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{{Infobox Character | {{Infobox Character | ||
|name = Mii Swordfighter | |name = Mii Swordfighter | ||
|image = [[File:Mii Swordfighter SSBU.png|250px]] | |image = [[File:Mii Swordfighter SSBU.png|250px]] | ||
|game = SSBU | |game = SSBU | ||
|ssbgame1 = SSB4 | |ssbgame1 = SSB4 | ||
|availability = [[Character customization|Custom]] | |availability = [[Character customization|Custom]] | ||
|tier = D- | |||
|ranking = 76 | |||
}} | }} | ||
<!--NOTICE BEFORE EDITING: When using pronouns, | <!--NOTICE BEFORE EDITING: When using pronouns, use those that match the gender of the default when referring to their Smash incarnation (treating the alternate gendered variant as a character costume like Alph) and gender neutral for home series info. However, completely omitting pronouns is entirely a valid style, as long as the sentence stays coherent.--> | ||
The '''Mii Swordfighter''' ({{ja|Mii剣術タイプ|Mii Kenjutsu Taipu}}, ''Mii Fencing Type'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. They were confirmed as a playable character on June 12th, 2018, along with the other {{SSBU|Mii Fighter}} types, [[Mii Brawler (SSBU)|Brawler]] and [[Mii Gunner (SSBU)|Gunner]]. Mii Swordfighter is classified as [[Fighter number|Fighter #52]]. | The '''Mii Swordfighter''' ({{ja|Mii剣術タイプ|Mii Kenjutsu Taipu}}, ''Mii Fencing Type'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. They were confirmed as a playable character on June 12th, 2018, along with the other {{SSBU|Mii Fighter}} types, [[Mii Brawler (SSBU)|Brawler]] and [[Mii Gunner (SSBU)|Gunner]]. Mii Swordfighter is classified as [[Fighter number|Fighter #52]]. | ||
As with the other Mii Fighters, they have 12 voice options, provided by Yūji Kishi, Takashi Ōhara, Ryōtarō Okiayu, Michihiko Hagi, Hideo Ishikawa, Kiyoyuki Yanada, Umeka Shōji, Ayumi Fujimura, Makiko Ōmoto, Minami Takayama, and Kimiko Saitō. | As with the other Mii Fighters, they have 12 voice options, provided by Yūji Kishi, Takashi Ōhara, Ryōtarō Okiayu, Michihiko Hagi, Hideo Ishikawa, Kiyoyuki Yanada, Umeka Shōji, Ayumi Fujimura, Makiko Ōmoto, Minami Takayama, and Kimiko Saitō. | ||
The Mii Swordfighter is currently ranked 76th out of 82 on the ''Ultimate'' [[tier list]], placing them in the D- tier. This is a slight improvement over their ''[[Super Smash Bros. 4]]'' iteration, which was 56th out of 57 on that game's third tier list before ultimately going unranked on the fourth. | |||
==Attributes== | ==Attributes== | ||
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Additionally, the Mii Swordfighter arguably has the best recovery options out of the three Mii Fighters. As in ''[[SSB4]]'', Airborne Assault and Gale Stab both boast an incredible amount of horizontal distance while Stone Scabbard provides a high vertical distance. Skyward Slash Dash is a move similar to that of [[Fire Fox]] (with a difference being that it is disjointed), allowing the Mii Swordfighter to have both increased distance and a trajectory that can mix up edgeguarding opponents. | Additionally, the Mii Swordfighter arguably has the best recovery options out of the three Mii Fighters. As in ''[[SSB4]]'', Airborne Assault and Gale Stab both boast an incredible amount of horizontal distance while Stone Scabbard provides a high vertical distance. Skyward Slash Dash is a move similar to that of [[Fire Fox]] (with a difference being that it is disjointed), allowing the Mii Swordfighter to have both increased distance and a trajectory that can mix up edgeguarding opponents. | ||
However, in spite of the variety of strengths that the Mii Swordfighter has, they are not without their weaknesses. For a swordfighter, they have one of (if not the worst | However, in spite of the variety of strengths that the Mii Swordfighter has, they are not without their weaknesses. For a swordfighter, they have one of the (if not the) worst disjoints in the game. Many of their swift normals simply have a lack of range in comparison to other swordfighters such as Lucina and Ike. Additionally, as mentioned before, their mobility is also very lackluster compared to other disjoint users given their average dashing/walking and air acceleration speeds, which makes it difficult for them to keep up with faster, rushdown-based characters (i.e. Sonic). While many of their specials have some form of use, there are a few that provide utility that's considered to be overshadowed compared to other specials, such as Gale Stab, which has trouble snapping to the ledge and has limited KO power and damage unless charged; and Blurring Blade, which suffers from being completely unsafe on shield, having to be charged to gain its high power, and not only sacrificing the use of two great projectiles to be used, but also having limited range itself. While Airborne Assault provides great recovery and sports surprising KO power, its "detection hitbox" mechanic means it will always lose hitbox trades and sometimes even miss opponents it should have hit, as well as being unsafe on shield, limiting its use to reading defensive options or poor aerial approaches, as well as situationally hitting ledge-hanging characters. | ||
Furthermore, while many of the Mii Swordfighter's normals are good, their smash attacks are all very laggy and have generally poor reach, especially their up smash, which does not have a vacuum effect like that of Link, Samus, or the Mii Gunner while their good normals begin to lose their utility at higher percentages. Down tilt loses its' combo ability at mid percentages and up tilt is a fairly sluggish move against faster opponents. Additionally, their grab game is subpar, though not to the same extent as {{SSBU|Cloud}}. Aside from down throw, the Mii Swordfighter's throws offer mediocre utility, especially their up throw, which deals extremely low knockback and damage and has no true follow ups. Their throws also have mediocre KO power, with their strongest throw being back throw (which doesn't KO at around 180% at the edge of Final Destination). While Gale Strike and Chakram are still very good projectiles, their start and end lag are both substantial in comparison to other projectiles, making them unsafe to use up close, further exacerbating their struggle against faster characters and giving them a rather poor neutral. Lastly, while their recovery can be very flexible, some of them either offer poor distance or are quite linear, such as Stone Scabbard which provides no horizontal distance and poses a great risk of self destructing, and Hero's Spin, which while is a good out of shield option and has a very powerful final hit, exchanges said strengths for very poor distance. | Furthermore, while many of the Mii Swordfighter's normals are good, their smash attacks are all very laggy and have generally poor reach, especially their up smash, which does not have a vacuum effect like that of Link, Samus, or the Mii Gunner while their good normals begin to lose their utility at higher percentages. Down tilt loses its' combo ability at mid percentages and up tilt is a fairly sluggish move against faster opponents. Additionally, their grab game is subpar, though not to the same extent as {{SSBU|Cloud}}. Aside from down throw, the Mii Swordfighter's throws offer mediocre utility, especially their up throw, which deals extremely low knockback and damage and has no true follow ups. Their throws also have mediocre KO power, with their strongest throw being back throw (which doesn't KO at around 180% at the edge of Final Destination). While Gale Strike and Chakram are still very good projectiles, their start and end lag are both substantial in comparison to other projectiles, making them unsafe to use up close, further exacerbating their struggle against faster characters and giving them a rather poor neutral. Lastly, while their recovery can be very flexible, some of them either offer poor distance or are quite linear, such as Stone Scabbard which provides no horizontal distance and poses a great risk of self destructing, and Hero's Spin, which while is a good out of shield option and has a very powerful final hit, exchanges said strengths for very poor distance. | ||
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==Changes from ''[[Super Smash Bros. 4]]''== | ==Changes from ''[[Super Smash Bros. 4]]''== | ||
The Mii Swordfighter has received a mix of buffs and nerfs in the transition from ''SSB4'' to ''Ultimate'', being overall buffed, though not enough to improve their standing. | |||
Much like the {{SSBU|Mii Gunner}}, the Mii Swordfighter retains most of their previous moveset, with the majority of the Swordfighter's changes being alterations to their moveset's behavior. Like the other Mii Fighters, the Mii Swordfighter now has set attributes, including middling [[weight]] (which is identical to that of a default-sized Mii Fighter in ''SSB4'') alongside high [[air speed]], but average or below-average stats otherwise ([[falling speed]], [[air acceleration]], and [[walk]] and [[run]] speed). As a result, the Swordfighter's role as the middle-ground Mii Fighter has been reinforced. | |||
The Swordfighter has received noticeably few changes to their standard moveset, save for [[up smash]] now consisting of two slashes that can hit three times in front, and a new [[dash attack]]: a wide dashing slash. The biggest changes come from their altered [[special move]]s; while only one of their special moves has been renamed (Slash Launcher is now [[Gale Stab]]), the majority of the Swordfighter's specials have significantly improved utility. Many now deal much higher damage, stronger knockback (or both, like [[Blurring Blade]] for example), and/or have vastly improved utility, giving the Swordfighter a larger abundance of options and fixing another of their former weaknesses. [[Gale Strike]] now functions as a standard projectile, and has [[fixed knockback]] with high [[hitstun]], which combined with its higher damage makes it one of the most powerful combo initiators in the Swordfighter's arsenal. [[Shuriken of Light]] can now [[lock]] opponents despite its lowered damage, and gains speed as it travels. [[Chakram]] travels faster when smash thrown and deals more damage, while the slow version now lingers and returns to where it was thrown, turning it into an [[approach]]-deterring and ledge-trapping tool. [[Airborne Assault]] now gives the Swordfighter a half-second window to prevent [[helpless]]ness and deals more knockback. [[Stone Scabbard]] has increased recovery distance and is capable of KOing. [[Skyward Slash Dash]] has much faster startup, making it a safer recovery option. [[Blade Counter]] can now initiate combos at low percents, or KO effectively due to its vertical angle. Lastly, [[Reversal Slash]] reflects projectiles with much more strength and speed than ever before, turning it into a devastatingly powerful reflector. | |||
The | A few of the universal changes are also benefitial for the Swordfighter. The universal increases in mobility slightly improves their approach, combined with the various buffs to their projectiles. The reductions to [[landing lag]] on aerial attacks patches up the Swordfighter's notorious lag issues in ''SSB4'', and allows many of their aerials to start combos and function as safe landing options. The changes to [[air dodge]]s also improve their recovery and edgeguarding game. | ||
However, the Mii Swordfighter has also received nerfs. Arguably the biggest ones are to their standard moveset's decreased hitbox sizes; while other moves had their hitbox sizes increased, they pale in comparison and most of them are special moves. This worsens Mii Swordfighter's spacing and disjoint while also making one of their main weaknesses more exploitable. Like the other Miis, they now have set attributes, which makes their mobility, despite being buffed overall, average while still being mediocre compared to most other swordfighters. | |||
Overall, the Mii Swordfighter | Overall, the Mii Swordfighter is now far more flexible in their playstyle, with their buffs to their special moveset allowing them to adapt to either an aggressive or zoner playstyle depending on the matchup. However, the reductions to hitbox sizes forces them to approach and play just as carefully. The Mii Swordfighter also still retains some of their most glaring weaknesses, such as below-average frame data for many of their ground moves, and a weak [[grab]] game, both of which have not altered significantly from their transition to ''Ultimate'' (and in the case of their throws, have not been changed at all). In addition, various veterans have received buffs that are more impactful than theirs at launch, while game updates have both provided even more buffs to veterans that are more noticeable than the Swordfighter's own changes, and introduced newcomer DLC characters, some of which prove difficult to overcome. Because of this, while the Swordfighter is undeniably a better character than in ''SSB4'', they have not significantly improved compared to the rest of the cast in ''Ultimate'', and are considered to be the weakest of the three Miis. | ||
{{SSB4 to SSBU changelist|char=Mii Swordfighter}} | {{SSB4 to SSBU changelist|char=Mii Swordfighter}} | ||
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|usc2name=[[Hero's Spin]] | |usc2name=[[Hero's Spin]] | ||
|usc2dmg=14%/13%/10%/7%/5% (ground, uncharged front), 12%/11%/8%/7%/5% (ground, uncharged back), 19.6%/18.2%/14%/12.5%/9.8% (ground, fully charged front), 16.8%/15.4%/12.6%/11.2%/9.8% (ground, fully charged back), 3% (air hit 1), 2% (air hits 2 - 4), 5% (air hit 5) | |usc2dmg=14%/13%/10%/7%/5% (ground, uncharged front), 12%/11%/8%/7%/5% (ground, uncharged back), 19.6%/18.2%/14%/12.5%/9.8% (ground, fully charged front), 16.8%/15.4%/12.6%/11.2%/9.8% (ground, fully charged back), 3% (air hit 1), 2% (air hits 2 - 4), 5% (air hit 5) | ||
|usc2desc=When used on the ground, the Swordfighter spins with their sword held outward. If used in the air, the Mii will rise, performing multiple spinning slashes before ending with an outward slash. The ground variant can be charged to deal even more damage. Functions identically to [[Spin Attack]], but with poorer vertical recovery in exchange for extremely high knockback on the final strike when used in the air, able to KO middleweights from as low as 50% when initiated from the edge and drifting outwards for the duration of the attack. Like Spin Attack, Hero's Spin is potent out of shield on the ground, and easily edgeguards against recovering opponents if the Swordfighter drops offstage and performs the move away from the ledge. It is also a common followup for Gale Strike. | |usc2desc=When used on the ground, the Swordfighter spins with their sword held outward. If used in the air, the Mii will rise, performing multiple spinning slashes before ending with an outward slash. The ground variant can be charged to deal even more damage. Functions identically to [[Spin Attack]], but with poorer vertical recovery in exchange for extremely high knockback on the final strike when used in the air, able to KO middleweights from as low as 50% when initiated from the edge and drifting outwards for the duration of the attack. Like Spin Attack, Hero's Spin is potent out of shield on the ground, and easily edgeguards against recovering opponents if the Swordfighter drops offstage and performs the move away from the ledge. It is also a common followup for Gale Strike, although aerial Hero's Spin can be SDI'ed in certain scenarios to fall out. | ||
|dsdefname=Blade Counter | |dsdefname=Blade Counter | ||
|dsdefdmg=1.5× (minimum 8%) | |dsdefdmg=1.5× (minimum 8%) | ||
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|fsdmg=1.8% (shockwave, close), 2.4% (shockwave, mid), 3% (shockwave, far) | |fsdmg=1.8% (shockwave, close), 2.4% (shockwave, mid), 3% (shockwave, far) | ||
|fsdesc=The Swordfighter gets into a combat stance, and then proceeds to perform a series of rapid slashes, releasing multicolored shockwaves. The shockwaves deal more damage as they reach their maximum distance. The range of the Final Smash covers all of Final Destination if used at the edge. Overall, this Final Smash acts like [[Mario Finale]], as it attempts to overwhelm opponents with its sheer number of projectiles and drag them offstage, potentially gimping them or KOing them by dragging them to the side blast lines. | |fsdesc=The Swordfighter gets into a combat stance, and then proceeds to perform a series of rapid slashes, releasing multicolored shockwaves. The shockwaves deal more damage as they reach their maximum distance. The range of the Final Smash covers all of Final Destination if used at the edge. Overall, this Final Smash acts like [[Mario Finale]], as it attempts to overwhelm opponents with its sheer number of projectiles and drag them offstage, potentially gimping them or KOing them by dragging them to the side blast lines. | ||
}} | |||
===Stats=== | |||
{{Attributes | |||
| cast=89 | |||
| weight=100 | rweight=31-32 | |||
| dash=1.74 | rdash=78 | |||
| run=1.58 | rrun=66-67 | |||
| walk=1.07 | rwalk=52 | |||
| trac=0.11 | rtrac=39-47 | |||
| airfric=0.0038 | rairfric=85-86 | |||
| air=1.17 | rair=20 | |||
| baseaccel=0.01 | rbaseaccel=15-87 | |||
| addaccel=0.05 | raddaccel=53-64 | |||
| gravity=0.106 | rgravity=32 | |||
| fall=1.55 | rfall=53-56 | |||
| ff=2.48 | rff=51-54 | |||
| jumpsquat=3 | rjumpsquat=1-88 | |||
| jumpheight=28.3 | rjumpheight=75 | |||
| shorthop=12.3 | rshorthop=82 | |||
| djump=28.3 | rdjump=81 | |||
}} | }} | ||
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===[[Taunt]]s=== | ===[[Taunt]]s=== | ||
*'''Up taunt | *'''Up taunt''': Whilst spinning, throws their sword upwards, which twirls in the air, then catches it and transitions into a defensive pose. If done repeatedly, the Swordfighter will slowly shift backward. | ||
*'''Side taunt | *'''Side taunt''': Spins their sword with a flourish before taking a stance, holding their sword in a reverse grip behind them. | ||
*'''Down taunt | *'''Down taunt''': Poses with their sword facing upwards while balancing on one foot. Based on {{SSBU|Link}}'s down taunt. | ||
<gallery> | <gallery> | ||
SSBUMiiSwordfighterTaunt1.gif|Mii Swordfighter's up taunt. | SSBUMiiSwordfighterTaunt1.gif|Mii Swordfighter's up taunt. | ||
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==In [[competitive play]]== | ==In [[competitive play]]== | ||
===Most historically significant players=== | ===Most historically significant players=== | ||
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | <!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | ||
'' | ''See also: [[:Category:Mii Swordfighter players (SSBU)]]'' | ||
*{{Sm|Anonymous Moniker|USA}} - The best Mii Swordfighter in North America in the early metagame, with notable regional performances such as 13th at {{Trn|Combo Breaker 2019}} and 17th at {{Trn|Thwacked}}, and having wins over players such as {{Sm|yeti}} and {{Sm|varun}}. | |||
*{{Sm|Myollnir|France}} - Although rarely competes in ''Ultimate'', he holds the best Mii Swordfighter result seen at a major/supermajor with 9th at {{Trn|Temple: Hermes Edition}}, defeating {{Sm|Oryon}} and {{Sm|Neeroz}} in his bracket. This result also stands as one of the only few notable results seen with the character in the modern meta. | |||
'' | ===Tier placement and history=== | ||
In the early metagame of ''Super Smash Bros. Ultimate'', many people have realized that the Mii Swordfighter had great potential to be a viable character due to having stronger frame data (with their aerials having the most notable change), better combo tools than the previous game, and a stronger set of kill confirms their moveset. This overall led to being considered a high-tier character at best, being the strongest of the Mii Fighters. | |||
As the meta advanced, opinions Mii Swordfighter's viability went down considerably. Players believed that while they have a strong set of kill confirms and projectiles, Mii Swordfighter possessed one of the worst, if not the worst disjoints in the game, a below average speed for a swordfighter, and lackluster throws aside from down throw, causing them to struggle against characters with a rushdown playstyle or significantly better disjoints. This is reflected in Mii Swordfighter's nonexistent playerbase: although Mii Swordfighter saw some success from {{Sm|Anonymous Moniker}} in the early metagame, {{Sm|Myollnir}} in 2021, and as an online character/occasional offline pocket from {{Sm|Miya|p=Honshu}} in 2024; Mii Swordfighter remains one of the least represented characters in the metagame, ranking at or near the bottom in terms of representation since 2021. This low representation and poor reception is reflected in Mii Swordfighter's placements on the first two tier lists, where the character was ranked 78th on the first list as a low tier and 76th on the second list in the D- tier. | |||
==Role in [[World of Light]]== | ==Role in [[World of Light]]== | ||
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|''{{SSBUMusicLink|Super Smash Bros.|Final Destination - Super Smash Bros. for 3DS / Wii U}}'' | |''{{SSBUMusicLink|Super Smash Bros.|Final Destination - Super Smash Bros. for 3DS / Wii U}}'' | ||
|} | |} | ||
{{ | {{clr}} | ||
==[[Spirit]]== | ==[[Spirit]]== | ||
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</center> | </center> | ||
==In Spirit | ==In Spirit Battles== | ||
===As the main opponent=== | ===As the main opponent=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
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|•The enemy has super armor and is hard to launch or make flinch<br>•The enemy's smash attacks have increased power<br>•[[Stamina battle]] | |•The enemy has super armor and is hard to launch or make flinch<br>•The enemy's smash attacks have increased power<br>•[[Stamina battle]] | ||
|{{SSBUMusicLink|Fire Emblem|Against the Dark Knight}} | |{{SSBUMusicLink|Fire Emblem|Against the Dark Knight}} | ||
| | |Black Knight | ||
|- | |- | ||
|723 | |723 | ||
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|- | |- | ||
|rowspan="2"|1,494 | |rowspan="2"|1,494 | ||
|{{SpiritTableName|Travis Touchdown|size=64|link=y|dlcalt=y | |{{SpiritTableName|Travis Touchdown|size=64|link=y|dlcalt=y}} | ||
|rowspan="2"|''No More Heroes'' Series | |rowspan="2"|''No More Heroes'' Series | ||
|•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Blurring Blade|3]][[Airborne Assault|1]][[Hero's Spin|3]][[Reversal Slash|2]], Captain Falcon Helmet, Black SSB T-Shirt)<br>•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px}} | |•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Blurring Blade|3]][[Airborne Assault|1]][[Hero's Spin|3]][[Reversal Slash|2]], Captain Falcon Helmet, Black SSB T-Shirt)<br>•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px}} | ||
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<gallery> | <gallery> | ||
SSBU Mii Fighter Number.png|Mii Swordfighter in Mii Fighters' fighter card. | SSBU Mii Fighter Number.png|Mii Swordfighter in Mii Fighters' fighter card. | ||
Mii Swordfighter unlock notice SSBU.jpg|Mii Swordfighter's unlock notice. | Mii Swordfighter unlock notice SSBU.jpg|Mii Swordfighter's unlock notice when obtaining them in [[World of Light]]. | ||
SSBUWebsiteMiiFighter1.jpg|Mii Swordfighter [[taunting]] on [[Battlefield (SSBU)|Battlefield]]. | SSBUWebsiteMiiFighter1.jpg|Mii Swordfighter [[taunting]] on [[Battlefield (SSBU)|Battlefield]]. | ||
SSBUWebsiteMiiFighter2.jpg|Mii Swordfighter striking {{SSBU|Villager}} with his dash attack on [[Hyrule Castle]]. | SSBUWebsiteMiiFighter2.jpg|Mii Swordfighter striking {{SSBU|Villager}} with his dash attack on [[Hyrule Castle]]. | ||
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*The Mii Swordfighter is one of the three characters to share the same down [[taunt]] pose, the other two being {{SSBU|Link}} and {{SSBU|Lucario}}. | *The Mii Swordfighter is one of the three characters to share the same down [[taunt]] pose, the other two being {{SSBU|Link}} and {{SSBU|Lucario}}. | ||
*Mii Swordfighter’s pose in the group artwork for ''Ultimate'' resembles the third hit of its [[forward aerial]]. | *Mii Swordfighter’s pose in the group artwork for ''Ultimate'' resembles the third hit of its [[forward aerial]]. | ||
*As in the previous game, the Swordfighter's sword trails will change with the equipped costume, but with more variance in the different trails. Most generic outfits give the sword blue-and-white trails as it is swung, and costumes based on certain characters will often change | *As in the previous game, the Swordfighter's sword trails will change with the equipped costume, but with more variance in the different trails. Most generic outfits give the sword blue-and-white trails as it is swung, and costumes based on certain characters will often change to match the sword's color. The Lloyd, Dante, Black Knight, and Persona Protagonist costumes give unique trails that are different from the sword's color. | ||
{{SSBUCharacters}} | {{SSBUCharacters}} |