Fatal Fury (universe): Difference between revisions

m (Text replacement - "{{DISPLAYTITLE:" to "{{Title|")
Tag: Mobile edit
(5 intermediate revisions by 5 users not shown)
Line 5: Line 5:
|image = [[File:Fatal Fury logo.png|200px]]
|image = [[File:Fatal Fury logo.png|200px]]
|caption = [[File:FatalFurySymbol.svg|50px|class=invert]]
|caption = [[File:FatalFurySymbol.svg|50px|class=invert]]
|developer = [[SNK]]
|developer = [[SNK]]<br>Various
|publisher = SNK
|publisher = SNK<br>Various
|distributor =  
|distributor =  
|designer = Takashi Nishiyama
|designer = Takashi Nishiyama
Line 22: Line 22:


==Franchise description==
==Franchise description==
After creating and directing the original {{uv|Street Fighter}}, Takashi Nishiyama left [[Capcom]] and ended up working for [[SNK]]. The company was developing the Neo-Geo family of arcade and home console hardware at the time, and wanted a tentpole fighting game to compete with Capcom. This initiative eventually resulted in 1991 with the release of ''Fatal Fury'', designed as a spiritual successor to Nishiyama's previous work and developed around the same time as ''Street Fighter II''. To help differentiate this new game from the competition, the developers implemented several fundamental changes. The six button control scheme Capcom created and adopted was condensed into four buttons: light punch (A), light kick (B), heavy punch (C), and heavy kick (D). The game also introduced a two-plane fighting system, letting players dodge attacks by moving between the foreground and background. The game also has a greater emphasis on story. After selecting from a roster of only three playable characters ⁠— [[Terry Bogard]], his brother Andy, and their friend Joe Higashi ⁠— the player is tasked with going through the titular King of Fighters tournament taking place in the city of South Town against various foes to avenge the murder of Terry's adoptive father, Jeff, by the tournament's criminal organizer, Geese Howard. Short cutscenes play between each match, and the game also supports two-player co-op.
After creating and directing the original {{uv|Street Fighter}}, Takashi Nishiyama left [[Capcom]] and ended up working for [[SNK]]. The company was developing the Neo-Geo family of arcade and home console hardware at the time, and wanted a tentpole fighting game to compete with Capcom. This initiative eventually resulted in 1991 with the release of ''Fatal Fury'', designed as a spiritual successor to Nishiyama's previous work and developed around the same time as ''Street Fighter II''. To help differentiate this new game from the competition, the developers implemented several fundamental changes. The six button control scheme Capcom created and adopted was condensed into four buttons: light punch (A), light kick (B), heavy punch (C), and heavy kick (D). The game also introduced a two-plane fighting system, letting players dodge attacks by moving between the foreground and background. The game also has a greater emphasis on story. After selecting from a roster of only three playable characters—[[Terry Bogard]], his brother Andy, and their friend Joe Higashi—the player is tasked with going through the titular King of Fighters tournament taking place in the city of South Town against various foes to avenge the murder of Terry's adoptive father, Jeff, by the tournament's criminal organizer, Geese Howard. Short cutscenes play between each match, and the game also supports two-player co-op.


In 1992, SNK released the first entry in its prequel series, {{uvm3|Art of Fighting}}, as well a sequel, ''Fatal Fury 2'', featuring the three playable characters from the first game in addition to five new characters. ''Fatal Fury 2'' continues the story from the original, with a new antagonist, Wolfgang Krauser von Stroheim, who internationalizes the tournament to bring in the world's strongest fighters. An updated version of the second game, ''Fatal Fury Special'', was released in 1993, containing several gameplay changes such as an expanded character roster, a new combo system, and a new hidden boss character: [[Ryo Sakazaki]] from ''Art of Fighting''.
In 1992, SNK released the first entry in its prequel series, {{uvm3|Art of Fighting}}, as well a sequel, ''Fatal Fury 2'', featuring the three playable characters from the first game in addition to five new characters. ''Fatal Fury 2'' continues the story from the original, with a new antagonist, Wolfgang Krauser von Stroheim, who internationalizes the tournament to bring in the world's strongest fighters. An updated version of the second game, ''Fatal Fury Special'', was released in 1993, containing several gameplay changes such as an expanded character roster, a new combo system, and a new hidden boss character: [[Ryo Sakazaki]] from ''Art of Fighting''.
Line 32: Line 32:
This was followed up by ''Real Bout Fatal Fury Special'' in 1997, which returned to the standard two planes and replaced ring-outs with breakable walls, and ''Real Bout Fatal Fury 2: The Newcomers'' in 1998, which removed breakable walls and simplified the system into a "main" line and a "sway" line used only for dodging. A 3D spinoff retelling the story of the first game, ''Fatal Fury: Wild Ambition'', released in early 1999 for SNK's Hyper Neo Geo 64, their only 3D arcade board. The game uses a similar gameplay system to ''Real Bout Fatal Fury 2'', albeit with the ability to move on a second plane using a feature called the Axis Shift.
This was followed up by ''Real Bout Fatal Fury Special'' in 1997, which returned to the standard two planes and replaced ring-outs with breakable walls, and ''Real Bout Fatal Fury 2: The Newcomers'' in 1998, which removed breakable walls and simplified the system into a "main" line and a "sway" line used only for dodging. A 3D spinoff retelling the story of the first game, ''Fatal Fury: Wild Ambition'', released in early 1999 for SNK's Hyper Neo Geo 64, their only 3D arcade board. The game uses a similar gameplay system to ''Real Bout Fatal Fury 2'', albeit with the ability to move on a second plane using a feature called the Axis Shift.


The final game in the ''Fatal Fury'' series, ''Garou: Mark of the Wolves'', was released in late 1999 and serves as a ten year time-skip from the events of ''Real Bout'', greatly revamping the gameplay and removing the two-plane system in favor of expanded defensive options. Terry is the only returning character in this installment, with the rest of the cast being newcomers (although some of them have some relationship to veteran characters); the game focuses on Geese's son, Rock Howard, whom Terry adopted at the end of ''Real Bout''. The main antagonist is Rock's uncle, Kain R. Heinlein, who hosts a new King of Fighters tournament in South Town's neighboring city of Second South Town in an effort to locate Rock and lure him into his control. While this game marked the end of the ''Fatal Fury'' series for 22 years, the characters still make regular appearances in other SNK games, including ''The King of Fighters'' and other guest appearances. However, it was announced at [[EVO]] 2022 that a new entry had been green-lit.
The latest game in the ''Fatal Fury'' series, ''Garou: Mark of the Wolves'', was released in late 1999 and serves as a ten year time-skip from the events of ''Real Bout'', greatly revamping the gameplay and removing the two-plane system in favor of expanded defensive options. Terry is the only returning character in this installment, with the rest of the cast being newcomers (although some of them have some relationship to veteran characters); the game focuses on Geese's son, Rock Howard, whom Terry adopted at the end of ''Real Bout''. The main antagonist is Rock's uncle, Kain R. Heinlein, who hosts a new King of Fighters tournament in South Town's neighboring city of Second South Town in an effort to locate Rock and lure him into his control. While this game marked the end of the ''Fatal Fury'' series for 22 years, the characters still make regular appearances in other SNK games, including ''The King of Fighters'' and other guest appearances. However, it was announced at [[EVO]] 2022 that a new entry had been green-lit, later revealed at the following EVO to be called ''Fatal Fury: City of the Wolves'', with the game itself revealed in early 2024 marks the return of SNK's own English voice over venture since ''KOF: Sky Stage'' and ''The King of Fighters XII''.


==In ''[[Super Smash Bros. Ultimate]]''==
==In ''[[Super Smash Bros. Ultimate]]''==
Line 49: Line 49:
*'''Rock Howard''': Geese Howard's son, whom Terry took in as his protégé after his father's demise. He first appears in ''Garou: Mark of the Wolves''.
*'''Rock Howard''': Geese Howard's son, whom Terry took in as his protégé after his father's demise. He first appears in ''Garou: Mark of the Wolves''.
*'''Tung Fu Rue''': An elderly and wise Chinese master of Hakkyokuseiken who trained both Geese Howard and Jeff Bogard. His students in ''The King of Fighters'' series are the fourth arc’s main characters Shun’ei and Meitenkun.
*'''Tung Fu Rue''': An elderly and wise Chinese master of Hakkyokuseiken who trained both Geese Howard and Jeff Bogard. His students in ''The King of Fighters'' series are the fourth arc’s main characters Shun’ei and Meitenkun.
*'''Kim Kaphwan''': A Taekwondo master with a strong sense of justice, who befriended Terry after they met and fought during the events of ''Fatal Fury 2''. One of the veteran fighters of ''The King of Fighters'' series, where he leads his own team based in Korea (with the exception of ''The King of Fighters XI'', where he is Terry’s teammate; and ''The King of Fighters XV'' is the first game where he is absent from the tournament).
*'''Kim Kaphwan''': A Taekwondo master with a strong sense of justice, who befriended Terry after they met and fought during the events of ''Fatal Fury 2''. One of the veteran fighters of ''The King of Fighters'' series, where he leads his own team based in Korea (with the exception of ''The King of Fighters XI'', where he is Terry’s teammate; and ''The King of Fighters XV'' is the first game where he is absent from the tournament, although he is featured as downloadable content for the latter).
*'''Blue Mary''': A private detective and secret agent who befriends Terry after her first appearance in ''Fatal Fury 3''. The two are implied to be in a relationship, as evident in ''The King of Fighters'' series.
*'''Blue Mary''': A private detective and secret agent who befriends Terry after her first appearance in ''Fatal Fury 3''. The two are implied to be in a relationship, as evident in ''The King of Fighters'' series.
*'''Ryuji Yamazaki''': A sadistic criminal boss who went insane after the torture and murder of his mentor, Sorimachi. He first appears in ''Fatal Fury 3''. Yamazaki wields a knife in his dominant hand, but rarely removes it from his pocket unless he intends to inflict serious damage to his opponent. He is tied into the story of ''The King of Fighters'' by being one of the eight heralds of Orochi, although he has no interest in Orochi's revival.
*'''Ryuji Yamazaki''': A sadistic criminal boss who went insane after the torture and murder of his mentor, Sorimachi. He first appears in ''Fatal Fury 3''. Yamazaki wields a knife in his dominant hand, but rarely removes it from his pocket unless he intends to inflict serious damage to his opponent. He is tied into the story of ''The King of Fighters'' by being one of the eight heralds of Orochi, although he has no interest in Orochi's revival.
Line 232: Line 232:
*''Fatal Fury'', {{uv|Pac-Man}}, {{uv|Donkey Kong}}, {{uv|Mario}}, {{uv|Punch-Out!!}}, {{uv|Street Fighter}}, and {{uv|Tekken}} are the only playable universes that originated in arcades.
*''Fatal Fury'', {{uv|Pac-Man}}, {{uv|Donkey Kong}}, {{uv|Mario}}, {{uv|Punch-Out!!}}, {{uv|Street Fighter}}, and {{uv|Tekken}} are the only playable universes that originated in arcades.
*''Fatal Fury'' is the second DLC universe in ''Ultimate'' to lack any corresponding Mii Fighter costumes, following {{uv|Banjo-Kazooie}}.
*''Fatal Fury'' is the second DLC universe in ''Ultimate'' to lack any corresponding Mii Fighter costumes, following {{uv|Banjo-Kazooie}}.
**Unlike ''Banjo-Kazooie'', however, series related to ''Fatal Fury'' do have Mii Fighter costumes such as ''Art of Fighting''{{'}}s Ryo Sakazaki and ''The King of Fighters''{{'}}s Iori Yagami.
**Unlike ''Banjo-Kazooie'', however, series related to ''Fatal Fury'' do have Mii Fighter costumes such as ''Art of Fighting''{{'}}s Ryo Sakazaki and ''The King of Fighters''{{'}}s Iori Yagami. These characters would appear later in a ''Fatal Fury'' game as secret guests; Ryo in ''Fatal Fury Special'', and Iori in the Game Boy version of ''Real Bout Fatal Fury Special''.
*While she makes no appearance in the game itself, Mai Shiranui is mentioned by Masahiro Sakurai in Terry's presentation video, stating that she had to be excluded from the game in order to maintain ''Ultimate{{'}}''s A rating (all ages) from the Japanese ratings board CERO. In the overseas versions, this is translated more humorously as "''Super Smash Bros. Ultimate'' is for good boys and girls of many different ages".
*While she makes no appearance in the game itself, Mai Shiranui is mentioned by Masahiro Sakurai in Terry's presentation video, stating that she had to be excluded from the game in order to maintain ''Ultimate{{'}}''s A rating (all ages) from the Japanese ratings board CERO. In the overseas versions, this is translated more humorously as "''Super Smash Bros. Ultimate'' is for good boys and girls of many different ages".


Line 243: Line 243:
{{Universe}}
{{Universe}}
{{Fatal Fury universe}}
{{Fatal Fury universe}}
[[Category:SNK]]
[[Category:SNK]]
[[Category:Third-party universes]]
[[Category:Third-party universes]]
[[es:Fatal Fury (universo)]]
[[es:Fatal Fury (universo)]]
Anonymous user