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{{ArticleIcons|ultimate=y}}
{{ArticleIcons|ultimate=y}}
{{disambig2|Wolf's appearance in ''Super Smash Bros. Ultimate''|the character in other contexts|Wolf O'Donnell}}  
{{disambig2|Wolf's appearance in ''Super Smash Bros. Ultimate''|the character in other contexts|Wolf O'Donnell}}
{{Infobox Character
{{Infobox Character
|name = Wolf
|name = Wolf
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|ssbgame1 = SSBB
|ssbgame1 = SSBB
|availability = [[Unlockable character|Unlockable]]
|availability = [[Unlockable character|Unlockable]]
|tier = A
|ranking = 21
}}
}}
{{cquote|''The leader of the Star Wolf mercenary team makes his grand return after 10 years! He puts his sharp claws to good use in wild attacks, and his Final Smash is an all-out attack by Team Star Wolf! If Fox or Falco is in the battle, you may hear a unique line of dialog.''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}}
'''Wolf''' ({{ja|ウルフ|Urufu}}, ''Wolf'') is a playable fighter in ''[[Super Smash Bros. Ultimate]]''. He was officially revealed on June 12th, 2018 alongside the rest of the returning roster during the [[E3 2018]] Nintendo Direct. Wolf is classified as [[Fighter number|Fighter #44]], the last fighter number of the ''[[Super Smash Bros. Brawl]]'' [[veteran]]s.
'''Wolf''' ({{ja|ウルフ|Urufu}}, ''Wolf'') is a playable fighter in ''[[Super Smash Bros. Ultimate]]''. He was announced on June 12th, 2018 and is classified as fighter #44.


Jay Ward, Wolf's English voice actor from ''Super Smash Bros. Brawl'' and ''Starlink: Battle for Atlas'', reprises his role with new voice clips, while Kosuke Takaguchi, Wolf's Japanese voice actor from ''Star Fox 64 3D'' and ''Star Fox Zero'', reprises his role in the Japanese version, replacing Mahito Oba.
Jay Ward, Wolf's English voice actor from ''Brawl'' and ''{{iw|lylatwiki|Starlink: Battle for Atlas}}'', reprises his role with new voice clips that mimic his portrayals from ''Starlink''. In the Japanese version, Wolf's ''Brawl'' voice actor, Mahito Ōba, has been succeeded by Kōsuke Takaguchi, who reprises his role from ''{{iw|lylatwiki|Star Fox 64 3D}}'' and ''{{iw|lylatwiki|Star Fox Zero}}'', and also voices {{SSBU|Falco}}.
 
Wolf is ranked 21st out of 82 on the current [[tier list]], placing him in the A tier. This is a moderate improvement over his 14th out of 38 placement in ''Brawl''. Wolf is an all-around fighter with many different playstyles to choose from. He has a solid fundamental combo game with up throw and down throw as good combo starters. His moveset offers a lot of versatility, with his tilts functioning as safe pokes or kill options and his smash attacks as solid finishers. His aerials are all useful for both starting and extending combos, as well as edgeguarding. His back aerial, in particular, is one of the strongest in the game when sweetspotted and can be confirmed from a forward aerial. His specials are also crucial to his gameplan: his {{b|Blaster|Wolf}} is a strong projectile that can force approaches and apply chip damage from a distance, acting as his primary tool in neutral, [[Wolf Flash]] and [[Fire Wolf]] offer quick recovery to the stage and serve as powerful finishers, and his {{b|Reflector|Wolf}}  is effective for extending combos as well as serving as his primary defense against zoning. Wolf also has excellent air mobility, allowing him to chase his opponents in the air with ease.
 
Despite all these strengths, Wolf has some weaknesses. Wolf is a fast-faller middleweight, which makes him fairly easy to combo despite having a frame 2 air dodge. His recovery is also fairly linear and easy to intercept as it gets 2 framed fairly easily or loses to counterattacks which can leave vulnerable to gimps and edgeguards. While Wolf has good range in many of his attacks, he can have trouble against characters who have longer disjoints than him, such as {{SSBU|Roy}}, {{SSBU|Chrom}}, and {{SSBU|R.O.B.}} Finally, Wolf can sometimes struggle taking stocks at higher percents, as his most potent finishers, including up smash and back aerial, are burdened with excessive startup lag.
 
Overall, Wolf has a solid fundamental gameplan for players to pick up. He functions like a glass cannon, being able to dish out damage with a strong neutral and advantage while having poor offstage survivability, struggling taking stocks from time to time, and being easy to juggle. Wolf has attained a lot of representation across the board through ''Ultimate'''s lifespan. He was among the most-played characters in the early metagame, with {{Sm|Zackray}} representing him greatly in the early metagame while several top players had a pocket or co-main Wolf. Despite a fair decline in the post-pandemic metagame, he is still relatively popular, piloted by loyal Wolf mains such as {{Sm|Atelier}}, {{Sm|Jakal}}, and {{Sm|Ouch!?}}.


==How to unlock==
==How to unlock==
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*Clear {{SSBU|Classic Mode}} with Fox or any character in his unlock tree, being the 7th character unlocked after {{SSBU|Bowser Jr.}}
*Clear {{SSBU|Classic Mode}} with Fox or any character in his unlock tree, being the 7th character unlocked after {{SSBU|Bowser Jr.}}
*Have Wolf join the player's party in [[World of Light]].
*Have Wolf join the player's party in [[World of Light]].
With the exception of the third method, Wolf must then be defeated on [[Lylat Cruise]].
Wolf must then be defeated on [[Lylat Cruise]] (the [[Ω form]] is used in World of Light).


==Attributes==
==Attributes==
Wolf's attributes and moveset give him a versatile gameplan, somewhere in the middle ground between {{SSBU|Fox}}'s focus on pressure and {{SSBU|Falco}}'s focus on [[punish]]es. This is reflected in his attributes, which include a slow [[run]] speed (though his [[initial dash]] is quite fast), above average [[walk speed]], and a high [[falling speed]] and [[gravity]] characteristic of the ''Star Fox'' characters. Unlike the other [[space animals]] however, Wolf has among the highest [[air speed]]s in the game, and is also significantly [[Weight|heavier]] than them, as he is a middleweight. Though his special moveset and vertical mobility are derived from his brethren, the similarities end there, with Wolf's being the most unique of the trio.
Wolf's attributes and moveset give him a versatile gameplan, somewhere in the middle ground between {{SSBU|Fox}}'s focus on pressure and {{SSBU|Falco}}'s focus on [[punish]]es. This is reflected in his attributes: he has a slow [[dash]]ing speed (though his [[initial dash]] is quite fast), an above-average [[walk]]ing speed, the 11th fastest [[falling speed]], above-average [[air acceleration]], and high [[gravity]], most of which are not uncharacteristic of the ''Star Fox'' characters. Unlike the other "[[space animals]]", however, Wolf has the 6th fastest [[air speed]] in the game. This grants him mobility that is fairly average overall, but relatively balanced compared to Fox and Falco. Additionally, Wolf is also significantly [[Weight|heavier]] than them, as he is a middleweight (tied with the {{SSBU|Ice Climbers}}, {{SSBU|Lucario}}, {{SSBU|Villager}}, {{SSBU|Mythra}}, and {{SSBU|Steve}}). Although Wolf's special moveset and vertical mobility are derived from his fellow ''Star Fox'' fighters, the similarities end there, with Wolf's being the most unique of the trio.
 
Wolf's {{b|Blaster|Wolf}} is the centerpiece of his [[neutral game]]. With the lasers causing higher [[knockback]] (and therefore [[hitstun]]) than the average projectile, and having a long duration with [[transcendent priority]], they grant him the ability to disrupt opponents' approaches, even when their grounded mobility is superior to his own, and its unique close-range hitbox on the bayonet give it some utility in close combat, dealing substantial damage if it connects. Lasers can often force opponents to jump over them, leaving them vulnerable to Wolf's fast aerial attacks; these are comprised of a [[neutral aerial]] [[sex kick]] with a powerful clean hit, a disjointed [[forward aerial]] that can [[combo]] into itself and his other aerials, a [[back aerial]] with moderate startup offset by its impressive power and hitboxes, an [[up aerial]] with fast startup and a wide arc well-suited to [[juggling]], and a [[down aerial]] that consistently [[meteor smash]]es opponents.
 
Wolf also possesses large hitboxes on several of his attacks with many of them being disjointed, greatly aiding his devastating punish game as he can easily combo and deal massive damage from very few openings. While he can apply pressure from a distance, Wolf's close range options are not lacking either. [[Forward tilt]] and [[down tilt]] are decent poking tools, the latter of which can [[trip]] at low percents, while [[up smash]] deals high damage, covers a wide area around him, and has decent knockback. His neutral and forward aerials are quite fast and difficult to punish even if shielded, while his standing [[grab]] is tied for the fastest in the game. Further augmenting his strong neutral game are his [[dash attack]] and {{b|Reflector|Wolf}}, the former which is useful for punishing aerial approaches and KOing at high percents, and the latter which allows him to deal with opposing [[camping]] while also having a close range hit that can be followed up with aerials.
 
Once Wolf has won the neutral exchange, he has several options to rack up damage. Forward aerial can combo into itself, other aerials and into a grab at very low percents, from which [[up throw]] can lead into another forward or up aerial until mid to high percents. [[Down throw]] can lead into a dash attack at low percents, while dash attack can extend the combo by chaining into [[up tilt]] or up aerial at very low percents. Should an opponent [[air dodge]] in an attempt to escape pressure, Wolf's aerial mobility allows him to chase them down and punish them, usually with up tilt or up aerial to continue juggling them, or with a back aerial to send them offstage.
 
After Wolf has inflicted a sufficient amount of damage, he can then attempt to score a KO via his numerous KO options. The most reliable one is his back aerial: its quick [[autocancel]] and decent range allow it to be spaced safely, and it can KO relatively early if sweetspotted (at around 110% from center-stage), while still possessing respectable power with its sourspots. His side special, [[Wolf Flash]], can either meteor smash or [[semi-spike]] opponents at the end of the dash depending on which hitbox connects, both of which are incredibly powerful. Wolf's up special, [[Fire Wolf]], consists of looping hits and a deceptively strong final hitbox.


Wolf's {{b|Blaster|Wolf}} is the centerpiece of his [[neutral game]]. With the lasers causing higher [[knockback]] (and therefore [[hitstun]]) than the average projectile, and having a long duration with [[transcendent priority]], they grant him the ability to disrupt opponents' approaches, even when their grounded mobility is superior to his own, and its unique close-range hitbox on the bayonet give it some utility in close combat, dealing substantial damage if it connects. Lasers can often force opponents to jump over them, leaving them vulnerable to Wolf's fast aerial attacks; these are comprised of a fast [[neutral aerial]] that has a lingering hitbox with a powerful clean hit, a disjointed [[forward aerial]] that can [[combo]] into itself and his other aerials, a [[back aerial]] with moderate startup offset by its high power, an [[up aerial]] with fast startup and a wide arc well-suited to [[juggling]], and a [[down aerial]] that consistently [[meteor smash]]es opponents. While he can apply pressure from a distance, Wolf's close range options are not lacking either. [[Forward tilt]] and [[down tilt]] are decent poking tools, the latter which can [[trip]] at low percents. [[Forward smash]] has slow startup, but deceptively low ending [[lag]], while [[up smash]] deals high damage, covers a wide area around him, and has decent knockback. His neutral, forward, and back aerials are quite fast and difficult to punish even if shielded, while his standing [[grab]] is tied for the fastest in the game. Further augmenting his strong neutral game are his [[dash attack]] and {{b|Reflector|Wolf}}, the former which is useful for punishing aerial approaches and KOing at very high percents, and the latter which allows him to deal with opposing [[camping]] while also having a close range hit that can be followed up with aerials.  
Other notable finishers are his [[forward smash]] and [[down smash]]: the former is safe on [[shield]] and potentially when whiffed thanks to it possessing deceptively low ending lag in spite of its high startup, whereas the latter posseses a powerful sweetspot that enables it to KO as low as 50% at the edge and makes it an effective [[2 frame punish]]. At higher percents, Wolf has several other moves (forward tilt, sweetspotted up tilt, dash attack, clean neutral aerial, up smash, and [[back throw]]) that each sport respectable KO potential in the event he is unable to land his primary KO options.


Once Wolf has won the neutral exchange, he has several options to rack up damage. Forward aerial can combo into itself and other aerials, and into a grab at very low percents, from which [[up throw]] can lead into another forward or up aerial until mid-high percents, and [[down throw]] can lead into a dash attack at low percents. Should an opponent [[air dodge]] in an attempt to escape pressure, Wolf's aerial mobility allows him to chase them down and punish them, usually with an [[up tilt]] or up aerial to continue juggling them, or with a back aerial to send them offstage. Once the opponent has sustained a lot of damage, Wolf possesses several KO options. The most reliable one is his back aerial, as its quick [[autocancel]] and decent range allow it to be spaced safely, and it can KO relatively early if sweetspotted (at around 110% from center stage), while still possessing respectable power with its sourspots. His side special, [[Wolf Flash]], can either [[meteor smash]] or [[semi-spike]] opponents at the end of the dash depending on which hitbox connects, both of which are noticeably powerful, while his up special, [[Fire Wolf]], deals deceptively high knockback with its last hit as well. Other notable finishers are his forward smash and [[down smash]], the former due to its low ending lag making it safe on [[shield]] and potentially even on whiff, and the latter due to its powerful sweetspot, which can KO at percents as low as 50% at the edge and is an effective [[2 frame punish]]. At higher percents, several of his other moves become threatening, with his forward tilt, up tilt, dash attack, and neutral aerial or [[back throw]] near the edge all gaining KO potential.
However, Wolf does possess noticeable weaknesses, the most notable of which is his recovery. Wolf Flash and Fire Wolf are both linear and offer unremarkable travel distance compared to other recovery options. Unlike Fox and Falco, Wolf's side special renders him [[helpless]]; this essentially restricts him to using only one of his specials as a recovery option, which leaves him with a much shorter recovery distance overall. This also leaves Wolf highly vulnerable to [[gimp]]s and [[edgeguard]]ing, with meteor smashes in particular being deadly against him even at low percents, to the point where exploiting his recovery offsets the increased horizontal endurance his higher weight would otherwise provide.


However, Wolf does possess noticeable weaknesses. Though he is not short of finishers, he frequently has difficulty landing his most powerful ones due to their slow startup (with back aerial and all his smash attacks having more than 12 frames of startup) and his below-average run speed, in addition to lacking guaranteed methods to set up into them. In the case of Wolf Flash, although he possesses true setups into the move, such as from his forward aerial or down throw at medium percents, they are very risky to pull off, as he can either end up offstage after its use and [[self-destruct]] (since it causes [[helplessness]]), or miss the sweetspots and end up vulnerable due to its high landing lag. Like his ''Star Fox'' counterparts, Wolf is highly susceptible to combos, due to his tall frame, high falling speed, and compared to them, his higher weight and lack of quick enough options to escape pressure, with his fastest aerial attacks coming out on frame 7. Most critically, however, his recovery is among the worst out of the cast. Wolf Flash and Fire Wolf are both linear and offer below-average distance compared to other recoveries, and unlike Fox and Falco, both of them cause [[helplessness]], restricting him to one option offstage and leaving him with a much shorter recovery distance overall. This leaves Wolf highly vulnerable to [[gimp]]s and [[edgeguard]]ing, with [[meteor smash]]es in particular being deadly against him even at low percents, to the point exploiting his recovery offsets the increased horizontal endurance his higher weight would otherwise provide.
Though he is not short of finishers, Wolf can frequently have difficulty landing his most powerful ones due to their slow startup (with back aerial and all his smash attacks having more than 12 frames of startup), his below-average dashing speed, and his lack of guaranteed setups into them. Although he possesses true setups into Wolf Flash, such as from his forward aerial or down throw at medium percents, they are very risky to pull off, as he can either end up offstage after its use and thus inadvertently [[self-destruct]] (since it renders him [[helpless]]) or miss the sweetspots and end up vulnerable due to its high landing lag. Lastly, Wolf is, like Fox and Falco, very susceptible to combos because of his high falling speed and gravity. However, Wolf's heavier weight and lack of sufficiently fast options to escape pressure (his fastest aerial attacks start on frame 7) make this weakness even more apparent compared to Fox and Falco.


Overall, Wolf is a non-traditional glass cannon. He sacrifices the power of other glass cannons such as {{SSBU|Mewtwo}} for sheer versatility, due to his combination of an effective projectile for disrupting and forcing approaches, fast approach options of his own, and abundance of combo and KO moves, which allow him to keep up the pressure on his opponent even after winning the neutral game. As such, he is able to adapt to nearly any playstyle. However, due to his vulnerability to combos, poor recovery and trouble securing KOs, Wolf must also be well aware of his opponents, as a single mistake can cause him to sustain heavy damage from combos and end up in a position where he can easily be KO'd.
Overall, Wolf is a non-traditional glass cannon. He sacrifices the power of other glass cannons like {{SSBU|Mewtwo}} and {{SSBU|Mr. Game & Watch}} for sheer versatility, due to his combination of an effective projectile for disrupting and forcing approaches, fast approach options of his own, and an abundance of combo and KO options, which allow him to keep up the pressure on his opponent even after winning the neutral game. As such, Wolf is able to adapt to nearly any playstyle. However, due to his vulnerability to combos, poor recovery, and trouble securing KOs, Wolf must also be well aware of his opponents, as a single mistake can cause him to sustain heavy damage from combos and end up in a position where he in turn can easily be KO'd.


==Changes from ''[[Super Smash Bros. Brawl]]''==
==Changes from ''[[Super Smash Bros. Brawl]]''==
Wolf received some of the most noticeable changes of any returning [[veteran]], similarly to {{SSBU|Link}} and {{SSBU|Mr. Game & Watch}}. Being a last-minute addition in ''Brawl'', most of his moveset has been reanimated to look more polished and further differentiate from [[Fox]]. As a result, Wolf received a mix of buffs and nerfs in his transition from ''Brawl'', but has been considerably buffed overall.  
Wolf has received some of the most noticeable changes of any returning [[veteran]], similarly to {{SSBU|Link}} and {{SSBU|Mr. Game & Watch}}. In ''Brawl'', Wolf's moveset was rather unpolished compared to the cast, most likely due to his late inclusion, which Sakurai acknowledges was possible thanks to his popularity and similarities to the ''Star Fox'' cast. Likely because of this, most of Wolf's moveset has been significantly reworked to be more polished and further distinct him from {{SSBU|Fox}}. This has led to a much larger overhaul in Wolf's moveset compared to other veterans, as several of his attacks either have altered or completely new animations alongside mechanical changes. As a result, Wolf has received a large mix of buffs and nerfs in his transition from ''Brawl'', but has been considerably buffed overall.
 
Like most of the returning veterans, Wolf's [[initial dash]] is much faster, while his dash and [[air speed]] have been slightly increased. In addition to this, however, his [[fast falling]] speed is significantly faster, no longer providing the smallest falling speed increase out of the cast by a considerable margin, greatly enhancing his aerial approach and landing ability. Coupled with his superior mobility are the buffs to his {{b|Blaster|Wolf}}, already an effective projectile in his previous appearance, and his new [[dash attack]]; the former's blasts deal more damage and knockback, while the latter covers much more horizontal range and is stronger. Both of these changes improve his [[neutral game]], now boasting one of the most respectable ones among the cast.
 
Wolf's entire moveset has been generally improved. He has a new [[neutral aerial]] that gives him a vastly more effective [[approach]] option, his [[forward aerial]] has become an excellent combo starter due to its reduced ending and landing lag, and his [[back aerial|back]] and [[up aerial]]s have had their knockback noticeably increased (most notably the former). [[Back throw]] now deals enough knockback to be a KO option at the edge, and [[up throw]] and [[down throw]] have useful combo starters at low percentages. [[Wolf Flash]] and [[Fire Wolf]] are far stronger, giving him two more powerful, albeit risky, KO options; the former in particular can now be aimed up or down, slightly improving his horizontal recovery and potentially making the clean hit easier to land. {{b|Reflector|Wolf}} has a stronger damage multiplier, which combined with its intact speed multiplier makes it the best of the three space animals.


Like most of the returning veterans, his [[initial dash]] is much faster, while his run and [[air speed]] have been slightly increased. In addition to this, however, his [[fast falling]] speed is significantly faster, no longer providing the smallest falling speed increase out of the cast by a considerable margin, greatly enhancing his aerial approach and landing ability. Coupled with his superior mobility are the buffs to his {{b|Blaster|Wolf}}, already an effective projectile in his previous appearance, and his new [[dash attack]]; the former's lasers deal more damage and knockback, while the latter covers much more horizontal range and is stronger, both of which improve his [[neutral game]]. His aerial attacks have also seen improvements: his new [[neutral aerial]] gives Wolf a vastly more effective [[approach]] option, his [[forward aerial]] has become an excellent combo starter due to its reduced ending and landing lag, and his [[back aerial|back]] and [[up aerial]]s have had their knockback noticeably increased (most notably the former). Wolf's grab game also received some noteworthy buffs, now having a KO option in his [[back throw]], and useful combo starters in his [[up throw]] and [[down throw]]. Finally, [[Wolf Flash]] and [[Fire Wolf]] are far stronger, giving him two more powerful, if risky, KO options; the former in particular can now be aimed up or down, slightly improving his horizontal recovery and making the clean hit easier to land.
Wolf also heavily benefits from the changes to gameplay mechanics. Aside from his faster mobility, the new [[air dodge]] mechanics, as well as the changes to [[hitstun canceling]], allow Wolf to combo and juggle his opponents for a longer period of time; he has gained not only several more ways to start combos, but also KO setups into his powerful [[back aerial]] and Wolf Flash. The drastic weakening of [[momentum canceling]] allows his moves to KO earlier and overall put his survivability more in line with the cast. The removal of [[edgehogging]] in favor of [[edgeguarding#ledge trump|ledge trumping]] and the removal of [[chain grab]]bing and [[meteor cancel]]ing also significantly improve his survivability; in particular, Wolf benefits from meteor canceling far more than any other returning veteran, as it puts his own survivability more in-line with the rest of the cast while making his down aerial and Wolf Flash more effective for KOing offstage.


Wolf also heavily benefits from the changes to gameplay mechanics. The new [[air dodge]] mechanics, as well as the changes to [[hitstun canceling]], allow him to combo and juggle his opponents for a longer period of time, especially paired with his improved mobility; he has gained not only several more ways to start combos (such as with a landing up aerial, or a [[down aerial]] on grounded opponents), but also KO setups into his powerful Wolf Flash. The drastic weakening of [[momentum canceling]] allows his moves to KO earlier and overall put his survivability more in line with the cast. Lastly, the new ledge mechanics and the removal of [[chain grab]]bing and [[meteor cancel]]ing also significantly improve his survivability, while the latter change makes his down aerial and Wolf Flash more effective for KOing offstage.
However, Wolf has received a few significant nerfs as well. Some of his moves have received increased lag, such as his [[forward smash]], [[down smash]], and his renowned back aerial from ''Brawl'', in exchange for more power; the latter two are particularly noteworthy due to their previous speed and already decent power. Because of this, Wolf has a more difficult time scoring KOs without resorting to setups at medium percentages, as his finishers are much harder to land in general, forcing him to either time them precisely or lure the opponent into them.


However, Wolf has received a few significant nerfs as well. Some of his moves have received increased lag in all aspects, such as his [[forward smash]], [[down smash]], and his renowned back aerial from ''Brawl'', in exchange for more power; the latter two are particularly noteworthy due to their previous speed and already decent power. Because of this, he has a more difficult time scoring KOs as his finishers are much harder to land in general, forcing him to either time them precisely or lure the opponent into them; while he does possess KO setups into Wolf Flash offstage, they are extremely risky, as Wolf will [[self-destruct]] more often than not and the opponent can [[DI]] to avoid them. Additionally, several of his moves have reduced range to various degrees, most notably his new forward smash, which no longer travels a considerable distance forward, and his [[forward aerial]], which has lost its deceptively large [[disjoint]]. His already poor recovery has been made worse, as both Fire Wolf and Wolf Flash have decreased distance, making him more susceptible to [[edgeguarding]] than in ''Brawl''. His neutral and forward aerials, while possessing greater combo ability and safety, are now weaker, with the former also having slower startup, and the latter no longer being a reliable KO option. Finally, his new down throw is less effective for [[tech-chasing]] and setting up edgeguards because of its higher launch angle.
Additionally, several of Wolf's moves have less range to varying degrees. His new forward smash does not move him a considerable distance forward, while his [[forward aerial]] has lost its deceptively large disjoint. His recovery has also worsened due to both Fire Wolf and Wolf Flash's travel distances being shortened; unlike {{SSBU|Fox}}'s or {{SSBU|Falco}}'s own side special, Wolf Flash also still leaves him helpless after the move, which makes him more susceptible to [[edgeguarding]] than in ''Brawl''. Wolf's neutral and forward aerials, while possessing greater combo ability and safety, are also weaker, while the former also has slower startup. Wolf's new down throw is now less effective for [[tech-chasing]] and setting up edgeguards because of its higher launch angle (though this is mitigated by Wolf's newfound combo game).


Despite ''Ultimate''{{'}}s new mechanics heavily benefiting Wolf, he has also seen a few nerfs from the changes to the mechanics, most notably the removal of [[DACUS]] which hinders his grounded approach. Lastly, his lower [[weight]] worsens his survivability, especially horizontally (which is also hindered by the changes to [[momentum canceling]]), while he remains an easy combo target due to his high falling speed and the changes to hitstun canceling.  
Despite ''Ultimate''{{'}}s new mechanics heavily benefiting Wolf, he has also seen a few nerfs from the changes to the mechanics, most notably the removal of [[DACUS]] which hinders his grounded approach. Lastly, Wolf is much [[weight|lighter]], worsening his survivability (especially horizontally, due to the changes to [[momentum canceling]]), while he remains an easy combo target due to his high falling speed and the changes to hitstun canceling.


Overall, Wolf's nerfs are offset by the new game mechanics and the buffs he has received, which has currently allowed him to fare better than he did in ''Brawl'' during ''Ultimate'''s early meta. So far, he has managed to achieve excellent representation and results thanks to {{Sm|Zackray}} winning multiple Japanese majors with the character, as well as numerous other top players such as {{Sm|MkLeo}} and {{Sm|Tweek}} placing favorably with him in tournaments. However, Wolf's results have become worse overtime as Zackray who was his strongest player dropped him in favor of {{SSBU|Joker}} as well as MkLeo and Tweek abandoning him in favor of other characters. As such, Wolf's viability has been questionable as players are debating on whether Wolf is as good as originally imagined. Regardless, he still has above average results and is widely agreed to be significantly better than he was in ''Brawl''.
Overall, Wolf's buffs have drastically altered his playstyle for the better, though he now possesses a higher learning curve. He is now able to take advantage of his less polarized moveset and has gained a varied combo game that makes up for the loss of his previous damage racking options in ''Brawl'', but his higher frailty means he must keep playing carefully to avoid opponents from taking advantage of him. Wolf's buffs and benefits from the revamped game engine eclipse his nerfs, and he is widely agreed to be significantly better than he was in ''Brawl'' and a fairly strong contender in competitive play.


{{SSB4 to SSBU changelist|char=Wolf}}
{{SSB4 to SSBU changelist|char=Wolf}}


==Update history==
==Update history==
Wolf has received a mix of buffs and nerfs via game updates. In 3.0.0, on top of the universal shield changes which hinder Blaster's shield damage, the sweetspot of his down smash's front hit, infamous among the community for its extreme power especially near edges, was made slightly weaker. An exploit that allowed Wolf to reduce Wolf Flash's landing lag with a directional air dodge was also removed. These nerfs, however, were negligible as he still retained all of his positive traits and continued to perform very well in tournaments.
Wolf received a mix of buffs and nerfs via game updates, but was nerfed slightly overall. In update 3.0.0, the sweetspot of his down smash's front hit, infamous among the community for its extreme power (especially near edges), was weakened slightly. {{b|Blaster|Wolf}} was also affected by the near-universal nerf to projectiles' shield damage outputs, while an exploit that allowed Wolf to reduce [[Wolf Flash]]'s landing lag with a directional air dodge was removed. These nerfs were negligible, however, as Wolf retained his strengths and continued to perform very well in tournaments.


Wolf was once again nerfed in 3.1.0, which slightly weakened his down smash's frontal sweetspot a second time, reduced the range of Fire Wolf's last hit, and most significantly increased the ending lag of Blaster, previously notable as a safe [[neutral]] tool that could counter approaches with relatively low risk. However, this update also brought some buffs to Wolf: his neutral attack and Fire Wolf connect more reliably, the former no longer causing the third hit to miss characters at high percents, and Reflector is overall faster by one frame. It is unknown how these changes will affect Wolf in the long run, as while the nerfs are more impactful than in the previous update, he has also received noteworthy buffs.
Update 3.1.0 granted Wolf a few buffs and nerfs, although the latter were more impactful than the former. Blaster's ending lag was increased, which slightly worsened its renowned utility as a safe [[neutral]] tool that could counter approaches with relatively low risk. Down smash's front sweetspot was weakened slightly once again, while [[Fire Wolf]]'s final hitbox was shrunken noticeably to compensate for its looping hits' improved consistency. Conversely, neutral attack's hits connect together more reliably, and {{b|Reflector|Wolf}}'s overall lag was decreased by 1 frame. Lastly, update 7.0.0 enlarged Wolf's shield as part of a near-universal buff.


Overall, Wolf fares mildly worse than he did at the launch of ''Ultimate''. However, his sizeable player base and consistent success in tournaments have both remained largely intact regardless.
[[File:WolfDsmashKnockback.svg|thumb|350px|A comparison of the knockback dealt against Mario by Wolf's sweetspotted down smash, in each version which changed it.]]
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}'''
{{UpdateList (SSBU)/3.0.0|char=Wolf}}
{{UpdateList (SSBU)/3.0.0|char=Wolf}}
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|game=SSBU
|game=SSBU
|neutralcount=3
|neutralcount=3
|neutralname= 
|neutralname=Snap Claw ({{ja|スナップクロー|Sunappo Kurō}}) / Follow Claw ({{ja|フォロークロー|Forō Kurō}}) / Wild Scratch ({{ja|ワイルドスクラッチ|Wairudo Sukuratchi}})
|neutral1dmg=2%
|neutral1dmg=2%
|neutral2dmg=2%
|neutral2dmg=2%
|neutral3dmg=4%
|neutral3dmg=4%
|neutraldesc=An inward slash with his left hand, followed by another inward slash with his right, finishing with an outward swipe with the right. Fairly quick, coming out on frame 4, and can [[jab lock]] opponents. However, the last hit has a short-range compared to other neutral attacks, which can cause it to fail to connect from the previous hits at high percents.
|neutraldesc=A left-handed inward slash, followed by a right-handed inward slash, followed by a right-handed outward slash. Fairly quick, coming out on frame 4, and can [[jab lock]] opponents. However, the last hit has short range compared to other neutral attacks, which can cause it to fail to connect from the previous hits at high percentages.
|ftiltname= 
|ftiltname=Dual Burst ({{ja|デュアルバースト|Duaru Bāsuto}})
|ftiltdmg=5% (hit 1), 6% (hit 2)
|ftiltdmg=5% (hit 1), 6% (hit 2)
|ftiltdesc=Forcefully brings his claws together, then separates his claws on impact. The first hit produces a large amount of [[freeze frame]]s. Deals above-average damage for a tilt attack, and can KO at around 140% near the edge of {{SSBU|Final Destination}}.
|ftiltdesc=A lunging, two-handed outward slash. Overall considered one of Wolf's best moves because of its consistent ability to [[2 frame punish]] opponents, as well as its utility in neutral. The first hit produces a large amount of [[freeze frame]]s. It can KO at around 115%-140% while near the edge of {{SSBU|Final Destination}} depending on the opponent, and even earlier as a 2 frame punish.
|utiltname= 
|utiltname=Kick Up ({{ja|キックアップ|Kikku Appu}})
|utiltdmg=10% (foot), 9% (leg), 8% (body)
|utiltdmg=10% (foot), 9% (leg), 8% (body)
|utiltdesc=A leaping upward kick with one leg. It has a fast startup, and high power when hitting with the sweetspot at Wolf's foot, KOing middleweights under 140% from ground level. However, unlike most other up tilts, its ending lag and launch angle prevents it from being used to start combos.
|utiltdesc=A stretch kick. It has fast startup and high power when hitting with the sweetspot at Wolf's foot, KOing middleweights under 130% from ground level. It is especially useful to read edge jumps and to poke platforms, as the sweetspot will sometimes KO earlier than both the second hit of up smash and up aerial. However, unlike the majority of up tilts, its ending lag prevents it from being used to start combos.
|dtiltname= 
|dtiltname=Low Kick ({{ja|ローキック|Rō Kikku}})
|dtiltdmg=6%
|dtiltdmg=6%
|dtiltdesc=Kicks out with his foot while crouching. The move has a rather decent range and quick speed, which makes it a good poking and pressuring option, as well as a useful tool to deny approaches. It also has the chance to [[trip]], which can potentially make it a combo starter. However, it is the weakest out of Wolf's tilts.
|dtiltdesc=A crouching, low-level roundhouse kick. The move has rather decent range and quick speed, which make it useful for poking, pressuring, and denying approaches. Can be used to 2 frame punish the opponent, but is generally overshadowed by forward tilt in that regard. It also has the chance to [[trip]] at low percentages, which can lead into a grab or other attacks. However, it is Wolf's least damaging tilt attack.
|dashname= 
|dashname=Shooting Kick ({{ja|シューティングキック|Shūtingu Kikku}})
|dashdmg=11% (clean), 8% (late)
|dashdmg=11% (clean), 8% (late)
|dashdesc=Lunges forward with a flying kick. Has decent startup, but most importantly, it propels Wolf forward a considerable distance, and its clean hit deals respectable damage and knockback. This allows it to function as a reliable burst option to punish landings, whiffed moves, and follow up from other attacks. Hitting opponents close to Wolf launches them upward while hitting them near his foot launches them more horizontally. Depending on which hitbox is landed, the clean hit can KO under 150% from center stage, and under 120% near the edge.
|dashdesc=A front kick. Has decent start-up, but most importantly, it propels Wolf forward a considerable distance. This allows it to function as a reliable burst option to punish landings and whiffed moves, as well as follow up from other attacks. Hitting opponents close to Wolf launches them upward, allowing for up tilt at 0% and aerial follow-ups at low percentages. Conversely, hitting them near his foot launches them horizontally. Depending on which hitbox is landed, the clean hit can KO under 150% from center stage, and under 120% while near the edge. It is also a reliable follow-up from down throw at low percentages. Due to its versatility, it is one of the most useful dash attacks in the game.
|fsmashname= 
|fsmashname=Wolf Crash ({{ja|ウルフクラッシュ|Urufu Kurasshu}})
|fsmashdmg={{ChargedSmashDmgSSBU|15}}
|fsmashdmg={{ChargedSmashDmgSSBU|15}}
|fsmashdesc=Rears back then performs a forceful palm strike. While it has a slow startup, hitting on frame 20, it has notoriously low ending lag (interruptible on frame 42), allowing it to be safe on shield, and potentially difficult to punish even if missed. It also has remarkable power, KOing middleweights at around 100% from center stage. As a result, it is one of Wolf's safest KO options on the ground.
|fsmashdesc=A palm thrust. While it has slow startup (comes out on frame 20), it has notoriously low ending lag (interruptible on frame 42), making it to be relatively safe on shield and difficult to punish even if missed. It also has remarkable power, KOing middleweights at around 70% while near the edge of the stage. As a result, it is one of Wolf's safest KO options on the ground.
|usmashname= 
|usmashname=Spinning Leg Scissors ({{ja|スピニングレッグシザース|Supiningu Reggu Shizāsu}})
|usmashdmg={{ChargedSmashDmgSSBU|6}} (hit 1), {{ChargedSmashDmgSSBU|12}} (hit 2)
|usmashdmg={{ChargedSmashDmgSSBU|6}} (hit 1), {{ChargedSmashDmgSSBU|12}} (hit 2)
|usmashdesc=A breakdance-like spin followed by an upward dropkick. It has the fastest start-up of his smash attacks. The first hit offers surprisingly long horizontal range, which when combined with its moderately fast startup, makes it a great out-of-shield option. It deals high damage, hits at both sides and provides wide coverage above Wolf, making it useful to quickly punish opponents close to him and set up juggles. Due to its moderate ending lag for an up smash, the second hit can also lead to an up aerial at low percents if the opponent's option out of hitstun is successfully covered. However, its power is slightly below-average for a smash attack, not KOing middleweights until around 120% uncharged, and can be easily punished on shield due to the second hit's lack of horizontal range.
|usmashdesc=A butterfly kick performed from a variation of the {{iw|Wikipedia|2000|b-boy move}} (a breakdancing move) followed by an upward scissor kick. It has the fastest startup of his smash attacks (coming out on frame 13). The first hit offers surprisingly long horizontal range which makes it a versatile out of shield option (albeit a bit slow, coming out at frame 13). It deals high damage when both hits connect, hits in front of and behind Wolf, and provides wide coverage above Wolf. Altogether, these traits make it useful to quickly punish opponents close to him and set up juggles. However, its KO potential is slightly below-average for a smash attack because of its second hit's below-average knockback. As a result, it will not KO middleweights reliably until around 130% when uncharged, whereas heavyweights will not be KO'd reliably even around 140%.
|dsmashname= 
|dsmashname=Gust Slash ({{ja|ガストスラッシュ|Gasuto Surasshu}})
|dsmashdmg={{ChargedSmashDmgSSBU|14}}/{{ChargedSmashDmgSSBU|16}} (hit 1), {{ChargedSmashDmgSSBU|12}}/{{ChargedSmashDmgSSBU|14}} (hit 2)
|dsmashdmg={{ChargedSmashDmgSSBU|14}}/{{ChargedSmashDmgSSBU|16}} (hit 1), {{ChargedSmashDmgSSBU|12}}/{{ChargedSmashDmgSSBU|14}} (hit 2)
|dsmashdesc=Slashes at a low height in front of himself with one hand, then behind himself with the same hand. Both hits have sweetspots at the tips of Wolf's claws, which launch at a lower, [[semi-spike]] angle with a higher power. The move has moderate startup (hitting on frame 14 at the front), but has decent ending lag for a smash attack (interruptible on frame 44), making it safe on shield if spaced, can reliably [[2 frame punish]] opponents, and the sweetspots are extremely powerful, with the front hit's sweetspot being among the strongest down smashes in the game and KOing middleweights from center stage at around 85%, and the back one at around 100%, and both KOing them near edges at around 55% and 70% respectively. As a result, it is Wolf's most dangerous [[edgeguard]] tool, as well as a reliable finisher at close range.
|dsmashdesc=A kneeling, one-handed slash in front of himself and then behind himself. Both hits have sweetspots at the tips of Wolf's claws, which launch at a [[semi-spike]] angle with higher power. The move has moderate startup (hitting on frame 14 at the front), but has very little ending lag for a smash attack (interruptible on frame 44), making it safe on shield if spaced. The move can reliably [[2 frame punish]] opponents, and the sweetspots are extremely powerful, with the front hit's sweetspot being among the strongest down smashes in the game, both KOing them near edges at around 60% and 70%, respectively. As a result, it is Wolf's most dangerous [[edge-guard]] tool, as well as a reliable finisher when reading an opponent's tech options out of forward throw or neutral aerial. Considered to be one of the best down smashes in the game.  
|nairname= 
|nairname=Wolf Kick ({{ja|ウルフキック|Urufu Kikku}})
|nairdmg={{ShortHopDmgSSBU|12}} (clean), {{ShortHopDmgSSBU|8}} (late)
|nairdmg={{ShortHopDmgSSBU|12}} (clean), {{ShortHopDmgSSBU|8}} (late)
|nairdesc=A flying kick, much like {{SSBU|Fox}}'s neutral aerial. Compared to other [[sex kick]] neutral aerials, it has slower startup (hitting on frame 7) but deals higher damage and knockback with its clean hit. It is one of Wolf's fastest aerials, tied with his forward and up aerials but compared to those, it hits lower, has a longer duration, and covers a consistent area. Combined with its low landing lag (9 frames), this makes it very useful for air-to-ground transitioning, as well as starting combos at a variety of percents, with the clean hit being more effective at lower percents and the late hit being more effective at higher percents. The clean hit is also a decent finisher near the edge, KOing at around 145%.
|nairdesc=A flying kick. Compared to other [[sex kick]] neutral aerials, it has slower startup (hitting on frame 7), but deals higher damage and knockback with its clean hit. It is one of Wolf's fastest aerials, tied with his forward and up aerials. Compared to them, it hits lower, has a longer duration, and covers a consistent area. Combined with its low landing lag (9 frames), this makes it very useful for air-to-ground transitioning, as well as starting combos at a variety of percentages, with the clean hit being more effective at low percentages and the late hit being more effective at high percentages. The clean hit is also a decent finisher near the edge, KOing at around 145%. Due to its versatility, it is Wolf's overall most useful aerial.
|fairname= 
|fairname=Quick Slash ({{ja|クイックスラッシュ|Kuikku Surasshu}})
|fairdmg={{ShortHopDmgSSBU|9}}
|fairdmg={{ShortHopDmgSSBU|9}}
|fairdesc=A downward arcing slash with his left arm. It is a staple of Wolf's neutral game, with its fast startup (tied with neutral and up aerial), wide vertical arc, and low landing lag (10 frames) making it a safe approach option, and combined with its 60° launch angle, allowing it to combo into a multitude of moves, such as a jab, any tilt, or grab at low percents, any aerial attack from low to mid percents (including itself to extend combos), and even Wolf Flash as a KO setup (albeit risky and hard to land) at high percents. However, it has poor edgeguarding ability due to its more vertical angle and deals the least damage and knockback out of Wolf's aerials exacerbated further by [[stale-move negation]] due to its frequent use in his neutral game.
|fairdesc=A downward arcing slash. It is a staple of Wolf's neutral game, with its fast startup (tied with neutral and up aerial), wide vertical arc, and low landing lag (10 frames) making it a safe approach option, and combined with its 60° launch angle, allowing it to combo into a multitude of moves, such as jab, any tilt, or grab at low percentages, any aerial attack from low to mid percentages (including itself to extend combos), and even Wolf Flash as a KO setup at high percentages. However, it has poor edge-guarding potential due to its more vertical angle. It also deals the least damage and knockback out of Wolf's aerials, which is exacerbated further by [[stale-move negation]] due to its typically frequent usage in his neutral game.
|bairname= 
|bairname=Behind Kick ({{ja|ビハインドキック|Behind Kick}})
|bairdmg={{ShortHopDmgSSBU|11}} (body), {{ShortHopDmgSSBU|13}} (leg), {{ShortHopDmgSSBU|15}} (foot)
|bairdmg={{ShortHopDmgSSBU|11}} (body), {{ShortHopDmgSSBU|13}} (leg), {{ShortHopDmgSSBU|15}} (foot)
|bairdesc=A backward kick. It has a noticeable startup (hitting on frame 13), ending lag, and landing lag (15 frames), making it Wolf's second-slowest aerial (behind down aerial). To compensate, its [[autocancel]] frames come out very quickly after the hitboxes (on frame 18), effectively giving it little to no ending lag with proper timing, allowing it to poke shields and bait opponents. It is also one of Wolf's main KO moves: it deals high damage and significant knockback if sweetspotted, KOing at around 110% from center stage and 75% near the edge, while its other hitboxes still boast respectable KO potential.
|bairdesc=A back kick. It has noticeable startup (hitting on frame 13), ending lag (FAF 45), and landing lag (15 frames), making it Wolf's second-slowest aerial (behind down aerial). To compensate, its [[autocancel]] frames come out very quickly after the hitboxes (on frame 18), effectively giving it little to no ending lag with proper timing, allowing it to poke shields and bait opponents. It is also one of Wolf's main KO moves: it deals high damage and significant knockback if sweetspotted, KOing at around 110% from center stage and as early as 65% near the edge. The sourspot is much weaker but is still a reliable KO move near the edge.
|uairname= 
|uairname=Air Slice ({{ja|エアスライス|Ea Suraisu}})
|uairdmg={{ShortHopDmgSSBU|12}}
|uairdmg={{ShortHopDmgSSBU|12}}
|uairdesc=An overhead arcing slash, starting from the front. Its fast startup, wide arc, low landing lag (10 frames) and vertical knockback allow it to juggle opponents very effectively. It can also set up combos into itself and other attacks from low to mid percents, though not as reliably as forward aerial. Additionally, it possesses enough knockback to KO from 120% to 130% near the top blast line.
|uairdesc=An overhead arcing slash. Its fast startup, wide arc, low landing lag (10 frames) and vertical knockback allow it to juggle opponents very effectively. It can also set up combos into itself and other attacks from low to mid percents, though not as reliably as forward aerial. Additionally, it possesses enough knockback to KO starting from around 120%-130% near the top blast line.
|dairname= 
|dairname=Meteor Crash ({{ja|メテオクラッシュ|Meteo Kurasshu}})
|dairdmg={{ShortHopDmgSSBU|13}} (body), {{ShortHopDmgSSBU|15}} (arms)
|dairdmg={{ShortHopDmgSSBU|13}} (body), {{ShortHopDmgSSBU|15}} (arms)
|dairdesc=A takedown slash below himself with both arms. It has the most startup (hitting on frame 16), ending lag, and landing lag (19 frames) out of Wolf's aerials, making it particularly risky to use offstage due to Wolf's poor recovery. However, it meteor smashes opponents consistently throughout the move, instead of requiring to land a specific part of it like most other meteor smashing down aerials. This essentially turns it into a high risk, high reward edgeguarding option. Against grounded opponents, it can combo into a variety of attacks even up to high percents.
|dairdesc=A two-handed downward slash below himself. It has the most startup (hitting on frame 16), ending lag, and landing lag (19 frames) out of Wolf's aerials, making it particularly risky to use offstage due to Wolf's poor recovery. However, it meteor smashes opponents consistently throughout the move, instead of requiring to land a specific part of it like most other meteor smashing down aerials. This essentially turns it into a high risk, high reward edge-guarding option. Against grounded opponents, it can combo into a variety of attacks, even up to high percentages.
|grabname= 
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabdesc=Swipes forward with his right arm.
|grabdesc=Reaches out with his right arm.
|pummelname= 
|pummelname=Grab Kneebutt ({{ja|つかみニーバット|Tsukami Nībatto}})
|pummeldmg=1.3%
|pummeldmg=1.3%
|pummeldesc=Hits the opponent with his right knee.
|pummeldesc=A knee strike.
|fthrowname= 
|fthrowname=Short Scratch ({{ja|ショートスクラッチ|Shōto Sukuratchi}})
|fthrowdmg=5% (hit 1), 4% (throw)
|fthrowdmg=5% (hit 1), 4% (throw)
|fthrowdesc=Slashes the opponent away. While it deals decent damage, it is extremely weak, not KOing opponents under 300% even at the edge, and its ending lag is too high for reliable followups. Because of this, it has little utility outside of throwing opponents offstage. Even then, it is mostly outclassed by down throw for said purpose, which also launches horizontally, but deals considerably higher knockback and has combos at lower percents, with forward throw's only advantages over it being its slightly higher damage and lower angle. However, the lower angle makes it a rather potent tech-chasing move at higher percentages.
|fthrowdesc=An inward slash. While it deals decent damage, it is extremely weak, not KOing opponents under 300% even at the edge, and its ending lag is too high for reliable follow-ups. However, its low launching angle makes it an extremely potent tech-chasing move at higher percentages.
|bthrowname= 
|bthrowname=Scratch Upper ({{ja|スクラッチアッパー|Sukuratchi Appā}})
|bthrowdmg=6% (hit 1), 5% (throw)
|bthrowdmg=6% (hit 1), 5% (throw)
|bthrowdesc=Sets the opponent behind himself and launches them away with an ascending slash. Deals the most damage out of Wolf's throws, and has remarkable knockback, allowing it to KO middleweights at around 185% from center stage, and around 130% near the edge. However, its launching angle is mostly diagonal, making it somewhat easy to DI.
|bthrowdesc=Sets the opponent behind himself and launches them away with an ascending slash. Deals the most damage out of Wolf's throws, and has remarkable knockback, allowing it to KO middleweights at around 185% from center stage, and around 130% near the edge. However, its launching angle is mostly diagonal, making it somewhat easy to DI.
|uthrowname= 
|uthrowname=Throw Scratch ({{ja|スルースクラッチ|Surū Sukuratchi}})
|uthrowdmg=5% (hit 1), 2% (throw)
|uthrowdmg=5% (hit 1), 2% (throw)
|uthrowdesc=Brings the opponent above himself and slashes them upward. One of Wolf's most reliable combo starters, leading into a forward aerial or up aerial until around 90%, which can then keep the opponent in a disadvantageous state.
|uthrowdesc=Brings the opponent above himself and slashes them upward. One of Wolf's most reliable combo starters along with down throw, and leads into a forward aerial or up aerial until around 10%-20%, which can then keep the opponent in a disadvantageous state.
|dthrowname= 
|dthrowname=Bottom Down ({{ja|ボトムダウン|Botomu Daun}})
|dthrowdmg=8.5%
|dthrowdmg=8.5%
|dthrowdesc=Grabs the opponent by the head then does a leaping somersault and slams them onto the ground. It launches opponents horizontally with low ending lag, allowing it to combo into a dash attack until around 45%, or potentially set up [[tech-chase]]s if the opponent does not [[DI]] enough to act out of hitstun before hitting the ground. At around the 60-100% percent range, it can also combo into Wolf Flash depending on weight and DI, though doing this close to an edge will cause Wolf to self-destruct in the process, making it a high-risk, high-reward combo.
|dthrowdesc=A spinning {{iw|wikipedia|chokeslam}}. It launches opponents horizontally with low ending lag, allowing it to combo into a dash attack until around 15%-20%, or potentially set up [[tech-chase]]s if the opponent does not [[DI]] enough to act out of hitstun before hitting the ground. At around the 60%-100% range, it can also combo into Wolf Flash depending on character and DI (most notably works on floaty characters), though doing this close to an edge will cause Wolf to self-destruct in the process, making it a high risk, high reward combo.
|floorfname= 
|floorfname= 
|floorfdmg=7%
|floorfdmg=7%
Line 139: Line 160:
|nsname=Blaster
|nsname=Blaster
|nspage=Blaster (Wolf)
|nspage=Blaster (Wolf)
|nsdmg=7% (bayonet), 6%/8%/7% (laser close-far)
|nsdmg=7% (bayonet), 6%/8%/7% (blast close-far)
|nsdesc=Fires a single, purple energy shot from his blaster. It has the ability to be able to reliably disrupt and force approaches thanks to its decent lag, as well as the laser's moderately large size and [[transcendent priority]]. Unlike most projectiles, it has great utility in close-quarters combat, as the blaster itself has a hitbox on the bayonet which connects to the laser, dealing decent damage if both hits connect. As a result, it is an excellent tool in Wolf's neutral game, due to the myriad of abilities it has. This move is the centerpiece of Wolf's neutral game and is widely considered to be one of the best projectiles in the game.
|nsdesc=Shoots a purple, arrowhead-shaped energy blast from his {{iw|lylatwiki|Blaster}}. It is reliable at both disrupting and forcing approaches, thanks to its decent lag and the energy blast's moderately large size and [[transcendent priority]]. Unlike most projectiles, it also has great utility in close-quarters combat, thanks to the Blaster's bayonet possessing its own hitbox. As a result, the bayonet is capable of inflicting damage alongside the energy blast. Altogether, these traits make it the centerpiece of Wolf's neutral game, and it is widely considered to be one of the best projectiles in the game.
|ssname=Wolf Flash
|ssname=Wolf Flash
|ssdmg=3% (dash), 20% (meteor smash), 15% (semi-spike)
|ssdmg=3% (dash), 20% (meteor smash), 15% (semi-spike)
|ssdesc=Dashes quickly at a diagonal angle, leaving a claw trail behind, alongside another trail in front of himself at the end of the dash. It can be slightly aimed up or down, the latter which allows it to hit most grounded opponents. The dash itself is very weak, but at the end, it possesses two, much stronger hitboxes; one closer to Wolf's center that [[meteor smash]]es aerial opponents, and another more in front of him that [[semi-spike]]s both grounded and aerial ones. The meteor hitbox deals extremely high damage with enough knockback to KO opponents at around 10% at ground level, while the semi-spike can KO at around 120% from center stage and 85% near edges; as a result, it is one of Wolf's strongest finishers. However, it renders him [[helplessness|helpless]], and has high landing lag (30 frames), making it very risky to use and requiring Wolf to choose between it or Fire Wolf for recovery.
|ssdesc=Dashes quickly at a diagonal angle, leaving a claw-shaped trail behind, alongside another trail in front of himself at the end of the dash. It can be slightly aimed up or down, the latter which allows it to hit most grounded opponents. The dash itself is very weak, but at the end, it possesses two, much stronger hitboxes; one closer to Wolf's center that [[meteor smash]]es aerial opponents, and another more in front of him that [[semi-spike]]s both grounded and aerial ones. The meteor hitbox deals extremely high damage with enough knockback to KO opponents at around 10% at ground level offstage, while the semi-spike can KO at around 120% from center stage and 75% near edges; as a result, it is one of Wolf's strongest finishers. However, it renders him [[helpless]], and has high landing lag (30 frames), making it very risky to use and requiring Wolf to choose between it or Fire Wolf for recovery.
|usname=Fire Wolf
|usname=Fire Wolf
|usdmg=4% (hit 1), 2.5% (hits 2-4), 5% (hit 5, ground), 6% (hit 5, air)
|usdmg=4% (hit 1), 2.5% (hits 2-4), 5% (grounded hit 5), 6% (aerial hit 5)
|usdesc=Propels himself with a kick in the chosen direction, dragging opponents along in multiple hits, then delivers a final kick with his other leg. It is generally subpar as a recovery option, due to its slow startup and lack of distance compared to other recoveries that can be aimed. However, it works decently as an attack, as it deals high damage if all hits connect, and the last hit can KO at around 150% from center stage, and 95% at the edge, which makes it a potent edgeguarding tool if used correctly.
|usdesc=An energy-infused flying kick followed by a wheel kick. It propels Wolf in the chosen direction, though it is generally sub-par as a recovery option, due to its slow startup and short travel distance compared to other recovery options that can be aimed. The distance traveled is increased when traveling straight up over traveling at an angle. However, it works decently as an attack: it deals a high amount of damage if all of its hits connect, and its last hit can KO at around 150% from center stage and 95% at the edge, all of which make it a potent edgeguarding option when used correctly.
|dsname=Reflector
|dsname=Reflector
|dspage=Reflector (Wolf)
|dspage=Reflector (Wolf)
|dsdmg=4% (startup), 5% (reflection), 1.5× damage (reflected projectiles)
|dsdmg=4% (Reflector), 5% (reflection), 1.5× damage (reflected projectiles)
|dsdesc=Activates his reflecting device, creating an electrical field around himself that [[reflect]]s incoming projectiles. Reflected projectiles deal more damage and travel at almost twice the original speed. Upon activation, the Reflector also grants Wolf brief [[intangibility]] (frames 5-8), and damages opponents in addition to launching them at a mostly vertical angle (65°), granting it some combo potential. There's also another hitbox that comes out once Wolf reflects a projectile that deals 5% damage. Unlike Fox's Reflector, Wolf's version does not stall him upon first use in the air.
|dsdesc=Activates his Reflector to create an [[electric]]al force field around himself that [[reflect]]s incoming projectiles. Reflected projectiles deal more damage and travel at almost twice their original speed. Upon activation, the Reflector also grants Wolf brief [[intangibility]] (frames 5-8), and damages opponents in addition to launching them at a mostly vertical angle (65°), granting it some combo potential. There's also another hitbox that comes out once Wolf reflects a projectile that deals 5%. Unlike Fox's Reflector, Wolf's version does not stall him upon first use in the air.
|fsname=Team Star Wolf
|fsname=Team Star Wolf
|fsdmg= 3% (trapping hit), 35% (lasers), 10% (end)
|fsdmg= 3% (reticle), 35% (lasers), 10% (ending)
|fsdesc=Upon activation, Wolf shouts "Wolf Pack!", with a large red reticle appearing in front of him, as a Wolfen flies from behind the screen in the area where the reticle is located. Upon hit, a cutscene begins with Wolf and his crew flying in a group of Wolfens, as Wolf himself says, "Grahaha! The hunt is on, boys!" (saying "I've got you now, Star Fox!" if he hits Fox or Falco), as all of the members then fire lasers at the trapped opponents, damaging them heavily and launching them horizontally as the cutscene ends.
|fsdesc=Upon activation, Wolf shouts "Wolf Pack!" as a large red reticle appears in front of him that launches opponents and is immediately followed by a {{iw|lylatwiki|Wolfen}} flying from behind the screen where the reticle is located. Upon hitting an opponent, Wolf leaps upward to board his Wolfen and a cutscene begins with him joining the rest of {{iw|lylatwiki|Star Wolf}}. Wolf then says, "Grahaha! The hunt is on, boys!" (or "I've got you now, Star Fox!" if he hits {{SSBU|Fox}} or {{SSBU|Falco}}), as he and rest of Star Wolf fire their Wolfens' laser cannons at the trapped opponents. It deals a considerable amount of damage and launches the opponent horizontally after the cutscene ends.
}}
}}
===Stats===
{{Attributes
| cast=89
| weight=92 | rweight=53-58
| dash=2.09 | rdash=18-24
| run=1.54 | rrun=71
| walk=1.208 | rwalk=27-31
| trac=0.11 | rtrac=39-47
| airfric=0.004 | rairfric=83-84
| air=1.281 | rair=6-7
| baseaccel=0.01 | rbaseaccel=15-87
| addaccel=0.08 | raddaccel=16-24
| gravity=0.13 | rgravity=8-9
| fall=1.8 | rfall=13-18
| ff=2.88 | rff=13-18
| jumpsquat=3 | rjumpsquat=1-88
| jumpheight=32.02 | rjumpheight=50
| shorthop=15.38 | rshorthop=56
| djump=30.71 | rdjump=67
}}
===[[Announcer]] call===
{{audio|Needs announcer calls from other languages.}}
<gallery>
Wolf English Announcer SSBU.wav|English/Japanese/Chinese
</gallery>


===[[On-screen appearance]]===
===[[On-screen appearance]]===
Ejects from a Wolfen.
*Ejects from a Wolfen.
<gallery>
WolfOnScreenAppearanceSSBU.gif|Wolf's on-screen appearance
</gallery>


===[[Taunt]]s===
===[[Taunt]]s===
*'''Up taunt''': Leans his head back and howls.
*'''Up taunt''': Leans his head back and howls.
*'''Side taunt''': Does a beckoning gesture with his fingers while smirking and asking "Are you scared?" ({{ja|どうした、どうした?|Doshita, doshita?}}, ''What's wrong, what's wrong?'').
*'''Side taunt''': Does a beckoning gesture with his fingers while smirking and asking "Are you scared?" ({{ja|どうした、どうした?|Doshita, doshita?}}, ''What's wrong, what's wrong?'').
*'''Down taunt''': Kneels down, slaps the ground with one hand and makes a howling-esque noise.
*'''Down taunt''': Kneels down, slaps the ground with one hand, and makes a howling-esque noise.
**'''[[Smash Taunt]]''': Kneels down before [[Star Fox Smash Taunt#Wolf O'Donnell|contacting Team Star Wolf]]. This can only be done on [[Lylat Cruise]] and is performed by tapping the down taunt command. Wolf will hold a pose for a few seconds, then a conversation will begin. This can only be done once each round and if the player is hit while Wolf is holding his pose before the conversation starts, it is canceled.
**'''[[Smash Taunt]]''': Kneels down before [[Star Fox Smash Taunt#Wolf O'Donnell|contacting Team Star Wolf]]. This can only be done on [[Lylat Cruise]] and is performed by tapping the down taunt command. Wolf will hold a pose for a few seconds, then a conversation will begin. This can only be done once each round and if the player is hit while Wolf is holding his pose before the conversation starts, it is canceled.
<gallery>
<gallery>
Line 174: Line 226:
*Pretends to howl.
*Pretends to howl.
<gallery>
<gallery>
SSBUWolfIdle1.gif|Wolf's first idle pose
SSBUWolfIdle1.gif|Wolf's first idle pose.
SSBUWolfIdle2.gif|Wolf's second idle pose
SSBUWolfIdle2.gif|Wolf's second idle pose.
</gallery>
</gallery>
===[[Crowd cheer]]===
<div class="tabber">
<div class="tabbertab" title="English, Japanese/Chinese, Italian, Dutch, French">
{| class="wikitable" border="1" cellpadding="4" cellspacing="1"
|-
!{{{name|}}}
!Cheer (English)
!Cheer (Japanese/Chinese)
!Cheer (Italian)
!Cheer (Dutch)
!Cheer (French)
|-
! scope="row"|Cheer
|{{NTSC}} [[File:Wolf Cheer English NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Wolf Cheer English PAL SSBU.ogg|center]]||[[File:Wolf Cheer Japanese SSBU.ogg|center]]||[[File:Wolf Cheer Italian SSBU.ogg|center]]||[[File:Wolf Cheer Dutch SSBU.ogg|center]]||[[File:Wolf Cheer French SSBU.ogg|center]]
|-
! scope="row"|Description
|*howl* || Uru - fu! (Wol - f!) || Wolf! Wolf! || Wolf! Wolf! *claps 3 times* || Wo - lf! *howl* Wo - lf!
|}
</div>
<div class="tabbertab" title="German, Spanish, Russian, Korean">
{| class="wikitable" border="1" cellpadding="4" cellspacing="1"
|-
!{{{name|}}}
!Cheer (German)
!Cheer (Spanish)
!Cheer (Russian)
!Cheer (Korean)
|-
! scope="row"|Cheer
|[[File:Wolf Cheer German SSBU.ogg|center]]||{{NTSC}} [[File:Wolf Cheer Spanish NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Wolf Cheer Spanish PAL SSBU.ogg|center]]||[[File:Wolf Cheer Russian SSBU.ogg|center]]||[[File:Wolf Cheer Korean SSBU.ogg|center]]
|-
! scope="row"|Description
|Wolf! Wolf! *howl* || Wolf! -- Wolf! -- *howl* || Wolf! *howl* || Uru - feu!
|}
</div>
</div>


===[[Victory pose]]s===
===[[Victory pose]]s===
In any victory pose, there's a chance Wolf will say "Playtime's over, Star Fox!" ({{ja|遊びは終わりだ、スターフォックス!|Asobi wa owari da, Sutā Fokkusu!}}, ''Playtime is over, Star Fox!'') if Fox was present during the match.
In any victory pose, there's a chance Wolf will say "Playtime's over, Star Fox!" ({{ja|遊びは終わりだ、スターフォックス!|Asobi wa owari da, Sutā Fokkusu!}}, ''Playtime is over, Star Fox!'') if Fox was present during the match.
*'''Left:''' Raises his right hand towards his face. He then moves his arms in alternating circular motions before bringing his left arm towards his right side. He then concludes by swinging out his left arm while raising his right, assuming a martial arts stance.
*'''Left:''' Raises his right hand towards his face. He then moves his arms in alternating circular motions before bringing his left arm towards his right side. He then concludes by swinging out his left arm while raising his right, assuming a martial arts stance. This may be in reference to his idle stance in ''Brawl''.
*'''Up:''' Performs two alternating slashes and an inverted roundhouse kick, saying "You're good, but I'm better." ({{ja|貴様を倒すのはこの俺様だ!|Kisama wo taosu no wa kono oresama da!}}, ''You will be defeated by the very me!''). After the kick, Wolf assumes a low-postured stance in which he raises his right arm behind himself while he holds out his left while smirking.
*'''Up:''' Performs two alternating slashes and then a wheel kick, saying "You're good, but I'm better." ({{ja|貴様を倒すのはこの俺様だ!|Kisama wo taosu no wa kono oresama da!}}, ''You will be defeated by the very me!''). After the kick, Wolf assumes a low-postured stance in which he raises his right arm behind himself while he holds out his left while smirking.
*'''Right:''' While facing away from the camera, Wolf raises his right arm. He then turns quickly toward the camera, gesturing towards the screen with his claws. During the entirety of the pose, he scoffs and says "Weaklings! The lot of you." ({{ja|弱者どもめ。|Jakusha domo me.}}, ''Such weak ones.'')
*'''Right:''' While facing away from the camera, Wolf raises his right arm. He then turns quickly toward the camera, gesturing towards the screen with his claws. During the entirety of the pose, he scoffs and says "Weaklings, the lot of you." ({{ja|弱者どもめ。|Jakusha domo me.}}, ''Such weak ones.'')
[[File:StarFoxUniverseTheme.ogg|thumb|This victory theme is based upon the main theme of ''{{s|lylatwiki|Star Fox 64}}'', most specifically the title theme. It is also reminiscent of the music that would play when a mission was completed or accomplished.]]
[[File:StarFoxUniverseTheme.ogg|thumb|This victory theme is based upon the main theme of ''{{iw|lylatwiki|Star Fox 64}}'', most specifically the title theme. It is also reminiscent of the music that would play when a mission was completed or accomplished.]]
<gallery>
<gallery>
WolfVictoryPose1SSBU.gif
WolfVictoryPose1SSBU.gif
Line 190: Line 279:
</gallery>
</gallery>


==In competitive play==
==In [[competitive play]]==
Initial opinions of Wolf were mixed before the release of ''Ultimate'', with players noting the loss of his renowned back aerial and powerful [[DACUS]], reduced invinciblity from {{b|Reflector|Wolf}}, alongside [[Wolf Flash]] still causing helplessness, which was a big detriment compared to {{SSBU|Fox}} and {{SSBU|Falco}}'s respective side specials. However, players began to realise the effectiveness of Wolf's buffs past the game's release, as it gave him a powerful projectile courtesy of his Blaster, effective combos due to his modified physics, and a notorious [[edgeguard]]ing tool in down smash, which kept its high power even despite being nerfed twice through game updates. This caused Wolf to gain a renowned, controllable [[neutral game]], allowing him to dictate the flow of battle through use of his Blaster, overall speed, and combo ability.  
===Most historically significant players===
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->


As a result, Wolf has consistently been a very popular pick in competitive play during ''Ultimate'''s early lifespan; he has been the most used character in many competitive events, including {{Trn|Pound 2019}}<ref>[https://web.e-gsol.in/2019/04/22/the-wolf-pack-came-out-in-full-force-for-super-smash-bros-ultimate-during-pound-2019-here-are-the-top-128-character-usage-stats-eventhubs/]</ref>, {{Trn|EVO 2019}}, <ref>[https://www.eventhubs.com/news/2019/aug/04/super-smash-bros-ultimate-usage-stats-evo-2019/]</ref> and {{Trn|Valhalla III}}<ref>[https://www.eventhubs.com/news/2020/jan/12/wolf-chrom-and-peach-were-frequent-picks-valhalla-3s-super-smash-bros-ultimate-event-while-fox-and-falco-were-picks-melee/]</ref>. In addition, many professional players have attained strong results with the character, and players in general have agreed that Wolf is potentially one of the best characters in the game. However, Wolf's weaknesses have become more exploitable as the meta evolved, with his strongest mains either dropping him ({{Sm|Zackray}}) or moving to other characters ({{Sm|MkLeo}} and {{Sm|Tweek}}). This has put his current standing in the meta in question, although it is agreed that Wolf is a solid high tier at this point in time.
''See also: [[:Category:Wolf players (SSBU)]]''


===Notable players===
*{{Sm|Atelier|Japan}} - One of the first successful Wolf players thanks his victory at {{Trn|Sumabato SP 3}} and his 7th-place finish at {{Trn|Sumabato SP 6}}. Although he later picked up {{SSBU|Pokémon Trainer}} as a co-main, he remains a prominent Wolf player and one of the best Wolf players since 2022, placing 7th at both {{Trn|Maesuma TOP 9}} where he primarily played Wolf and {{Trn|Umebura SP 9}} with only Wolf.
<!--If you are planning to add a player you consider to be notable, please provide tournament results in some shape or form in the edit summary (be it a link to a results thread or bracket of placing high in a tournament of other notable players or a video of them beating a notable player). Winning tournaments without notable players present is generally not enough to warrant a spot.-->
*{{Sm|Charliedaking|USA}} - One of the best Wolf players in the world in 2020 and 2021, raking in several high major placements including 7th at {{Trn|Temple: Hermès Edition}} and 9th at {{Trn|GENESIS 7}} and {{Trn|Glitch 8.5 - Konami Code}}; and defeating {{Sm|Dabuz}} and {{Sm|Cosmos}} at {{Trn|Smash Ultimate Summit 3}}. Since then he has largely disappeared from the global scene, only appearing at [[SoCal]] weeklies and regionals.
*{{Sm|Jakal|USA}} - One of the best Wolf players in the world since 2021. His most notable accomplishment was finishing 2nd at {{Trn|Crown the Third}} defeating {{Sm|Sparg0}}, {{Sm|MkLeo}}, and {{Sm|Shuton}}, the best Wolf placement since the early months of ''Ultimate''. Outside of Crown the Third, his best results also include 5th at both {{Trn|Super Smash Con: Fall Fest}} and {{Trn|MAJOR UPSET}}.
*{{Sm|Larry Lurr|USA}} - Began playing Wolf alongside {{SSBU|Falco}} in mid-2019 and is one of the best Wolf players in North America from then until early-2022. With Wolf, he most notably double-eliminated {{Sm|MkLeo}} to place 2nd at {{Trn|G4 Smash Ultimate Invitational}}, and placed 9th at both {{Trn|2GG: SwitchFest 2019}} and {{Trn|Thunder Smash 3: Clash of the Pandas}}, defeating {{Sm|VoiD}} in the former and {{Sm|Marss}} in the latter.
*{{Sm|Masha|Japan}} - A hidden boss in Japan up until 2022, with his most notable accomplishment as a hidden boss being placing 4th at {{Trn|Sumabato SP 5}}. Since then, he has been considered one of the best Wolf players in the world, placing 7th at both {{Trn|Maesuma TOP 9}} and {{Trn|JAPAN 24}} as well as 9th at {{Trn|Kagaribi 11}}, and frequently placing top 8 at superregionals, most notably winning {{Trn|Chūbu Smash Chronicle 2}}.
*{{Sm|Oryon|France}} - First known for defeating {{Sm|Abadango}} to place 4th at {{Trn|Stunfest 2019}}, and has since become Europe's premier Wolf player, with notable placements such as 4th at {{Trn|ICARUS 2023}}, 7th at {{Trn|King Con}}, and 9th at {{Trn|Albion 4}}, and a notable win over {{Sm|Tea}} at {{Trn|L'Odyssée - Chant I}}. He has also seen some success outside of Europe, with his best placements being 13th at {{Trn|GENESIS 8}} and 25th at {{Trn|GENESIS X}}.
*{{Sm|Ouch!?|Canada}} - First known for his dominance in the [[Pacific Northwest]] region that began the same year. He gained further recognition after placing 3rd at {{Trn|Battle of BC 4}}, with a massive Loser's run that saw him eliminate {{Sm|Riddles}}, {{Sm|Shuton}}, and {{Sm|Kome}}. He has since established himself as one of the best Wolf players in the world, placing 7th at {{Trn|Battle of BC 6}} and 9th at both {{Trn|Mainstage 2022}} and {{Trn|GENESIS 9}}.
*{{Sm|Zackray|Japan}} - The best Wolf player in the early metagame who was Wolf's primary representative during this time, using Wolf to win {{Trn|Umebura SP 2}} and place 2nd at {{Trn|2GG: Prime Saga}}, 5th at {{Trn|GENESIS 6}}, and 7th at {{Trn|EVO 2019}}. His victory at Umebura SP 2 remains the only major win for a Wolf player. Following {{Trn|Super Smash Con 2019}}, he began playing other characters over Wolf and ultimately dropped the character by the end of 2019.


''Any number following the Smasher name indicates placement on the [[Fall 2019 PGRU]], which recognizes the official top 50 players in the world in [[Super Smash Bros. Ultimate]] from July 13th, 2019 to December 15th, 2019.''
===Tier placement and history===
For most of competitive ''Ultimate'', Wolf has been considered one of the most popular characters in the metagame. This was especially true in the game's first few months, where players recogonized that Wolf's buffs from ''[[Brawl]]'', which gave him powerful projectile courtesy of his Blaster, effective combos due to his modified physics, and a notorious [[edgeguard]]ing tool in down smash, allowed him to dictate the flow of battle through use of his Blaster, overall speed, and combo ability. As such, Wolf was arguably the most popular character in the early metagame, ranking 1st for January-June 2019 and 2nd for July-December 2019 for character representation by [[OrionRank]], and was regularly one of the most used character at majors, including being the most used character in {{Trn|Pound 2019}}'s top 128<ref>{{cite web|url=https://www.eventhubs.com/news/2019/apr/21/wolf-pack-came-out-full-force-super-smash-bros-ultimate-during-pound-2019-here-are-top-128-character-usage-stats/|title=The Wolf pack came out in full force for Super Smash Bros. Ultimate during Pound 2019, here are the top 128 character usage stats}}</ref> and the third-most used character in {{Trn|EVO 2019}}'s top 256.<ref>{{cite web|url=https://www.eventhubs.com/news/2019/aug/04/super-smash-bros-ultimate-usage-stats-evo-2019/|title=Yoshi, Fox, and Wolf were the three most used characters in Super Smash Bros. Ultimate top 256 at EVO 2019}}</ref> Spearheading Wolf's huge playerbase was {{Sm|Zackray}}, who regularly finished top 8 at majors. Wolf's strengths and popularity led many to consider him as one of the best characters in the game.


====Active====
Despite this popularity, as time went on Wolf's weaknesses became more apparent: his linear recovery left him vulnerable to edgeguards and gimping while his falling speed left him vulnerable to combos. In addition, subsequent patches nerfed down smash's knockback, which further hurt Wolf's KO ability, as his other best KO options often had high starting lag. Initially, this led several of his best players to drop him, most notably Zackray, however other Wolf players were ultimately able to fill that void, such as {{Sm|Atelier}}, {{Sm|Jakal}}, and {{Sm|Ouch!?}}, and as such Wolf's representation remained in the top 10 for the following few years. However, none of these players were able to reach the top-level consistency that Zackray had; in fact Atelier and Jakal themselves were notoriously inconsistent in competitive play. As such, opinions on Wolf mellowed out significantly, with some players believing Wolf was overrated. This was reflected in Wolf's ranking on the first tier list, where he was ranked 12th in the upper half of S- tier. Although he remained a top tier, he was no longer considered one of the best characters in the game.
*{{Sm|Atelier|Japan}} - Co-mains Wolf with {{SSBU|Pokémon Trainer}} and is considered one of the best Wolf players in Japan. Place 1st at {{Trn|Sumabato SP 3}}, 7th at {{Trn|Sumabato SP 2}}, and 49th at {{Trn|EVO 2019}} with solo Wolf.
*{{Sm|Azrael|Netherlands}} - Co-mains Wolf with {{SSBU|Cloud}} and is considered the best Wolf player in the Netherlands. Placed 3rd at {{Trn|Heroes of Dutch Comic Con Winter Edition}}, 13th at {{Trn|Lightning: Volume 3}}, and 17th at {{Trn|Tech Republic IV}}. Ranked 6th on the [[Dutch Power Rankings]].
*{{Sm|Best Taco|Mexico}} - Placed 1st at {{Trn|BIT MASTER MTY 6}}, 5th at {{Trn|Thunderstruck 2019}}, and 25th at {{Trn|WeTecThose 9}}. Ranked 48th on the [[Wi-Fi Warrior Rank|Wi-Fi Warrior Rank v3]].
*{{Sm|Charliedaking|USA}} - One of the best Wolf players in the world. Placed 4th at {{Trn|Super Smashed Fest}}, 9th at {{Trn|GENESIS 7}}, {{Trn|Heart of Battle}}, {{Trn|Ultimate Nimbus}}, and {{Trn|Thunder Smash}}, 17th at {{Trn|2GG: SwitchFest 2019}}, and 25th at both {{Trn|The Big House 9}} and {{Trn|Frostbite 2020}}. Has wins over {{Sm|Elegant}}, {{Sm|Pandarian}}, {{Sm|ScAtt}}, {{Sm|Prodigy}}, and {{Sm|MVD}}.
*{{Sm|chicken|Japan}} - One of the best Wolf players in Japan. Placed 13th at {{Trn|EGS Cup 2}}, 25th at {{Trn|Umebura SP 5}}, 33rd at both {{Trn|Umebura SP 4}} and {{Trn|Umebura SP 5}}, and 49th at {{Trn|Umebura Japan Major 2019}}.
*{{Sm|Daybreak|USA}} - The best Wolf player in the Midwest. Placed  7th at {{Trn|Retro Arena 64}}, 17th at {{Trn|Pound 2019}}, and 25th at {{Trn|Glitch 6}}. Has wins over {{Sm|Light|p=Connecticut}}, {{Sm|Ryuga}}, and {{Sm|LingLing}}.
*{{Sm|Dexter|p=Maryland|USA}} - The best Wolf main in the MD/VA region. Placed 4th at {{Trn|Launch}}, 25th at {{Trn|Glitch 7 - Minus World}}, 33rd at both {{Trn|Glitch 6}} and {{Trn|Pound 2019}}, and 65th at {{Trn|Super Smash Con 2019}}. Ranked 4th on the [[MD/VA Power Rankings#Super Smash Bros. Ultimate|MD/VA Ultimate Power Rankings]].
*{{Sm|Fwed|Canada}} - Co-mains {{SSBU|Fox}} with Wolf and placed 4th at {{Trn|Terry Christmas}}, 5th at {{Trn|Frostfire 2020}}, and 17th at {{Trn|DreamHack Montreal 2019}} with both Fox and Wolf.
*{{Sm|Greil|France}} - Co-mains Wolf and {{SSBU|Richter}}. Placed 4th at {{Trn|Syndicate 2019}}, 7th at {{Trn|BURST 4}} using both characters, and 33rd at {{Trn|VCA 2019}} with solo Wolf. Ranked 3rd on the [[France Power Rankings]].
*{{Sm|Hawk|p=Connecticut|USA}} - The best Wolf player in Connecticut. Placed 9th at both {{Trn|Overclocked Ultimate}} and {{Trn|CT GamerCon 3}}. Has wins over {{Sm|Light|p=Connecticut}}, {{Sm|LingLing}}, and {{Sm|GwJ}}.
*{{Sm|iModerz|USA}} - One of the best Wolf players in the United States. Placed 3rd at both {{Trn|Replay FX Gaming Arena 2019}} and {{Trn|The Amuka Smash Cup}}, 4th at {{Trn|Rising Stars at EGLX 2019}}, and 5th at {{Trn|Mango's Birthday Bash}}.
*{{Sm|Jakal|USA}} - One of the best Wolf players in the world. Placed 2nd at the {{Trn|The Scarlet Classic V}}, 7th at {{Trn|Overclocked Ultimate II}}, and 9th at {{Trn|Suplex City Smash}}, {{Trn|Glitch 7 - Minus World }}, and {{Trn|Shine 2019}}. Ranked 5th on the [[New Jersey Power Rankings]].
*{{Sm|Javi|p=Smash 4|Mexico}} - Placed 5th at {{Trn|Mexican Gaming Championship}} with mainly Wolf, 9th at {{Trn|Smash Factor 8}} and 49th at {{Trn|EVO 2019}} with both Wolf and {{SSBU|Lucina}}.
*{{Sm|K9sbruce|USA}} - Placed 13th at {{Trn|Heart of Battle}}, 17th at {{Trn|GENESIS 6}} and {{Trn|Ultimate Nimbus}}, and 33rd at {{Trn|2GG: Prime Saga}}.
*{{Sm|Kain|USA}} - Placed 9th at {{Trn|Combo Breaker 2019}}, 13th at {{Trn|Frosty Faustings XI}}, and 17th at {{Trn|Midwest Mayhem Ultimate}}.
*{{Sm|Kare~|Japan}} - One of the best Wolf players in Japan. Placed 2nd at {{Trn|TSC 12}}, 4th at {{Trn|TSC 11}}, 17th at {{Trn|Umebura SP 4}}, and 25th at {{Trn|Umebura SP 5}}.
*{{Sm|komorikiri|Japan}} - One of the best Wolf players in Japan. Placed 5th at {{Trn|Sumabato SP 2}}, 9th at {{Trn|Sumabato SP}}, 13th at {{Trn|KVOxTSB 2019}}, and 17th at {{Trn|Sumabato SP 10}}.
*{{Sm|Larry Lurr|USA}} - One of the best Wolf players in the world. Placed 1st at {{Trn|Esports Arena Smash Ultimate Tournament - Oakland}}, {{Trn|2GG: All In}}, and {{Trn|DreamHack Anaheim 2020}}, 7th at {{Trn|The Kid, the Goat, and the Mang0}}, 9th at {{Trn|Thunder Smash 3: Clash of the Pandas}}, 17th at {{Trn|2GG: Prime Saga}}, 33rd at {{Trn|GENESIS 7}}, and 49th at {{Trn|EVO 2019}}. Has wins over {{Sm|Marss}}, {{Sm|Nairo}}, {{Sm|VoiD}}, {{Sm|Cosmos}}, {{Sm|Nicko}}, and {{Sm|Zenyou}}.
*{{Sm|Masha|Japan}} - One of the best Wolf players in Japan. Placed 3rd at {{Trn|Karisuma SP 5}}, 4th at {{Trn|Sumabato SP 5}}, 5th at {{Trn|Karisuma SP 6}}, and 13th at {{Trn|Sumabato SP 7}}. He has taken sets over {{Sm|Abadango}}, {{Sm|T}}, {{Sm|kept}}, and {{Sm|Shogun}}.
*{{Sm|MkBryanZ|Mexico}} - One of the best Wolf players in Mexico. Placed 7th at {{Trn|Mexican Gaming Championship}}, 25th at {{Trn|Get On My Level 2019}}, and 33rd at {{Trn|Smash Factor 8}}. Has a win over {{Sm|Myran}}.
*{{Sm|Ogey|France}} - Co-mains Wolf and {{SSBU|Captain Falcon}}. Placed 4th at {{Trn|SEL 4: Crêpes Strikes Back}}, 13th at {{Trn|Syndicate 2019}}, and 25th at {{Trn|VCA 2019}} using both characters. Ranked 7th on the [[France Power Rankings]].
*{{Sm|Oryon|France}} - One of the best Wolf players in France. Placed 4th at {{Trn|Stunfest 2019}}, 5th at {{Trn|Syndicate 2019}}, 7th at {{Trn|VCA 2019}}, and 9th at {{Trn|Albion 4}}. Ranked 4th on the [[France Power Rankings]].
*{{Sm|Ouch!?|Canada}} - Placed 4th at {{Trn|VORTEX}} and {{Trn|Play With Heart}}, 13th at {{Trn|Port Priority 5}}, and 33rd at {{Trn|Get On My Level 2019}}. He has defeated {{Sm|Big D}}, {{Sm|Lemmon}}, {{Sm|Captain L}}, and {{Sm|Dark Wizzy}}.
*{{Sm|Purple~H|Germany}} - One of the best Wolf players in Germany. Placed 1st at {{Trn|Calyptus Cup Inkstrike}}, 3rd at {{Trn|Calyptus Cup Fusion}}, and 9th at {{Trn|Elysium: Yggdrasil}}.
*{{Sm|Shu|Japan}} - Co-mains Wolf with Snake and placed 17th at both {{Trn|Umebura SP}} and {{Trn|Umebura SP 2}}.
*{{Sm|Smokk|Canada}} - The best Wolf player in Canada. Placed 5th at {{Trn|LAN ETS 2019}}, 7th at {{Trn|Rising Stars at EGLX 2019}}, 13th at {{Trn|Collision 2019}}, and 17th at {{Trn|Get On My Level 2019}}, {{Trn|Defend the North 2019}}, {{Trn|DreamHack Montreal 2019}}, and {{Trn|The Amuka Smash Cup}},
*{{Sm|Stocktaker69|USA}} - The best Wolf player in New York. Placed 4th at {{Trn|Return to Yoshi's Island}}, 9th at {{Trn|Defend the North 2019}}, and 17th at both {{Trn|Glitch 7 - Minus World}} and {{Trn|2GG: Nightmare on Smashville}}. Ranked 12th on the [[New York City Power Rankings#Super Smash Bros. Ultimate rankings|New York City Ultimate Power Rankings]].
*{{Sm|Streakz|UK}} - Placed 9th at {{Trn|Regen 2019}} and 25th at {{Trn|Albion 4}}, {{Trn|Ultimate Fighting Arena 2019}}, and {{Trn|Syndicate 2019}}.
*{{Sm|Tweek|USA}} (#3) - Uses Wolf as a secondary and is considered one of the best Wolf players in the world. Placed  1st at both {{Trn|Frostbite 2019}} and {{Trn|Glitch 8 - Missingno}}, 2nd at {{Trn|2GG: Kongo Saga}}, 5th at {{Trn|The Big House 9}}, and 9th at {{Trn|GENESIS 6}}. He has defeated {{Sm|Dark Wizzy}}, {{Sm|Glutonny}}, {{Sm|Shuton}}, {{Sm|Cosmos}}, and {{Sm|Ryuga}} with the character.
*{{Sm|Zackray|Japan}} (#7) - Formerly a Wolf main and was considered the best Wolf player in the world when he solo mained Wolf. Placed 1st at {{Trn|Sumabato SP}}, {{Trn|Umebura SP 2}}, and {{Trn|The Big House 9}}, 2nd at {{Trn|Umebura SP 5}}, 5th at {{Trn|GENESIS 6}}, 7th at {{Trn|EVO 2019}}, and 9th at {{Trn|Super Smash Con 2019}}. Has wins over {{Sm|Shuton}}, {{Sm|Dabuz}}, {{Sm|Light|p=Connecticut}}, and {{Sm|VoiD}}.
*{{Sm|ZD|USA}} - Has a strong Wolf secondary. Placed 13th at {{Trn|Glitch 8 - Missingno}}, 25th at {{Trn|Frostbite 2019}}, and 33rd at {{Trn|CEO 2019}}.


====Inactive====
As time went on, Wolf's position in the metagame further weakened, with his best players remaining inconsistent and his playerbase becoming stagnant. Wolf's decline during this time was the most apparent by the end of 2023, which saw Wolf leave the top 10 for the first time representation-wise, ranking 15th for July-December 2023, and despite having four players who primarily played Wolf on [[LumiRank 2023]]'s top 100, not a single one of them was ranked in the top 50. This decline led to Wolf dropping 10 spots on the second tier list to 21st, now ranking in the bottom half of A tier and tied for the second-largest drop from the first tier list.
*{{Sm|Aaron|USA|p=Florida}} - Placed 5th at {{Trn|Ultimate Gamer Miami}} and 33rd at {{Trn|Frostbite 2019}} with solo Wolf.
*{{Sm|akasa|Japan}} - Co-mained {{SSBU|Cloud}} with Wolf before switching to {{SSBU|Joker}} and was considered one of the best Wolf players in Japan. Placed 25th at both {{Trn|Sumabato SP 5}} and {{Trn|Sumabato SP 7}} as well as 33rd at {{Trn|Umebura SP 4}} with both Wolf and Cloud.
*{{Sm|Comet|USA}} - Placed 17th at {{Trn|Midwest Arena}} and 25th at {{Trn|Midwest Mayhem Ultimate}}.
*{{Sm|MkLeo|Mexico}} (#1) - One of the best Wolf players in the world, utilizing him as a secondary. Placed 1st at {{Trn|Heart of Battle}} and {{Trn|Smash Ultimate Summit}} and 7th at {{Trn|2GG: Prime Saga}}. Has wins over {{Sm|WaDi}}, {{Sm|Marss}}, {{Sm|Leffen}}, and {{Sm|Dabuz}}.
*{{Sm|Pefo|Spain}} - Placed 3rd at {{Trn|Codec Call}} and 9th at {{Trn|Codec Call 2}} before switching to Joker.
*{{Sm|Puppeh|USA}} - Uses Wolf as an occasional secondary and was considered one of the best Wolf players in the MD/VA region. Placed 1st at {{Trn|Just Roll With It! 10}} and 33rd at both {{Trn|Pound 2019}} and {{Trn|Mainstage}}. Ranked 5th on the [[MD/VA Power Rankings#Super Smash Bros. Ultimate|MD/VA Ultimate Rankings]].
*{{Sm|RAIN|Japan}} - Considered one of the best Wolf players in Japan before switching to {{SSBU|Joker}}. Placed 7th at {{Trn|Sumabato SP 6}}, 25th at {{Trn|Umebura SP 3}}, and 65th at {{Trn|EVO 2019}}.
*{{Sm|VoiD|USA}} (#38) - One of the best Wolf players in the world. Placed 2nd at {{Trn|GENESIS 6}} in conjunction with {{SSBU|Pichu}}, 5th at {{Trn|Heart of Battle}} using primarily Wolf, and 49th at {{Trn|EVO 2019}}. Has a win over {{Sm|Shuton}}.
*{{Sm|Wizzrobe|USA}} - Placed 7th at {{Trn|Smash 'N' Splash 5}}, 17th at {{Trn|Come to Papa 3}}, 49th at {{Trn|EVO 2019}}, and 65th at {{Trn|GENESIS 6}}. Has wins over {{Sm|Tweek}}, {{Sm|dyr}}, and {{Sm|UtopianRay}}.


=={{SSBU|Classic Mode}}: Reunited Roster==
=={{SSBU|Classic Mode}}: Reunited Roster==
[[File:SSBU Congratulations Wolf.png|thumb|Wolf's congratulations screen.]]
[[File:SSBU Congratulations Wolf.png|thumb|Wolf's congratulations screen.]]
Wolf fights fighters who are veterans that did not appear in ''Super Smash Bros. 4'', starting with the veterans that debuted in ''Super Smash Bros. Melee''. Notably, his boss, [[Galleom]], fits in with the theme, as he was cut from ''SSB4'' as well.
Wolf's opponents, like himself, are veterans who were absent from ''[[Super Smash Bros. 4]]''. The boss of this route is [[Galleom]], who was also absent from ''Smash 4''. Notably, Young Link and Pichu were also absent from ''Brawl''.


{|class="wikitable sortable" style="text-align:center"
{|class="wikitable" style="text-align:center"
!Round!!Opponent!!Stage!!Music!!Notes
!Round!!Opponent!!Stage!!Music!!Notes
|-
|-
|1||{{SSBU|Ice Climbers}} {{Head|Ice Climbers|g=SSBU|s=20px}}||[[Summit]]||''{{SSBUMusicLink|Ice Climber|Ice Climber (Melee)}}''||
|1||{{CharHead|Ice Climbers|SSBU|hsize=20px}}||[[Summit]]||''{{SSBUMusicLink|Ice Climber|Ice Climber (Melee)}}''||
|-
|-
|2||{{SSBU|Young Link}} {{Head|Young Link|g=SSBU|s=20px}}||[[Great Bay]]||''{{SSBUMusicLink|The Legend of Zelda|Overworld Theme - The Legend of Zelda (Melee)}}''||
|2||{{CharHead|Young Link|SSBU|hsize=20px}}||[[Great Bay]]||''{{SSBUMusicLink|The Legend of Zelda|Overworld Theme - The Legend of Zelda (Melee)}}''||
|-
|-
|3||{{SSBU|Pichu}} {{Head|Pichu|g=SSBU|s=20px}}||[[Pokémon Stadium]]||''{{SSBUMusicLink|Pokémon|Pokémon Gold / Pokémon Silver Medley}}''||
|3||{{CharHead|Pichu|SSBU|hsize=20px}}||[[Pokémon Stadium]]||''{{SSBUMusicLink|Pokémon|Pokémon Gold / Pokémon Silver Medley}}''||
|-
|-
|4||{{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px}}||[[Pokémon Stadium 2]]||''{{SSBUMusicLink|Pokémon|Pokémon Gym/Evolution - Pokémon Red / Pokémon Blue}}''||Squirtle's {{SSBU|Pokémon Trainer}} is absent.
|4||{{CharHead|Squirtle|SSBU|hsize=20px}}||[[Pokémon Stadium 2]]||''{{SSBUMusicLink|Pokémon|Pokémon Gym/Evolution - Pokémon Red / Pokémon Blue}}''||Squirtle's {{SSBU|Pokémon Trainer}} is absent.
|-
|-
|5||{{SSBU|Ivysaur}} {{Head|Ivysaur|g=SSBU|s=20px}}||[[Spear Pillar]]||''{{SSBUMusicLink|Pokémon|Battle! (Dialga/Palkia) / Spear Pillar}}''||Ivysaur's Pokémon Trainer is absent.
|5||{{CharHead|Ivysaur|SSBU|hsize=20px}}||[[Spear Pillar]]||''{{SSBUMusicLink|Pokémon|Battle! (Dialga/Palkia) / Spear Pillar}}''||Ivysaur's Pokémon Trainer is absent.
|-
|-
|6||{{SSBU|Snake}} {{Head|Snake|g=SSBU|s=20px}}||[[Shadow Moses Island]]||''{{SSBUMusicLink|Metal Gear|Theme of Tara}}''||
|6||{{CharHead|Snake|SSBU|hsize=20px}}||[[Shadow Moses Island]]||''{{SSBUMusicLink|Metal Gear|Theme of Tara}}''||
|-
|-
|colspan="5"|[[Bonus Stage]]
|colspan="5"|[[Bonus Stage]]
|-
|-
|Final||[[Galleom]]||Base||''{{SSBUMusicLink|Super Smash Bros.|Boss Battle - Super Smash Bros. Brawl}}''||
|Final||[[Galleom]]||[[Base]]||''{{SSBUMusicLink|Super Smash Bros.|Boss Battle - Super Smash Bros. Brawl}}''||
|}
|}


Line 273: Line 330:
==Role in [[World of Light]]==
==Role in [[World of Light]]==
[[File:WoL-44Wolf.jpg|thumb|Finding Wolf in World of Light|left]]
[[File:WoL-44Wolf.jpg|thumb|Finding Wolf in World of Light|left]]
Although Wolf does not appear in the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (except for {{SSBU|Kirby}}) when Galeem unleashed his beams of light.
Although Wolf does not appear in the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (except for {{SSBU|Kirby}}) when [[Galeem]] unleashed his beams of light.


Wolf was one of the many fighters that fell under [[Dharkon]]'s control upon Galeem's first defeat. He is unlocked in the Mysterious Dimension in the Dark Realm. The player must defeat the [[Andross]] spirit (which is the answer to a given question) to reveal a path leading to a wrecked airplane. His unlock battle is on the plane's tail (just to the left of the [[Krystal]] spirit).
Wolf was one of the many fighters that fell under [[Dharkon]]'s control upon Galeem's first defeat. He is unlocked in the [[Mysterious Dimension]] in [[The Dark Realm]]. The player must defeat the [[Andross]] [[List of spirits (Star Fox series)#Andross (Star Fox 64 3D)|(Star Fox 64 3D)]] spirit, which is the answer to a given question ("Who among these spirits is a scientist?"), to reveal a path leading to a wrecked airplane. His unlock battle is on the plane's tail, just to the left of the [[Krystal]] [[List of spirits (Star Fox series)#Krystal|spirit]].
{{clrl}}
{{clrl}}


===Fighter Battle===
===Fighter Battle===
{|class="wikitable sortable" style="width:100%;"
{|class="wikitable" style="width:100%;"
|-
|-
! style="width:5%;"|No.
!style="width:5%;"|No.
! style="width:5%;"|Image
!style="width:5%;"|Image
! Name
!Name
! Type
!Type
! Power
!Power
! Stage
!Stage
! Music
!Music
|-
|-
| 44
|44
| [[File:Wolf SSBU.png|center|64x64px]]
|[[File:Wolf SSBU.png|center|64x64px]]
| {{SSBU|Wolf}}
|Wolf
| [[File:SpiritTypeAttack.png|20px|center|Attack]] <center>{{color|#dc1029|Attack}}</center>
|{{SpiritType|Attack}} <center>{{color|#dc1029|Attack}}</center>
| 11,800
|11,800
| [[Lylat Cruise]] ([[Ω form]])
|[[Lylat Cruise]] ([[Ω form]])
| ''{{SSBUMusicLink|Star Fox|Star Wolf (Brawl)}}''
|''{{SSBUMusicLink|Star Fox|Star Wolf (Brawl)}}''
|}
|}
{{-}}
{{clr}}


==[[Spirit]]==
==[[Spirit]]==
Wolf's Fighter Spirit can be obtained by completing [[Classic Mode]]. It is also available periodically for purchase in the shop for 500 coins. Unlocking Wolf in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in ''Ultimate''.
Wolf's fighter spirit can be obtained by completing {{SSBU|Classic Mode}}. It is also available periodically for purchase in the shop for 300 Gold, but only after Wolf has been unlocked. Unlocking Wolf in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. His fighter spirit has an alternate version that replaces it with his artwork in ''Ultimate''.


<center>
<center>
<gallery>
<gallery>
Wolf Spirit.png|384. '''''Wolf O'Donnell'''''
SSBU spirit Wolf O'Donnell.png|384. '''''Wolf O'Donnell'''''
</gallery>
</gallery>
</center>
</center>
Line 311: Line 368:
===As the main opponent===
===As the main opponent===
{|class="wikitable sortable" style="width:100%;"
{|class="wikitable sortable" style="width:100%;"
|-
! colspan=4|Spirit
! colspan=4|Spirit
! colspan=7|Battle parameters
! colspan=7|Battle parameters
Line 330: Line 386:
|-
|-
|398
|398
|[[File:Panther Caroso Spirit.png|center|64x64px]]
|{{SpiritTableName|Panther Caroso|link=y|size=64}}
|{{anchor|Panther Caroso}}[[Panther Caroso]]
|''Star Fox'' Series
|''Star Fox series''
|•{{SSBU|Wolf}} {{Head|Wolf|g=SSBU|s=20px|cl=Black}}
|•{{SSBU|Wolf}} {{Head|Wolf|g=SSBU|s=20px|cl=Black}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|{{SpiritType|Attack}}
|1,800
|1,800
|[[Corneria]]
|[[Corneria]]
Line 343: Line 398:
|-
|-
|399
|399
|[[File:Wolfen Spirit.png|center|64x64px]]
|{{SpiritTableName|Wolfen|link=y|size=64}}
|{{anchor|Wolfen}}[[Wolfen]]
|''Star Fox'' Series
|''Star Fox series''
|•{{SSBU|Wolf}} {{Head|Wolf|g=SSBU|s=20px|cl=Brown}}
|•{{SSBU|Wolf}} {{Head|Wolf|g=SSBU|s=20px|cl=Brown}}
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]]
|{{SpiritType|Neutral}}
|9,200
|9,200
|[[Venom]] ([[Battlefield form]])
|[[Venom]] ([[Battlefield form]])
Line 356: Line 410:
|-
|-
|446
|446
|[[File:Cubone Spirit.png|center|64x64px]]
|{{SpiritTableName|Cubone|size=64}}
|{{anchor|Cubone}}Cubone
|''Pokémon'' Series
|''Pokémon series''
|•{{SSBU|Wolf}} {{Head|Wolf|g=SSBU|s=20px|cl=Orange}}
|•{{SSBU|Wolf}} {{Head|Wolf|g=SSBU|s=20px|cl=Orange}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|{{SpiritType|Grab}}
|1,700
|1,700
|[[Luigi's Mansion]]
|[[Luigi's Mansion]]
|•Item: [[Boomerang]]
|•Item: [[Boomerang]]
|•Take your strongest team into this no-frills battle
|•Take your strongest team into this no-frills battle<br>•''The enemy starts the battle with a Boomerang''
|{{SSBUMusicLink|Pokémon|Road to Viridian City - Pokémon Red / Pokémon Blue}}
|{{SSBUMusicLink|Pokémon|Road to Viridian City - Pokémon Red / Pokémon Blue}}
|
|
|-
|-
|479
|479
|[[File:Houndoom-Spirit.png|center|64x64px]]
|{{SpiritTableName|Houndoom|size=64}}
|{{anchor|Houndoom}}Houndoom
|''Pokémon'' Series
|''Pokémon series''
|•Curry {{SSBU|Wolf}} {{Head|Wolf|g=SSBU|s=20px|cl=Black}}
|•Curry {{SSBU|Wolf}} {{Head|Wolf|g=SSBU|s=20px|cl=Black}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|{{SpiritType|Attack}}
|4,100
|4,100
|[[Kalos Pokémon League]] (Blazing Chamber only)
|[[Kalos Pokémon League]] (Blazing Chamber only)
Line 382: Line 434:
|-
|-
|492
|492
|[[File:Absol.png|center|64x64px]]
|{{SpiritTableName|Absol|size=64}}
|{{anchor|Absol}}Absol
|''Pokémon'' Series
|''Pokémon series''
|•{{SSBU|Wolf}} {{Head|Wolf|g=SSBU|s=20px|cl=Blue}}
|•{{SSBU|Wolf}} {{Head|Wolf|g=SSBU|s=20px|cl=Blue}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|{{SpiritType|Attack}}
|2,000
|2,000
|[[Spear Pillar]] (hazards off)
|[[Spear Pillar]] (hazards off)
Line 395: Line 446:
|-
|-
|522
|522
|[[File:Zoroak.png|center|64x64px]]
|{{SpiritTableName|Zoroark|link=y|size=64}}
|{{anchor|Zoroark}}[[Zoroark]]
|''Pokémon'' Series
|''Pokémon series''
|•{{SSBU|Wolf}} {{Head|Wolf|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Lucario}} {{Head|Lucario|g=SSBU|s=20px|cl=Grey}}×3
|•{{SSBU|Wolf}} {{Head|Wolf|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Lucario}} {{Head|Lucario|g=SSBU|s=20px|cl=Grey}} (×3)
|{{SpiritType|Attack}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|3,500
|3,500
|[[Prism Tower]]
|[[Prism Tower]]
|N/A
|N/A
|•Only certain Pokémon will emerge from Poké Balls ([[Zoroark]])<br>•Reinforcements will appear after an enemy is KO'd
|•Only certain Pokémon will emerge from Poké Balls (Zoroark)<br>•Reinforcements will appear after an enemy is KO'd
|{{SSBUMusicLink|Pokémon|Battle! (Reshiram/Zekrom)}}
|{{SSBUMusicLink|Pokémon|Battle! (Reshiram / Zekrom)}}
|
|
|-
|-
|600
|600
|[[File:Bio rex.png|center|64x64px]]
|{{SpiritTableName|Bio Rex|iw=fzerowiki|size=64}}
|{{s|fzerowiki|Bio Rex}}
|''F-Zero'' Series
|''F-Zero series''
|•{{SSBU|Wolf}} {{Head|Wolf|g=SSBU|s=20px|cl=Blue}}
|•{{SSBU|Wolf}} {{Head|Wolf|g=SSBU|s=20px|cl=Blue}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|{{SpiritType|Attack}}
|1,900
|1,900
|[[Port Town Aero Dive]]
|[[Port Town Aero Dive]]
Line 421: Line 470:
|-
|-
|672
|672
|[[File:GangrelSpirit.png|center|64x64px]]
|{{SpiritTableName|Gangrel|iw=fireemblem|size=64}}
|{{s|fireemblem|Gangrel}}
|''Fire Emblem'' Series
|''Fire Emblem series''
|•{{SSBU|Wolf}} {{Head|Wolf|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Bayonetta}} {{Head|Bayonetta|g=SSBU|s=20px|cl=White}}
|•{{SSBU|Wolf}} {{Head|Wolf|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Bayonetta}} {{Head|Bayonetta|g=SSBU|s=20px|cl=White}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|{{SpiritType|Attack}}
|3,700
|3,700
|[[Find Mii]] ([[Ω form]])
|[[Find Mii]] ([[Ω form]])
Line 434: Line 482:
|-
|-
|796
|796
|{{anchor|Sonic the Werehog}}[[File:Werehog Spirit.png|center|64x64px]]
|{{SpiritTableName|Sonic the Werehog|size=64}}
|Sonic the Werehog
|''Sonic The Hedgehog'' Series
|''Sonic the Hedgehog series''
|•{{SSBU|Wolf}} {{Head|Wolf|g=SSBU|s=20px|cl=Black}}
|•{{SSBU|Wolf}} {{Head|Wolf|g=SSBU|s=20px|cl=Black}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|{{SpiritType|Attack}}
|4,200
|4,200
|[[Luigi's Mansion]]
|[[Luigi's Mansion]]
Line 447: Line 494:
|-
|-
|959
|959
|[[File:Mumkhar.png|center|64x64px]]
|{{SpiritTableName|Mumkhar|size=64}}
|Mumkhar
|''Xenoblade Chronicles'' Series
|''Xenoblade Chronicles series''
|•{{SSBU|Wolf}} {{Head|Wolf|g=SSBU|s=20px|cl=Black}} (140 HP)
|•{{SSBU|Wolf}} {{Head|Wolf|g=SSBU|s=20px|cl=Black}}
|{{SpiritType|Attack}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|3,800
|3,800
|[[Gaur Plain]] (hazards off)
|[[Gaur Plain]] (hazards off)
|•Metal Shift<br>•Giant
|•Metal Shift<br>•Giant
|•The enemy is giant when the enemy's at high damage<br>•The enemy will occasionally turn metal when the enemy's at high damage<br>•[[Stamina battle]]
|•The enemy is giant when the enemy's at high damage<br>•The enemy will occasionally turn metal when the enemy's at high damage<br>•[[Stamina battle]]
|{{SSBUMusicLink|Xenoblade|You Will Know Our Names}}
|{{SSBUMusicLink|Xenoblade Chronicles|You Will Know Our Names}}
|
|
|-
|-
|976
|976
|[[File:Hogansalley.png|center|64x64px]]
|{{SpiritTableName|Gangster, Lady, & Policeman|size=64}}
|Gangster, Lady, & Policeman
|''Hogan's Alley''
|''Hogan's Alley''
|•{{SSBU|Wolf}} {{Head|Wolf|g=SSBU|s=20px|cl=Orange}}<br>•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Ike}} {{Head|Ike|g=SSBU|s=20px|cl=Black}}
|•{{SSBU|Wolf}} {{Head|Wolf|g=SSBU|s=20px|cl=Orange}}<br>•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Ike}} {{Head|Ike|g=SSBU|s=20px|cl=Black}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|{{SpiritType|Attack}}
|1,700
|1,700
|[[Tomodachi Life]] ([[Battlefield form]])
|[[Tomodachi Life]] ([[Battlefield form]])
Line 473: Line 518:
|-
|-
|1,073
|1,073
|[[File:Werewolf.png|center|64x64px]]
|{{SpiritTableName|Werewolf|size=64}}
|Werewolf
|''Castlevania'' Series
|''Castlevania series''
|•{{SSBU|Wolf}} {{Head|Wolf|g=SSBU|s=20px|cl=Black}}
|•{{SSBU|Wolf}} {{Head|Wolf|g=SSBU|s=20px|cl=Black}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|{{SpiritType|Attack}}
|3,600
|3,600
|[[Luigi's Mansion]] ([[Battlefield form]])
|[[Luigi's Mansion]] ([[Battlefield form]])
Line 486: Line 530:
|-
|-
|1,254
|1,254
|{{anchor|Toy Poodle}}[[File:Toy Poodle Spirit.png|center|64x64px]]
|{{SpiritTableName|Toy Poodle|size=64}}
|Toy Poodle
|''Nintendogs'' Series
|''Nintendogs series''
|•{{SSBU|Wolf}} {{Head|Wolf|g=SSBU|s=20px|cl=Orange}}×3<br>•Ally: {{SSBU|Duck Hunt}} {{Head|Duck Hunt|g=SSBU|s=20px|cl=Black}}
|•{{SSBU|Wolf}} {{Head|Wolf|g=SSBU|s=20px|cl=Orange}} (×3)<br>•Ally: {{SSBU|Duck Hunt}} {{Head|Duck Hunt|g=SSBU|s=20px|cl=Black}}
|{{SpiritType|Shield}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|3,900
|3,900
|[[Living Room]]
|[[Living Room]]
|•[[Assist Trophy]] Enemies ([[Nintendog]])
|•Assist Trophy Enemies ([[Nintendog]])
|•Join forces with a CPU ally<br>•Hostile assist trophies will appear<br>•The enemy has increased move speed
|•Join forces with a CPU ally<br>•Hostile assist trophies will appear<br>•The enemy has increased move speed
|{{SSBUMusicLink|Nintendo|Bathtime Theme}}
|{{SSBUMusicLink|Other|Bathtime Theme}}
|
|
|-
|-
|1,363
|1,363
|[[File:Iori Yagami.png|center|64x64px]]
|{{SpiritTableName|Iori Yagami|link=y|size=64}}
|[[Iori Yagami]]
|''THE KING OF FIGHTERS'' Series
|''THE KING OF FIGHTERS series''
|•{{SSBU|Wolf}} {{Head|Wolf|g=SSBU|s=20px|cl=Red}} (140 HP) {{Head|Wolf|g=SSBU|s=20px}} (60 HP)
|•{{SSBU|Wolf}} (×2) ({{Head|Wolf|g=SSBU|s=20px|cl=Red}} {{Head|Wolf|g=SSBU|s=20px}})
|{{SpiritType|Neutral}}
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]]
|9,500
|9,500
|[[Reset Bomb Forest]] (second room only)
|[[Reset Bomb Forest]] (forest)
|N/A
|•Jump Power ↓
|•Stanina Battle<br>•Reinforcements will appear after an enemy is KO'd<br>•All fighters have reduced jump power
|•[[Stamina battle]]<br>•Reinforcements will appear after an enemy is KO'd<br>•All fighters have reduced jump power
|{{SSBUMusicLink|Fatal Fury|Stormy Saxophone 2 - KOF '96}}
|{{SSBUMusicLink|Fatal Fury|Stormy Saxophone 2 - KOF '96}}
|[https://snk.fandom.com/wiki/Orochi_Iori Orochi Iori] (default costume)
|[https://snk.fandom.com/wiki/Orochi_Iori Orochi Iori] (red costume)
|-
|1,447
|{{SpiritTableName|Vincent|size=64}}
|''FINAL FANTASY'' Series
|•{{SSBU|Wolf}} {{Head|Wolf|g=SSBU|s=20px|cl=Black}}
|{{SpiritType|Neutral}}
|3,500
|[[Luigi's Mansion]]
|•Defense ↑<br>•Giant
|•The enemy is giant when the enemy's at high damage<br>•The enemy has increased defense when the enemy's at high damage<br>•The enemy favors neutral specials
|{{SSBUMusicLink|Castlevania|Nothing to Lose}}
|Galian Beast
|}
|}


===As a minion===
===As a minion===
{|class="wikitable sortable" style="width:100%;"
{|class="wikitable sortable" style="width:100%;"
|-
! colspan=4|Spirit
! colspan=4|Spirit
! colspan=7|Battle parameters
! colspan=7|Battle parameters
Line 533: Line 586:
|-
|-
|395
|395
|[[File:Powalski.png|center|64x64px]]
|{{SpiritTableName|Leon Powalski|link=y|size=64}}
|{{anchor|Leon Powalski}}[[Leon Powalski]]
|''Star Fox'' Series
|''Star Fox series''
|•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Crafted}}<br>•{{SSBU|Wolf}} {{Head|Wolf|g=SSBU|s=20px|cl=Green}}<br>•Ally: {{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px|cl=Green}}
|•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Crafted}}<br>•{{SSBU|Wolf}} {{Head|Wolf|g=SSBU|s=20px|cl=Green}}<br>•Ally: {{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px|cl=Green}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|{{SpiritType|Attack}}
|3,700
|3,700
|[[Venom]] ([[Ω form]])
|[[Venom]] ([[Ω form]])
|N/A
|N/A
|•You lose if your CPU ally is KO'd
|•You lose if your CPU ally is KO'd
|{{SSBUMusicLink|Star Fox|Star Wolf (Brawl)}}
|{{SSBUMusicLink|Star Fox|Star Wolf's Theme / Sector Z (for 3DS / Wii U)}}
|Wolf O'Donnell
|Wolf O'Donnell
|-
|-
|396
|396
|[[File:Generalpigman.png|center|64x64px]]
|{{SpiritTableName|Pigma Dengar|link=y|size=64}}
|{{anchor|Pigma Dengar}}[[Pigma Dengar]]
|''Star Fox'' Series
|''Star Fox series''
|•{{SSBU|Wario}} {{Head|Wario|g=SSBU|s=20px|cl=ClassicRed}}<br>•{{SSBU|Wolf}} {{Head|Wolf|g=SSBU|s=20px|cl=Pink}}
|•{{SSBU|Wario}} {{Head|Wario|g=SSBU|s=20px|cl=ClassicRed}}<br>•{{SSBU|Wolf}} {{Head|Wolf|g=SSBU|s=20px|cl=Pink}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|{{SpiritType|Shield}}
|4,300
|4,300
|[[Lylat Cruise]] ([[Battlefield form]])
|[[Lylat Cruise]] ([[Battlefield form]])
Line 559: Line 610:
|-
|-
|916
|916
|{{anchor|Geo Stelar & Omega-Xis}}[[File:GeoStelar&OmegaXis.png|center|64x64px]]
|{{SpiritTableName|Geo Stelar & Omega-Xis|customname=[https://megaman.fandom.com/wiki/Geo_Stelar Geo Stelar] & [https://megaman.fandom.com/wiki/Omega-Xis Omega-Xis]|size=64}}
|Geo Stelar & Omega-Xis
|''Mega Man Star Force'' Series
|''Mega Man Star Force series''
|•{{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Wolf}} {{Head|Wolf|g=SSBU|s=20px|cl=Blue}}
|•{{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Wolf}} {{Head|Wolf|g=SSBU|s=20px|cl=Blue}}
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]]
|{{SpiritType|Neutral}}
|3,900
|3,900
|[[Moray Towers]]
|[[Moray Towers]]
Line 572: Line 622:
|-
|-
|1,368
|1,368
|[[File:Zacian&ZamazentaSpirit.png|center|64x64px]]
|{{SpiritTableName|Zacian & Zamazenta|size=64}}
|Zacian & Zamazenta
|''Pokémon'' Series
|''Pokémon series''
|•{{SSBU|Fox}} {{Head|Fox|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Wolf}} {{Head|Wolf|g=SSBU|s=20px|cl=Red}}
|•{{SSBU|Fox}} {{Head|Fox|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Wolf}} {{Head|Wolf|g=SSBU|s=20px|cl=Red}}
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]]
|{{SpiritType|Neutral}}
|13,900
|13,900
|[[Spear Pillar]] (Ω form)
|[[Spear Pillar]] ([[Ω form]])
|N/A
|N/A
|•The enemy starts the battle with a [[Killing Edge]]
|•The enemy starts the battle with a [[Killing Edge]]<br>''•The enemy starts the battle with a [[Back Shield]]''
|{{SSBUMusicLink|Pokémon|The Battle at the Summit!}}
|{{SSBUMusicLink|Pokémon|The Battle at the Summit!}}
|[[bulbapedia:Zamazenta (Pokémon)|Zamazenta]]
|{{pkmn|Zamazenta}}
|-
|1,423
|{{SpiritTableName|H'aanit & Ophilia|size=64}}
|''OCTOPATH TRAVELER''
|•{{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px}}<br>•{{SSBU|Wolf}} {{Head|Wolf|g=SSBU|s=20px}}<br>•{{SSBU|Pit}} {{Head|Pit|g=SSBU|s=20px|cl=White}}
|{{SpiritType|Grab}}
|9,200
|[[Summit]] ([[Battlefield form]])
|•Health Recovery
|•The enemy's ranged weapons have increased power<br>•The enemy can unleash powerful critical hits at random<br>•The enemy is healed significantly when the enemy's at high damage
|{{SSBUMusicLink|Other|Battle Start - Fossil Fighters: Frontier}}
|Linde
|}
|}


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Wolf amiibo.png|Wolf's [[amiibo]].
Wolf amiibo.png|Wolf's [[amiibo]].
SSBU Wolf Number.png|Wolf's fighter card.
SSBU Wolf Number.png|Wolf's fighter card.
Wolf unlock notice SSBU.jpg|Wolf's unlock notice.
SSBUWebsiteWolf1.jpg|Wolf [[taunting]] on [[Corneria]].
SSBUWebsiteWolf1.jpg|Wolf [[taunting]] on [[Corneria]].
SSBUWebsiteWolf2.jpg|Posing with his {{b|Blaster|Wolf}} in [[Skyloft]].
SSBUWebsiteWolf2.jpg|Posing with his {{b|Blaster|Wolf}} in [[Skyloft]].
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SSBUWebsiteChrom5.jpg|Wolf, {{SSBU|Lucario}} and Fox sleeping around {{SSBU|Chrom}} with [[Super Leaf]] equipped on [[Living Room]].
SSBUWebsiteChrom5.jpg|Wolf, {{SSBU|Lucario}} and Fox sleeping around {{SSBU|Chrom}} with [[Super Leaf]] equipped on [[Living Room]].
SSBUWebsite5.jpg|Firing his Blaster on Corneria.
SSBUWebsite5.jpg|Firing his Blaster on Corneria.
SSBUWebsiteKazuya3.jpg|Getting attacked by {{SSBU|Kazuya}} on [[Great Bay]].
</gallery>
</gallery>


===Character Showcase Video===
===Fighter Showcase Video===
{{#widget:YouTube|id=YLG2LGY95f4}}
{{#widget:YouTube|id=YLG2LGY95f4}}


==Trivia==
==Trivia==
{{ImageCaption|File:Wolf left foot error 1 (forward tech).jpg|File:Wolf left foot error 2 (up victory pose).jpg|width1=160x160px|width2=160x160px|align  = right|caption=Wolf's left foot being twisted around during his<br>forward tech rolling animation (left) and on his<br>"Up" victory pose on the Results Screen (right).}}
{{ImageCaption|File:Wolf left foot error 1 (forward tech).jpg|File:Wolf left foot error 2 (up victory pose).jpg|width1=160x160px|width2=160x160px|align  = right|caption=Wolf's left foot being twisted around during his<br>forward tech rolling animation (left) and on his<br>"Up" victory pose on the Results Screen (right).}}
*Early gameplay footage of Wolf in ''Ultimate'' contains a few inconsistencies between his official render and his in-game model. The soles of his boots are blue in his official render while they appeared red in his in-game model, the straps behind his right shin guard were white instead of black, and his jacket and gloves were a dark purple color instead of light purple. <ref>[https://www.youtube.com/watch?v=62uBiZfw9w0&t=0m13s]</ref> <ref>[https://www.youtube.com/watch?v=7B4w2Tsy9PE&t=0m4s]</ref>
*Early gameplay footage of Wolf in ''Ultimate'' contains a few inconsistencies between his official render and his in-game model. The soles of his boots are blue in his official render while they were red in his in-game model, the straps behind his right shin guard were white instead of black, and his jacket and gloves were a dark purple color instead of light purple.<ref>[https://www.youtube.com/watch?v=62uBiZfw9w0&t=0m13s]</ref><ref>[https://www.youtube.com/watch?v=7B4w2Tsy9PE&t=0m4s]</ref>
**Oddly, in his showcase video, the inconsistencies only appear in the final part of the video, when he attacks Fox.
**Oddly, in his showcase video, the inconsistencies only appear in the final part of the video, when he attacks Fox.
**They are also present in {{SSBU|Fox}}'s, {{SSBU|Mewtwo}}'s, and {{SSBU|Corrin}}'s character showcase videos.
**They are also present in {{SSBU|Fox}}, {{SSBU|Mewtwo}}, and {{SSBU|Corrin}}'s character showcase videos.
**Additionally, the inconsistencies are used for his model in the first five screenshots of his character page on the ''Smash Bros. Ultimate'' official website.
**Additionally, the inconsistencies are used for his model in the first five screenshots of his character page on the ''Ultimate'' official website.
**The black bootstraps in his render are themselves an inconsistency, as they are purple in his in-game model.
*Wolf is the only playable ''Star Fox'' character:
**Whose [[neutral attack]] does not transition into a rapid jab.
**Whose [[down smash]] doesn't hit simultaneously on both sides.
**Whose [[forward aerial]] does not hit multiple times.
**Who does not use his Blaster for any of his throws.
**Whose [[side special]] still puts him in helpless.
**Who does not face [[Master Hand]] and/or [[Crazy Hand]] as the final boss in Classic Mode.
**Whose [[fighter spirit]] does not use artwork from ''Star Fox Zero''; in Wolf's case, it is his artwork from ''Star Fox: Assault'', which was previously used for Wolf's design in ''Brawl''.
**Whose English voice actor from ''Brawl'' reprises his role in ''Ultimate'', while Fox and Falco's voice actors were changed from ''Brawl'' to ''Smash 4'', which is retained in ''Ultimate''.
***Wolf (in English) is also the only ''Star Fox'' character in ''Ultimate'' (in either English or Japanese) whose voice actor reprises his role from a previous ''Smash'' game, as his, Fox, and Falco's Japanese voice actors were all changed in ''Ultimate'' from previous games.
*Wolf is the only returning ''Brawl'' veteran who does not have a palette swap of his design from that game in ''Ultimate''.
*The visual effects for all of Wolf's claw-based attacks display three slash trails, despite attacking with four fingers.
*The visual effects for all of Wolf's claw-based attacks display three slash trails, despite attacking with four fingers.
*Wolf's unique line when winning a match against Fox is not present in the [[Sound Test]].
*Prior to update 8.0.0, Wolf's unique voice clip when winning against Fox ("Playtime's over, Star Fox!") was not present in the [[Sound Test]]. Fox, {{SSBU|Simon}}, {{SSBU|Palutena}}, and {{SSBU|Lucina}} also shared this distinction.
*Wolf is the only playable ''Star Fox'' character whose Fighter Spirit does not use artwork from ''Star Fox Zero''.
*There's been a change in Wolf's in-game model that's not present on either his official artwork or amiibo. Additional straps were added to his shin guards that match the color of the bands on his gloves.
*Wolf's fighter description in the Tips section is the only one to mention a previously canceled video game, being ''{{iw|lylatwiki|Star Fox 2}}''.
*There's been a change in Wolf's in-game model that's not present on either his official artwork or amiibo. Additional straps were added on his shinguards that match the color of the bands on his gloves.
*Wolf is the only playable ''Star Fox'' character whose voice actor from ''Brawl'' reprises their role in ''Ultimate'', while Fox and Falco's voice actors were changed from ''Brawl'' to ''Smash 4'', which is retained in ''Ultimate''.
*Unlike in ''Brawl'', looking through Wolf's eyepatch reveals that the eye socket is empty.
*Unlike in ''Brawl'', looking through Wolf's eyepatch reveals that the eye socket is empty.
*Wolf uses his left hand for his forward smash but uses his right hand to fire his Blaster. This shows that Wolf has some kind of cross-dominance.
*Navigating the camera around Wolf's model reveals that there are a few gaps in some parts of his body including:
*Navigating the camera around Wolf's model reveals that there are a few gaps in some parts of his body including:
**Between the bandana and collar in the back.<ref>[https://imgur.com/ZdZIT1w]</ref>
**Between the bandana and collar in the back.<ref>[https://imgur.com/ZdZIT1w]</ref>
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***Additionally, Wolf's zipper disconnects from his jacket when performing certain animations such as his idle pose or hanging on an edge. This also happens with {{SSBU|Falco}}.
***Additionally, Wolf's zipper disconnects from his jacket when performing certain animations such as his idle pose or hanging on an edge. This also happens with {{SSBU|Falco}}.
***Certain animations will also cause the nape of Wolf's neck to detach from his bandanna, exposing a gap.
***Certain animations will also cause the nape of Wolf's neck to detach from his bandanna, exposing a gap.
*There's currently an animation error with Wolf's forward teching animation, his left foot will be twisted the other way when rolling.
*There is an animation error with Wolf's forward teching animation; his left foot will be twisted the other way when rolling.
**The same thing happens for exactly 1 frame during the roundhouse kick segment of his "Up" victory pose.
**The same thing happens for exactly 1 frame during the roundhouse kick segment of his up-inputted victory pose.
*When Wolf walks off a platform with his left leading foot, his body becomes slightly disfigured. This is better seen when playing the game in slow motion.
*When Wolf walks off a platform with his left leading foot, his body becomes slightly disfigured. This is better seen when playing the game in slow motion.
**Additionally, if he throws an item upward while airborne, both his arms will be dis-positioned before snapping back to normal.
**Additionally, if he throws an item upward while airborne, both his arms will be dis-positioned before snapping back to normal.
*Wolf, {{SSBU|Marth}}, {{SSBU|Lucina}}, {{SSBU|Young Link}}, {{SSBU|Roy}} and {{SSBU|Chrom}} are the only characters that uses their crouching animation from their previous ''Smash Bros.'' game when holding a small item (in Chrom's case, he uses Roy's previous crouching animation).
*Wolf, {{SSBU|Marth}}, {{SSBU|Lucina}}, {{SSBU|Young Link}}, {{SSBU|Roy}}, and {{SSBU|Chrom}} are the only characters that use their crouching animation from their previous ''Super Smash Bros.'' game when holding a small item (in Chrom's case, he uses Roy's previous crouching animation).
**This makes Wolf, Marth, and Lucina the only characters to have both updated idle and crouching animations, but will transition to their previous animations when holding a small item.
**This makes Wolf, Marth, and Lucina the only characters to have both updated idle and crouching animations, but will transition to their previous animations when holding a small item.
*Wolf is the only ''Star Fox'' character:
**Whose [[neutral attack]] does not transition into a rapid jab.
**Whose [[down smash]] doesn't hit simultaneously on both sides.
**Whose [[forward aerial]] does not hit multiple times.
**Who does not use his Blaster for any of his throws.
**Whose [[side special]] still puts him in helpless.
**Who does not face [[Master Hand]] and/or [[Crazy Hand]] as the final boss in Classic Mode.
*Much like in ''Brawl'', Wolf's supine floor attack is the only arm-based attack that involves him punching rather than using his claws.
*Much like in ''Brawl'', Wolf's supine floor attack is the only arm-based attack that involves him punching rather than using his claws.
*Despite Wolf's design changing from ''Brawl'', the [[Star Fox Smash Taunt]] reuses his design from ''Brawl''. This is also the case with Fox and Falco.
*Despite Wolf's design changing from ''Brawl'', the [[Star Fox Smash Taunt]] reuses his design from ''Brawl''. This is also the case with Fox and Falco.
*If Fox is present in the match, the lasers fired from Wolf's Blaster generates a black smoke effect when hitting an opponent, an item or wall, much like the lasers fired from Fox's Blaster.
*If Fox is present in the match, the lasers fired from Wolf's Blaster generate a black smoke effect when hitting an opponent, an item, or a wall, much like the lasers fired from Fox's Blaster.
*Wolf's [https://www.nintendo.com/amiibo/detail/wolf-amiibo-super-smash-bros-series/ description] from the North American [[amiibo]] website is based on his trophy description from ''Smash 4''.
*Interestingly, Wolf's up taunt finishes faster when facing left if uninterrupted. A similar situation occurs with both {{SSBU|Hero}} (up and down taunts) and {{SSBU|Kazuya}} (up taunt).
*While Wolf's design in ''Ultimate'' was based on his appearance in ''Star Fox Zero'', his outfit is entirely original, most likely because he lacks any full-body appearance in-game, with both his headshot while speaking and the view of him in the cockpit of his Wolfen only showing his head and a small part of his outfit.
**However, the design of his outfit in ''Ultimate'' does not appear to match with the small amount of his outfit that is visible in ''Star Fox Zero''.
*Masahiro Sakurai showed an early version of Wolf's taking damage animation in a [[YouTube]] video, notably with a different facial expression that was changed to be more exaggerated.<ref>[https://www.youtube.com/watch?v=TUHL7Ex-RH8 Facial Animations <nowiki>[Animation]</nowiki>]</ref>


==References==
==References==