower and the Talking Flower.
*The stage hazard and the Skull Kid Assist Trophy's ability reference how collecting the Wonder Flower will trigger its Wonder Effect, which will create a drastic effect on the whole level.
*The music track references the theme song that plays during the Wonder Effect sequences in ''Super Mario Bros. Wonder'', which features a fast-paced upbeat soundtrack.
*The battle conditions reference how collecting the Wonder Flower will affect the gameplay of ''Super Mario Bros. Wonder'', while the Talking Flowers serve as non-playable characters.
----'''Other trivia:'''
*This spirit's Fire Flower Equipped ability reference how the Fire Flower is a type of flower with simple eyes that is featured in ''Mario'' series, similar to the Wonder Flower and the Talking Flower.
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==Trivia==
==Trivia==
*''Mario'', {{uv|The Legend of Zelda}}, {{uv|EarthBound}}, {{uv|Ice Climber}}, and {{uv|Pac-Man}} are the only universes represented by a fighter to use in-game sprite art for their spirits.
*''Mario'', {{uv|The Legend of Zelda}}, {{uv|EarthBound}}, {{uv|Ice Climber}}, and {{uv|Pac-Man}} are the only universes represented by a fighter to use in-game sprite art for any spirits.
*The ''Mario'' universe features the most amount of new spirits added through spirit events, with 17 in total.
*The ''Mario'' universe features the most amount of new spirits added through [[Downloadable content (SSBU)/List of DLC Spirits|downloadable content]], with 18 in total.
*{{SSBU|Dr. Mario}} and {{SSBU|Piranha Plant}} are not featured as puppet fighters in any ''Mario'' spirit battle, making the ''Mario'' series one of three playable universes to not feature all playable characters from the series in their spirit battles, with the other two being {{uv|Final Fantasy}} and {{uv|Fatal Fury}}.
*{{SSBU|Dr. Mario}} and {{SSBU|Piranha Plant}} are not featured as puppet fighters in any ''Mario'' spirit battle, making the ''Mario'' series one of three playable universes to not feature all playable characters from the series in their spirit battles, with the other two being {{uv|Final Fantasy}} and {{uv|Fatal Fury}}.
*Metal Mario, Eggplant Man, Rabbid Peach, Rabbid Mario, Rabbid Kong, and Peach (Mario Golf: Super Rush) are the only ''Mario'' spirits whose spirit battles do not play music track from the {{uv|Mario}} universe.
*Metal Mario, Eggplant Man, Rabbid Peach, Rabbid Mario, Rabbid Kong, and Peach (Mario Golf: Super Rush) are the only ''Mario'' spirits whose spirit battles do not play music track from the {{uv|Mario}} universe.
*The Baby Peach, Waluigi, and Wanda spirits are generically listed as being from the "Super Mario Series", despite not debuting in a mainline ''Super Mario'' game outside of cameos.
*The Baby Peach, Waluigi, and Wanda spirits are generically listed as being from the "Super Mario Series", despite not debuting in a mainline ''Super Mario'' game outside of cameos.
**This also applies to the Peach & Stella and Swordfighter Peach spirits, as they originate from ''{{iw|mariowiki|Princess Peach: Showtime!}}'', but are listed as from the ''Super Mario'' series despite the game being a new spinoff similar to ''Super Princess Peach'', while the latter is  listed as a separate game rather than part of other series.
*The Captain Toad and Flies & Hand spirits are the only ''Mario'' spirits who are listed as part of a series within the ''Mario'' universe, despite being released in a singular game outside of re-releases.
*The Captain Toad and Flies & Hand spirits are the only ''Mario'' spirits who are listed as part of a series within the ''Mario'' universe, despite being released in a singular game outside of re-releases.
**The Flies & Hand spirit is listed as part of the "''Mario Paint'' Series", although ''Mario Paint'' does not feature any sequels (excluding the Satellaview re-releases ''Mario Paint BS Ban'' and ''Mario Paint Yuushou Naizou Ban''). ''Super Mario Maker'' takes many elements from ''Paint'', including the Flies & Hand, and began development as a sequel, but is not considered as such.
**The Flies & Hand spirit is listed as part of the "''Mario Paint'' Series", although ''Mario Paint'' does not feature any sequels (excluding the Satellaview re-releases ''Mario Paint BS Ban'' and ''Mario Paint Yuushou Naizou Ban''). ''Super Mario Maker'' takes many elements from ''Paint'', including the Flies & Hand, and began development as a sequel, but is not considered as such.
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*The Flies & Hand spirit is the only ''Mario'' spirit to use a render made specifically for ''Ultimate''.
*The Flies & Hand spirit is the only ''Mario'' spirit to use a render made specifically for ''Ultimate''.
*The Rabbid Kong spirit's artwork actually depicts a corrupted, alternate form named Mega Rabbid Kong, appearing only in the ''Mario + Rabbids Kingdom Battle: Donkey Kong Adventure'' expansion DLC.
*The Rabbid Kong spirit's artwork actually depicts a corrupted, alternate form named Mega Rabbid Kong, appearing only in the ''Mario + Rabbids Kingdom Battle: Donkey Kong Adventure'' expansion DLC.
*''Mario Tennis Aces'' was singled out rather than summarized as the ''Mario Tennis'' series like any other series.
*The spirits from ''Mario Tennis Aces'', ''Mario Golf: Super Rush'', and "Mario + Rabbids Kingdom Battle" are labeled as a separate game rather than series, but these games are part of their respective series, despite the Kid spirit being labeled with the ''Mario Golf'' series.
**The ''Mario Golf: Super Rush'' spirits would later be singled out rather than summarized as the ''Mario Golf'' series, despite the Kid spirit being labeled with the latter.
*The Golden Dash Mushroom, Dice Block, and River Survival spirits are the first [[Downloadable content|DLC]] spirits tied to a [[Oh Yeah! Mario Time!|limited-time event]] on the [[Spirit Board]], and also the first DLC spirits available without the requirement of an additional game's save data, the first being the Partner Eevee and Partner Pikachu spirits in the ''[[List of spirits (Pokémon series)|Pokémon]]'' series, which originally required save data of ''Pokémon: Let's Go, Eevee!/Pokémon: Let's Go, Pikachu!'' on the Nintendo Switch.
*The Golden Dash Mushroom, Dice Block, and River Survival spirits are the first [[Downloadable content|DLC]] spirits tied to a [[Oh Yeah! Mario Time!|limited-time event]] on the [[Spirit Board]], and also the first DLC spirits available without the requirement of an additional game's save data, the first being the Partner Eevee and Partner Pikachu spirits in the ''[[List of spirits (Pokémon series)|Pokémon]]'' series, which originally required save data of ''Pokémon: Let's Go, Eevee!/Pokémon: Let's Go, Pikachu!'' on the Nintendo Switch.
**Although the name of the Golden Dash Mushroom spirit originates from ''Mario Party: Island Tour'', its artwork and spirit battle are derived from the ''Mario Kart'' series, where the item is generally referred to as the Golden Mushroom; however, the item has been referred to as the Golden Dash Mushroom in Europe as of ''Mario Kart 7''.
**Although the name of the Golden Dash Mushroom spirit originates from ''Mario Party: Island Tour'', its artwork and spirit battle are derived from the ''Mario Kart'' series, where the item is generally referred to as the Golden Mushroom; however, the item has been referred to as the Golden Dash Mushroom in Europe as of ''Mario Kart 7''.
***The Golden Dash Mushroom spirit's series is generically listed as the "Super Mario Series" instead of the two series mentioned above.
***The Golden Dash Mushroom spirit's series is generically listed as the "Super Mario Series" instead of the two series mentioned above.
***The Golden Dash Mushroom spirit's effect is dissimilar to its effect in either series; it turns the player giant, making it closer to the Mega Mushroom.
***The Golden Dash Mushroom spirit's effect is dissimilar to its effect in either series; it turns the player giant, making it closer to the Mega Mushroom.
**Despite the Dice Block and River Survival spirits originating from the ''Mario Party'' series, their spirits' series is listed as the "''Super Mario'' Series".
**Despite the Dice Block and River Survival spirits originating from the ''Mario Party'' series, their spirits' series is listed as the "''Super Mario'' Series". This is despite the fact that the MC Ballyhoo & Big Top spirit is listed as part of the "''Mario Party'' Series".
***This also despites the fact that the MC Ballyhoo & Big Top spirit is listed as part of the "''Mario Party'' Series".
*Despite appearing dynamically in the [[New Donk City Hall]] stage, the four musicians of the New Donk City Band do not appear as spirits. Similarly, the Shellcreepers from [[Mario Bros.]] and the Buzzy Beetles from {{SSB|Mushroom Kingdom}} do not appear as spirits either.
*Despite appearing dynamically in the [[New Donk City Hall]] stage, the four musicians of the New Donk City Band do not appear as spirits. Similarly, the Shellcreepers from [[Mario Bros.]] and the Buzzy Beetles from {{SSB|Mushroom Kingdom}} do not appear as spirits either.
*The Peach & Stella spirit battle has the greatest number of unique hostile Assist Trophies in a single spirit battle, with 3.
*The Wonder Flower & Talking Flower spirit has the highest highest number of fighters in spirit battle, with a total of 21 fighters.


==References==
==References==