Smash Remix: Difference between revisions

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==Stages==
==Stages==
As of version 1.5.0, ''Smash Remix'' features 85 slots for stages on 5 pages on the stage selection screen (17 per page, 6x3 with random stage at the bottom right), though many stages have alternate variants with different layouts or aesthetics that be toggled with a button press. It also features two toggles for turning [[stage hazard]]s or platform movement off.
As of version 1.5.0, ''Smash Remix'' features 85 slots for stages on 5 pages on the stage selection screen (17 per page, 6x3 with the random stage select button at the bottom right), though many stages have alternate variants with different layouts or aesthetics that be toggled with a button press. It also features two toggles for turning [[stage hazard]]s or platform movement off.


From the original ''[[Super Smash Bros.]]'', all nine original stages are included, with Omega and [[Dream Land]] versions for all of them. Unlike [[Ω form]] and [[Battlefield form]] stages in the official titles, the [[stage hazard]] of each is still present if hazards are enabled. Omega stages keep the dimensions of Dream Land's main platform and blast zones as opposed to the N64 [[Final Destination]], owing to its abnormally high ceiling. Some stages also have a "remix" form, which encompasses alternate variations that cannot otherwise be classified. Several stages are included from across the official ''Smash'' series, while others are entirely original and might come from series that are not represented in ''Remix'' by a playable character. Some of the stages originating from official ''Smash'' games (such as [[Green Hill Zone]]) feature similar aesthetics but significantly altered layouts, while others like Corneria City ([[Lylat Cruise]]) significantly change the aesthetics but keep the same layout as the original.
All nine of the original stages are included, with Omega and [[Dream Land]] variations for all of them introduced. Unlike [[Ω form]] and [[Battlefield form]] stages in the official titles, the [[stage hazard]] of each is still present if hazards are enabled. Omega stages keep the dimensions of Dream Land's main platform and blast zones as opposed to the N64 [[Final Destination]], owing to its abnormally high ceiling. Some stages also have a "remix" form, which encompasses alternate variations that cannot otherwise be classified. Several stages are included from across the official ''Smash'' series, while others are entirely original and many come from series that are not represented in ''Remix'' by a playable character. Some of the stages originating from official ''Smash'' games (such as [[Green Hill Zone]]) feature similar aesthetics but significantly altered layouts, while others like Corneria City ([[Lylat Cruise]]) significantly change the aesthetics but keep the same layout as the original.


Several of the new stages have special callbacks to their sources. On the ''Mario Kart'' stages, the Countdown sound effect from ''Mario Kart 64'' will play alongside the announcer saying "3, 2, 1, GO!". On the new ''Pokémon'' stages, there is optional commentary provided by the announcer from ''Pokémon Stadium'', with his voice clips (provided by {{s|bulbapedia|Ted Lewis}}) being re-purposed from the game; the announcer will remain commenting on these stages until the battle finishes, where he will say "There goes the battle!" in place of "Game Set!"
Several of the new stages have special callbacks to their sources. On the ''Mario Kart'' stages, the Countdown sound effect from ''Mario Kart 64'' will play alongside the announcer saying "3, 2, 1, GO!". On the new ''Pokémon'' stages, there is optional commentary provided by the announcer from ''Pokémon Stadium'', with his voice clips (provided by {{s|bulbapedia|Ted Lewis}}) being re-purposed from the game; the announcer will remain commenting on these stages until the battle finishes, where he will say "There goes the battle!" in place of "Game Set!"