List of spirits (Others): Difference between revisions

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|4,079
|4,079
|Electric Weakness
|Electric Weakness
|''{{iw|wikipedia|Balloon Fight}}''
|''{{iw|wikipedia|Vs. Balloon Fight}}''<br>(Artwork: ''Balloon Fight'')
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
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|-
|-
|1,176
|1,176
|{{SpiritTableName|Magical Vacation Protagonists}}
|{{SpiritTableName|Magical Vacation Protagonists|customname=[[kovopedia:Protagonist (Magical Vacation)|Magical Vacation Protagonists]]}}
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
|★★
|★★
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|3,535
|3,535
|No Effect
|No Effect
|''{{iw|wikipedia|Magical Vacation}}''
|''{{iw|kovopedia|Magical Vacation}}''
|•Battle via World of Light (Sacred Land)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via World of Light (Sacred Land)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
|1,178
|1,178
|{{SpiritTableName|Mokka}}
|{{SpiritTableName|Mokka|iw=kovopedia}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
|★★
|★★
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|4,246
|4,246
|Weight ↑
|Weight ↑
|''{{iw|wikipedia|Magical Vacation}}''<br>(Artwork: ''Magical Starsign'')
|''{{iw|kovopedia|Magical Vacation}}''<br>(Artwork: ''{{iw|kovopedia|Magical Starsign}}'')
|•Purchase at Sheldon's Place for 1000SP<br>•Battle via Spirit Board
|•Purchase at Sheldon's Place for 1000SP<br>•Battle via Spirit Board
|-
|-
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|-
|-
|1,192
|1,192
|{{SpiritTableName|Karate Joe}}
|{{SpiritTableName|Karate Joe|iw=rhwiki}}
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
|★★★
|★★★
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|4,582
|4,582
|Fist Attack ↑
|Fist Attack ↑
|''{{iw|wikipedia|Rhythm Tengoku}}''<br>(Artwork: ''{{iw|wikipedia|Rhythm Heaven Megamix}}'')
|''{{iw|rhwiki|Rhythm Tengoku}}''<br>(Artwork: ''{{iw|rhwiki|Rhythm Heaven Megamix}}'')
|•Battle via World of Light (The Dark Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G
|•Battle via World of Light (The Dark Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G
|-
|-
|1,193
|1,193
|{{SpiritTableName|The Wandering Samurai}}
|{{SpiritTableName|The Wandering Samurai|iw=rhwiki}}
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
|★★
|★★
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|2,203
|2,203
|Can Be Enhanced at Lv. 99
|Can Be Enhanced at Lv. 99
|''{{iw|wikipedia|Rhythm Tengoku}}''<br>(Artwork: ''Rhythm Heaven Megamix'')
|''{{iw|rhwiki|Rhythm Tengoku}}''<br>(Artwork: ''Rhythm Heaven Megamix'')
|•[[Summon]] with cores from {{h2||Sakura Samurai}} and {{h2|List of spirits (Pac-Man series)|Ghosts}}
|•[[Summon]] with cores from {{h2||Sakura Samurai}} and {{h2|List of spirits (Pac-Man series)|Ghosts}}
|-
|-
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|3,179
|3,179
|Critical Hit ↑
|Critical Hit ↑
|''{{iw|wikipedia|Rhythm Heaven Fever}}''
|''{{iw|rhwiki|Rhythm Heaven Fever}}''
|•Enhance the The Wandering Samurai spirit
|•Enhance the The Wandering Samurai spirit
|-
|-
|1,196
|1,196
|{{SpiritTableName|The Chorus Kids}}
|{{SpiritTableName|The Chorus Kids|iw=rhwiki}}
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
|★★★
|★★★
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|4,109
|4,109
|Jump ↓
|Jump ↓
|''{{iw|wikipedia|Rhythm Heaven}}''<br>(Artwork: ''Rhythm Heaven Megamix'')
|''{{iw|rhwiki|Rhythm Heaven}}''<br>(Artwork: ''Rhythm Heaven Megamix'')
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G
|-
|-
|1,197
|1,197
|{{SpiritTableName|Munchy Monk}}
|{{SpiritTableName|Munchy Monk|customname={{iw|rhwiki|Munchy Monk|character}}}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
|★
|★
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|2,224
|2,224
|No Effect
|No Effect
|''{{iw|wikipedia|Rhythm Heaven}}''<br>(Artwork: ''Rhythm Heaven Megamix'')
|''{{iw|rhwiki|Rhythm Heaven}}''<br>(Artwork: ''Rhythm Heaven Megamix'')
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
|1,198
|1,198
|{{SpiritTableName|Reporter & Wrestler}}
|{{SpiritTableName|Reporter & Wrestler|iw=rhwiki}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
|★★
|★★
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|2,888
|2,888
|No Effect
|No Effect
|''{{iw|wikipedia|Rhythm Heaven Fever}}''
|''{{iw|rhwiki|Rhythm Heaven Fever}}''
|•Battle via World of Light (Mysterious Dimension)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via World of Light (Mysterious Dimension)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
|1,200
|1,200
|{{SpiritTableName|Sumo Brothers}}
|{{SpiritTableName|Sumo Brothers|customname={{iw|rhwiki|Sumo Brothers|characters}}}}
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
|★
|★
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|1,619
|1,619
|Weight ↑
|Weight ↑
|''{{iw|wikipedia|Rhythm Heaven Megamix}}''
|''{{iw|rhwiki|Rhythm Heaven Megamix}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
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|-
|-
|1,494
|1,494
|{{SpiritTableName|Travis Touchdown|link=y|ext=jpg}}
|{{SpiritTableName|Travis Touchdown|link=y}}
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
|★★
|★★
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|-
|-
|1,495
|1,495
|{{SpiritTableName|Full-Armor Travis (Full Green Mode)|ext=jpg}}
|{{SpiritTableName|Full-Armor Travis (Full Green Mode)}}
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
|★★★
|★★★
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|''No More Heroes 3''
|''No More Heroes 3''
|•Enhance the Travis Touchdown spirit
|•Enhance the Travis Touchdown spirit
|-
|1,518
|{{SpiritTableName|The 13 Sentinel Pilots}}
|{{SpiritType|Shield}}
|★★★
|⬡⬡⬡
|3,088
|9,268
|1,442
|4,328
|1,472
|4,416
|Weight ↑
|''13 Sentinels: Aegis Rim''
|•Battle via Spirit Board (during the event "[[Sentinels, Gods, and Baseball]]"; available normally once obtained)
|-
|1,519
|{{SpiritTableName|Power Pro-Kun, Aoi Hayakawa, & Mamoru Ikari}}
|{{SpiritType|Grab}}
|★★★
|⬡⬡
|3,163
|9,517
|1,582
|4,759
|1,460
|4,329
|Battering Items Power ↑
|''Jikkyō Powerful Pro Yakyū '94'' (Power Pro-Kun)<br>''Jikkyō Powerful Pro Yakyū 4'' (Mamoru Ikari)<br>''Jikkyō Powerful Pro Yakyū 7'' (Aoi Hayakawa)<br>(Artwork (Power Pro-Kun): ''Jikkyō Powerful Pro Yakyū Heroes'')<br>(Artwork (Aoi Hayakawa & Mamoru Ikari): ''Jikkyō Powerful Pro Yakyū 2013'')
|•Battle via Spirit Board (during the event "Sentinels, Gods, and Baseball"; available normally once obtained)
|-
|1,520
|{{SpiritTableName|Zagreus}}
|{{SpiritType|Attack}}
|★★★
|⬡
|3,547
|10,695
|2,161
|6,515
|1,064
|3,208
|Sword Attack ↑
|''Hades''
|•Battle via Spirit Board (during the event "Sentinels, Gods, and Baseball"; available normally once obtained)
|}
|}


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|⬢
|⬢
|Jump ↑
|Jump ↑
|''{{iw|wikipedia|Balloon Fight}}''
|''{{iw|wikipedia|Vs. Balloon Fight}}''<br>(Artwork: ''Balloon Fight'')
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
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|-
|-
|1,177
|1,177
|{{SpiritTableName|Putty}}
|{{SpiritTableName|Putty|iw=kovopedia}}
|★★
|★★
|⬢⬢
|⬢⬢
|Weapon Resist ↑
|Weapon Resist ↑
|''{{iw|wikipedia|Magical Vacation}}''
|''{{iw|kovopedia|Magical Vacation}}''
|•Complete Challenge (Adventure): ''Open 20 treasure chests''.<br>•Battle via Spirit Board (unlocked after obtaining spirit once)<br>•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
|•Complete Challenge (Adventure): ''Open 20 treasure chests''.<br>•Battle via Spirit Board (unlocked after obtaining spirit once)<br>•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
|-
|-
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|-
|-
|1,195
|1,195
|{{SpiritTableName|Sick Beats Doctor}}
|{{SpiritTableName|Sick Beats Doctor|iw=rhwiki}}
|★
|★
|⬢
|⬢
|Critical-Health Defense ↑
|Critical-Health Defense ↑
|''{{iw|wikipedia|Rhythm Tengoku}}''<br>(Artwork: ''Rhythm Heaven Megamix'')
|''{{iw|rhwiki|Rhythm Tengoku}}''<br>(Artwork: ''Rhythm Heaven Megamix'')
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
|1,199
|1,199
|{{SpiritTableName|Baxter & Forthington}}
|{{SpiritTableName|Baxter & Forthington|iw=rhwiki}}
|★
|★
|⬢
|⬢
|Rocket Belt Equipped
|Rocket Belt Equipped
|''{{iw|wikipedia|Rhythm Heaven Fever}}''<br>(Artwork: ''Rhythm Heaven Megamix'')
|''{{iw|rhwiki|Rhythm Heaven Fever}}''<br>(Artwork: ''Rhythm Heaven Megamix'')
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
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|⬢
|⬢
|Critical-Health Stats ↑
|Critical-Health Stats ↑
|''{{iw|wikipedia|Osu! Tatakae! Ouendan}}''<br>(Artwork: ''Moero! Nekketsu Rhythm Damashii: Osu! Tatakae! Ouendan 2'')
|''{{iw|wikipedia|Osu! Tatakae! Ouendan}}''<br>(Artwork (Ryuta Ippongi only): ''Moero! Nekketsu Rhythm Damashii: Osu! Tatakae! Ouendan 2'')
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
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|-
|-
|1,496
|1,496
|{{SpiritTableName|FU (Jess-Baptiste VI)|ext=jpg}}
|{{SpiritTableName|FU (Jess-Baptiste VI)}}
|★★★
|★★★
|⬢
|⬢
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*The black Little Mac represents the Urban Champion Fighter, the main playable character of ''Urban Champion'' who becomes a champion boxer.
*The black Little Mac represents the Urban Champion Fighter, the main playable character of ''Urban Champion'' who becomes a champion boxer.
*The stage represents the main setting of ''Urban Champion'', which takes place on a city street featuring a metropolitan city in the background.
*The stage represents the main setting of ''Urban Champion'', which takes place on a city street featuring a metropolitan city in the background.
*The music track represents the musical medley of ''Wrecking Crew'', which was released along with ''Wrecking Crew'' on the NES.
*The music track represents the musical medley of ''Wrecking Crew'', which was released along with ''Urban Champion'' on the NES.
*The Kapp'n Assist Trophy references the police cars in ''Urban Champion'', which will arrest whichever player was closest to losing when the time ran out.  
*The Kapp'n Assist Trophy references the police cars in ''Urban Champion'', which will arrest whichever player was closest to losing when the time ran out.  
*The Kapp'n Assist Trophy enemy appears when the timer hits 1:10, referencing how the police car will appear at the 70 second mark.
*The Kapp'n Assist Trophy enemy appears when the timer hits 1:10, referencing how the police car will appear at the 70 second mark.
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|{{SSBUMusicLink|Other|Garage}}
|{{SSBUMusicLink|Other|Garage}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The cyan Captain Falco represents Eagle, an aerial pilot wearing a scarf and a cyan uniform who is named after a bird of prey.
*The cyan Captain Falcon represents Eagle, an aerial pilot wearing a scarf and a cyan uniform who is named after a bird of prey.
*The stage and music track represent the Stealth Fighter, a type of Air Unit which Eagle specializes in leading in ''Advanced Wars'', which feature a vehicular combat gameplay mechanic.
*The stage and music track represent the Stealth Fighter, a type of Air Unit which Eagle specializes in leading in ''Advanced Wars'', which feature a vehicular combat gameplay mechanic.
*The Attack Power ↑ and Defense ↑ rules reference Eagle's Day-to-Day ability, which can increase his units' firepower by 15% and defense by 10%.
*The Attack Power ↑ and Defense ↑ rules reference Eagle's Day-to-Day ability, which can increase his units' firepower by 15% and defense by 10%.
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*The yellow Mario represents Maruo, the owner of the Maruhige Shop who features a similar mustache and namesake.
*The yellow Mario represents Maruo, the owner of the Maruhige Shop who features a similar mustache and namesake.
*The stage's background features a green mountain range, representing the green battlefields featured in ''Trade & Battle: Card Hero'', which also features an 8-bit aesthetic.
*The stage's background features a green mountain range, representing the green battlefields featured in ''Trade & Battle: Card Hero'', which also features an 8-bit aesthetic.
*The music track represents the musical theme of ''Stretchmo'', a Nintendo handheld console game developed by Intelligence Systems similar to ''Trade & Battle: Card Hero''.
*The music track is a reference to the music that plays while visiting Maruhige Card Shop in ''Trade & Battle: Card Hero''.
*The Assist Trophy item references the Monster Cards used in ''Trade & Battle: Card Hero'', where the players can summon them to attack their opponent or defend themselves.
*The Assist Trophy item references the Monster Cards used in ''Trade & Battle: Card Hero'', where the players can summon them to attack their opponent or defend themselves.
*The stamina battle condition references the main gameplay of the ''Card Hero'' games where the players must use their Monster Cards to attack their opponent until their HP drops to 0.
*The stamina battle condition references the main gameplay of the ''Card Hero'' games where the players must use their Monster Cards to attack their opponent until their HP drops to 0.
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*The black Shulk represents Satoru, the main protagonist of ''Kousoku Card Battle: Card Hero'' who features a similar hairstyle and wears a black uniform.
*The black Shulk represents Satoru, the main protagonist of ''Kousoku Card Battle: Card Hero'' who features a similar hairstyle and wears a black uniform.
*The black Mewtwo, Meta Ridley, and brown Bowser minions each represent the Zombie, the Wild Bull, and the Killer Bee Monster Cards featured in the ''Card Hero'' series.
*The black Mewtwo, Meta Ridley, and brown Bowser minions each represent the Zombie, the Wild Bull, and the Killer Bee Monster Cards featured in the ''Card Hero'' series.
*The stage and music track reference how ''Kousoku Card Battle: Card Hero'' is a competitive role-playing game released on a Nintendo handheld console.
*The music track reference how both ''Culdcept Revolt'' and ''Kousoku Card Battle: Card Hero'' are mainly focused on card battles.
*The first battle condition references the main gameplay of the ''Card Hero'' series where the players must use their Monster Cards to defeat the opponent.
*The first battle condition references the main gameplay of the ''Card Hero'' series where the players must use their Monster Cards to defeat the opponent.
|-
|-
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----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Beam Sword Equipped ability further references Isa's Cannon Sword, which can transform into a plasma sword.
*This spirit's Beam Sword Equipped ability further references Isa's Cannon Sword, which can transform into a plasma sword.
*The Mii Gunner minion is possessed by the Saki Amamiya spirit rather than the main spirit. This makes it one of three spirit battles with this distinction, the other two being {{h2|List of spirits (Sonic the Hedgehog series)|Dr. Eggman}} and {{h2|List of spirits (Persona series)|Phantom Thieves of Hearts}}.
|-
|-
|1,167
|1,167
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*The black Chrom references how Chrom and Matthew both feature a predecessor family member who served as the main playable character of their respective game series' first game.  
*The black Chrom references how Chrom and Matthew both feature a predecessor family member who served as the main playable character of their respective game series' first game.  
*The stage references Matthew's Venus Adept element, which specializes in earth-based attacks in the ''Golden Sun'' series.
*The stage references Matthew's Venus Adept element, which specializes in earth-based attacks in the ''Golden Sun'' series.
*The music track represents the Matthew's musical theme, which plays whenever Matthew explores the Overworld in ''Golden Sun: Dark Dawn''.
*The music track represents Matthew's musical theme, which plays whenever Matthew explores the Overworld in ''Golden Sun: Dark Dawn''.
*The Hothead item references Megiddo, the Venus-based Unleash effect of the Sol Blade used by Matthew which can create a great ball of plasma similar in appearance with the sun.
*The Hothead item references Megiddo, the Venus-based Unleash effect of the Sol Blade used by Matthew which can create a great ball of plasma similar in appearance with the sun.
|-
|-
|1,176
|1,176
|{{SpiritTableName|Magical Vacation Protagonists|size=64}}
|{{SpiritTableName|Magical Vacation Protagonists|customname=[[kovopedia:Protagonist (Magical Vacation)|Magical Vacation Protagonists]]|size=64}}
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Yellow}}{{Head|Villager|g=SSBU|s=20px|cl=Green}}
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Yellow}}{{Head|Villager|g=SSBU|s=20px|cl=Green}}
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
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|-
|-
|1,177
|1,177
|{{SpiritTableName|Putty|size=64}}
|{{SpiritTableName|Putty|iw=kovopedia|size=64}}
|•{{SSBU|Wii Fit Trainer}} {{Head|Wii Fit Trainer|g=SSBU|s=20px|cl=MaleGreen}}
|•{{SSBU|Wii Fit Trainer}} {{Head|Wii Fit Trainer|g=SSBU|s=20px|cl=MaleGreen}}
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
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|-
|-
|1,178
|1,178
|{{SpiritTableName|Mokka|size=64}}
|{{SpiritTableName|Mokka|iw=kovopedia|size=64}}
|•{{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Yellow}}
|•{{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Yellow}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
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*Pit's favored [[Bow of Light]] references the arrows Cupid shoots, which can change the mood of a family member.
*Pit's favored [[Bow of Light]] references the arrows Cupid shoots, which can change the mood of a family member.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type and Staff Equipped ability reference Cupid's role in ''Sennen Kazoku'' by shooting arrows to change the mood of a family member and help run the family three for 1,000 years.
*This spirit's Support type and Staff Equipped ability reference Cupid's role in ''Sennen Kazoku'' by shooting arrows to change the mood of a family member and help run the family tree for 1,000 years.
|-
|-
|1,188
|1,188
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|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The white Luigi represents Yama, a lanky character with a large nose and a white color scheme.
*The white Luigi represents Yama, a lanky character with a large nose and a white color scheme.
*The Villager minions represent the tenants and visitors featured in ''Tower SP''.
*The Villager minions represent the tenants and visitors featured in ''The Tower SP''.
*The stage represents the tower in ''Tower SP'', a handheld simulation game which takes place in a building similar to ''Tomodachi Life''.
*The stage represents the tower in ''The Tower SP'', a handheld simulation game which takes place in a building similar to ''Tomodachi Life''.
*The Heavy Wind hazard and the Ore Club item reference the skyscraper's design to become wind-resistant as it reaches higher elevation.
*The Heavy Wind hazard and the Ore Club item reference the skyscraper's design to become wind-resistant as it reaches higher elevation.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Yama's role in ''Tower SP'' by giving instructions to the player on building the skyscraper.
*This spirit's Support type references Yama's role in ''The Tower SP'' by giving instructions to the player on building the skyscraper.
*This spirit's Aura Attack ↑ ability references how Yama resembles an elderly Japanese priest, who specializes in spiritualism, which is represented by Lucario's aura.
*This spirit's Aura Attack ↑ ability references how Yama resembles an elderly Japanese priest, who specializes in spiritualism, which is represented by Lucario's aura.
|-
|-
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|{{SSBUMusicLink|Wii Fit|Rhythm Boxing}}
|{{SSBUMusicLink|Wii Fit|Rhythm Boxing}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The cyan Ryu represents Karate Joe, a robed martial artist with a completely white color scheme.
*The cyan Ryu represents Karate Joe, a robed martial artist with a white color scheme.
*The stage and music track represent "Karate Man", recurring martial arts-themed minigames of the ''Rhythm Heaven'' series.
*The stage and music track represent "Karate Man", recurring martial arts-themed minigames of the ''Rhythm Heaven'' series.
*The Crate items and battle conditions reference the gameplay of the "Karate Man" minigames, where Karate Joe has to use punches or kicks to hit objects that are send flying towards him.
*The Crate items and battle conditions reference the gameplay of the "Karate Man" minigames, where Karate Joe has to use punches or kicks to hit objects that are send flying towards him.
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|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The blue Doctor Mario represents the Sick Beats Doctor, the playable character of the "Sick Beats" minigames in the ''Rhythm Heaven'' series.
*The blue Doctor Mario represents the Sick Beats Doctor, the playable character of the "Sick Beats" minigames in the ''Rhythm Heaven'' series.
*The stage and music track represent the setting of "Sick Beats", which features the titular doctor viewing through a microscope tiny green tubes with viruses passing through them.
*The stage and music track represent the setting of "Sick Beats", which features the doctor viewing through a microscope tiny green tubes with viruses passing through them.
*The Ghost Assist Trophy enemy and Poison Cloud hazard represent the outbreak of multicolored viruses in "Sick Beats", which can infect and weaken their hosts if the doctor fails to destroy them with tiny forks.
*The Ghost Assist Trophy enemy and Poison Cloud hazard represent the multicolored viruses from "Sick Beats", which can infect and weaken their hosts if the doctor fails to destroy them with tiny forks.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield type and Critical-Health Defense ↑ ability reference the Sick Beats Doctor's goal to destroy the viruses without letting them escape.
*This spirit's Shield type and Critical-Health Defense ↑ ability reference the Sick Beats Doctor's goal to destroy the viruses without letting them escape.
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|{{SSBUMusicLink|Other|Monkey Watch}}
|{{SSBUMusicLink|Other|Monkey Watch}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The three white Jigglypuffs represents the three Chorus Kids, a trio of singing round-headed individuals with a white color scheme.
*The three white Jigglypuffs represents the Chorus Kids, a trio of singing round-headed individuals with a white color scheme.
*The Jigglypuff's different sizes and favored [[Sing]] references how the Chorus Kids sing in a steadily increasing pitch.
*The Jigglypuff's different sizes and favored [[Sing]] references how the Chorus Kids sing in a steadily increasing pitch.
*The stage represents the featureless white room setting of "Glee Club", a singing-themed minigame in the ''Rhythm Heaven'' series.
*The stage represents the featureless white plain setting of "Glee Club", a singing-themed minigame in the ''Rhythm Heaven'' series.
*The music track references how "Monkey Watch" and "Glee Club" are both ''Rhtyhm Heaven'' minigames who feature multiple characters that look the same, such as the Small Monkeys<!--Actual names of the monkeys in Monkey Watch--> and the Chorus Kids respectively.
*The music track references how "Monkey Watch" and "Glee Club" are both ''Rhtyhm Heaven'' minigames who feature multiple characters that look the same, such as the Small Monkeys<!--Actual names of the monkeys in Monkey Watch--> and the Chorus Kids respectively.
----'''Other trivia:'''
----'''Other trivia:'''
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|
|
*The blue Ken represents Munchy Monk, a martial artist who wears a blue martial artist uniform.
*The blue Ken represents Munchy Monk, a martial artist who wears a blue martial artist uniform.
*The white Kirby minions and the Food item represent the white, round dumplings which Munchy Monk eats in his minigames in the ''Rhythm Heaven'' series.
*The white Kirby minions and the Food items represent the round dumplings which Munchy Monk eats in his minigames in the ''Rhythm Heaven'' series.
*The stage represents the main setting of the endless minigame "Munchy Monk" in ''Rhythm Heaven Fever'', which takes place inside a moving train.
*The stage represents the main setting of the endless minigame "Munchy Monk" in ''Rhythm Heaven Fever'', which takes place inside a moving train.
*The music track references that "Munchy Monk" is a food-themed minigame in the ''Rhythm Heaven'' series.
*The music track references that "Munchy Monk" is a food-themed minigame in the ''Rhythm Heaven'' series.
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|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The yellow Dog from Duck Hunt and the orange Incineroar each represent Baxter the dog and Forthington the cat.
*The yellow Dog from Duck Hunt and the orange Incineroar each represent Baxter the dog and Forthington the cat.
*The stage represents the airplanes featured in "Air Rally", a minigame in the ''Rhythm Heaven'' series which feature Baxter and Forthington.
*The stage and music track represent "Air Rally", a minigame from ''Rhythm Heaven Fever'' which features Baxter and Forthington (two animals) piloting airplanes while playing badminton.
*The music track references that "Air Rally" is a minigame that debuted in ''Rhythm Heaven Fever'' that has animals as the main characters.
*The Throwing Type items reference the aforementioned gameplay of "Air Rally", where Baxter & Forthington are seen playing badminton.
*The Throwing Type items reference the main gameplay mechanic of "Air Rally" where Baxter & Forthington play badminton while piloting airplanes.  
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Rocket Belt Equipped ability references how Baxter & Forthington both pilot their airplanes while playing badminton.
*This spirit's Rocket Belt Equipped ability also references how Baxter & Forthington both pilot airplanes.
|-
|-
|1,200
|1,200
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*The stage features a circular design in the center, referencing the sumo ring setting of the "Sumo Brothers" minigame in ''Rhythm Heaven Megamix''.
*The stage features a circular design in the center, referencing the sumo ring setting of the "Sumo Brothers" minigame in ''Rhythm Heaven Megamix''.
*The music represents the musical theme of E. Honda, a sumo wrestler from the ''Street Fighter'' series similar to the Sumo Brothers.
*The music represents the musical theme of E. Honda, a sumo wrestler from the ''Street Fighter'' series similar to the Sumo Brothers.
*Donkey Kong's frequent [[Hand Slap]], the Earthquake rule, and third battle condition reference the main gameplay of "Sumo Brothers", where they perform a hand slap, a scenery-shaking stomp, and strike a pose.
*Donkey Kong's frequent [[Hand Slap]], the Earthquake rule, and third battle condition reference the gameplay of "Sumo Brothers", where they perform a hand slap, a scenery-shaking stomp, and strike a pose.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Grab type and Weight ↑ ability reference the sport of sumo wrestling where two heavyweight sumo wrestlers try to wrestle their opponent out of the ring, which also requires them to grab their opponents.
*This spirit's Grab type and Weight ↑ ability reference the sport of sumo wrestling where two heavyweight sumo wrestlers try to wrestle their opponent out of the ring, which also requires them to grab their opponents.
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*The music track represents the musical theme of ''Captain Rainbow'', a Japan-exclusive game similar to ''Giftpia'' which features Mappo as an inhabitant of Minmin Island.
*The music track represents the musical theme of ''Captain Rainbow'', a Japan-exclusive game similar to ''Giftpia'' which features Mappo as an inhabitant of Minmin Island.
*The rules reference Mappo's strict supervision over the ''Giftpia's'' protagonist, Pockle, who is placed under probation with heavy restrictions, including a heavy ball & chain that slows down his movement.
*The rules reference Mappo's strict supervision over the ''Giftpia's'' protagonist, Pockle, who is placed under probation with heavy restrictions, including a heavy ball & chain that slows down his movement.
*The timed battle condition references the early curfew in ''Giftpia'' where staying out past curfew will cause Pockle to be chased by ghosts that will put him to sleep, leaving him vulnerableto theft.
*The timed battle condition references the early curfew in ''Giftpia'' where staying out past curfew will cause Pockle to be chased by ghosts that will put him to sleep, leaving him vulnerable to theft.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Grab type and Strong Throw ability reference Pockle's goal in ''Giftpia'' to earn enough Mane and pay off his debt and lift his restrictions.
*This spirit's Grab type and Strong Throw ability reference Pockle's goal in ''Giftpia'' to earn enough Mane and pay off his debt and lift his restrictions.
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*The red Isabelle represents Ashley Robbins, the female main playable character of ''Trace Memory'' who wears a red shirt.
*The red Isabelle represents Ashley Robbins, the female main playable character of ''Trace Memory'' who wears a red shirt.
*The cyan Clear Villager minion represents Daniel Edward (named "D" for short), an amnesiac ghost boy who accompanies Ashley on her journey.
*The cyan Clear Villager minion represents Daniel Edward (named "D" for short), an amnesiac ghost boy who accompanies Ashley on her journey.
*The stage and music track represents the Edward mansion, the main setting of the ''Eternal Darkness'' which takes place at a haunted mansion.
*The stage and music track represents the Edward mansion, the main setting of ''Trace Memory'' which takes place at a haunted mansion.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Ashley's role in ''Trace Memory'' by helping D restore his memories.
*This spirit's Support type references Ashley's role in ''Trace Memory'' by helping D restore his memories.
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*The battle conditions reference Elena's curse in ''Pandora's Tower'' where she will transform into a monster, which can be prevented by consuming the Master Flesh.
*The battle conditions reference Elena's curse in ''Pandora's Tower'' where she will transform into a monster, which can be prevented by consuming the Master Flesh.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield type and Trade-Off Defense ↑ ability further reference Elena's curse in ''Pandora's Tower'', where she becomes stricken with the curse that will eventually transform her into a monster, which can be prvented by consuming the Master Flesh.
*This spirit's Shield type and Trade-Off Defense ↑ ability further reference Elena's curse in ''Pandora's Tower'', where she becomes stricken with the curse that will eventually transform her into a monster, which can be prevented by consuming the Master Flesh.
|-
|-
|1,254
|1,254
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*The black Giant Samus minions represent Eleos and Antanaklasi, a pair of dark humanoid robots equipped with a laser blaster which serve as Gloom and Regret's respective Arsenals.
*The black Giant Samus minions represent Eleos and Antanaklasi, a pair of dark humanoid robots equipped with a laser blaster which serve as Gloom and Regret's respective Arsenals.
*The stage represents the center of the Oval Link, a spacious area centered with a power source, which serves as the location of Grief's boss battle in ''Daemon X Machina''.
*The stage represents the center of the Oval Link, a spacious area centered with a power source, which serves as the location of Grief's boss battle in ''Daemon X Machina''.
*The music track represents the music theme of ''Xenoblade Chronicles'', which is centered around giant pilotable mecha armor similar to ''Daemon X Machina''.
*The music track represents the musical theme of ''Xenoblade Chronicles'', which is centered around giant pilotable mecha armor similar to ''Daemon X Machina''.
*Dark Samus starting off with a Ray Gun and the Shooting Type items reference the various firearms that the Terrors' Arsenals are equipped with.
*Dark Samus starting off with a Ray Gun and the Shooting Type items reference the various firearms that the Terrors' Arsenals are equipped with.
*Dark Samus and the Samus minions start off with a Rocket Belt, referencing the winged jetpacks equipped onto an Arsenal which enables it to perform higher jumps.
*Dark Samus and the Samus minions start off with a Rocket Belt, referencing the winged jetpacks equipped onto an Arsenal which enables it to perform higher jumps.
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*The black Tiny Zero Suit Samus represents Guns Empress, a female character who wears a dark-colored bodysuit and appears tiny to the Arsenals.
*The black Tiny Zero Suit Samus represents Guns Empress, a female character who wears a dark-colored bodysuit and appears tiny to the Arsenals.
*The grey Giant Meta Ridley minion starting off with a Rocket Belt represents, High Line, a giant raptor-like mecha equipped with a winged jetpack, which serves as Gun Empress's Arsenal.
*The grey Giant Meta Ridley minion starting off with a Rocket Belt represents, High Line, a giant raptor-like mecha equipped with a winged jetpack, which serves as Gun Empress's Arsenal.
*The stand and music track represent the flying bases that appear in ''Daemon X Machina'', a game centered around pilotable mecha armor, which features an online multiplayer mode.
*The stage and music track represent the flying bases that appear in ''Daemon X Machina'', a game centered around pilotable mecha armor, which features an online multiplayer mode.
*The Meta Ridley minion starting off with a [[Staff]], the Shooting Type items, and the Jeff Assist Trophy enemy reference the High Land's blaster weapons, which features a long distance lock-one function.
*The Meta Ridley minion starting off with a [[Staff]], the Shooting Type items, and the Jeff Assist Trophy enemy reference the High Line's blaster weapons, which features a long distance lock-one function.
*The Move Speed ↑ rule references the High Line's status as a speed-type combat unit Arsenal, which allows it to move faster than any other Arsenal.
*The Move Speed ↑ rule references the High Line's status as a speed-type combat unit Arsenal, which allows it to move faster than any other Arsenal.
----'''Other trivia:'''
----'''Other trivia:'''
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|
|
*The blue Corrin represents the I-Tetrimino, an "I"-shaped ''Tetris'' piece with a blue color scheme.
*The blue Corrin represents the I-Tetrimino, an "I"-shaped ''Tetris'' piece with a blue color scheme.
*The stage represents ''Donkey Kong'', which was released on the NES in the 1980's similar to ''Tetris''.
*The stage is a 1 by 4 grid, resembling 4 I-Tetriminos stacked atop one another.
*The stage's background features poles, which can also be seen with the Color TV-Game 15 Assist Trophy, referencing the barriers of the ''Tetris'' playfield.
*The stage's background features poles, which can also be seen with the Color TV-Game 15 Assist Trophy, referencing the barriers of the ''Tetris'' playfield.
*Corrin's favored down air attack features a [[stall-then-fall]], similar to how Tetris blocks fall from the top of the screen.
*Corrin's favored down air attack features a [[stall-then-fall]], similar to how Tetris blocks fall from the top of the screen.
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|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The purple R.O.B. represents the T-Tetrimino, a "T"-shaped ''Tetris'' piece with a purple color scheme.
*The purple R.O.B. represents the T-Tetrimino, a "T"-shaped ''Tetris'' piece with a purple color scheme.
*The stage represents ''Oil Panic'', an entry in the ''Game & Watch'' series released in the 1980's similar to ''Tetris''.
*The music track represents the musical theme of ''Dr. Mario'', which was inspired by the main gameplay of ''Tetris''.
*The music track represents the musical theme of ''Dr. Mario'', which was inspired by the main gameplay of ''Tetris''.
*The stage is comprised of square blocks, much like Tetriminos. It may also represent the Game Boy port of ''Tetris'', which was bundled with the console and helped it find a mainstream audience.
*The Hammer Bro Assist Trophy enemy references how the Hammer Bro's hammers are shaped like the letter "T".
*The Hammer Bro Assist Trophy enemy references how the Hammer Bro's hammers are shaped like the letter "T".
*R.O.B.'s favored down smash attacks and the Screen Flip hazard reference the shape of the T-Tetrimino, which can be viewed when the screen flips upside-down.
*R.O.B.'s favored down smash attacks and the Screen Flip hazard reference the shape of the T-Tetrimino, which can be viewed when the screen flips upside-down.
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*The green Samus represents the S-Tetrimino, an "S"-shaped ''Tetris'' piece with a green color scheme.
*The green Samus represents the S-Tetrimino, an "S"-shaped ''Tetris'' piece with a green color scheme.
*The red Zero Suit Samus represents the Z-Tetrimino, an "Z"-shaped ''Tetris'' piece with a red color scheme.
*The red Zero Suit Samus represents the Z-Tetrimino, an "Z"-shaped ''Tetris'' piece with a red color scheme.
*The stage's slide lifts overlaps each other, which will resemble the shapes of the S-Tetrimino and the Z-Tetrimino.
*The stage's slide lifts overlap each other, and resemble the shapes of the S-Tetrimino and the Z-Tetrimino.
*The music track represents the musical theme of ''Dr. Mario'', which was inspired by the main gameplay of ''Tetris''.
*The music track represents the musical theme of ''Dr. Mario'', which was inspired by the main gameplay of ''Tetris''.
*The Screw Attack item references the rotation gameplay mechanic of ''Tetris'' where a Tetrimino, including the S-Tetrimino and the Z-Tetrimino, can be rotated 90 degrees.
*The Screw Attack item references the rotation gameplay mechanic of ''Tetris'' where a Tetrimino, including the S-Tetrimino and the Z-Tetrimino, can be rotated 90 degrees.
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|{{SSBUMusicLink|Super Mario Bros.|Fever}}
|{{SSBUMusicLink|Super Mario Bros.|Fever}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The orange represents the L-Tetrimino, an "L"-shaped ''Tetris'' piece with an orange color scheme which is also featured on Luigi's hat.
*The orange Luigi represents the L-Tetrimino, an "L"-shaped ''Tetris'' piece with an orange color scheme which is also featured on Luigi's hat.
*The stage's main platform and soft platforms each feature orange bricks and blue blocks, similar to the design and the color schemes of the L-Tetrimino and J-Tetrimino.
*The stage's main platform and soft platforms each feature orange bricks and blue blocks, similar to the design and the color schemes of the L-Tetrimino and J-Tetrimino.
*The music track represents the musical theme of ''Dr. Mario'', which was inspired by the main gameplay of ''Tetris''.
*The music track represents the musical theme of ''Dr. Mario'', which was inspired by the main gameplay of ''Tetris''.
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*The Mii Brawler's moveset references Ryo's moveset in the ''Art of Fighting'' series, which includes his Zan Retsu Ken (represented by [[Flashing Mach Punch]]) Ryuuko Ranbu (represented by [[Onslaught]] and Omega Blitz), Kohou (represented by [[Thrust Uppercut]]), and the ability to jump kick off of walls (represented by [[Feint Jump]])
*The Mii Brawler's moveset references Ryo's moveset in the ''Art of Fighting'' series, which includes his Zan Retsu Ken (represented by [[Flashing Mach Punch]]) Ryuuko Ranbu (represented by [[Onslaught]] and Omega Blitz), Kohou (represented by [[Thrust Uppercut]]), and the ability to jump kick off of walls (represented by [[Feint Jump]])
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Fist Attack ↑ ability references Akira's usage of martial arts, which includes powerful punches.
*This spirit's Fist Attack ↑ ability references Ryo's usage of martial arts, which includes powerful punches.
|-
|-
|style="background-color:#EEE;"|•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (160 HP) (Moveset [[Flashing Mach Punch|2]][[Onslaught|1]][[Thrust Uppercut|3]][[Feint Jump|2]], Ryo Sakazaki Wig, Ryo Sakazaki Outfit, Low Voice Type 5)<ref group="SB" name="DLC"/>
|style="background-color:#EEE;"|•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (160 HP) (Moveset [[Flashing Mach Punch|2]][[Onslaught|1]][[Thrust Uppercut|3]][[Feint Jump|2]], Ryo Sakazaki Wig, Ryo Sakazaki Outfit, Low Voice Type 5)<ref group="SB" name="DLC"/>
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*The default Pikachu minion represents [https://snk.fandom.com/wiki/Benimaru_Nikaido Benimaru Nikaido], a member of Team Japan led by Kyo who uses electric-based attacks.
*The default Pikachu minion represents [https://snk.fandom.com/wiki/Benimaru_Nikaido Benimaru Nikaido], a member of Team Japan led by Kyo who uses electric-based attacks.
*The white Donkey Kong minion represents [https://snk.fandom.com/wiki/Goro_Daimon Goro Daimon], a member of Team Japan led by Kyo who uses powerful physical attacks and wears a white fighter uniform.
*The white Donkey Kong minion represents [https://snk.fandom.com/wiki/Goro_Daimon Goro Daimon], a member of Team Japan led by Kyo who uses powerful physical attacks and wears a white fighter uniform.
*The music track represents Team Japan's theme song in ''King of Fighters 2002'', which features Kyo as a playable character.
*The music track represents Team Japan's theme song in ''The King of Fighters 2002 Unlimited Match'', which features Kyo as a playable character.
*The second battle condition represents the team-fighting mechanic of ''The King of Fighters'' where teams of three are fought one member at a time.
*The second battle condition represents the team-fighting mechanic of ''The King of Fighters'' where teams of three are fought one member at a time.
----'''Other trivia:'''
----'''Other trivia:'''
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*The default Wolf minion represents Iori Yagami, a "lone wolf" character in ''The King of Fighters'' series who uses claws and purple-colored fire to attack.
*The default Wolf minion represents Iori Yagami, a "lone wolf" character in ''The King of Fighters'' series who uses claws and purple-colored fire to attack.
*The stage's red color scheme references the Riot of the Blood, a transformation used by any fighter born with Orochi's ancestry into their Orochi form, which briefly turns the stage red.
*The stage's red color scheme references the Riot of the Blood, a transformation used by any fighter born with Orochi's ancestry into their Orochi form, which briefly turns the stage red.
*The music track represents the musical theme of the Yagami family in ''The King of Fighters '96'', where every member of the Yagami family is born with the ability to use the Riot of the Blood.
*The music track represents the musical theme of the Yagami Team in ''The King of Fighters '96'', the game where the relation between Iori's abilities and the Orochi (including the Riot of the Blood) was revealed.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Neutral type references how Iori is a supportive character of the ''King of Fighters'' series who can become possessed by the malevolent entity, Orochi.
*This spirit's Neutral type references how Iori is a supporting character in the ''King of Fighters'' series who, while being on the side of the heroes, has no agenda other than his desire to kill Kyo Kusanagi.
*This spirit's Speed ↑ ability references how Orochi Iori is twice as fast as Iori Yagami when influenced by the Riot of the Blood.
*This spirit's Speed ↑ ability references how Orochi Iori is twice as fast as Iori Yagami when influenced by the Riot of the Blood.
|-
|-
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*The Attack Power ↑ rule and battle condition reference the Rage Gauge mechanic in ''Samurai Shodown'', which rises when the player takes damage and allows them to use more powerful attacks.
*The Attack Power ↑ rule and battle condition reference the Rage Gauge mechanic in ''Samurai Shodown'', which rises when the player takes damage and allows them to use more powerful attacks.
*The stamina battle condition references the battle system in the ''Samurai Shodown'' series where each character will feature an HP meter that gauges their health during battle.
*The stamina battle condition references the battle system in the ''Samurai Shodown'' series where each character will feature an HP meter that gauges their health during battle.
*The battle condition of defeating the main fighter to win references how Mamahaha doesn't faint if Nakoruru is KOed.
*Zelda starts off with a Killing Edge, referencing the bladed kodachi weapon used by Nakoruru in the ''Samurai Shodown'' series.
*Zelda starts off with a Killing Edge, referencing the bladed kodachi weapon used by Nakoruru in the ''Samurai Shodown'' series.
*The Falco minion's frequent [[Fire Bird]] references Amube Yatoro a move used by Nakoruru which allows her to call on Mamahaha to strike her opponent.
*The Falco minion's frequent [[Fire Bird]] references Amube Yatoro a move used by Nakoruru which allows her to call on Mamahaha to strike her opponent.
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*The stage represents the main setting of ''Psycho Soldier'' where the Earth's civilizations are decimated by the Shiguma, which Athena and Sie must destroy in order to protect her homeland.
*The stage represents the main setting of ''Psycho Soldier'' where the Earth's civilizations are decimated by the Shiguma, which Athena and Sie must destroy in order to protect her homeland.
*The stage's auto-scrolling feature references the levels in ''Psycho Soldier'' which features a side-scrolling platform layout and an auto-scrolling function.
*The stage's auto-scrolling feature references the levels in ''Psycho Soldier'' which features a side-scrolling platform layout and an auto-scrolling function.
*The stage's brick blocks that are destroyable in the hazardous version of the stage references walls that can be destroyed to clear a path.
*The presence of warp pipes references the second level of ''Psycho Soldier'' which features pipes as platforms.
*Palutena's favored special moves reference Athena's psychic abilities, which includes her [[Autoreticle|psychic]] [[Explosive Flame|projetiles]], her [[Warp|teleportation]], and her [[Counter (Palutena)|protective]] and [[Reflect Barrier|reflective barriers]].
*Palutena's favored special moves reference Athena's psychic abilities, which includes her [[Autoreticle|psychic]] [[Explosive Flame|projetiles]], her [[Warp|teleportation]], and her [[Counter (Palutena)|protective]] and [[Reflect Barrier|reflective barriers]].
*The Richter minion starts off with a Ray Gun, referencing Sie's ability to attack by firing a ball of psychic energy.
*The Richter minion starts off with a Ray Gun, referencing Sie's ability to attack by firing a ball of psychic energy.
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*The default Cloud represents Kyle, a group leader with spiky hair who carries a large weapon over his back.
*The default Cloud represents Kyle, a group leader with spiky hair who carries a large weapon over his back.
*The black Sheik Team and the second battle conditions represent the Hermits, a group of anonymous hackers led by Kyle who can be battled after defeating three of his Hermits.
*The black Sheik Team and the second battle conditions represent the Hermits, a group of anonymous hackers led by Kyle who can be battled after defeating three of his Hermits.
*The stage and music track represents the Ark, the futuristic city setting of ''Astral Chain'', an action-adventure role-playing ame.
*The stage and music track represents the Ark, the futuristic city setting of ''Astral Chain'', an action-adventure role-playing game.
*The Exploding Type items reference the bombs Kyle drops on the player while battling the Hermits during his boss battle.
*The Exploding Type items reference the bombs Kyle drops on the player while battling the Hermits during his boss battle.
----'''Other trivia:'''
----'''Other trivia:'''
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|•Defeat the main fighter to win<br>•The enemy's side special has increased power<br>•The enemy favors side specials
|•Defeat the main fighter to win<br>•The enemy's side special has increased power<br>•The enemy favors side specials
|{{SSBUMusicLink|Other|Golden Forest}}
|{{SSBUMusicLink|Other|Golden Forest}}
|
|'''Spirit Battle inspiration:'''
*The green Donkey Kong represents Goda, a strong, heavyweight who wears a green uniform.
*The green Donkey Kong represents Goda, a strong, heavyweight who wears a green uniform.
*The yellow Diddy Kong minion wears a black shirt, representing Godai, the large-eyed friend of Goda who wears a dark uniform.
*The yellow Diddy Kong minion wears a black shirt, representing Godai, the large-eyed friend of Goda who wears a dark uniform.
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|{{SSBUMusicLink|Mega Man|Flash in the Dark (Dr. Wily Stage 1)}}
|{{SSBUMusicLink|Mega Man|Flash in the Dark (Dr. Wily Stage 1)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The two orange Ryu fighters represent the twin martial artist brothers, Ryucichi and Ryuji, who shares "Ryu" in their names and wear an orange uniform.
*The two orange Ryu fighters represent the twin martial artist brothers, Ryuichi and Ryuji, who shares "Ryu" in their names and wear an orange uniform.
*The stage represents the main setting of the ''River City'' series, which mainly takes place in a metropolitan city.
*The stage represents the main setting of the ''River City'' series, which mainly takes place in a metropolitan city.
*The music track represents the musical theme of ''Mega Man 9'', an entry in the ''Mega Man'' series which was first released on the NES along with the ''River City'' series.
*The music track represents the musical theme of ''Mega Man 9'', an entry in the ''Mega Man'' series reminiscent of the installments released on the NES, the console that ''River City Ransom'' was released on.
*The Killing Edge item references the battering weapons used during the ''River City'' series fights.
*The Killing Edge item references the battering weapons used during the ''River City'' series fights.
*Ryu's favored [[Tatsumaki Senpukyaku]] reference the Dragon Twins' frequent usage of jumpkicks in their moveset.
*Ryu's favored [[Tatsumaki Senpukyaku]] reference the Dragon Twins' frequent usage of jumpkicks in their moveset.
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|-
|-
|rowspan="2"|1,494
|rowspan="2"|1,494
|{{SpiritTableName|Travis Touchdown|size=64|link=y|dlcalt=y|ext=jpg}}
|{{SpiritTableName|Travis Touchdown|size=64|link=y|dlcalt=y}}
|•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}}(Moveset [[Blurring Blade|3]][[Airborne Assault|1]][[Hero's Spin|3]][[Reversal Slash|2]], Captain Falcon Helmet, Black SSB T-Shirt, Low Voice Type 1)<br>•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px}}
|•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}}(Moveset [[Blurring Blade|3]][[Airborne Assault|1]][[Hero's Spin|3]][[Reversal Slash|2]], Captain Falcon Helmet, Black SSB T-Shirt, Low Voice Type 1)<br>•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px}}
|rowspan="2"|{{SpiritType|Attack}}
|rowspan="2"|{{SpiritType|Attack}}
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|-
|-
|1,496
|1,496
|{{SpiritTableName|FU (Jess-Baptiste VI)|size=64|ext=jpg}}
|{{SpiritTableName|FU (Jess-Baptiste VI)|size=64}}
|•{{SSBU|Mewtwo}} {{Head|Mewtwo|g=SSBU|s=20px|cl=Purple}}
|•{{SSBU|Mewtwo}} {{Head|Mewtwo|g=SSBU|s=20px|cl=Purple}}
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
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----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Undamaged Attack & Speed ↑ ability references FU's usage of quick and powerful attacks during his boss battle.
*This spirit's Undamaged Attack & Speed ↑ ability references FU's usage of quick and powerful attacks during his boss battle.
|-
|1,518
|{{SpiritTableName|The 13 Sentinel Pilots|size=64}}
|•Giant {{SSBU|R.O.B.}} Team {{Head|R.O.B.|g=SSBU|s=20px}}×3 (INT)/{{Head|R.O.B.|g=SSBU|s=20px|cl=Grey}}×3 (JP/CH/KR) (45 HP) {{Head|R.O.B.|g=SSBU|s=20px}}×10/{{Head|R.O.B.|g=SSBU|s=20px|cl=Grey}}×10 (45 HP)
|{{SpiritType|Shield}}
|9,700
|[[Fourside]] ([[Battlefield form]])
|•Sudden Final Smash
|•The enemy will suddenly have a Final Smash after a little while<br>•Timed [[stamina battle]] (1:40)<br>•Reinforcements will appear after an enemy is KO'd
|{{SSBUMusicLink|Other|Marionation Gear}}
|'''Spirit Battle inspiration:'''
*The three Giant R.O.B.s' Impact Run ability represent the 1st Generation Sentinels piloted by Nenji Ogata, Ei Sekigahara, and Takatoshi Hijiyama, which are capable of performing a tackle attack.
*The three Giant R.O.B.s' [[Guided Robo Beam]] Final Smash represent the 2nd Generation Sentinels piloted by Juro Kurabe, Ryoko Shinonome, and Iori Fuyusaka, which are capable of using a powerful laser-shooting railgun.
*The three Giant R.O.B.s starting off with a Super Scope represent the 3rd Generation Sentinels piloted by Tomi Kisaragi, Natsuno Minami, and Keitaro Miura, which are capable of using rapid-fire arm-mounted cannons.
*The four Giant R.O.B.s starting off with a Rocket Belt represent the 4th Generation Sentinels piloted by Shu Amiguchi, Yuki Takamiya, Renya Gouto, and Megumi Yakushiji, which are capable of flight
*The stage represents the different metropolitan cities of Japan which serve as the main battlegrounds between the Sentinels and the Deimos ''kaiju'' in ''13 Sentinels: Aegis Rim''.
*The music track is based on the theme song from ''Chōsōjū Mecha MG'', which features giant battling robots similar to ''13 Sentinels: Aegis Rim''.
*The timed stamina battle condition references the real-time strategy gameplay mechanic of ''13 Sentinels: Aegis Rim'', where the Sentinels must defend a terminal from the Deimos before the end of the time limit.
----'''Other trivia:'''
*This spirit's Weight ↑ ability references how the Sentinels are giant battling robots, which are consequently known for their heavy weight.
|-
|1,519
|{{SpiritTableName|Power Pro-Kun, Aoi Hayakawa, & Mamoru Ikari|size=64}}
|•{{SSBU|Ness}} {{Head|Ness|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Toon Link}} {{Head|Toon Link|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Grab}}
|9,600
|[[Pokémon Stadium 2]] (hazards off)
|•Item: [[Beastball]]
|•The enemy starts the battle with a [[Home-Run Bat]]
|{{SSBUMusicLink|Other|Baseball (Training)}}
|'''Spirit Battle inspiration:'''
*The white Ness starting off with a Home-Run Bat represents Power Pro-Kun, a little humanoid character who wears a red-and-white uniform and wields a baseball bat.
*The blue Villager minion represents Aoi Hayakawa, a little female humanoid character who is depicted with her hair styled into a ponytail.
*The blue Toon Link minion represents Mamoru Ikari, a little humanoid character who is depicted with scowling eyes and wears a blue baseball uniform.
*The stage and music track represent the baseball diamond in ''eBASEBALL: POWER PROS'', which takes place on a green field within a crowded stadium.
*The Beastball items reference the baseballs used in the sport of baseball, which Aoi and Mamoru use to throw and/or catch.
----'''Other trivia:'''
*This spirit's Battering Items Power ↑ ability references how the sport of baseball involves swinging a baseball bat, which serves as the basis of using battering items in a forward smash attack.
|-
|1,520
|{{SpiritTableName|Zagreus|size=64}}
|•{{SSBU|Chrom}} {{Head|Chrom|g=SSBU|s=20px|cl=Red}} (40 HP) {{Head|Chrom|g=SSBU|s=20px|cl=Red}} (80 HP) {{Head|Chrom|g=SSBU|s=20px|cl=Red}} (130 HP)
|{{SpiritType|Attack}}
|9,500
|[[Dracula's Castle]]
|•Sudden Final Smash
|•The enemy will suddenly have a Final Smash after a little while<br>•[[Stamina battle]]<br>•Reinforcements will appear after an enemy is KO'd
|{{SSBUMusicLink|F-Zero|Brain Cleaner}}
|'''Spirit Battle inspiration:'''
*The red Chrom represents Zagreus, the main protagonist of ''Hades'' who features short hair, wears a red outfit, and wields a sword in battle.
*The stage represents the House of Hades, a palace located deep in the underworld which serves as the home of Zagreus and his returning point in ''Hades''.
*The music track references the final boss battle theme song against Zagreus' father Hades in the titular game, which features a hard rock theme with synthesizers.
*Chrom's [[Awakening Aether]] Final Smash references Zagreus's usage of his Stygian Blade in battle, where he will perform a powerful thrust attack capable of a knockback effect.
*The three Chroms' increased HP and the third battle condition reference the {{iw|wikipedia|roguelike}} gameplay mechanic of ''Hades'', where Zagreus returns after he is killed in battle, but can spend resources obtained from the previous run to increase his stats for the next one.
----'''Other trivia:'''
*This spirit's Sword Attack ↑ ability references Zagreus's usage of his Stygian Blade, which he can boost its attack power through various upgrades.
|}
|}


Line 6,977: Line 7,081:
|-
|-
| 1,496 || FU (Jess-Baptiste VI)
| 1,496 || FU (Jess-Baptiste VI)
|-
| 1,518 || The 13 Sentinel Pilots || {{rollover|{{sic}}|No series is listed for this spirit|?}}
|-
| 1,519 || Power Pro-Kun, Aoi Hayakawa, & Mamoru Ikari || ''eBASEBALL: POWER PROS''
|-
| 1,520 || Zagreus || {{rollover|{{sic}}|No series is listed for this spirit|?}}
|}
|}


Line 7,019: Line 7,129:
*''Monster Hunter'' is the first miscellaneous series to gain additional spirits through a spirit event, introducing Palico, Palamute, and Magnamalo in the ''[[MONSTER HUNTER RISE]]'' event in addition to the Rathalos spirit in the base game. Previously, new spirits introduced in spirit events were either part of a new series or an existing series with a playable character.  
*''Monster Hunter'' is the first miscellaneous series to gain additional spirits through a spirit event, introducing Palico, Palamute, and Magnamalo in the ''[[MONSTER HUNTER RISE]]'' event in addition to the Rathalos spirit in the base game. Previously, new spirits introduced in spirit events were either part of a new series or an existing series with a playable character.  
**When sorting by series, these spirits are not ordered together with Rathalos, despite being part of the same series. Presumably, this could be because they aren't part of a fighter series (where an icon representing that series is shown) and are thus sorted numerically as if they are in the collective "Other" series.
**When sorting by series, these spirits are not ordered together with Rathalos, despite being part of the same series. Presumably, this could be because they aren't part of a fighter series (where an icon representing that series is shown) and are thus sorted numerically as if they are in the collective "Other" series.
*In both the Spirit List and the battle screen, the spirits for both The 13 Sentinel Pilots and Zagreus are missing their series name for unknown reasons. This is also the case with the Noah & Mio spirit.


{{Spirit list}}
{{Spirit list}}
[[Category:Spirits (Others)]]
[[Category:Spirits (Others)]]