Port Town Aero Dive: Difference between revisions

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{{ArticleIcons|fa=y|brawl=y|ssb4-u=y|ultimate=y}}
{{ArticleIcons|fa=y|brawl=y|ssb4-u=y|ultimate=y}}
{{Infobox Stage
{{Infobox Stage
|subtitle = ''[[F-Zero]]''{{gameIcon|brawl}}{{gameIcon|ssb4-u}}<br>''F-Zero GX / F-Zero AX''{{gameIcon|ultimate}}
|subtitle = ''[[F-Zero]]''{{gameIcon|brawl}}{{gameIcon|ssb4-u}}<br>''[[wikipedia:F-Zero GX|F-Zero GX / F-Zero AX]]''{{gameIcon|ultimate}}
|name = Port Town Aero Dive
|name = Port Town Aero Dive
|image = {{tabber|title1=Ultimate|tab1=[[File:SSBU-Port Town Aero Dive.png|300px]]|title2=Wii U|tab2=[[File:SSB4UPortTownAeroDive.png|300px]]|title3=Brawl|tab3=[[File:Port_Town_Aero_Dive.jpg|300px]]}}
|image = {{tabber|title1=Ultimate|content1=[[File:SSBU-Port Town Aero Dive.png|300px]]|title2=Wii U|content2=[[File:SSB4UPortTownAeroDive.png|300px]]|title3=Brawl|content3=[[File:Port_Town_Aero_Dive.jpg|300px]]}}
|caption = [[File:FZeroSymbol.svg|50px|class=invert]]<br>Port Town Aero Dive as it appears in ''Smash''.
|caption = [[File:FZeroSymbol.svg|50px|class=invert]]<br>Port Town Aero Dive as it appears in ''Smash''.
|universe = {{uv|F-Zero}}
|universe = {{uv|F-Zero}}
|games = ''[[Brawl]]''<br>''[[SSB4]]'' ([[SSB4-U|Wii U]])<br>''[[Ultimate]]''
|games = ''[[Brawl]]''<br>''[[SSB4]]'' ([[SSB4-U|Wii U]])<br>''[[Ultimate]]''
|hometo = '''Brawl:'''<br>{{SSBB|Captain Falcon}}<br>'''SSB4:'''<br>{{SSB4|Captain Falcon}}<br>'''Ultimate:'''<br>{{SSBU|Captain Falcon}}
|availability = [[Starter stage|Starter]]
|availability = [[Starter stage|Starter]]
|cratetype = Futuristic (''Brawl'' and ''Ultimate'')<br>Normal (Wii U)
|cratetype = Futuristic (''Brawl'' and ''Ultimate'')<br>Normal (Wii U)
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*The stepped section after the huge jump. The stage is considerably wider than the rest of the stage, and the F-Zero Racers can be seen from a long distance away, making dodging them slightly easier, regardless of the lack of platforms.
*The stepped section after the huge jump. The stage is considerably wider than the rest of the stage, and the F-Zero Racers can be seen from a long distance away, making dodging them slightly easier, regardless of the lack of platforms.
*The area before the vertical piece of the track. The race cars drive in from the right-hand side of the screen. There are also three platforms, making this stop similar to {{SSBB|Battlefield}}. F-Zero Racers can only be avoided by standing on the top middle platform, as cars will still strike on the other two platforms.
*The area before the vertical piece of the track. The race cars drive in from the right-hand side of the screen. There are also three platforms, making this stop similar to {{SSBB|Battlefield}}. F-Zero Racers can only be avoided by standing on the top middle platform, as cars will still strike on the other two platforms.


===Ω forms and Battlefield form===
===Ω forms and Battlefield form===
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[[File:Porttown01 l.jpg|thumb|left|Port Town, as seen from above in ''F-Zero GX''.]]
[[File:Porttown01 l.jpg|thumb|left|Port Town, as seen from above in ''F-Zero GX''.]]
Ever since the original ''[[F-Zero]]'', Port Town has been one of the recurring locations that hosts race courses for the [[F-Zero Grand Prix]], along with {{SSBM|Mute City}}, [[Big Blue]], White Land, Fire Field, and Sand Ocean. In all three of the main games in [[F-Zero (universe)|the series]], Port Town has at least two tracks to its name. This particular circuit, Port Town: Aero Dive, is the setting of the second race of the Sapphire Cup in ''[[F-Zero GX]]''. The layout and overall design of this stage is nearly identical to how it looked in ''F-Zero GX'', though with additional platforms to facilitate battles. The majority of the F-Zero machines seen in this stage first appeared in ''[[F-Zero X]]'' and had a graphical update in ''F-Zero GX''; these updated designs form the basis for the machines in this stage.
Ever since the original ''[[F-Zero]]'', Port Town has been one of the recurring locations that hosts race courses for the [[F-Zero Grand Prix]], along with {{SSBM|Mute City}}, [[Big Blue]], White Land, Fire Field, and Sand Ocean. In all three of the main games in [[F-Zero (universe)|the series]], Port Town has at least two tracks to its name. This particular circuit, Port Town: Aero Dive, is the setting of the second race of the Sapphire Cup in ''[[F-Zero GX]]''. The layout and overall design of this stage is nearly identical to how it looked in ''F-Zero GX'', though with additional platforms to facilitate battles. The majority of the F-Zero machines seen in this stage first appeared in ''[[F-Zero X]]'' and had a graphical update in ''F-Zero GX''; these updated designs form the basis for the machines in this stage.
Despite the track's game of origin, the Dark Schneider, Magic Seagull, Rainbow Phoenix, Spark Moon, Rolling Turtle, Fat Shark, Cosmic Dolphin, Silver Rat, Pink Spider, Bunny Flash and the Groovy Taxi - secret machines that can be unlocked in ''F-Zero GX'' - do not make an appearance on the stage.
{{clr}}
{{clr}}


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'''{{GameIcon|ssb4-u}} 1.0.6'''
'''{{GameIcon|ssb4-u}} 1.0.6'''
*Added 8-player mode version of the stage's Ω form.
*Added 8-player mode version of the stage's Ω form.
'''{{GameIcon|ssbu}} 3.1.0'''
*Port Town Aero Dive's on-screen appearances and revival platforms locations have been changed.


==Gallery==
==Gallery==
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*Even if a player or CPU is playing as Captain Falcon, the Blue Falcon can still be seen driving past the characters during the match.
*Even if a player or CPU is playing as Captain Falcon, the Blue Falcon can still be seen driving past the characters during the match.
*An unusual problem that CPUs have on this stage in ''Brawl'' is that they go to the far side of the wall and self destruct after they have KO'd an opponent.
*An unusual problem that CPUs have on this stage in ''Brawl'' is that they go to the far side of the wall and self destruct after they have KO'd an opponent.
*The track deals low knockback and cannot KO at high damage percentages, the racers deal high knockback. The opposite is the case in {{b|Mute City|SSBM}}, with the track dealing high knockback and the racers dealing low knockback.
*The track deals low knockback and cannot KO at high damage percentages, while the racers deal high knockback. The opposite is the case in {{b|Mute City|SSBM}}, with the track dealing high knockback and the racers dealing low knockback.
*In ''Ultimate'', the game of origin for the stage was changed from ''F-Zero'' to ''F-Zero GX'' and ''F-Zero AX''.
*In ''Ultimate'', the game of origin for the stage was changed from ''F-Zero'' to ''F-Zero GX'' and ''F-Zero AX''.
**This is the only non-''Pokémon'' stage to have two games listed as the game of origin.
**This is the only non-''Pokémon'' stage to have two games listed as the game of origin.
*Oddly, in ''Ultimate'', due to a glitch, whenever a racer hits a character or item, every racer on the track will freeze for about half a second before racing as normal.
**However, while ''F-Zero AX'' does have a Port Town race track, with the same general appearance, the Port Town: Aero Dive track in particular is only available in ''F-Zero GX''.
*In ''Ultimate'', if a song directly from the original ''F-Zero'' is playing on this stage, it will only begin playing after the [[pre-match timer]] is finished, just like in a standard ''F-Zero'' race. This also applies to [[Mute City SNES]].
*In ''Ultimate'', if a song directly from the original ''F-Zero'' is playing on this stage, it will only begin playing after the [[pre-match timer]] is finished, just like in a standard ''F-Zero'' race. This also applies to [[Mute City SNES]].
*In ''Ultimate'', the following [[Assist Trophy|Assist Trophies]] cannot appear on this stage: the [[Moon]], [[Color TV-Game 15]], [[Devil]], [[Squid Sisters]] and the [[Ghosts]].
*In the Battlefield and Omega forms of this stage, the number for the Mighty Typhoon is sideways.
*In ''Ultimate'', the following [[Assist Trophy|Assist Trophies]] can only appear on the Battlefield and Omega forms of this stage: [[Color TV-Game 15]], [[Devil]], [[Squid Sisters]] and the [[Ghosts]]. The [[Moon]] cannot be summoned on this stage at all.


{{SSBBStages}}
{{SSBBStages}}
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