9,004
edits
Luigifan18 (talk | contribs) m (→Healing stage elements: Grammar check) |
|||
(22 intermediate revisions by 12 users not shown) | |||
Line 1: | Line 1: | ||
{{articleIcons|series=y}} | {{articleIcons|series=y}} | ||
[[File:Lucas SSB4 Screen-7.jpg|thumb|300px|{{SSB4|Lucas}} healing in ''SSB4''.]] | [[File:Lucas SSB4 Screen-7.jpg|thumb|300px|{{SSB4|Lucas}} healing in ''SSB4''.]] | ||
'''Healing''' refers to reducing one's damage [[ | '''Healing''' refers to reducing one's [[damage]] percentage (or restoring [[HP]] in [[Stamina Mode]]). A few characters are capable of doing this with one of their [[special move]]s, and usually in only small amounts. Alternatively, some [[item]]s may restore the user's health, and it is possible to be healed by certain stage elements. In ''Smash 4'' exclusively, [[equipment]] can be used that has restorative properties. In ''Ultimate'' certain [[spirits]] have healing abilities. Since ''Brawl'', most forms of healing are accompanied by a signature sound cue of escalating synth notes. | ||
==Healing [[special move]]s== | ==Healing [[special move]]s== | ||
[[File:Nosferatu2.png|thumb|{{SSB4|Robin}} heals as he uses [[Nosferatu]] against {{SSB4|Mega Man}} in ''SSB4''.]] | [[File:Nosferatu2.png|thumb|{{SSB4|Robin}} heals as he uses [[Nosferatu]] against {{SSB4|Mega Man}} in ''SSB4''.]] | ||
*[[Chomp]]: In ''[[SSB4]]'' | *[[Absorbing Vortex]]: Heals the user by around 1.2× the damage of the projectile [[absorb]]ed by the Vortex in ''SSB4'', and around 1.4× the damage of the projectile absorbed in ''Ultimate''. | ||
*[[Chomp]]: In ''[[SSB4]]'', it heals the user by 1% when eating a non-exploding item. In ''[[Ultimate]]'', it can also heal the user when another character is inside. | |||
*[[Deep Breathing]]: Heals the user by 2% when used successfully. | *[[Deep Breathing]]: Heals the user by 2% when used successfully. | ||
*[[Inhale]]: In ''SSB4'', eating most items while using Inhale heals | *[[Command Selection|Heal]]: Heals the user by 11%. | ||
*[[Nosferatu]]: Heals | *[[Inhale]]: In ''SSB4'', eating most items while using Inhale heals [[Kirby]] by 1%. In ''Ultimate'', Kirby can heal by eating most projectiles. | ||
*[[Judge]]: [[Mr. Game & Watch]] can spawn 1 apple (3 in ''Ultimate'') with Judge 7. Each apple heals 4%. | |||
*[[Nosferatu]]: Heals every hit based on the difference between Robin's and the opponent's damage. Heals more if the target is attacked from behind. | |||
*[[PSI Magnet]]: [[Ness]]' variant heals around 1.6× the damage of the projectile [[absorb]]ed by his Magnet, while [[Lucas]]' variant heals around 2.5× the damage of the projectile absorbed by his Magnet. | *[[PSI Magnet]]: [[Ness]]' variant heals around 1.6× the damage of the projectile [[absorb]]ed by his Magnet, while [[Lucas]]' variant heals around 2.5× the damage of the projectile absorbed by his Magnet. | ||
*[[Sun Salutation]]: heals the user by 2% when it is used when fully charged. | *[[Sun Salutation]]: heals the user by 2% when it is used when fully charged. | ||
Line 17: | Line 20: | ||
*[[Egg]] | *[[Egg]] | ||
*[[Fairy Bottle]] | *[[Fairy Bottle]] | ||
*[[Food]] (may appear with [[Judge]], [[Cook Kirby]], | *[[Food]] (may appear with [[Judge]], [[Cook Kirby]], [[Timber]], or left by [[Chef Kawasaki]]) | ||
*[[Healing Field]] | |||
*[[Healing Sprout]] | |||
*[[Heart Container]] | *[[Heart Container]] | ||
*[[Maxim Tomato]] | *[[Maxim Tomato]] | ||
*Peaches (from [[Peach Blossom]]) | *Peaches (from [[Peach Blossom]]) | ||
*Daisies (from [[Daisy Blossom]]) | |||
*[[Peanut]] (from [[Peanut Popgun]]) | *[[Peanut]] (from [[Peanut Popgun]]) | ||
*[[Power Pellet]] (from [[Pac-Man]]'s special move of the same name) | *[[Power Pellet]] (from [[Pac-Man]]'s special move of the same name) | ||
*[[Riki]] when he appears as a [[Assist Trophy]] | *[[Riki]] when he appears as a [[Assist Trophy]] | ||
*[[Sandbag]] (may drop healing items when hit) | |||
*[[Team Healer]] | *[[Team Healer]] | ||
*Tortimer Fruits (on [[Tortimer Island]]) | *Tortimer Fruits (on [[Tortimer Island]]) | ||
==Healing [[stage]] elements== | ==Healing [[stage]] elements== | ||
[[File:Apple1.png|thumb|300px | [[File:Apple1.png|thumb|300px|{{SSBM|Kirby}} near an apple on [[Green Greens]] in ''Melee''.]] | ||
*[[Green Greens]]: The healing variants of the [[apple]]s that spawn heal 10%. | *[[Green Greens]]: The healing variants of the [[apple]]s that spawn heal 10%. | ||
*[[WarioWare, Inc.]]: A character can be healed a small amount as a reward for successfully completing a Microgame. | *[[WarioWare, Inc.]]: A character can be healed a small amount as a reward for successfully completing a Microgame. | ||
Line 34: | Line 41: | ||
*[[Saffron City]]: When Chansey appears at the door, it can heal 5% damage if touched. | *[[Saffron City]]: When Chansey appears at the door, it can heal 5% damage if touched. | ||
*[[Tortimer Island]]: The fruits that spawn on this stage can heal players. | *[[Tortimer Island]]: The fruits that spawn on this stage can heal players. | ||
*[[Pac-Land]]: Balloons may appear at the end of a cycle that heal players on contact. | |||
==Healing [[equipment]]== | ==Healing [[equipment]]== | ||
Line 43: | Line 51: | ||
*Auto Healer: The player recovers 2% damage every three seconds. | *Auto Healer: The player recovers 2% damage every three seconds. | ||
*Final Smash Healer: The player recovers 6% damage every two seconds while they are glowing after having broken a [[Smash Ball]]. | *Final Smash Healer: The player recovers 6% damage every two seconds while they are glowing after having broken a [[Smash Ball]]. | ||
==Healing [[spirits]]== | |||
*Autoheal: Recovers 3% damage every 5 seconds. | |||
*Great Autoheal: Recovers 5% damage every 5 seconds. | |||
*Healing Shield: Recovers 0.125× the damage of blocked attacks. | |||
*KOs Heal Damage: Recovers 20% when the player gains a point (KO, [[Special Flag]], etc.). | |||
*Critical-Health Healing: Recovers 50% damage (75% with 2 equipped) when above 100%, or below 20 HP in Stamina, once per match. | |||
*Critical-Health Healing ↑ ↑: Recovers 100% damage when above 100%, or below 20 HP in Stamina, once per match. | |||
*Lifesteal: Recovers 0.03× the damage dealt by direct attacks. | |||
*Fairy Bottle Equipped: The player starts with a Fairy Bottle. | |||
*Poison Heals: Recovers 0.15× the poison damage at the same frequency and duration the player would otherwise be taking poison damage. | |||
====Healing [[Skill Tree|skills]]==== | |||
*Recovery Items ↑: Healing items recover 1.5× more damage. | |||
*Perfect Shield Recover: Recovers 0.2× the perfect-shielded damage. | |||
*Heal with Smash Attacks: Recovers 0.03× the damage dealt with [[smash attack]]s. | |||
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||
[[Category:Damage]] | [[Category:Damage]] |