Knockback: Difference between revisions

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===Launch rate===
===Launch rate===
{{image|Could use with a screenshot of it in the options menu, or maybe a GIF/Video with comparisons.}}
{{image|Could use with a screenshot of it in the options menu, or maybe a GIF/Video with comparisons.}}
:''Launch rate is not to be confused with [[handicap]].
:''Launch rate is not to be confused with [[handicap]].''
'''Launch rate''', also known as '''Damage %''' in ''Super Smash Bros.'' and '''Damage Ratio''' in ''Melee'' and ''Brawl'', is a feature in all ''{{b|Super Smash Bros.|series}}'' games that alters how much knockback is given and received (despite its name in ''Melee'' and ''Brawl'', damage is unaffected).  
'''Launch rate''', also known as '''Damage %''' in ''Super Smash Bros.'' and '''Damage Ratio''' in ''Melee'' and ''Brawl'', is a feature in all ''{{b|Super Smash Bros.|series}}'' games that alters how much knockback is given and received (despite its name in ''Melee'' and ''Brawl'', damage is unaffected).


All knockback in a match is multiplied by the launch rate value, which by default is 1.0×. This value can be set from as low as 0.5× ([[attack]]s have half knockback) to as high as 2.0× (attacks have double knockback). The minimum launch rate is ideal for [[combos]], while the maximum launch rate is ideal for [[KO]]ing opponents at extremely low [[percentage]]s. However, the latter also affected attacks with [[set knockback]] up until ''Smash 4'' and ''Ultimate'', causing multihit attacks to not always combo into each other.  
All knockback in a match is multiplied by the launch rate value, which by default is 1.0×. This value can be set from as low as 0.5× ([[attack]]s have half knockback) to as high as 2.0× (attacks have double knockback). The minimum launch rate is ideal for [[combos]], while the maximum launch rate is ideal for [[KO]]ing opponents at extremely low [[percentage]]s. However, the latter also affected attacks with [[set knockback]] up until ''Smash 4'' and ''Ultimate'', causing multihit attacks to not always combo into each other.


In competitive play, nonstandard launch rates are difficult to detect during games, which has led to some tournament matches unintentionally having been played at an incorrect launch rate. A notable example of this was a set between {{s|smasher|Armada}} and {{s|smasher|SilentSpectre}} at {{s|tournament|Pound 4}} in 2010 that was played at 0.9×; this remained undiscovered for nine years. The infamous matches between {{s|smasher|komorikiri}} and {{s|smasher|CaptainZack}}, and {{s|smasher|ZeRo}} and {{s|smasher|Dabuz}} at {{s|tournament|GENESIS 4}} are more recent examples. Both matches were being played at a launch rate setting of 0.9×. The latter match gained notoriety, and soon became an inside joke in the community.
In competitive play, nonstandard launch rates are difficult to detect during games, which has led to some tournament matches unintentionally having been played at an incorrect launch rate. A notable example of this was a set between {{s|smasher|Armada}} and {{s|smasher|SilentSpectre}} at {{s|tournament|Pound 4}} in 2010 that was played at 0.9×; this remained undiscovered for nine years. The infamous matches between {{s|smasher|komorikiri}} and {{s|smasher|CaptainZack}}, and {{s|smasher|ZeRo}} and {{s|smasher|Dabuz}} at {{s|tournament|GENESIS 4}} are more recent examples. Both matches were being played at a launch rate setting of 0.9×. The latter match gained notoriety, and soon became an inside joke in the community.
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Smoke trails also indicate the angle at which a character is knocked away, but only appear when a character has taken a lot of damage, and are thus much less useful. In ''Smash 4'', said smoke trails at higher knockback values are accompanied by thick light trails, colored depending on the player that dealt the knockback.
Smoke trails also indicate the angle at which a character is knocked away, but only appear when a character has taken a lot of damage, and are thus much less useful. In ''Smash 4'', said smoke trails at higher knockback values are accompanied by thick light trails, colored depending on the player that dealt the knockback.
<gallery>
<gallery>
File:Skyworld3.jpg|Note the downward facing lines that indicate Donkey Kong's [[meteor smash]].
Skyworld3.jpg|Note the downward facing lines that indicate Donkey Kong's [[meteor smash]].
File:Angleindicatorssb.jpg|The angle indicator in ''Super Smash Bros.''
Angleindicatorssb.jpg|The angle indicator in ''Super Smash Bros.''
File:CaptainFTilt.JPG|An angle indicator in ''Smash 4''.
CaptainFTilt.JPG|An angle indicator in ''Smash 4''.
</gallery>
</gallery>


==Formula==
==Formula==
===''SSB''===
===''SSB''===
[[File:SSB64KnockbackFormula.svg|450px|class=invert]]
<big><math>\left ( \left ( \left ( \left ( \left ( {p \over 10} + {{p \times d} \over 20} \right ) \times w \times 1.4 \right ) + 18 \right ) \times s \right ) + b \right ) \times r</math></big>
===''Melee'' onward===
===''Melee'' onward===
[[File:SSBMKnockbackFormula.svg|500px|class=invert]]
<big><math>\left ( \left ( \left ( \left ( \left ( {p \over 10} + {{p \times d} \over 20} \right ) \times { 200 \over { w + 100} } \times 1.4 \right ) + 18 \right ) \times s \right ) + b \right ) \times r</math></big>
[[File:gravity knockback.gif|thumb|A demonstration of the effect of gravity on knockback, the Shulk on the left uses the hyper Speed Monado Art, increasing his gravity, and as a result, the knockback he sustains.]]<br>
[[File:gravity knockback.gif|thumb|A demonstration of the effect of gravity on knockback, the Shulk on the left uses the hyper Speed Monado Art, increasing his gravity, and as a result, the knockback he sustains.]]<br>


Starting in ''Brawl'', a second formula is also used to alter knockback based on the target's [[gravity]]:
Starting in ''Brawl'', a second formula is also used to alter knockback based on the target's [[gravity]]:


[[File:SSBBKnockbackFormulaGravity.svg|125px|class=invert]]
<big><math>(g - 0.075) \times 5</math></big>


The result of this formula increases vertical launch speed if the target enters tumble. As a result, characters with higher gravity get launched faster than those with lower gravity, depending on how vertical the angle is, resulting in fighters with higher gravity stats having worsened vertical survivability, seemingly as an attempt to normalize the effect of combos and multi-hit moves on characters of differing gravity. This formula is also applied to moves that launch opponents downwards, though since vertical launch speed is negative in this case, the result of the formula effectively decreases it slightly instead, reducing the effectiveness of [[meteor smash]]es on fast fallers.
The result of this formula increases vertical launch speed if the target enters tumble. As a result, characters with higher gravity get launched faster than those with lower gravity, depending on how vertical the angle is, resulting in fighters with higher gravity stats having worsened vertical survivability, seemingly as an attempt to normalize the effect of combos and multi-hit moves on characters of differing gravity. This formula is also applied to moves that launch opponents downwards, though since vertical launch speed is negative in this case, the result of the formula effectively decreases it slightly instead, reducing the effectiveness of [[meteor smash]]es on fast fallers.
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*Bouncing off a surface reduces knockback [http://smashboards.com/threads/detailed-throws-techs-and-getups-frame-data.206469/page-2#post-5956687 by 20%] in ''Melee'' and [http://kuroganehammer.com/Smash4/Formulas ''Smash 4''] and 15% in ''Brawl'' and 5% in ''Ultimate''. Landing a [[meteor smash]] or [[spike]] on a grounded opponent counts as a bounce, if enough knockback was dealt. Because the bounce occurs after the hit, the amount of [[hitstun]] suffered is not reduced a corresponding amount, meaning that downwards-hitting attacks tend to be excellent combo starters.
*Bouncing off a surface reduces knockback [http://smashboards.com/threads/detailed-throws-techs-and-getups-frame-data.206469/page-2#post-5956687 by 20%] in ''Melee'' and [http://kuroganehammer.com/Smash4/Formulas ''Smash 4''] and 15% in ''Brawl'' and 5% in ''Ultimate''. Landing a [[meteor smash]] or [[spike]] on a grounded opponent counts as a bounce, if enough knockback was dealt. Because the bounce occurs after the hit, the amount of [[hitstun]] suffered is not reduced a corresponding amount, meaning that downwards-hitting attacks tend to be excellent combo starters.
**In ''Melee'', bouncing off a floor from spike only reduces vertical component of knockback velocity by 20%. Meanwhile, bouncing off walls and ceilings reduces total velocity by 20%.
**In ''Melee'', bouncing off a floor from spike only reduces vertical component of knockback velocity by 20%. Meanwhile, bouncing off walls and ceilings reduces total velocity by 20%.
*In all games, the screen will commonly flash white when a character receives knockback that is greater than or equal to 160 units; however, the screen will flash into a different color when they're launched far by an elemental attack (i.e. red for [[flame]] attacks, blue for [[electric]] attacks, etc.).
*In all games, the screen will commonly flash white when a character receives knockback that is greater than or equal to 160 units; however, the screen will flash into a different color when they're launched far by an elemental attack (i.e. red for [[flame]] attacks, blue for [[electric]] attacks, etc.).
*In ''Brawl'', characters that take enough knockback to be sent [[tumbling]] will slightly damage opponents they run into while flying. This hitbox belongs to the character that dealt the knockback, and inflicts minor damage (usually from 1% to 4%) and knockback depending on how powerfully the character was launched. This is also present in ''Melee'' and ''Smash 64'', but only applies to characters who receive knockback after a [[throw]] (not counting [[special move]] grabs like [[Falcon Dive|Falcon]]/[[Dark Dive]] and [[Koopa Klaw]]). This property was later removed in ''Smash 4'', where launched opponents simply fly through other characters like in previous games.
*In ''Brawl'', characters that take enough knockback to be sent [[tumbling]] will slightly damage opponents they run into while flying. This hitbox belongs to the character that dealt the knockback, and inflicts minor damage (usually from 1% to 4%) and knockback depending on how powerfully the character was launched. This is also present in ''Melee'' and ''Smash 64'', but only applies to characters who receive knockback after a [[throw]] (not counting [[special move]] grabs like [[Falcon Dive|Falcon]]/[[Dark Dive]] and [[Koopa Klaw]]). This property was later removed in ''Smash 4'', where launched opponents simply fly through other characters like in previous games.
**A similar effect is used against enemies in [[The Subspace Emissary]], [[Smash Run]] and [[Master Fortress]], known as [[careening]], or the '''cannonball effect''' in ''Smash 4''. When an enemy is defeated, it is sent flying at an angle (depending on the attack that KO'd it) and deals major damage to other enemies it runs into, before disappearing.
**A similar effect is used against enemies in [[The Subspace Emissary]], [[Smash Run]] and [[Master Fortress]], known as [[careening]], or the '''cannonball effect''' in ''Smash 4''. When an enemy is defeated, it is sent flying at an angle (depending on the attack that KO'd it) and deals major damage to other enemies it runs into, before disappearing.
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====''[[Super Smash Bros.]]''====
====''[[Super Smash Bros.]]''====
With the exception of {{SSB|Captain Falcon}}, all characters in ''Super Smash Bros.'' have at least one move with set knockback.
With the exception of {{SSB|Captain Falcon}}, all characters in ''Super Smash Bros.'' have at least one move with set knockback.
*{{CharHead|Donkey Kong|SSB|hsize=20px}}'s [[dash attack]], [[Spinning Kong]], and [[Hand Slap]].
*{{CharHead|Donkey Kong|SSB|hsize=20px}}'s {{mvsub|Donkey Kong|SSB|dash attack}}, [[Donkey Kong (SSB)/Up special|Spinning Kong]], and [[Donkey Kong (SSB)/Down special|Hand Slap]].
*{{CharHead|Fox|SSB|hsize=20px}}'s down angled [[forward tilt]], [[down aerial]], [[up aerial]] (first hit), [[Blaster]] and [[Reflector]].
*{{CharHead|Fox|SSB|hsize=20px}}'s down angled {{mvsub|Fox|SSB|forward tilt}}, {{mvsub|Fox|SSB|down aerial}}, {{mvsub|Fox|SSB|up aerial}} (first hit), [[Fox (SSB)/Neutral special|Blaster]] and [[Fox (SSB)/Down special|Reflector]].
*{{CharHead|Jigglypuff|SSB|hsize=20px}}'s [[down aerial]] (all but landing hit).
*{{CharHead|Jigglypuff|SSB|hsize=20px}}'s {{mvsub|Jigglypuff|SSB|down aerial}} (all but landing hit).
*{{CharHead|Kirby|SSB|hsize=20px}}'s [[Final Cutter]] (excluding the projectile), [[up aerial]], [[forward aerial]] (all but last hit), [[neutral aerial]], [[down aerial]] (landing hit), and [[Inhale]].
*{{CharHead|Kirby|SSB|hsize=20px}}'s [[Kirby (SSB)/Up special|Final Cutter]] (excluding the projectile), {{mvsub|Kirby|SSB|up aerial}}, {{mvsub|Kirby|SSB|forward aerial}} (all but last hit), {{mvsub|Kirby|SSB|neutral aerial}}, {{mvsub|Kirby|SSB|down aerial}} (landing hit), and [[Kirby (SSB)/Neutral special|Inhale]].
*{{CharHead|Link|SSB|hsize=20px}}'s [[up smash]] (first two hits).
*{{CharHead|Link|SSB|hsize=20px}}'s [[up smash]] (first two hits).
*{{CharHead|Luigi|SSB|hsize=20px}}'s [[sourspot]]ted [[Super Jump Punch]], [[dash attack]], [[down aerial]], and [[taunt]].
*{{CharHead|Luigi|SSB|hsize=20px}}'s [[sourspot]]ted [[Luigi (SSB)/Up special|Super Jump Punch]], {{mvsub|Luigi|SSB|dash attack}}, {{mvsub|Luigi|SSB|down aerial}}, and {{mvsub|Luigi|SSB|taunt}}.
*{{CharHead|Mario|SSB|hsize=20px}}'s [[Super Jump Punch]] (all but last hit), [[down aerial]], and [[Mario Tornado]].
*{{CharHead|Mario|SSB|hsize=20px}}'s [[Mario (SSB)/Up special|Super Jump Punch]] (all but last hit), {{mvsub|Mario|SSB|down aerial}}, and [[Mario (SSB)/Down special|Mario Tornado]].
*{{CharHead|Ness|SSB|hsize=20px}}' [[PK Fire]] (all but first hit).
*{{CharHead|Ness|SSB|hsize=20px}}' [[Ness (SSB)/Neutral special|PK Fire]] (all but first hit).
*{{CharHead|Pikachu|SSB|hsize=20px}}'s [[forward aerial]].
*{{CharHead|Pikachu|SSB|hsize=20px}}'s {{mvsub|Pikachu|SSB|forward aerial}}.
*{{CharHead|Samus|SSB|hsize=20px}}'s [[up aerial]] and [[Screw Attack]].
*{{CharHead|Samus|SSB|hsize=20px}}'s {{mvsub|Samus|SSB|up aerial}} and [[Samus (SSB)/Up special|Screw Attack]].
*{{CharHead|Yoshi|SSB|hsize=20px}}'s [[up tilt]], [[down tilt]], [[Egg Lay]], and [[Yoshi Bomb]] (stars).
*{{CharHead|Yoshi|SSB|hsize=20px}}'s {{mvsub|Yoshi|SSB|up tilt}}, {{mvsub|Yoshi|SSB|down tilt}}, [[Yoshi (SSB)/Neutral special|Egg Lay]], and [[Yoshi (SSB)/Down special|Yoshi Bomb]] (stars).


====''[[Super Smash Bros. Melee]]''====
====''[[Super Smash Bros. Melee]]''====
*Most [[neutral attack]]s have set knockback during the first hits.
*All [[windbox]]es.
*All [[windbox]]es.
*{{CharHead|Mario|SSBM|hsize=20px}} and {{CharHead|Dr. Mario|SSBM|hsize=20px}}'s [[Mario Tornado]], [[Dr. Tornado]], [[Super Jump Punch]], down air (excluding the respective final hits; Dr. Mario's down air's last hit also has set knockback), down angled [[forward tilt]].
*{{CharHead|Bowser|SSBM|hsize=20px}}'s [[Bowser (SSBM)/Neutral attack/Hit 1|neutral attack]] (first hit), {{mvsub|Bowser|SSBM|down aerial}}'s looping hits and {{mvsub|Bowser|SSBM|up throw}}.
*{{CharHead|Fox|SSBM|hsize=20px}}'s [[Reflector]], [[down aerial]], and [[up aerial]] (first hit).
*{{CharHead|Captain Falcon|SSBM|hsize=20px}}'s {{mvsub|Captain Falcon|SSBM|neutral attack}} (first and second hits), {{mvsub|Captain Falcon|SSBM|up smash}} (first hit), {{mvsub|Captain Falcon|SSBM|neutral aerial}} (first hit) and his uncharged smash attack with a [[Home-Run Bat]].
*{{CharHead|Ice Climbers|SSBM|hsize=20px}}' down aerial.
*{{CharHead|Donkey Kong|SSBM|hsize=20px}}'s [[Donkey Kong (SSBM)/Down special|Hand Slap]].
*{{CharHead|Yoshi|SSBM|hsize=20px}}'s [[down tilt]].
*{{CharHead|Dr. Mario|SSBM|hsize=20px}}'s {{mvsub|Dr. Mario|SSBM|neutral attack}} (first and second hits), {{mvsub|Dr. Mario|SSBM|down aerial}}, [[Dr. Mario (SSBM)/Up special|Super Jump Punch]] and [[Dr. Mario (SSBM)/Down special|Dr. Tornado]] (excluding both specials' final hits).
*{{CharHead|Luigi|SSBM|hsize=20px}}'s [[taunt]] and down angled forward tilt.
*{{CharHead|Falco|SSBM|hsize=20px}}'s [[Falco (SSBM)/Neutral special|Blaster]].
*{{CharHead|Kirby|SSBM|hsize=20px}}'s {{b|Hammer|move}} (in the air) and [[Final Cutter]].
*{{CharHead|Fox|SSBM|hsize=20px}}'s {{mvsub|Fox|SSBM|up aerial}} (first hit), {{mvsub|Fox|SSBM|down aerial}} and [[Fox (SSBM)/Down special|Reflector]].
*{{CharHead|Bowser|SSBM|hsize=20px}}'s [[up throw]] and down air's looping hits.
*{{CharHead|Ganondorf|SSBM|hsize=20px}}'s {{mvsub|Ganondorf|SSBM|down smash}} (first hit).
*{{CharHead|Peach|SSBM|hsize=20px}}'s [[Peach Parasol]]'s first hit.
*{{CharHead|Ice Climbers|SSBM|hsize=20px}}' {{mvsub|Ice Climbers|SSBM|down aerial}}.
*{{CharHead|Donkey Kong|SSBM|hsize=20px}}'s [[Hand Slap]].
*{{CharHead|Mario|SSBM|hsize=20px}}'s {{mvsub|Mario|SSBM|neutral attack}} (first and second hits), down angled {{mvsub|Mario|SSBM|forward tilt}}, {{mvsub|Mario|SSBM|down aerial}}, [[Mario (SSBM)/Up special|Super Jump Punch]], [[Mario (SSBM)/Down special|Mario Tornado]], (excluding their respective final hits).
*{{CharHead|Captain Falcon|SSBM|hsize=20px}}'s uncharged smash attack with a [[Home-Run Bat]] and [[neutral air]] (first hit).
*{{CharHead|Marth|SSBM|hsize=20px}}'s {{mvsub|Marth|SSBM|up smash}} (outer hitboxes).
*{{CharHead|Falco|SSBM|hsize=20px}}'s [[Blaster]].
*{{CharHead|Mewtwo|SSBM|hsize=20px}}'s [[Mewtwo (SSBM)/Neutral attack/Hit 1|neutral attack]] (first hit), {{mvsub|Mewtwo|SSBM|up smash}} and {{mvsub|Mewtwo|SSBM|neutral aerial}} (excluding their respective final hits).
*{{CharHead|Young Link|SSBM|hsize=20px}}'s [[forward smash]] (first hit).
*{{CharHead|Mr. Game & Watch|SSBM|hsize=20px}}'s {{mvsub|Mr. Game & Watch|SSBM|neutral attack}} (first hit and infinite) and [[Judge]] #8.
*{{CharHead|Roy|SSBM|hsize=20px}}'s [[Blazer]].
*{{CharHead|Ness|SSBM|hsize=20px}}'s {{mvsub|Ness|SSBM|dash attack}} (first two hits).
*{{CharHead|Mr. Game & Watch|SSBM|hsize=20px}}'s [[Judge]] #8.
*{{CharHead|Jigglypuff|SSBM|hsize=20px}}'s {{mvsub|Jigglypuff|SSBM|down throw}} (first four hits).
*{{CharHead|Kirby|SSBM|hsize=20px}}'s {{mvsub|Kirby|SSBM|down aerial}} (landing hitbox), {{b|Hammer|move}} (in the air), [[Final Cutter]] (up and down cuts) and {{mvsub|Kirby|SSBM|down throw}} (first nine kicks).
*{{CharHead|Link|SSBM|hsize=20px}}'s {{mvsub|Link|SSBM|up smash}} (first two hits) and [[Link (SSBM)/Up special|Spin Attack]] (air, all but final hit).
*{{CharHead|Luigi|SSBM|hsize=20px}}'s {{mvsub|Luigi|SSBM|neutral attack}} (first and second hits), down angled {{mvsub|Luigi|SSBM|forward tilt}} and {{mvsub|Luigi|SSBM|taunt}}.
*{{CharHead|Peach|SSBM|hsize=20px}}'s [[Peach (SSBM)/Neutral attack/Hit 1|neutral attack]] (first hit) and [[Peach Parasol]] (first hit).
*{{CharHead|Pichu|SSBM|hsize=20px}}'s {{mvsub|Pichu|SSBM|forward aerial}}.
*{{CharHead|Pikachu|SSBM|hsize=20px}}'s {{mvsub|Pikachu|SSBM|forward aerial}}.
*{{CharHead|Roy|SSBM|hsize=20px}}'s {{mvsub|Roy|SSBM|up smash}} (multihits), [[Roy (SSBM)/Side special|Double-Edge Dance]] (hit 3 down, all but final hit) and [[Roy (SSBM)/Up special|Blazer]].
*{{CharHead|Samus|SSBM|hsize=20px}}'s {{mvsub|Samus|SSBB|up aerial}} (all but final hit) and [[Samus (SSBM)/Up special|Screw Attack]] (ground, final hit only).
*{{CharHead|Sheik|SSBM|hsize=20px}}'s {{mvsub|Sheik|SSBM|forward smash}} (first hit).
*{{CharHead|Yoshi|SSBM|hsize=20px}}'s {{mvsub|Yoshi|SSBM|down tilt}}.
*{{CharHead|Young Link|SSBM|hsize=20px}}'s {{mvsub|Young Link|SSBM|forward smash}} (first hit), {{mvsub|Young Link|SSBM|up smash}} (first two hits) and [[Young Link (SSBM)/Up special|Spin Attack]] (air, all but final hit).
*{{CharHead|Zelda|SSBM|hsize=20px}}'s {{mvsub|Zelda|SSBM|forward smash}}, {{mvsub|Zelda|SSBM|up smash}}, {{mvsub|Zelda|SSBM|neutral aerial}} (excluding their respective final hits) and {{mvsub|Zelda|SSBM|down throw}} (flames).
*[[Red Shell]].
*[[Red Shell]].


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*Many multi-hitting [[smash attack]]s have setup hits with set knockback (e.g., {{SSBB|Ness}}'s up and down smashes).
*Many multi-hitting [[smash attack]]s have setup hits with set knockback (e.g., {{SSBB|Ness}}'s up and down smashes).
*All windboxes.
*All windboxes.
*{{CharHead|King Dedede|SSBB|hsize=20px}}'s [[down throw]].
*{{CharHead|Bowser|SSBB|hsize=20px}}'s {{mvsub|Bowser|SSBB|down aerial}} (looping hits).
*{{CharHead|Luigi|SSBB|hsize=20px}}'s down taunt and sourspotted Super Jump Punch.
*{{CharHead|Captain Falcon|SSBB|hsize=20px}}'s {{mvsub|Captain Falcon|SSBB|neutral aerial}} and {{mvsub|Captain Falcon|SSBB|up smash}} (first hit of both).
*{{CharHead|Toon Link|SSBB|hsize=20px}}'s [[forward smash]] (first hit).
*{{CharHead|Charizard|SSBB|hsize=20px}}'s {{mvsub|Charizard|SSBB|forward smash}} (first hit) and {{mvsub|Charizard|SSBB|up smash}} (first hit).
*{{CharHead|Kirby|SSBB|hsize=20px}}'s [[Final Cutter]] (up and downwards stroke).
*{{CharHead|Diddy Kong|SSBB|hsize=20px}}'s {{mvsub|Diddy Kong|SSBB|dash attack}} (second hit), {{mvsub|Diddy Kong|SSBB|forward smash}} (first hit) and {{mvsub|Diddy Kong|SSBB|up smash}} (first two hits).
*{{CharHead|Mario|SSBB|hsize=20px}}'s Mario Tornado and Super Jump Punch (excluding their respective final hits).
*{{CharHead|Falco|SSBB|hsize=20px}}'s {{mvsub|Falco|SSBB|up tilt}} (first hit), {{mvsub|Falco|SSBB|neutral aerial}} (all but final hit) and [[Falco (SSBB)/Neutral special|Blaster]].
*{{CharHead|Fox|SSBB|hsize=20px}}'s [[up aerial]] (first hit).
*{{CharHead|Fox|SSBB|hsize=20px}}'s {{mvsub|Fox|SSBB|up aerial}} (first hit).
*{{CharHead|Falco|SSBB|hsize=20px}}'s [[Blaster]].
*{{CharHead|Ganondorf|SSBB|hsize=20px}}'s {{mvsub|Ganondorf|SSBB|down smash}} (first hit).
*{{CharHead|Wolf|SSBB|hsize=20px}}'s neutral aerial (3rd hit onward) and {{h1|Reflector|Wolf}}.
*{{CharHead|Ivysaur|SSBB|hsize=20px}}'s {{mvsub|Ivysaur|SSBB|down tilt}} (first hit) and {{mvsub|Ivysaur|SSBB|neutral aerial}} (all but final hit).
*{{CharHead|Mr. Game & Watch|SSBB|hsize=20px}}'s Judge #8.
*{{CharHead|King Dedede|SSBB|hsize=20px}}'s {{mvsub|King Dedede|SSBB|up aerial}}, {{mvsub|King Dedede|SSBB|down aerial}} (excluding their respective final hits) and {{mvsub|King Dedede|SSBB|down throw}}.
*{{CharHead|Kirby|SSBB|hsize=20px}}'s {{mvsub|Kirby|SSBB|down aerial}} (landing hitbox), [[Final Cutter]] (up and down strokes) and {{mvsub|Kirby|SSBB|down throw}} (first nine kicks).
*{{CharHead|Link|SSBB|hsize=20px}}'s {{mvsub|Link|SSBB|up smash}} (first two hits) and {{mvsub|Link|SSBB|back aerial}} (first hit).
*{{CharHead|Lucas|SSBB|hsize=20px}}'s {{mvsub|Lucas|SSBB|up tilt}} (launcher), {{mvsub|Lucas|SSBB|up smash}} (launcher) and {{mvsub|Lucas|SSBB|down aerial}} (hitbox ID 1 only, first three hits).
*{{CharHead|Luigi|SSBB|hsize=20px}}'s down angled {{mvsub|Luigi|SSBB|forward tilt}}, {{mvsub|Luigi|SSBB|down taunt}} and sourspotted [[Luigi (SSBB)/Up special|Super Jump Punch]].
*{{CharHead|Mario|SSBB|hsize=20px}}'s [[Mario (SSBB)/Down aerial|Mario Tornado]] and [[Mario (SSBB)/Up special|Super Jump Punch]] (excluding their respective final hits).
*{{CharHead|Marth|SSBB|hsize=20px}}'s {{mvsub|Marth|SSBB|up smash}} (launcher).
*{{CharHead|Meta Knight|SSBB|hsize=20px}}'s {{mvsub|Meta Knight|SSBB|up smash}}, {{mvsub|Meta Knight|SSBB|forward aerial}}, {{mvsub|Meta Knight|SSBB|back aerial}}, [[Meta Knight (SSBB)/Neutral special|Mach Tornado]] (excluding their respective final hits) and {{mvsub|Meta Knight|SSBB|down throw}} (first nine kicks).
*{{CharHead|Mr. Game & Watch|SSBB|hsize=20px}}'s {{mvsub|Mr. Game & Watch|SSBB|neutral aerial}} (all but final hit) and [[Judge]] #8.
*{{CharHead|Ness|SSBB|hsize=20px}}'s {{mvsub|Ness|SSBB|dash attack}} (first two hits), {{mvsub|Ness|SSBB|up smash}} (charging hitbox) and {{mvsub|Ness|SSBB|down smash}} (charging hitbox).
*{{CharHead|Pikachu|SSBB|hsize=20px}}'s {{mvsub|Pikachu|SSBB|back aerial}} (looping hits).
*{{CharHead|R.O.B.|SSBB|hsize=20px}}'s {{mvsub|R.O.B.|SSBB|up tilt}} (launcher).
*{{CharHead|Samus|SSBB|hsize=20px}}'s {{mvsub|Samus|SSBM|up aerial}} (all but final hit).
*{{CharHead|Sheik|SSBB|hsize=20px}}'s {{mvsub|Sheik|SSBU|up tilt}} (first hit) and {{mvsub|Sheik|SSBU|forward smash}} (first hit).
*{{CharHead|Snake|SSBB|hsize=20px}}'s {{mvsub|Snake|SSBB|forward tilt}} (first hit), {{mvsub|Snake|SSBB|up smash}} (launcher), {{mvsub|Snake|SSBB|neutral aerial}} and {{mvsub|Snake|SSBB|down aerial}} (excluding their respective final hits).
*{{CharHead|Squirtle|SSBB|hsize=20px}}'s {{mvsub|Squirtle|SSBB|down tilt}}, {{mvsub|Squirtle|SSBB|up smash}} (launcher) and {{mvsub|Squirtle|SSBB|down aerial}} (excluding their respective final hits).
*{{CharHead|Toon Link|SSBB|hsize=20px}}'s {{mvsub|Toon Link|SSBB|forward smash}} (first hit).
*{{CharHead|Wario|SSBB|hsize=20px}}'s {{mvsub|Wario|SSBB|down aerial}} (looping hits).
*{{CharHead|Wolf|SSBB|hsize=20px}}'s {{mvsub|Wolf|SSBB|neutral aerial}} (3rd hit onward) and {{b|Reflector|Wolf}}.
*{{CharHead|Zelda|SSBB|hsize=20px}}'s {{mvsub|Zelda|SSBB|neutral attack}}, {{mvsub|Zelda|SSBB|forward smash}}, {{mvsub|Zelda|SSBB|up smash}}, {{mvsub|Zelda|SSBB|neutral aerial}} (excluding their respective final hits) and {{mvsub|Zelda|SSBB|down throw}} (flames).
*{{CharHead|Zero Suit Samus|SSBB|hsize=20px}}'s {{mvsub|Zero Suit Samus|SSBB|up smash}} (launcher).


====''[[Super Smash Bros. 4]]''====
====''[[Super Smash Bros. 4]]''====
*Many jabs, such as {{SSB4|Mario}}'s, have set knockback for all but their last hit.
*Many neutral attacks, such as {{SSB4|Mario}}'s, have set knockback for all but their last hit.
*All windboxes, except for {{SSB4|Mr. Game & Watch}}'s down tilt, {{SSB4|Ike}}'s [[Eruption|Tempest]], and {{SSB4|Greninja}}'s up special and down taunt.
*All windboxes, except for {{SSB4|Mr. Game & Watch}}'s {{mvsub|Mr. Game & Watch|SSB4|down tilt}}, {{SSB4|Ike}}'s [[Tempest]], and {{SSB4|Greninja}}'s {{mvsub|Greninja|SSB4|up special}} and down taunt.
*{{CharHead|Bayonetta|SSB4|hsize=20px}}'s late After Burner Kick (default).
*{{CharHead|Bayonetta|SSB4|hsize=20px}}'s [[Bayonetta (SSBU)/Neutral attack/Infinite|neutral attack infinite]] (rapid jab and first hit of finisher), {{mvsub|Bayonetta|SSB4|up tilt}} (early launcher), {{mvsub|Bayonetta|SSB4|down smash}} (Bayonetta's foot) and late [[After Burner Kick]].
*{{CharHead|Bowser|SSB4|hsize=20px}}'s {{mvsub|Bowser|SSB4|down smash}} (first hit), [[Bowser (SSB4)/Up special|Whirling Fortress]] (ground, all but final hit) and [[Bowser (SSB4)/Down special|Bowser Bomb]] (scooping hitbox).
*{{CharHead|Bowser Jr.|SSB4|hsize=20px}}'s [[Mechakoopa]] (first hit).
*{{CharHead|Bowser Jr.|SSB4|hsize=20px}}'s [[Mechakoopa]] (first hit).
*{{CharHead|Captain Falcon|SSB4|hsize=20px}}'s neutral aerial (first hit).
*{{CharHead|Captain Falcon|SSB4|hsize=20px}}'s {{mvsub|Captain Falcon|SSBM|up smash}} and {{mvsub|Captain Falcon|SSB4|neutral aerial}} (first hit of both).
*{{CharHead|Diddy Kong|SSB4|hsize=20px}}'s {{b|Banana Peel|move}}.
*{{CharHead|Charizard|SSB4|hsize=20px}}'s {{mvsub|Charizard|SSB4|up smash}} (first hit) and [[Charizard (SSB4)/Up special|Fly]] (launcher and looping hits).
*{{CharHead|Falco|SSB4|hsize=20px}}'s Blaster.
*{{CharHead|Cloud|SSB4|hsize=20px}}'s {{mvsub|Cloud|SSB4|forward smash}} (first two hits) and {{mvsub|Cloud|SSB4|down smash}} (first hit).
*{{CharHead|Fox|SSB4|hsize=20px}}'s up aerial (first hit) and down aerial (excluding final hit).
*{{CharHead|Diddy Kong|SSB4|hsize=20px}}'s {{mvsub|Diddy Kong|SSB4|dash attack}}, {{mvsub|Diddy Kong|SSB4|forward smash}}, {{mvsub|Diddy Kong|SSB4|up smash}} (excluding their respective final hits) and {{b|Banana Peel|move}}.
*{{CharHead|Kirby|SSB4|hsize=20px}}'s Final Cutter (up and down slices).
*{{CharHead|Dr. Mario|SSB4|hsize=20px}}'s [[Dr. Mario (SSB4)/Down special|Dr. Tornado]] (looping hits).
*{{CharHead|Little Mac|SSB4|hsize=20px}}'s neutral aerial.
*{{CharHead|Falco|SSB4|hsize=20px}}'s {{mvsub|Falco|SSB4|up tilt}} (first hit), {{mvsub|Falco|SSB4|neutral aerial}}, {{mvsub|Falco|SSB4|forward aerial}} (excluding their respective final hits) and [[Falco (SSB4)/Neutral special|Blaster]].
*{{CharHead|Luigi|SSB4|hsize=20px}}'s down taunt and sourspotted Super Jump Punch.
*{{CharHead|Fox|SSB4|hsize=20px}}'s {{mvsub|Fox|SSB4|up aerial}} (first hit) and {{mvsub|Fox|SSB4|down aerial}} (excluding final hit).
*{{CharHead|Mario|SSB4|hsize=20px}}'s Mario Tornado and Super Jump Punch (first five hits for both).
*{{CharHead|Ganondorf|SSB4|hsize=20px}}'s {{mvsub|Ganondorf|SSB4|down smash}} (first hit).
*{{CharHead|Mr. Game & Watch|SSB4|hsize=20px}}'s Judge #8.
*{{CharHead|Ike|SSB4|hsize=20px}}'s [[Ike (SSB4)/Up special|Aether]] (first and second hits).
*{{CharHead|Pac-Man|SSB4|hsize=20px}}'s down aerial (first three hits).
*{{CharHead|King Dedede|SSB4|hsize=20px}}'s {{mvsub|King Dedede|SSB4|forward tilt}} and {{mvsub|King Dedede|SSB4|up aerial}} (excluding their respective final hits).
*{{CharHead|Ryu|SSB4|hsize=20px}}'s down tilt (tapped).
*{{CharHead|Kirby|SSB4|hsize=20px}}'s {{mvsub|Kirby|SSB4|down aerial}} (landing hitbox), [[Final Cutter]] (up and down slices) and {{mvsub|Kirby|SSB4|down throw}} (all kicks).
*{{CharHead|Sheik|SSB4|hsize=20px}}'s [[Vanish]] (reappearance hit).
*{{CharHead|Link|SSB4|hsize=20px}}'s {{mvsub|Link|SSB4|up smash}} (first two hits), {{mvsub|Link|SSB4|back aerial}} (first hit) and [[Link (SSB4)/Up special|Spin Attack]] (air, all but final hit).
*{{CharHead|Shulk|SSB4|hsize=20px}}'s [[Air Slash]] (first hit), along with the first hits of forward/up smash and up/down aerials.
*{{CharHead|Little Mac|SSB4|hsize=20px}}'s {{mvsub|Little Mac|SSB4|forward tilt}} (first hit), {{mvsub|Little Mac|SSB4|neutral aerial}} and {{mvsub|Little Mac|SSB4|up special}} (launcher).
*{{CharHead|Wario|SSB4|hsize=20px}}'s late [[dash attack]].
*{{CharHead|Lucas|SSB4|hsize=20px}}'s {{mvsub|Lucas|SSB4|up tilt}} (launcher), {{mvsub|Lucas|SSB4|up smash}} (launcher) and {{mvsub|Lucas|SSBB|down aerial}} (hitbox ID 1 only, first three hits).
*{{CharHead|Zero Suit Samus|SSB4|hsize=20px}}' [[Paralyzer]].
*{{CharHead|Luigi|SSB4|hsize=20px}}'s {{mvsub|Luigi|SSB4|down taunt}} and sourspotted [[Luigi (SSB4)/Up special|Super Jump Punch]].
*{{CharHead|Mario|SSB4|hsize=20px}}'s [[Mario (SSB4)/Down aerial|Mario Tornado]] and [[Mario (SSB4)/Up special|Super Jump Punch]] (first five hits for both).
*{{CharHead|Marth|SSB4|hsize=20px}}'s {{mvsub|Marth|SSB4|up smash}} (launcher).
*{{CharHead|Meta Knight|SSB4|hsize=20px}}'s {{mvsub|Meta Knight|SSB4|up smash}}, {{mvsub|Meta Knight|SSB4|forward aerial}}, {{mvsub|Meta Knight|SSB4|back aerial}} (against an aerial oponent) (excluding their respective final hits), [[Meta Knight (SSB4)/Side special|Drill Rush]] (first multihit) and {{mvsub|Meta Knight|SSB4|down throw}} (first nine kicks).
*{{CharHead|Mewtwo|SSB4|hsize=20px}}'s {{mvsub|Mewtwo|SSB4|up smash}} and {{mvsub|Mewtwo|SSB4|neutral aerial}} (excluding their respective final hits).
*{{CharHead|Mr. Game & Watch|SSB4|hsize=20px}}'s {{mvsub|Mr. Game & Watch|SSB4|neutral aerial}} (all but final hit), {{mvsub|Mr. Game & Watch|SSB4|back aerial}} (hitbox ID 1 only, looping hits) and [[Mr. Game & Watch (SSB4)/Side special|Judge]] #8.
*{{CharHead|Ness|SSB4|hsize=20px}}'s {{mvsub|Ness|SSB4|dash attack}} (first two hits) and {{mvsub|Ness|SSB4|down smash}} (first, third and fourth hits).
*{{CharHead|Pac-Man|SSB4|hsize=20px}}'s {{mvsub|Pac-Man|SSB4|down aerial}} (first three hits).
*{{CharHead|Peach|SSB4|hsize=20px}}'s {{mvsub|Peach|SSB4|dash attack}} (first hit), {{mvsub|Peach|SSB4|down smash}} (looping hits), [[Peach (SSB4)/Neutral special|Toad]] (all but first and final hits) and [[Peach (SSB4)/Up special|Peach Parasol]] (launcher and multihits).
*{{CharHead|Pikachu|SSB4|hsize=20px}}'s {{mvsub|Pikachu|SSB4|forward aerial}} and {{mvsub|Pikachu|SSB4|back aerial}} (both moves' looping hits).
*{{CharHead|R.O.B.|SSB4|hsize=20px}}'s {{mvsub|R.O.B.|SSB4|up tilt}} (launcher) and {{mvsub|R.O.B.|SSB4|up smash}} (launcher).
*{{CharHead|Ryu|SSB4|hsize=20px}}'s held {{mvsub|Ryu|SSB4|forward tilt}} (first hit), tapped {{mvsub|Ryu|SSB4|down tilt}} and {{mvsub|Ryu|SSB4|up aerial}} (first hit).
*{{CharHead|Samus|SSB4|hsize=20px}}'s {{mvsub|Samus|SSB4|up smash}}, {{mvsub|Samus|SSB4|forward aerial}}, {{mvsub|Samus|SSBM|up aerial}}, [[Samus (SSB4)/Up special|Screw Attack]] (ground) and [[Samus (SSB4)/Up special/Custom 1|Screw Rush]] (excluding their respective final hits).
*{{CharHead|Sheik|SSB4|hsize=20px}}'s {{mvsub|Sheik|SSB4|up tilt}} (first hit), {{mvsub|Sheik|SSB4|forward smash}} (first hit) and [[Sheik (SSB4)/Up special|Vanish]] (reappearance hit).
*{{CharHead|Shulk|SSB4|hsize=20px}}'s [[Shulk (SSB4)/Up special|Air Slash]] (first hit), along with the first hits of {{mvsub|Shulk|SSB4|forward smash}}, {{mvsub|Shulk|SSB4|up smash}}, {{mvsub|Shulk|SSB4|up aerial}}, and {{mvsub|Shulk|SSB4|down aerial}}.
*{{CharHead|Toon Link|SSB4|hsize=20px}}'s [[Toon Link (SSB4)/Up special|Spin Attack]] (ground: looping hits; air: first three hits).
*{{CharHead|Wario|SSB4|hsize=20px}}'s late {{mvsub|Wario|SSB4|dash attack}}, {{mvsub|Wario|SSB4|down aerial}} (looping hits), [[Wario (SSB4)/Neutral special|Chomp]] (biting hitbox) and [[Wario (SSB4)/Up special|Corkscrew]] (all but final hit).
*{{CharHead|Yoshi|SSB4|hsize=20px}}'s [[Yoshi (SSB4)/Down special|Yoshi Bomb]] (launcher).
*{{CharHead|Zelda|SSB4|hsize=20px}}'s {{mvsub|Zelda|SSB4|neutral attack}}, {{mvsub|Zelda|SSB4|forward smash}}, {{mvsub|Zelda|SSB4|up smash}}, {{mvsub|Zelda|SSB4|neutral aerial}} (excluding their respective final hits) and {{mvsub|Zelda|SSB4|down throw}} (flames).
*{{CharHead|Zero Suit Samus|SSB4|hsize=20px}}'s {{mvsub|Zero Suit Samus|SSB4|up smash}} (launcher), [[Zero Suit Samus (SSB4)/Neutral special|Paralyzer]] and [[Zero Suit Samus (SSB4)/Up special|Boost Kick]] (all but final hit).


====''[[Super Smash Bros. Ultimate]]''====
====''[[Super Smash Bros. Ultimate]]''====
*{{CharHead|Banjo & Kazooie|SSBU|hsize=20px}}’s Up Smash (scoop, and multihits), Neutral Air (hits 1-7), Back Air (hits 1-2), and Pummel.
*{{CharHead|Bowser|SSBU|hsize=20px}}'s {{mvsub|Bowser|SSBU|down tilt}} (first hit), [[Bowser (SSBU)/Up special|Whirling Fortress]] (ground, all but final hit) and [[Bowser (SSBU)/Down special|Bowser Bomb]] (scooping hitbox).
*{{CharHead|Bayonetta|SSBU|hsize=20px}}’s Rapid Jab (hit 1 of launcher), Up Tilt (early hit 1), Down Smash (hit 1), Down Air (when hitting grounded opponent), [[Witch Twist]] (hit 1 and multihits), and Pummel.
*{{CharHead|Banjo & Kazooie|SSBU|hsize=20px}}'s {{mvsub|Banjo & Kazooie|SSBU|up smash}} (scoop, and multihits), {{mvsub|Banjo & Kazooie|SSBU|neutral aerial}} (hits 1-7), {{mvsub|Banjo & Kazooie|SSBU|back aerial}} (hits 1-2) and {{mvsub|Banjo & Kazooie|SSBU|pummel}}.
*{{CharHead|Joker|SSBU|hsize=20px}}'s [[Rebel's Guard]] when releasing.
*{{CharHead|Bayonetta|SSBU|hsize=20px}}'s [[Bayonetta (SSBU)/Neutral attack/Infinite|neutral attack infinite]] (first hit of finisher), {{mvsub|Bayonetta|SSBU|up tilt}} (early launcher), {{mvsub|Bayonetta|SSBU|down smash}} (Bayonetta's foot), sweetspotted {{mvsub|Bayonetta|SSBU|down aerial}} (only against a grounded opponent), late [[Bayonetta (SSBU)/Side special#After Burner Kick (Up)|After Burner Kick]] (up) and [[Bayonetta (SSBU)/Up special|Witch Twist]] (launcher and multihits).
*{{CharHead|Luigi|SSBU|hsize=20px}}’s [[Luigi Cyclone]] (windbox), Down Taunt, and Pummel.
*{{CharHead|Byleth|SSBU|hsize=20px}}'s {{mvsub|Byleth|SSBU|neutral aerial}}, {{mvsub|Byleth|SSBU|up aerial}} (excluding their respective final hits) and [[Byleth (SSBU)/Up special|Sword of the Creator]] (launcher).
*{{CharHead|Mario|SSBU|hsize=20px}}’s [[F.L.U.D.D.]], Down Air (landing), [[Cape]], [[Super Jump Punch]] (hits 1-6), and Pummel.
*{{CharHead|Captain Falcon|SSBU|hsize=20px}}'s {{mvsub|Captain Falcon|SSBU|up smash}} (first hit).
*{{CharHead|Ness|SSBU|hsize=20px}}'s [[PSI Magnet]] and Up Air (multihits).
*{{CharHead|Charizard|SSBU|hsize=20px}}'s {{mvsub|Charizard|SSBU|up smash}} (some of first hit) and [[Charizard (SSBU)/Up special|Fly]] (launcher and looping hits).
*{{CharHead|Chrom|SSBU|hsize=20px}}'s {{mvsub|Chrom|SSBU|up smash}} (multihits) and [[Chrom (SSBU)/Up special|Soaring Slash]] (excluding the landing hitbox).
*{{CharHead|Cloud|SSBU|hsize=20px}}'s {{mvsub|Cloud|SSBU|forward smash}} (first two hits) and {{mvsub|Cloud|SSBU|down smash}} (first hit).
*{{CharHead|Diddy Kong|SSBU|hsize=20px}}'s {{mvsub|Diddy Kong|SSBU|dash attack}}, {{mvsub|Diddy Kong|SSBU|forward smash}} and {{mvsub|Diddy Kong|SSBU|up smash}} (excluding their respective final hits).
*{{CharHead|Dr. Mario|SSBU|hsize=20px}}'s [[Dr. Mario (SSBU)/Down special|Dr. Tornado]] (looping hits).
*{{CharHead|Falco|SSBU|hsize=20px}}'s {{mvsub|Falco|SSBU|up tilt}} (first hit), {{mvsub|Falco|SSBU|neutral aerial}}, {{mvsub|Falco|SSBU|forward aerial}} (excluding their respective final hits), [[Falco (SSBU)/Neutral special|Blaster]] and [[Falco (SSBU)/Up special|Fire Bird]] (hits 1-8).
*{{CharHead|Ganondorf|SSBU|hsize=20px}}'s {{mvsub|Ganondorf|SSBU|down smash}} (first hit).
*{{CharHead|Incineroar|SSBU|hsize=20px}}'s [[Incineroar (SSBU)/Side special|Alolan Whip]] when failing and [[Incineroar (SSBU)/Down special|Revenge]] when countering an attack.
*{{CharHead|Ivysaur|SSBU|hsize=20px}}'s [[Ivysaur (SSBU)/Neutral special|Bullet Seed]] (clean and late launchers).
*{{CharHead|Joker|SSBU|hsize=20px}}'s [[Joker (SSBU)/Down special|Rebel's Guard]] when releasing.
*{{CharHead|Ken|SSBU|hsize=20px}}'s tapped {{mvsub|Ken|SSBU|forward tilt}} (close) and tapped {{mvsub|Ken|SSBU|down tilt}}.
*{{CharHead|King Dedede|SSBU|hsize=20px}}'s {{mvsub|King Dedede|SSBU|forward tilt}} and {{mvsub|King Dedede|SSBU|up aerial}} (excluding their respective final hits).
*{{CharHead|Kirby|SSBU|hsize=20px}}'s {{mvsub|Kirby|SSBU|down aerial}} (landing hitbox), [[Final Cutter]] (up and down slashes) and {{mvsub|Kirby|SSB4|down throw}} (first nine kicks).
*{{CharHead|Link|SSBU|hsize=20px}}'s {{mvsub|Link|SSBU|up smash}} (first two hits), {{mvsub|Link|SSBU|back aerial}} (first hit) and [[Link (SSBU)/Up special|Spin Attack]] (air, all but final hit).
*{{CharHead|Little Mac|SSBU|hsize=20px}}'s {{mvsub|Little Mac|SSBU|forward tilt}} (first hit), {{mvsub|Little Mac|SSBU|neutral aerial}} and {{mvsub|Little Mac|SSBU|up special}} (launcher).
*{{CharHead|Lucas|SSBU|hsize=20px}}'s {{mvsub|Lucas|SSBU|up tilt}} (launcher), {{mvsub|Lucas|SSBU|up smash}} (launcher), {{mvsub|Lucas|SSBB|down aerial}} (hitbox ID 1 only, first three hits) and [[Lucas (SSBU)/Up special|PK Thunder 2]] (looping hits).
*{{CharHead|Luigi|SSBU|hsize=20px}}'s [[Luigi (SSBU)/Down special|Luigi Cyclone]] (windbox), {{mvsub|Luigi|SSBU|down taunt}} and {{mvsub|Luigi|SSBU|pummel}}.
*{{CharHead|Mario|SSBU|hsize=20px}}'s [[Mario (SSBU)/Down special|F.L.U.D.D.]], {{mvsub|Mario|SSBU|down aerial}} (landing), [[Mario (SSBU)/Side special|Cape]], [[Mario (SSBU)/Up special|Super Jump Punch]] (hits 1-6) and {{mvsub|Mario|SSBU|pummel}}.
*{{CharHead|Marth|SSBU|hsize=20px}}'s {{mvsub|Marth|SSBU|up smash}} (launcher).
*{{CharHead|Meta Knight|SSBU|hsize=20px}}'s {{mvsub|Meta Knight|SSBU|up smash}}, {{mvsub|Meta Knight|SSBU|forward aerial}}, {{mvsub|Meta Knight|SSBU|back aerial}} (excluding their respective final hits), [[Meta Knight (SSBU)/Side special|Drill Rush]] (multihits), [[Meta Knight (SSBU)/Up special|Shuttle Loop]] (first hit) and {{mvsub|Meta Knight|SSBU|down throw}} (first nine kicks).
*{{CharHead|Mewtwo|SSBU|hsize=20px}}'s {{mvsub|Mewtwo|SSBU|up smash}} and {{mvsub|Mewtwo|SSBU|neutral aerial}} (excluding their respective final hits).
*{{CharHead|Mr. Game & Watch|SSBU|hsize=20px}}'s {{mvsub|Mr. Game & Watch|SSBU|neutral aerial}} (all but final hit) and [[Mr. Game & Watch (SSBU)/Side special|Judge]] #8.
*{{CharHead|Ness|SSBU|hsize=20px}}'s {{mvsub|Ness|SSBU|dash attack}} (first two hits), {{mvsub|Ness|SSBU|up smash}} (charging hitbox), {{mvsub|Ness|SSBU|down smash}} (charge, first back hit and first front hit), {{mvsub|Ness|SSBU|up aerial}} (multihits) and [[Ness (SSBU)/Down special|PSI Magnet]].
*{{CharHead|Peach|SSBU|hsize=20px}}'s {{mvsub|Peach|SSBU|dash attack}} (first hit), {{mvsub|Peach|SSBU|down smash}} (looping hits) and [[Peach (SSBU)/Up special|Peach Parasol]] (launcher and multihits).
*{{CharHead|Pichu|SSBU|hsize=20px}}'s {{mvsub|Pichu|SSBU|forward aerial}} and {{mvsub|Pichu|SSBU|back aerial}} (both moves' looping hits).
*{{CharHead|Pikachu|SSBU|hsize=20px}}'s {{mvsub|Pikachu|SSBU|forward aerial}} and {{mvsub|Pikachu|SSBU|back aerial}} (both moves' looping hits).
*{{CharHead|R.O.B.|SSBU|hsize=20px}}'s {{mvsub|R.O.B.|SSBU|up tilt}} (launcher) and {{mvsub|R.O.B.|SSBU|up smash}} (launcher) and [[R.O.B. (SSBU)/Side special|Arm Rotor]] (all but final hit).
*{{CharHead|Roy|SSBU|hsize=20px}}'s {{mvsub|Roy|SSBM|up smash}} and [[Roy (SSBU)/Up special|Blazer]] (excluding their respective final hits).
*{{CharHead|Ryu|SSBU|hsize=20px}}'s tapped {{mvsub|Ryu|SSBU|forward tilt}} (close), held forward tilt (first hit), tapped {{mvsub|Ryu|SSBU|down tilt}} and {{mvsub|Ryu|SSBU|up aerial}} (first hit).
*{{CharHead|Samus|SSBU|hsize=20px}}'s {{mvsub|Samus|SSBU|up smash}}, {{mvsub|Samus|SSBU|forward aerial}}, {{mvsub|Samus|SSBU|up aerial}} and [[Samus (SSBU)/Up special|Screw Attack]] (excluding their respective final hits).
*{{CharHead|Sheik|SSBU|hsize=20px}}'s {{mvsub|Sheik|SSBU|up tilt}} (first hit), {{mvsub|Sheik|SSBU|forward smash}} (first hit) and [[Sheik (SSBU)/Up special|Vanish]] (reappearance hit).
*{{CharHead|Snake|SSBU|hsize=20px}}'s {{mvsub|Snake|SSBU|up smash}} (launcher), {{mvsub|Snake|SSBU|neutral aerial}} and {{mvsub|Snake|SSBU|down aerial}} (excluding their respective final hits).
*{{CharHead|Squirtle|SSBU|hsize=20px}}'s {{mvsub|Squirtle|SSBU|up smash}} (launcher), {{mvsub|Squirtle|SSBU|down aerial}} and [[Squirtle (SSBU)/Up special|Waterfall]] (excluding their respective final hits).
*{{CharHead|Toon Link|SSBU|hsize=20px}}'s [[Link (SSBU)/Up special|Spin Attack]] (ground and air, all but final hit).
*{{CharHead|Wario|SSBU|hsize=20px}}'s {{mvsub|Wario|SSBU|down aerial}} (looping hits), [[Wario (SSBU)/Neutral special|Chomp]] (biting hitbox) and [[Wario (SSBU)/Up special|Corkscrew]] (all but final hit).
*{{CharHead|Yoshi|SSBU|hsize=20px}}'s [[Yoshi (SSBU)/Down special|Yoshi Bomb]] (launcher).
*{{CharHead|Young Link|SSBU|hsize=20px}}'s {{mvsub|Young Link|SSBU|up smash}} (first two hits), {{mvsub|Young Link|SSBU|back aerial}} (first hit) and [[Link (SSBU)/Up special|Spin Attack]] (ground and air, all but final hit).
*{{CharHead|Zelda|SSBU|hsize=20px}}'s {{mvsub|Zelda|SSBU|forward smash}}, {{mvsub|Zelda|SSBU|up smash}} (excluding their respective final hits) and {{mvsub|Zelda|SSBU|down throw}} (flames).
*{{CharHead|Zero Suit Samus|SSBU|hsize=20px}}'s {{mvsub|Zero Suit Samus|SSBU|up smash}} (launcher), [[Zero Suit Samus (SSBU)/Neutral special|Paralyzer]] and [[Zero Suit Samus (SSBU)/Up special|Boost Kick]] (all but final hit).


==No knockback==
==No knockback==
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===List of moves with no knockback===
===List of moves with no knockback===
*{{CharHead|Fox|SSBU|hsize=20px}}'s {{b|Blaster|Fox}} shots in both his neutral special and [[throw]]s (except his [[forward throw]]) in ''Melee'' onward.
*{{CharHead|Fox|SSBU|hsize=20px}}'s {{b|Blaster|Fox}} shots in both his neutral special and [[throw]]s (except his [[forward throw]]) in ''Melee'' onward.
*{{CharHead|Mario|SSBM|hsize=20px}}'s [[Mario Tornado]] in ''Melee'' (hit 1).
*{{CharHead|Mario|SSBM|hsize=20px}}'s [[Mario (SSBM)/Down special|Mario Tornado]] in ''Melee'' (hit 1).
*{{CharHead|Dr. Mario|SSBM|hsize=20px}}'s [[Dr. Tornado]] in ''Melee'' (hit 1).
*{{CharHead|Dr. Mario|SSBM|hsize=20px}}'s [[Dr. Mario (SSBM)/Down special|Dr. Tornado]] in ''Melee'' (hit 1).
*{{CharHead|Charizard|SSBB|hsize=20px}}'s forward air (furthest hitboxes) in ''Brawl''.
*{{CharHead|Charizard|SSBB|hsize=20px}}'s {{mvsub|Charizard|SSBB|forward aerial}} (furthest hitboxes) in ''Brawl''.
*{{CharHead|Snake|SSBU|hsize=20px}}'s [[Hand Grenade]]s (when striking the opponent without exploding) in all games.
*{{CharHead|Snake|SSBU|hsize=20px}}'s [[Hand Grenade]]s (when striking the opponent without exploding) in all games.
*{{CharHead|Olimar|SSBB|hsize=20px}}'s antenna during his [[jab]] and [[down tilt]] in ''Brawl''.
*{{CharHead|Olimar|SSBB|hsize=20px}}'s antenna during his {{mvsub|Olimar|SSBB|neutral attack}} and {{mvsub|Olimar|SSBB|down tilt}} in ''Brawl''.
*{{CharHead|Mr. Game & Watch|SSB4|hsize=20px}}'s [[Short-Order Chef]] (some types of food) in ''SSB4''.
*{{CharHead|Mr. Game & Watch|SSB4|hsize=20px}}'s [[Short-Order Chef]] (some types of food) in ''SSB4''.
*{{CharHead|Mr. Game & Watch|SSBU|hsize=20px}}'s [[Judge]] #1 in all games.
*{{CharHead|Mr. Game & Watch|SSBU|hsize=20px}}'s [[Judge]] #1 in all games.
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==Weight-independent knockback==
==Weight-independent knockback==
Introduced in version 1.1.0 of ''SSB4'', certain moves are coded to ignore the target's weight when inflicting knockback, instead using a set value of the default 100. As a result, they are much more consistent across the cast when used as set-up hits and similar.
Introduced in version 1.1.0 of ''SSB4'', certain moves are coded to ignore the target's weight when inflicting knockback, instead using a set value of the default 100. As a result, they are much more consistent across the cast when used as set-up hits and similar.
===Smash 4===
 
*{{SSB4|Bayonetta}}: neutral attack (all except infinite finisher), forward tilt (hits 1-2), forward aerial (hits 1-2), down aerial (clean), [[Heel Slide]] (ground dash and last hit, air dash), [[Witch Twist]]
===List of moves with weight-independent knockback===
*{{SSB4|Charizard}}: up smash (hit 1 clean)
====''[[Super Smash Bros. 4]]''====
*{{SSB4|Cloud}}: neutral attack (hit 2), forward smash (hits 1-2), down smash (hit 1), [[Cross Slash]] (hits 1-4), [[Climhazzard]] (most of non-Limit hit 2)
*{{CharHead|Bayonetta|SSB4|hsize=20px}}'s {{mvsub|Bayonetta|SSB4|neutral attack}} (all except infinite finisher), {{mvsub|Bayonetta|SSB4|forward tilt}} (hits 1-2), {{mvsub|Bayonetta|SSB4|forward aerial}} (hits 1-2), {{mvsub|Bayonetta|SSB4|down aerial}} (clean), [[Heel Slide]] (ground dash and last hit, air dash) and [[Witch Twist]].
*{{SSB4|Corrin}}: neutral attack (hit 2), [[Draconic Ascent]] (loop hits)
*{{CharHead|Charizard|SSB4|hsize=20px}}'s {{mvsub|Charizard|SSB4|up smash}} (hit 1 clean).
*{{SSB4|Dark Pit}}: neutral attack (infinite loop)
*{{CharHead|Cloud|SSB4|hsize=20px}}'s [[Cloud (SSB4)/Neutral attack/Hit 2|neutral attack]] (hit 2), {{mvsub|Cloud|SSB4|forward smash}} (hits 1-2), {{mvsub|Cloud|SSB4|down smash}} (hit 1), [[Cross Slash]] (hits 1-4) and [[Climhazzard]] (most of non-Limit hit 2).
*{{SSB4|Diddy Kong}}: up smash (hit 1)
*{{CharHead|Corrin|SSB4|hsize=20px}}'s [[Corrin (SSB4)/Neutral attack/Hit 2|neutral attack]] (hit 2) and [[Draconic Ascent]] (loop hits).
*{{SSB4|Falco}}: up smash (hit 1 clean)
*{{CharHead|Dark Pit|SSB4|hsize=20px}}'s {{mvsub|Dark Pit|SSB4|neutral attack}} (infinite loop).
*{{SSB4|Ganondorf}}: neutral aerial (hit 1 clean (hitbox ID value 2 only))
*{{CharHead|Diddy Kong|SSB4|hsize=20px}}'s {{mvsub|Diddy Kong|SSB4|up smash}} (hit 1).
*{{SSB4|Kirby}}: forward aerial (hits 1-2), [[Hammer Bash]] (air hit 1)
*{{CharHead|Falco|SSB4|hsize=20px}}'s {{mvsub|Falco|SSB4|up smash}} (hit 1 clean).
*{{SSB4|Link}}: [[Spin Attack]] (air all but last hit)
*{{CharHead|Ganondorf|SSB4|hsize=20px}}'s {{mvsub|Ganondorf|SSB4|neutral aerial}} (hit 1 clean (hitbox ID value 2 only)).
*{{SSB4|Lucas}}: down tilt
*{{CharHead|Kirby|SSB4|hsize=20px}}'s {{mvsub|Kirby|SSB4|forward aerial}} (hits 1-2) and [[Hammer Bash]] (air hit 1).
*{{SSB4|Lucina}}: neutral aerial (hit 1), [[Dancing Blade]] (hit 2 down, hit 3 down)
*{{CharHead|Link|SSB4|hsize=20px}}'s [[Link (SSB4)/Up special|Spin Attack]] (air all but last hit).
*{{SSB4|Marth}}: neutral aerial (hit 1), [[Dancing Blade]] (hit 2 down, hit 3 down)
*{{CharHead|Lucas|SSB4|hsize=20px}}'s {{mvsub|Lucas|SSB4|down tilt}}.
*{{SSB4|Pit}}: neutral attack (infinite loop)
*{{CharHead|Lucina|SSB4|hsize=20px}}'s {{mvsub|Lucina|SSB4|neutral aerial}} (hit 1) and [[Dancing Blade]] (hit 2 down, hit 3 down).
*{{SSB4|Robin}}: neutral attack (hits 1-2)
*{{CharHead|Marth|SSB4|hsize=20px}}'s {{mvsub|Marth|SSB4|neutral aerial}} (hit 1) and [[Marth (SSB4)/Side special|Dancing Blade]] (hit 2 down, hit 3 down).
*{{SSB4|Roy}}: neutral aerial (hit 2)
*{{CharHead|Pit|SSB4|hsize=20px}}'s {{mvsub|Pit|SSB4|neutral attack}} (infinite loop).
*{{SSB4|Samus}}: forward aerial (hits 1-4), [[Screw Attack]] (hits 1-10)
*{{CharHead|Robin|SSB4|hsize=20px}}'s {{mvsub|Robin|SSB4|neutral attack}} (hits 1-2).
*{{SSB4|Toon Link}}: forward smash (hit 1)
*{{CharHead|Roy|SSB4|hsize=20px}}'s {{mvsub|Roy|SSB4|neutral aerial}} (hit 2).
*{{SSB4|Yoshi}}: back aerial (hits 1-2)
*{{CharHead|Samus|SSB4|hsize=20px}}'s {{mvsub|Samus|SSB4|forward aerial}} (hits 1-4) and [[Samus (SSB4)/Up special|Screw Attack]] (hits 1-10).
*{{SSB4|Zero Suit Samus}}: [[Plasma Whip]] (all but last hit)
*{{CharHead|Toon Link|SSB4|hsize=20px}}'s [[Toon Link (SSB4)/Forward smash/Hit 1|forward smash]] (hit 1).
*{{CharHead|Yoshi|SSB4|hsize=20px}}'s {{mvsub|Yoshi|SSB4|back aerial}} (hits 1-2).
*{{CharHead|Zero Suit Samus|SSB4|hsize=20px}}'s [[Plasma Whip]] (all but last hit).


A few moves not only treat the opponent's weight as 100, but also temporarily set their [[gravity]] to 0.085 and [[falling speed]] to 1.5, making their knockback even less character-dependant. However, since the gravity and falling speed alterations are temporary, the knockback is still heavily affected by them, and so the vertical KO power of such moves is heavily skewed towards fast-falling characters surviving much longer than heavy ones.
A few moves not only treat the opponent's weight as 100, but also temporarily set their [[gravity]] to 0.085 and [[falling speed]] to 1.5, making their knockback even less character-dependant. However, since the gravity and falling speed alterations are temporary, the knockback is still heavily affected by them, and so the vertical KO power of such moves is heavily skewed towards fast-falling characters surviving much longer than heavy ones.
*{{SSB4|Cloud}}: [[Finishing Touch]] (hitbox on frames 16 and 19-26, but not 17-18 or 27-32) (gravity and fall speed set for 22 frames)
*{{CharHead|Cloud|SSB4|hsize=20px}}'s [[Finishing Touch]] (hitbox on frames 16 and 19-26, but not 17-18 or 27-32) (gravity and fall speed set for 22 frames)
*{{SSB4|Pac-Man}}: [[Meteor Trampoline]] (clean meteor) (gravity and fall speed set for 5 frames)
*{{CharHead|Pac-Man|SSB4|hsize=20px}}'s [[Meteor Trampoline]] (clean meteor) (gravity and fall speed set for 5 frames)


===Ultimate===
====''[[Ultimate]]''====
In ''Ultimate'', weight independence is now programmable from a standard flag within hitbox scripts, and as such its effect has been homogenised. If active, all fighters are treated as having a weight of 100 when calculating the attack's knockback, and a fall speed of 1.5 and gravity of 0.087 for the first 10 frames of the launch, before reverting back to a fighter's regular fall speed and gravity. Notably, this effect overrides the homogenised fall speed and gravity used by attacks which have an angle between 70˚ and 110˚.
In ''Ultimate'', weight independence is now programmable from a standard flag within hitbox scripts, and as such its effect has been homogenised. If active, all fighters are treated as having a weight of 100 when calculating the attack's knockback, and a fall speed of 1.5 and gravity of 0.087 for the first 10 frames of the launch, before reverting back to a fighter's regular fall speed and gravity. Notably, this effect overrides the homogenised fall speed and gravity used by attacks which have an angle between 70˚ and 110˚.
*{{SSBU|Bayonetta}}: neutral attack (all except for the rapid jab and the second hit of the rapid jab finisher), forward tilt (hits 1-2), up tilt (hit 1), forward air (input 1-2), [[Heel Slide]], [[After Burner Kick]], [[Witch Twist]]
*{{CharHead|Bayonetta|SSBU|hsize=20px}}'s {{mvsub|Bayonetta|SSBU|neutral attack}} (all except for the rapid jab and the second hit of the rapid jab finisher), {{mvsub|Bayonetta|SSBU|forward tilt}} (hits 1-2), {{mvsub|Bayonetta|SSBU|up tilt}} (hit 1), {{mvsub|Bayonetta|SSBU|forward aerial}} (input 1-2), [[Heel Slide]], [[After Burner Kick]] and [[Bayonetta (SSBU)/Up special|Witch Twist]].
*{{SSBU|Bowser}}: [[Whirling Fortress]] (ground), [[Bowser Bomb]] (first hit and spike)
*{{CharHead|Bowser|SSBU|hsize=20px}}'s [[Bowser (SSBU)/Up special|Whirling Fortress]] (ground) and [[Bowser (SSBU)/Down special|Bowser Bomb]] (first hit and spike).
*{{SSBU|Bowser Jr.}}: down tilt (hits 1-2), [[Abandon Ship!]] (hits 1-2)
*{{CharHead|Bowser Jr.|SSBU|hsize=20px}}'s {{mvsub|Bowser Jr.|SSBU|down tilt}} (hits 1-2) and [[Bowser Jr. (SSBU)/Up special|Abandon Ship!]] (hits 1-2).
*{{SSBU|Byleth}}: up smash (hit 3), neutral air (loop hits/landing hit), up air (loop hits)
*{{CharHead|Byleth|SSBU|hsize=20px}}'s {{mvsub|Byleth|SSBU|up smash}} (hit 3), {{mvsub|Byleth|SSBU|neutral aerial}} (loop hits/landing hit) and {{mvsub|Byleth|SSBU|up aerial}} (loop hits).
*{{SSBU|Captain Falcon}}: neutral air (hit 1)
*{{CharHead|Captain Falcon|SSBU|hsize=20px}}'s {{mvsub|Captain Falcon|SSBU|neutral aerial}} (hit 1).
*{{SSBU|Charizard}}: up smash (some of hit 1)
*{{CharHead|Charizard|SSBU|hsize=20px}}'s {{mvsub|Charizard|SSBU|up smash}} (some of hit 1).
*{{SSBU|Chrom}}: up smash (loop hits), neutral air (hit 1), [[Double-Edge Dance]] (input 1-3). [[Soaring Slash]] (hits 1-2)
*{{CharHead|Chrom|SSBU|hsize=20px}}'s {{mvsub|Chrom|SSBU|up smash}} (loop hits), {{mvsub|Chrom|SSBU|neutral aerial}} (hit 1), [[Chrom (SSBU)/Side special|Double-Edge Dance]] (input 1-3) and [[Chrom (SSBU)/Up special|Soaring Slash]] (hits 1-2).
*{{SSBU|Cloud}}: forward smash (hits 1-2), down smash (hit 1), [[Cross Slash]] (all hits except final), [[Climhazzard]] (no Limit/some of hit 2)
*{{CharHead|Cloud|SSBU|hsize=20px}}'s {{mvsub|Cloud|SSBU|forward smash}} (hits 1-2), {{mvsub|Cloud|SSBU|down smash}} (hit 1), [[Cross Slash]] (all hits except final) and [[Climhazzard]] (no Limit/some of hit 2).
*{{SSBU|Corrin}}: neutral attack (hit 2), down aerial, [[Dragon Fang Shot]], [[Draconic Ascent]] (loop hits)
*{{CharHead|Corrin|SSBU|hsize=20px}}'s {{mvsub|Corrin|SSBU|neutral attack}} (hit 2), {{mvsub|Corrin|SSBU|down aerial}}, [[Dragon Fang Shot]] and [[Corrin (SSBU)/Up special|Draconic Ascent]] (loop hits).
*{{SSBU|Daisy}}: dash attack (hit 1), [[Daisy Parasol]] (hits 1-2/when parasol is open)
*{{CharHead|Daisy|SSBU|hsize=20px}}'s {{mvsub|Daisy|SSBU|dash attack}} (hit 1) and [[Daisy (SSBU)/Up special|Daisy Parasol]] (hits 1-2/when parasol is open).
*{{SSBU|Dark Pit}}: forward smash (hit 1)
*{{CharHead|Dark Pit|SSBU|hsize=20px}}'s {{mvsub|Dark Pit|SSBU|forward smash}} (hit 1).
*{{SSBU|Dark Samus}}: up smash (hits 2-4), [[Screw Attack]] (loop hits)
*{{CharHead|Dark Samus|SSBU|hsize=20px}}'s {{mvsub|Dark Samus|SSBU|up smash}} (hits 2-4) and [[Dark Samus (SSBU)/Up special|Screw Attack]] (loop hits).
*{{SSBU|Diddy Kong}}: dash attack (hits 1-2), forward smash (hits 1-2), up smash (hits 1-2)
*{{CharHead|Diddy Kong|SSBU|hsize=20px}}'s {{mvsub|Diddy Kong|SSBU|dash attack}} (hits 1-2), {{mvsub|Diddy Kong|SSBU|forward smash}} (hits 1-2) and {{mvsub|Diddy Kong|SSBU|up smash}} (hits 1-2).
*{{SSBU|Falco}}: up smash (hit 1)
*{{CharHead|Falco|SSBU|hsize=20px}}'s {{mvsub|Falco|SSBU|up smash}} (hit 1).
*{{SSBU|Ganondorf}}: down smash (hit 1), neutral air (hit 1)
*{{CharHead|Ganondorf|SSBU|hsize=20px}}'s {{mvsub|Ganondorf|SSBU|down smash}} (hit 1) and {{mvsub|Ganondorf|SSBU|neutral aerial}} (hit 1).
*{{SSBU|Greninja}}: up smash (hit 1), [[Water Shuriken]] (full charge; loop hits)
*{{CharHead|Greninja|SSBU|hsize=20px}}'s {{mvsub|Greninja|SSBU|up smash}} (hit 1) and [[Water Shuriken]] (full charge; loop hits).
*{{SSBU|Hero}}: forward tilt (hit 1), [[Kazap]] (hits 2-3) [[Magic Burst]] (loop hits), [[Woosh]], [[Swoosh]] (hit 1), [[Kaswoosh]] (loop hits)
*{{CharHead|Hero|SSBU|hsize=20px}}'s {{mvsub|Hero|SSBU|forward tilt}} (hit 1), [[Kazap]] (hits 2-3) [[Magic Burst]] (loop hits), [[Woosh]], [[Swoosh]] (hit 1) and [[Kaswoosh]] (loop hits).
*{{SSBU|Ike}}: [[Aether]] (hit 1-3)
*{{CharHead|Ike|SSBU|hsize=20px}}'s [[Ike (SSBU)/Up special|Aether]] (hit 1-3).
*{{SSBU|Incineroar}}: [[Cross Chop]] (hit 1/semi-spike), [[Revenge]]
*{{CharHead|Incineroar|SSBU|hsize=20px}}'s [[Cross Chop]] (hit 1/semi-spike) and [[Incineroar (SSBU)/Down special|Revenge]] when countering an attack.
*{{SSBU|Inkling}}: down tilt (hit 1)
*{{CharHead|Inkling|SSBU|hsize=20px}}'s {{mvsub|Inkling|SSBU|down tilt}} (hit 1).
*{{SSBU|Isabelle}}: Up smash (loop hits), [[Lloid Trap]] (loop hits)
*{{CharHead|Isabelle|SSBU|hsize=20px}}'s {{mvsub|Isabelle|SSBU|up smash}} (loop hits) and [[Lloid Trap]] (loop hits).
*{{SSBU|Ivysaur}}: [[Bullet Seed]] (launcher)
*{{CharHead|Ivysaur|SSBU|hsize=20px}}'s [[Ivysaur (SSBU)/Neutral special|Bullet Seed]] (launcher).
*{{SSBU|Joker}}: forward tilt (hit 1) up tilt (loop hits)forward aerial (hit 1)
*{{CharHead|Joker|SSBU|hsize=20px}}'s {{mvsub|Joker|SSBU|forward tilt}} (hit 1) {{mvsub|Joker|SSBU|up tilt}} (loop hits) and {{mvsub|Joker|SSBU|forward aerial}} (hit 1).
*{{SSBU|Kirby}}: forward aerial (hit 1-2), pummel (collateral hit), [[Final Cutter]] (hit 1)
*{{CharHead|Kirby|SSBU|hsize=20px}}'s {{mvsub|Kirby|SSBU|forward aerial}} (hit 1-2), {{mvsub|Kirby|SSBU|pummel}} (collateral hit) and [[Kirby (SSBU)/Up special|Final Cutter]] (hit 1).
*{{SSBU|Link}}: up smash (hit 1-2), forward aerial (hit 1), back aerial (hit 1), [[Spin Attack]] (air; all hits except final)
*{{CharHead|Link|SSBU|hsize=20px}}'s {{mvsub|Link|SSBU|up smash}} (hit 1-2), {{mvsub|Link|SSBU|forward aerial}} (hit 1), {{mvsub|Link|SSBU|back aerial}} (hit 1) and [[Link (SSBU)/Up special|Spin Attack]] (air; all hits except final).
*{{SSBU|Lucario}}: up smash (hit 1), down aerial (hit 1)
*{{CharHead|Lucario|SSBU|hsize=20px}}'s {{mvsub|Lucario|SSBU|up smash}} (hit 1) and {{mvsub|Lucario|SSBU|down aerial}} (hit 1).
*{{SSBU|Lucas}}: down tilt
*{{CharHead|Lucas|SSBU|hsize=20px}}'s {{mvsub|Lucas|SSBU|down tilt}}.
*{{SSBU|Lucina}}: up smash (scooping hitbox), neutral aerial (hit 1), [[Dancing Blade]] (input 1-3)
*{{CharHead|Lucina|SSBU|hsize=20px}}'s {{mvsub|Lucina|SSBU|up smash}} (scooping hitbox), {{mvsub|Lucina|SSBU|neutral aerial}} (hit 1) and [[Lucina (SSBU)/Side special|Dancing Blade]] (input 1-3).
*{{SSBU|Luigi}}: [[Luigi Cyclone]] (windbox), dash attack (hit 4)
*{{CharHead|Luigi|SSBU|hsize=20px}}'s [[Luigi (SSBU)/Down special|Luigi Cyclone]] (windbox) and {{mvsub|Luigi|SSBU|dash attack}} (hit 4).
*{{SSBU|Mario}}: down aerial (loop hits), [[Super Jump Punch]] (loop hits)
*{{CharHead|Mario|SSBU|hsize=20px}}'s [[Mario (SSBU)/Down aerial|Mario Tornado]] (loop hits) and [[Mario (SSBU)/Up special|Super Jump Punch]] (loop hits).
*{{SSBU|Marth}}: up smash (scooping hitbox), neutral aerial (hit 1), [[Dancing Blade]] (input 1-3)
*{{CharHead|Marth|SSBU|hsize=20px}}'s {{mvsub|Marth|SSBU|up smash}} (scooping hitbox), {{mvsub|Marth|SSBU|neutral aerial}} (hit 1) and [[Marth (SSBU)/Side special|Dancing Blade]] (input 1-3).
*{{SSBU|Meta Knight}}: [[Mach Tornado]] (loop hits), [[Shuttle Loop]] (hit 1)
*{{CharHead|Meta Knight|SSBU|hsize=20px}}'s [[Meta Knight (SSBU)/Neutral special|Mach Tornado]] (loop hits) and [[Meta Knight (SSBU)/Up special|Shuttle Loop]] (hit 1).
*{{SSBU|Mr. Game & Watch}}: up tilt (hit 1), neutral aerial (hits 1-3) [[Judge]] (8)
*{{CharHead|Mr. Game & Watch|SSBU|hsize=20px}}'s {{mvsub|Mr. Game & Watch|SSBU|up tilt}} (hit 1), {{mvsub|Mr. Game & Watch|SSBU|neutral aerial}} (hits 1-3) and [[Mr. Game & Watch (SSBU)/Side special|Judge]] #8.
*{{SSBU|Mythra}}: [[Lightning Buster]] (prior to software version {{h2|List of updates (SSBU)|12.0.0}})
*{{CharHead|Mythra|SSBU|hsize=20px}}'s [[Lightning Buster]] (prior to software version {{h2|List of updates (SSBU)|12.0.0}}).
*{{SSBU|PAC-MAN}}: up smash (hit 1), down aerial (hits 1-3)
*{{CharHead|Pac-Man|SSBU|hsize=20px}}'s {{mvsub|Pac-Man|SSBU|up smash}} (hit 1) and {{mvsub|Pac-Man|SSBU|down aerial}} (hits 1-3).
*{{SSBU|Palutena}}: forward tilt (hit 1-2)
*{{CharHead|Palutena|SSBU|hsize=20px}}'s {{mvsub|Palutena|SSBU|forward tilt}} (hit 1-2).
*{{SSBU|Peach}}: dash attack (hit 1), [[Peach Parasol]] (hits 1-2/when parasol is open)
*{{CharHead|Peach|SSBU|hsize=20px}}'s {{mvsub|Peach|SSBU|dash attack}} (hit 1) and [[Peach (SSBU)/Up special|Peach Parasol]] (hits 1-2/when parasol is open).
*{{SSBU|Pichu}}: [[Thunder]] (projectile)
*{{CharHead|Pichu|SSBU|hsize=20px}}'s [[Pichu (SSBU)/Down special|Thunder]] (projectile).
*{{SSBU|Pikachu}}: neutral aerial (loop hits), forward air (loop hits), [[Thunder]] (projectile)
*{{CharHead|Pikachu|SSBU|hsize=20px}}'s {{mvsub|Pikachu|SSBU|neutral aerial}} (loop hits and {{mvsub|Pikachu|SSBU|forward aerial}} (loop hits).
*{{SSBU|Piranha Plant}}: [[Piranhacopter]] (loop hits)
*{{CharHead|Piranha Plant|SSBU|hsize=20px}}'s [[Piranha Plant (SSBU)/Up special|Piranhacopter]] (loop hits).
*{{SSBU|Pit}}: forward smash (hit 1)
*{{CharHead|Pit|SSBU|hsize=20px}}'s {{mvsub|Pit|SSBU|forward smash}} (hit 1).
*{{SSBU|Richter}}: dash attack (loop hits), down tilt (hit 1) neutral aerial (loop hits), [[Uppercut]] (loop hits)
*{{CharHead|Richter|SSBU|hsize=20px}}'s {{mvsub|Richter|SSBU|dash attack}} (loop hits), {{mvsub|Richter|SSBU|down tilt}} (hit 1) {{mvsub|Richter|SSBU|neutral aerial}} (loop hits) and [[Richter (SSBU)/Up special|Uppercut]] (loop hits).
*{{SSBU|Ridley}}: forward aerial (hits 1-2)
*{{CharHead|Ridley|SSBU|hsize=20px}}'s {{mvsub|Ridley|SSBU|forward aerial}} (hits 1-2).
*{{SSBU|Rosalina & Luma}}: forward aerial (Luma)
*{{CharHead|Rosalina|SSBU|hsize=20px}}'s {{mvsub|Rosalina & Luma|SSBU|forward aerial}} (Luma).
*{{SSBU|Roy}}: up smash (loop hits), neutral air (final hit), [[Double-Edge Dance]] (input 1-3). [[Blazer]] (loop hits)
*{{CharHead|Roy|SSBU|hsize=20px}}'s {{mvsub|Roy|SSBU|up smash}} (loop hits), {{mvsub|Roy|SSBU|neutral aerial}} (final hit), [[Roy (SSBU)/Side special|Double-Edge Dance]] (input 1-3) and [[Roy (SSBU)/Up special|Blazer]] (loop hits).
*{{SSBU|Samus}}: up smash (hits 2-4), [[Screw Attack]] (loop hits)
*{{CharHead|Samus|SSBU|hsize=20px}}'s {{mvsub|Samus|SSBU|up smash}} (hits 2-4) and [[Samus (SSBU)/Up special|Screw Attack]] (loop hits).
*{{SSBU|Shulk}}: up smash (hit 1)
*{{CharHead|Shulk|SSBU|hsize=20px}}'s {{mvsub|Shulk|SSBU|up smash}} (hit 1).
*{{SSBU|Simon}}: dash attack (loop hits), down tilt (hit 1) neutral aerial (loop hits), [[Uppercut]] (loop hits)
*{{CharHead|Simon|SSBU|hsize=20px}}'s {{mvsub|Simon|SSBU|dash attack}} (loop hits), {{mvsub|Simon|SSBU|down tilt}} (hit 1) {{mvsub|Simon|SSBU|neutral aerial}} (loop hits) and [[Simon (SSBU)/Up special|Uppercut]] (loop hits).
*{{SSBU|Snake}}: forward tilt (hit 1), neutral aerial (final hit)
*{{CharHead|Snake|SSBU|hsize=20px}}'s {{mvsub|Snake|SSBU|forward tilt}} (hit 1) and {{mvsub|Snake|SSBU|neutral aerial}} (final hit).
*{{SSBU|Sonic}}: up smash (loop hits)
*{{CharHead|Sonic|SSBU|hsize=20px}}'s {{mvsub|Sonic|SSBU|up smash}} (loop hits).
*{{SSBU|Squirtle}}: back aerial (loop hits)
*{{CharHead|Squirtle|SSBU|hsize=20px}}'s {{mvsub|Squirtle|SSBU|back aerial}} (loop hits).
*{{SSBU|Terry}}: [[Rising Tackle]] (loop hits)
*{{CharHead|Terry|SSBU|hsize=20px}}'s [[Terry (SSBU)/Up special|Rising Tackle]] (loop hits).
*{{SSBU|Toon Link}}: [[Spin Attack]] (air; all hits except final)
*{{CharHead|Toon Link|SSBU|hsize=20px}}'s [[Toon Link (SSBU)/Up special|Spin Attack]] (air; all hits except final).
*{{SSBU|Villager}}: up tilt (hit 1), Up smash (loop hits)
*{{CharHead|Villager|SSBU|hsize=20px}}'s {{mvsub|Villager|SSBU|up tilt}} (hit 1) and {{mvsub|Villager|SSBU|up smash}} (loop hits).
*{{SSBU|Wario}}: [[Corkscrew]]
*{{CharHead|Wario|SSBU|hsize=20px}}'s [[Wario (SSBU)/Up special|Corkscrew]].
*{{SSBU|Wolf}}: [[Fire Wolf]] (loop hits)
*{{CharHead|Wolf|SSBU|hsize=20px}}'s [[Fire Wolf]] (loop hits).
*{{SSBU|Yoshi}}: back aerial (hit 1-2)
*{{CharHead|Yoshi|SSBU|hsize=20px}}'s {{mvsub|Yoshi|SSBU|back aerial}} (hit 1-2).
*{{SSBU|Young Link}}: up smash (hit 1-2), forward aerial (hit 1), back aerial (hit 1), [[Spin Attack]] (air; all hits except final)
*{{CharHead|Young Link|SSBU|hsize=20px}}'s {{mvsub|Young Link|SSBU|up smash}} (hit 1-2), {{mvsub|Young Link|SSBU|forward aerial}} (hit 1), {{mvsub|Young Link|SSBU|back aerial}} (hit 1) and [[Young Link (SSBU)/Up special|Spin Attack]] (air; all hits except final).
*{{SSBU|Zelda}}: neutral aerial (hits 1-3)
*{{CharHead|Zelda|SSBU|hsize=20px}}'s {{mvsub|Zelda|SSBU|neutral aerial}} (hits 1-3).
*{{SSBU|Zero Suit Samus}}: [[Plasma Whip]] (loop hits)
*{{CharHead|Zero Suit Samus|SSBU|hsize=20px}}'s [[Plasma Whip]] (loop hits).


In addition, all throws in ''Melee'' treat the opponent's weight as 100.
In addition, all throws in ''Melee'' treat the opponent's weight as 100.
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