Unused content (SSB): Difference between revisions

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{{ArticleIcons|ssb=y}}
{{ArticleIcons|ssb=y}}
The following is all '''[[unused content]]''' that is known to have been at least considered during development of ''[[Super Smash Bros.]]''before being altered, rejected, cut, or abandoned prior to the final release.  
 
{{incomplete|Tons of stuff on The Cutting Room Floor, playable versions of the unplayable characters, graphics, so on https://tcrf.net/Super_Smash_Bros.}}
 
The following is all '''[[unused content]]''' that is known to have been at least considered during development of ''[[Super Smash Bros.]]'' before being altered, rejected, cut, or abandoned prior to the final release.


==''[[Dragon King: The Fighting Game]]''==
==''[[Dragon King: The Fighting Game]]''==
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*[[Bowser]] was a highly requested character, with [[Shigeru Miyamoto]] claiming in an [http://web.archive.org/web/20071005172351/http://www.miyamotoshrine.com/theman/interviews/111998.shtml interview] that he was cut late in development.
*[[Bowser]] was a highly requested character, with [[Shigeru Miyamoto]] claiming in an [http://web.archive.org/web/20071005172351/http://www.miyamotoshrine.com/theman/interviews/111998.shtml interview] that he was cut late in development.
*[[King Dedede]] was playable at one point, but was scrapped due to lack of development time.<ref name=smash2poll>https://web.archive.org/web/20180329191906/https://sourcegaming.info/2015/03/23/if-there-were-a-smash-2-poll</ref>
*[[King Dedede]] was playable at one point, but was scrapped due to lack of development time.<ref name=smash2poll>https://web.archive.org/web/20180329191906/https://sourcegaming.info/2015/03/23/if-there-were-a-smash-2-poll</ref>
*[[Marth]] was considered for inclusion, but he had to be scrapped due a lack of development time.<ref>http://www.sourcegaming.info/2015/12/13/sakurai-fe25/</ref>
*[[Mewtwo]] was originally planned to be playable, but was scrapped due to lack of development time. According to Sakurai, Mewtwo was actually worked on in game.<ref name=smash2poll/>
*[[Mewtwo]] was originally planned to be playable, but was scrapped due to lack of development time. According to Sakurai, Mewtwo was actually worked on in game.<ref name=smash2poll/>
*[[Marth]] was intended to be playable, but he had to be scrapped due a lack of development time.<ref>http://www.sourcegaming.info/2015/12/13/sakurai-fe25/</ref>
===Considered===
*[[Clefairy]] was considered for inclusion as a [[clone]] of [[Kirby]] at the same rate as [[Jigglypuff]].<ref>[https://archive.org/details/64dream-may-1999-ozidual/64Dream%201999%2005%20%28J%20OCR%29/page/n91/mode/2up?view=theater The 64 DREAM May 1999, p. 91]. ところで、「どうして隠しキャラにプリンが?」っていう意見もあったりするんですが。 / ふつうの格闘ゲームは、基本になる骨格などを一緒に作って、やられるモーションなども使いまわすことができるんです。でも「スマブラ」の場合は基本の8キャラがすべて異なる体型で作られているんですね。その上、やられパターンとか倒れパターン、それに起き上がりら攻撃パターンや崖捕まりパターンなど、それぞれ違う作りをしていて、それらを全て作るのは、ふつうの格闘っていうレベルでみてもすごく大変なことなんです。それで、隠れキャラは基本キャラの骨格を使い回すことを前提にしたんです。なので、ネスとルイージはマリオと同じ骨格でできてるし、ファルコンはサムス、プリンはカービィと一緒というわけなんです。プリンを選んだのはそういった骨格の類似性もありましたが、それとは別に、「人気ポケモンは?」って考えたときに、最後まで残ったのがピッピとプリンだったんですね。カービィ体形でピッピを作ることも可能だったと思いますけど、とりあえずキャラクター的な性格からして、プリンの方がやられ役っぽさがあったので選びました。</ref>


Bowser, Mewtwo and Marth would later on be playable in ''Melee'', while King Dedede would later on be playable in ''Brawl''.
Bowser, Mewtwo and Marth would later on be playable in ''Melee'', while King Dedede would later on be playable in ''Brawl''.
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<gallery>
<gallery>
File:Dreamland beta.png|An older version of Dream Land. Note the darker coloration of the grass and trees.
Dreamland beta.png|An older version of Dream Land. Note the darker coloration of the grass and trees.
BetaHyruleCastleSSB.gif|An early version of Hyrule Castle.
BetaHyruleCastleSSB.gif|An early version of Hyrule Castle.
File:ss_ssb_2.jpg|An older version of Saffron City, with considerably more pink and purple.
ss_ssb_2.jpg|An older version of Saffron City, with considerably more pink and purple.
File:Saffron City beta.jpg|Early version of Saffron City. Note the different coloring on the building and platform.
Saffron City beta.jpg|Early version of Saffron City. Note the different coloring on the building and platform.
SmallSSB.png|Small
SmallSSB.png|Small
File:super_smash_bros._kirby_beta.jpg|New
super_smash_bros._kirby_beta.jpg|New
File:Peach's Castle beta 1.jpg|An early version of Peach's Castle. Note the lack of the top platform, and how all the characters spawn on the main platform.
Peach's Castle beta 1.jpg|An early version of Peach's Castle. Note the lack of the top platform, and how all the characters spawn on the main platform.
File:Peach's Castle beta 2.jpg|Note the lighter coloring of the platform and its lower positioning, as well as the red hit effect which goes unused in the final game.
Peach's Castle beta 2.jpg|Note the lighter coloring of the platform and its lower positioning, as well as the red hit effect which goes unused in the final game.
File:Peach's Castle beta 3.jpg|Note the positioning the brown platforms and the whiter coloring of the wedge block.
Peach's Castle beta 3.jpg|Note the positioning the brown platforms and the whiter coloring of the wedge block.
</gallery>
</gallery>


==Items==
==Items==
Initially, [[Crate]]s lacked the Super Smash Bros. logo seen on the final versions' sides.
Initially, [[Crate]]s lacked the Super Smash Bros. logo seen on the final versions' sides.
<gallery>
<gallery>
SSBBetaCrate.png|An early crate (left, behind Donkey Kong).
SSBBetaCrate.png|An early crate (left, behind Donkey Kong).
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==Gameplay==
==Gameplay==
*A talk between Masahiro Sakurai and Satoru Iwata states that Sakurai intended to add [[Final Smashes]] in the game. While he did record some dialogue for them, limitations of the Nintendo 64 prevented their inclusion; Final Smashes later became a reality nine years later with the release of ''Brawl''.<ref name=iwataasks/> While the sound effects of these Final Smashes are not accessible through normal play, they can be found through Debug Menu. These sounds include {{SSB|Ness}} yelling, "[[PK Starstorm]]!", {{SSB|Pikachu}} [[Volt Tackle|charging energy]], and {{SSB|Captain Falcon}} yelling [[Blue Falcon|"Come on!" & "Blue Falcon!"]](the latter execlusive to Japan). Other characters heard include {{SSB|Fox}}, {{SSB|Kirby}} and {{SSB|Samus}}.
*A talk between Masahiro Sakurai and Satoru Iwata states that Sakurai intended to add [[Final Smashes]] in the game. While he did record some dialogue for them, limitations of the Nintendo 64 prevented their inclusion; Final Smashes later became a reality nine years later with the release of ''Brawl''.<ref name=iwataasks/> While the sound effects of these Final Smashes are not accessible through normal play, they can be found through Debug Menu. These sounds include {{SSB|Ness}} yelling, "[[PK Starstorm]]!", {{SSB|Pikachu}} charging energy and {{SSB|Captain Falcon}} yelling [[Blue Falcon|"Come on!" & "Blue Falcon!"]] (the latter exclusive to the Japanese version). Other characters heard include {{SSB|Fox}}, {{SSB|Kirby}} and {{SSB|Samus}}.
*There are two unused Announcer voice clips: "Are you ready?" and "Final Stage!" The latter is assumed to have been intended for use in the [[1P Game]], as the Announcer does not normally announce [[Master Hand]]'s name until ''Smash 4''.<ref>[http://youtube.com/watch?v=y_sVXdjakqU YouTube - Super Smash Bros. unused sounds] (Accessed on 11-22-2009)</ref>
*There are two unused Announcer voice clips: "Are you ready?" and "Final Stage!" The latter is assumed to have been intended for use in the [[1P Game]], as the Announcer does not normally announce [[Master Hand]]'s name until ''Smash 4''.<ref>[http://youtube.com/watch?v=y_sVXdjakqU YouTube - Super Smash Bros. unused sounds] (Accessed on 11-22-2009)</ref>
*According to an interview with Miyamoto, a time attack mini-game mode was originally planned, but was scrapped later in development.<ref>http://www.sourcegaming.info/2015/04/29/shigesato-itois-smash-64-interview/</ref> It is not known what sort of gameplay this mode would feature.
*According to an interview with Miyamoto, a time attack mini-game mode was originally planned, but was scrapped later in development.<ref>http://www.sourcegaming.info/2015/04/29/shigesato-itois-smash-64-interview/</ref> It is not known what sort of gameplay this mode would feature.
*Luigi's dash attack and Samus' up aerial are both supposed to have final hits that are supposed to deal more damage and knockback, but do not spawn due to a developer oversight. Later installments in the series would fix this issue, however.
*Luigi's dash attack and Samus' up aerial are both supposed to have final hits that are supposed to deal more damage and knockback, but do not spawn due to a developer oversight. Later installments in the series would fix this issue, however.
*Every character has an unused animation that will instantly KO them when activated, similar to the [[instant KO]] in later installments. It is unsure what the animation was for, but it is speculated it was going to be for an unused stage KO feature, possibly activated if a character was eaten by a Piranha Plant or sank in Planet Zebes' acid.[https://www.youtube.com/watch?time_continue=65&v=Z_dkxmXKKBI]
*Every character has an unused animation that will instantly KO them when activated, similar to the [[instant KO]] in later installments. It is unsure what the animation was for, but it is speculated it was going to be for an unused stage KO feature, possibly activated if a character was eaten by a Piranha Plant or sank in Planet Zebes' acid.<ref>[https://www.youtube.com/watch?v=Z_dkxmXKKBI]</ref>


==Aesthetics==
==Aesthetics==
*The placeholder question mark boxes for the unlockable characters on the character select screen were initially colored instead of the ordinary grey silhouettes with fiery backgrounds that appear in the final game; these coloured boxes matched the player number colours of red, blue, yellow, and green.
*The placeholder question mark boxes for the unlockable characters on the character select screen were initially colored instead of the ordinary grey silhouettes with fiery backgrounds that appear in the final game; these coloured boxes matched the player number colours of red, blue, yellow, and green.
*The [[series symbol]] for the {{uv|Yoshi}} series was originally not supposed to have spots on the egg, and the symbol for the {{uv|Legend of Zelda}} series was a single, upside down triangle.
*The [[series symbol]] for the {{uv|Yoshi}} series was originally not supposed to have spots on the egg, and the symbol for the {{uv|Legend of Zelda}} series was a single, upside down triangle.
<gallery>
<gallery>
File:ss_ssb_1.jpg|The original character select screen.
ss_ssb_1.jpg|The original character select screen.
</gallery>
</gallery>


==Alternate Costumes==
==Alternate Costumes==
*Both {{SSB|Jigglypuff}} and {{SSB|Pikachu}} have leftover data of an unused alternate costume for each of them. These would be their fourth alternate costume, although only three are accessible in a free for all battle. {{SSB|Pikachu}}'s fourth alternate costume was to be a yellow party hat, and {{SSB|Jigglypuff}}'s fourth alternate costume was to be a yellow bow. These alternate costumes are not accessible through debug mode, but if they are accessed through other means, the skin hues for both {{SSB|Pikachu}} and {{SSB|Jigglypuff}} will be abnormal, but the hat or bow will remain green. Normally, invalid alternate costumes would yield a corrupted stock icon and the latest occurring costume, but {{SSB|Jigglypuff}} and {{SSB|Pikachu}} are the only exceptions to this rule.
*Both {{SSB|Jigglypuff}} and {{SSB|Pikachu}} have leftover data of an unused alternate costume for each of them. These would be their fourth alternate costume, although only three are accessible in a free for all battle. Pikachu's fourth alternate costume was to be a yellow party hat, and Jigglypuff's fourth alternate costume was to be a yellow bow. These alternate costumes are not accessible through debug mode, but if they are accessed through other means, the skin hues for both Pikachu}} and Jigglypuff will be abnormal, but the hat or bow will remain green. Normally, invalid alternate costumes would yield a corrupted stock icon and the latest occurring costume, but Jigglypuff and Pikachu are the only exceptions to this rule.
*Sakurai mentioned that he considered having {{SSB|Fox}}'s alternate costumes being based off of other members of the Star Fox team, [[Falco Lombardi]] (who became playable starting in ''Melee''), [[Peppy Hare]], and [[Slippy Toad]], but Sakurai decided against it and used the ones that were completely original to the game due to the fact that Slippy didn’t have a move set like the others. Starting from ''Super Smash Bros. 4'', the concept of a fighter with different characters as alternate costumes would be reutilized for various characters, such as [[Bowser Jr.]], [[Olimar]], [[Hero]] and [[Steve]].<ref>https://sourcegaming.info/2015/03/30/smash-reader-response-page-5/</ref>
*Sakurai mentioned that he considered having {{SSB|Fox}}'s alternate costumes being based off of other members of the Star Fox team, [[Falco Lombardi]] (who became playable starting in ''Melee''), [[Peppy Hare]], and [[Slippy Toad]], but Sakurai decided against it and used the ones that were completely original to the game due to the fact that Slippy didn't have a moveset like the others. Starting from ''Super Smash Bros. 4'', the concept of a fighter with different characters as alternate costumes would be reutilized for various characters, such as [[Bowser Jr.]], [[Olimar]], [[Hero]] and [[Steve]].<ref>https://sourcegaming.info/2015/03/30/smash-reader-response-page-5/</ref>
 
<gallery>
<gallery>
File:Yellow_pikachu.PNG|Yellow Pikachu
Yellow_pikachu.PNG|Yellow Pikachu
File:Yellow_jiggly.PNG|Yellow Jigglypuff
Yellow_jiggly.PNG|Yellow Jigglypuff
</gallery>
</gallery>


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