Advanced technique: Difference between revisions

→‎List of advanced techniques: Changing link destination to where accurate info on the technique is until the matter of page deletion is resolved. Also it has been present since Brawl
(Already listed first alphabetically, but might as well do this anyway.)
(→‎List of advanced techniques: Changing link destination to where accurate info on the technique is until the matter of page deletion is resolved. Also it has been present since Brawl)
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[[File:FalcoDACUSgif.gif|thumb|The [[DACUS]] is a well-known advanced technique in ''Brawl''.]]
[[File:FalcoDACUSgif.gif|thumb|The [[DACUS]] is a well-known advanced technique in ''Brawl''.]]
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An '''advanced technique''' is a series of actions, typically complex and/or difficult enough to require reasonable [[tech skill]], that results in a benefit to the [[metagame]] of a character.
An '''advanced technique''' is an action or series of actions that are complex and/or technically demanding enough to require a considerable amount of skill, which results in a benefit to the [[metagame]] of a character.


Advanced techniques mainly differ from standard techniques in that their presence was not discovered or expected by the game's designers. This often manifests itself in the form of advanced techniques being results of oversights or [[glitch]]es, such as [[wavedash]]ing and [[momentum cancelling]]. In the broader context of video games in general, their use is an example of what is known as {{s|Wikipedia|emergent gameplay}}. A strong or properly-applied advanced technique can radically alter a character's metagame - for example, the [[short hop fast fall l-cancel]] provides a significant speed boost to a player's aerial assault and helps to patch up holes in slower characters' offenses. Certain characters rely heavily on their specific advanced techniques, such as the [[Ice Climbers]]' [[chain grab]]s and [[desynch]]ing techniques, and {{SSBM|Fox}}'s [[waveshine]] combos in ''Melee''. Reliance of these "exploits" to shape top-level metagames is a common source of discontent among new and casual players.
Advanced techniques mainly differ from standard techniques in that their presence was not directly mentioned in any official capacity prior to release, usually due to not being discovered or expected to be a big deal by the game's designers. This often manifests itself in the form of advanced techniques being results of oversights or [[glitch]]es, such as [[wavedash]]ing and [[momentum cancelling]]. In the broader context of video games in general, their use is an example of what is known as {{s|Wikipedia|emergent gameplay}}. A strong or properly-applied advanced technique can radically alter a character's metagame - for example, the [[short hop fast fall l-cancel]] provides a significant speed boost to a player's aerial assault and helps to patch up holes in slower characters' offenses. Certain characters rely heavily on their specific advanced techniques, such as the [[Ice Climbers]]' [[chain grab]]s and [[desynch]]ing techniques, and {{SSBM|Fox}}'s [[waveshine]] combos in ''Melee''. Reliance of these techniques to shape top-level metagames and their often dubious origins is a common source of discontent among new and casual players.


==List of advanced techniques==
==List of advanced techniques==
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|-
|-
| [[Edge hopping]] || {{y}} || {{y}} || {{y}} || {{y}} || {{y}}
| [[Edge hopping]] || {{y}} || {{y}} || {{y}} || {{y}} || {{y}}
|-
| [[Footstool down aerial airdodge]] || {{n}} || {{n}} || {{n}} || {{n}} || {{y}}
|-
|-
| [[Fox-trotting]] || {{y}} || {{y}} || {{y}} || {{y}} || {{y}}
| [[Fox-trotting]] || {{y}} || {{y}} || {{y}} || {{y}} || {{y}}
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| [[Powershield]] || {{n}} || {{y}} || {{y}} || {{y}} || {{y}}
| [[Powershield]] || {{n}} || {{y}} || {{y}} || {{y}} || {{y}}
|-
|-
| [[Pivoting]] || {{y}} || {{y}} || {{y}} || {{y}} || {{n}}
| [[Pivoting]] || {{y}} || {{y}} || {{y}} || {{y}} || {{y}}
|-
|-
| [[Platform cancel]] || {{y}} || {{n}} || {{y}} || {{n}} || {{n}}
| [[Platform cancel]] || {{y}} || {{n}} || {{y}} || {{n}} || {{n}}
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|-
|-
| [[Smash directional influence]] || {{y}} || {{y}} || {{y}} || {{y}} || {{y}}
| [[Smash directional influence]] || {{y}} || {{y}} || {{y}} || {{y}} || {{y}}
|-
| [[Softhop]] || {{n}} || {{n}} || {{y}} || {{y}} || {{y}}
|-
|-
| [[Stage humping]] || {{n}} || {{y}} || {{y}} || {{y}} || {{y}}
| [[Stage humping]] || {{n}} || {{y}} || {{y}} || {{y}} || {{y}}
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*[[Jab grab]] {{gameIcon|SSB}}
*[[Jab grab]] {{gameIcon|SSB}}
*{{h2|Super Jump Punch|Super Jump Punch wall jump}} {{gameIcon|SSBM}}
*{{h2|Super Jump Punch|Super Jump Punch wall jump}} {{gameIcon|SSBM}}
===Donkey Kong===
*[[Infinite throw trap]] {{gameIcon|SSB}}{{gameIcon|SSBB}}


===Link===
===Link===
*{{h2|Bomb (Link)|Acid drop}} {{gameIcon|SSBM}}
*{{h2|Bomb (Link)|Bomb drop/C4}} {{gameIcon|SSBM}}
*{{h2|Bomb (Link)|Bomb launching}} {{gameIcon|SSBM}}
*[[Bomb recovery]] {{gameIcon|SSBU}}
*{{h2|Bomb (Link)|Bomb rocket}} {{gameIcon|SSBM}}
*[[Bomb wobbling]] {{gameIcon|SSBM}}
*{{h2|Bomb (Link)|Bombchu}} {{gameIcon|SSBM}}
*[[Boomerang cancel]] {{gameIcon|SSBM}}
*[[Boomerang superjump]] {{gameIcon|SSBM}}
*[[Boomerang superjump]] {{gameIcon|SSBM}}
*[[Chain dance]] {{gameIcon|SSBM}}
*[[Chain dance]] {{gameIcon|SSBM}}
*[[Decagrab]] {{gameIcon|SSBM}}
*[[Dimensional Arrow]] {{gameIcon|SSBM}}
*[[Dimensional Arrow]] {{gameIcon|SSBM}}
*[[Gale Guarding]] {{gameIcon|SSBB}}{{gameIcon|SSB4}}
*[[Gale Guarding]] {{gameIcon|SSBB}}{{gameIcon|SSB4}}
*[[Ghost Arrow glitch|Ghost Arrow]] {{gameIcon|SSBM}}
*[[Ghost Arrow glitch|Ghost Arrow]] {{gameIcon|SSBM}}
*{{h2|Bomb (Link)|Goron roll}} {{gameIcon|SSBM}}
*[[Reverse angle boomerang]] {{gameIcon|SSBM}}
*{{b|Quickdraw|technique}} {{gameIcon|SSBB}}
*{{b|Quickdraw|technique}} {{gameIcon|SSBB}}
*[[Reverse angle boomerang]] {{gameIcon|SSBM}}
*[[Boomerang cancel]] {{gameIcon|SSBM}}
*[[Decagrab]] {{gameIcon|SSBM}}
*{{h2|Bomb (Link)|Bombchu}} {{gameIcon|SSBM}}
*{{h2|Bomb (Link)|Bomb rocket}} {{gameIcon|SSBM}}
*{{h2|Bomb (Link)|Acid drop}} {{gameIcon|SSBM}}
*{{h2|Bomb (Link)|Goron roll}} {{gameIcon|SSBM}}
*{{h2|Bomb (Link)|Bomb drop/C4}} {{gameIcon|SSBM}}
*{{h2|Bomb (Link)|Bomb launching}} {{gameIcon|SSBM}}
*[[Bomb recovery]] {{gameIcon|SSBU}}


===Samus===
===Samus===
*[[Bomb jumping]] {{gameIcon|SSB}}{{gameIcon|SSBM}}{{gameIcon|SSBB}}{{gameIcon|SSB4}}{{gameIcon|SSBU}}
*[[Bomb jumping]] {{gameIcon|SSB}}{{gameIcon|SSBM}}{{gameIcon|SSBB}}{{gameIcon|SSB4}}{{gameIcon|SSBU}}
*[[Bomb cancel]] {{gameIcon|SSBM}}
*[[Bomb curtain]] {{gameIcon|SSBM}}
*[[Wavebomb]] {{gameIcon|SSBM}}
*[[Multibomb]] {{gameIcon|SSBM}}
*[[Turnip Bomb]] {{gameIcon|SSBM}}
*[[Spider Ball]]{{gameIcon|SSBB}}
*[[Daughter Dash]] {{gameIcon|SSBM}}
*[[Super wavedash]] {{gameIcon|SSBM}}
*[[Super duper wavedash]] {{gameIcon|SSBM}}
*[[Goomy Zoomy]] {{gameIcon|SSBM}}
*[[Zoomy Leap]] {{gameIcon|SSBM}}
*[[Platform canceled missiles]] {{gameIcon|SSBM}}
*[[FHAISD missiles]] {{gameIcon|SSBM}}
*[[Instant Double Jump missiles]] {{gameIcon|SSBM}}
*[[Short hop fast fall missile]] {{gameIcon|SSBM}}
*[[Hylian Lowrider]] {{gameIcon|SSBM}}
*[[Charge Cancel]] {{gameIcon|SSB}}{{gameIcon|SSBM}}{{gameIcon|SSBB}}{{gameIcon|SSB4}}{{gameIcon|SSBU}}
*[[Charge Storage Cancel]] {{gameIcon|SSB}}{{gameIcon|SSBM}}{{gameIcon|SSBU}}
*[[Wavebounce]] {{gameIcon|SSBU}}
*[[Screw Attack Sweetspot]] {{gameIcon|SSBM}}
*[[Screw Attack Spike]] {{gameIcon|SSBM}}
*[[Up B OoS]] {{gameIcon|SSB}}{{gameIcon|SSBM}}{{gameIcon|SSBB}}{{gameIcon|SSB4}}{{gameIcon|SSBU}}
*[[Decagrab]] {{gameIcon|SSBM}}
*[[Decagrab]] {{gameIcon|SSBM}}
*[[Extended Grapple]] {{gameIcon|SSBM}}
*[[Extended Grapple]] {{gameIcon|SSBM}}
*[[Platform canceled missiles]] {{gameIcon|SSBM}}
*[[Reverse z-air]] {{gameIcon|SSBU}}
*[[Reverse z-air]] {{gameIcon|SSBU}}
*[[Super wavedash]] {{gameIcon|SSBM}}
*[[Rising Grapple]] {{gameIcon|SSBM}}
*[[Tumble Grapple]] {{gameIcon|SSBM}}
*[[Instant Freefall Grapple]] {{gameIcon|SSBM}}
*[[Tether cancel]] {{gameIcon|SSBU}}
*[[Tether stall]] {{gameIcon|SSBM}}
*[[Tether sweetspot]] {{gameIcon|SSBM}}
 
*[[Aerial Interrupt]] {{gameIcon|SSBM}}
*[[Platform Cancel Nair]] {{gameIcon|SSBM}}
*[[Fire Wobbling]] {{gameIcon|SSBM}}
*[[Crouch Jab Cancel]] {{gameIcon|SSBM}}
*[[Unblockable f-smash]] {{gameIcon|SSBM}}
*[[Drag Down Up Air]] {{gameIcon|SSBU}}
*[[Battlefield Stall]] {{gameIcon|SSBM}}


===Yoshi===
===Yoshi===
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===Captain Falcon===
===Captain Falcon===
*[[Gentleman]] {{gameIcon|SSBM}}
*[[Gentleman]] {{gameIcon|SSBM}}
*[[Moonwalk]] {{gameIcon|SSBM}}
*[[Haxdash]] {{gameIcon|SSBM}}
*[[Edge Cancel Raptor Boost]] {{gameIcon|SSBM}}
*[[Dropzone Knee]] {{gameIcon|SSBM}}
*[[Lord Stomp]] {{gameIcon|SSBM}}
*[[Falcon_Kick#In_Super_Smash_Bros._Melee|Double jump refresh]] {{gameIcon|SSBM}}
*[[Falcon_Kick#In_Super_Smash_Bros._Melee|Double jump refresh]] {{gameIcon|SSBM}}
*[[Tokyo drift]] {{gameIcon|SSBU}}
*[[Tokyo drift]] {{gameIcon|SSBU}}
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*[[Ice Shot|Ice block]] {{gameIcon|SSBU}}
*[[Ice Shot|Ice block]] {{gameIcon|SSBU}}
*[[Nana airdodge storage]] {{gameIcon|SSBU}}
*[[Nana airdodge storage]] {{gameIcon|SSBU}}
*[[Slip trumping]] {{gameIcon|SSBU}}
*[[Wobbling]] {{gameIcon|SSBM}}
*[[Wobbling]] {{gameIcon|SSBM}}


Line 361: Line 413:


===Toon Link===
===Toon Link===
*{{h2|Hero's Bow|Platform lock neutral B}} {{gameIcon|SSBU}}
*{{b|Quickdraw|technique}} {{gameIcon|SSBB}}
*{{b|Quickdraw|technique}} {{gameIcon|SSBB}}


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*[[Sashimi wiggling]] {{gameIcon|SSB4}}
*[[Sashimi wiggling]] {{gameIcon|SSB4}}
*{{h2|Header|Teeter Header}} {{gameIcon|SSBU}}
*{{h2|Header|Teeter Header}} {{gameIcon|SSBU}}
===Little Mac===
*{{h2|Straight Lunge|Jab infinite KO Uppercut}} {{gameIcon|SSB4}}
*{{h2|Straight Lunge|Gazelle Punch}} {{gameIcon|SSB4}} {{gameIcon|SSBU}}


===Rosalina and Luma===
===Rosalina and Luma===
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===Greninja===
===Greninja===
*[[Advanced-ledgetrump forced reversal on grapple]] (A-Level FROG) {{gameIcon|SSBU}}
*[[Shadow Sneak hitstun cancelling]] {{gameIcon|SSB4}}
*[[Shadow Sneak hitstun cancelling]] {{gameIcon|SSB4}}
*[[Spin walk]] {{gameIcon|SSBU}}


===Mii Gunner===
===Mii Gunner===
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===Pac-Man===
===Pac-Man===
*[[Fruit Recycle]] {{gameIcon|SSBU}}
*[[Fruit Recycle]] {{gameIcon|SSBU}}
*[[Hydrant jacket]] {{gameIcon|SSBU}}
*[[Hydrant slide]] {{gameIcon|SSBU}}


===Robin===
===Robin===
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===Shulk===
===Shulk===
*{{h2|Monado Arts|Buffered deactivation}} {{gameIcon|SSB4}}{{gameIcon|SSBU}}
*{{h2|Monado Arts|Dial storage}} {{gameIcon|SSBU}}
*{{h2|Monado Arts|Dial storage}} {{gameIcon|SSBU}}
*{{h2|Monado Arts|Monado deactivated Art canceled up smash}} (MonaDACUS) {{gameIcon|SSB4}}
*{{h2|Monado Arts|Monado Art buffered deactivation}} {{gameIcon|SSB4}}
*{{h2|Monado Arts|Monado Art intangible landing}} {{gameIcon|SSB4}}{{gameIcon|SSBU}}
*{{h2|Monado Arts|Monado Art intangible landing}} {{gameIcon|SSB4}}{{gameIcon|SSBU}}
*{{h2|Monado Arts|Monado Art landing lag cancel}} {{gameIcon|SSB4}}{{gameIcon|SSBU}}
*{{h2|Monado Arts|Monado Art landing lag cancel}} {{gameIcon|SSB4}}{{gameIcon|SSBU}}
*{{h2|Monado Arts|Monado Art ledge snap}} {{gameIcon|SSB4}}{{gameIcon|SSBU}}
*{{h2|Monado Arts|Monado Art ledge snap}} {{gameIcon|SSB4}}{{gameIcon|SSBU}}
*{{h2|Monado Arts|Monado Art run cancel}} {{gameIcon|SSB4}}
*{{h2|Monado Arts|Monado Art run cancel}} {{gameIcon|SSB4}}{{gameIcon|SSBU}}
*{{h2|Monado Arts|Monado deactivated Art canceled up smash}} (MonaDACUS) {{gameIcon|SSB4}}
*[[Shadow I-frames]] {{gameIcon|SSB4}}  
*[[Shadow I-frames]] {{gameIcon|SSB4}}  
*[[Vision Sliding]] {{gameIcon|SSB4}}
*[[Vision Sliding]] {{gameIcon|SSB4}}
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*[[Bomb slide]] {{gameIcon|SSBU}}
*[[Bomb slide]] {{gameIcon|SSBU}}
*[[Roller cancel]] {{gameIcon|SSBU}}
*[[Roller cancel]] {{gameIcon|SSBU}}
*[[Inkling (SSBU)/Neutral special|Tap shot]] {{gameIcon|SSBU}}
*[[Tap shot]] {{gameIcon|SSBU}}


===Simon/Richter===
===Simon/Richter===
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===Steve===
===Steve===
*{{h2|Mine / Craft / Create Block|/gamemode 1}} {{gameIcon|SSBU}}
*{{h2|Mine / Craft / Create Block|/gamemode 1}} {{gameIcon|SSBU}}
*[[Anvil longhopping]] {{gameIcon|SSBU}}
*{{h2|Steve (SSBU)/Down aerial|Anvil shorthopping}} {{gameIcon|SSBU}}
*{{h2|Steve (SSBU)/Down aerial|Anvil shorthopping}} {{gameIcon|SSBU}}
*[[Block cancel diamond craft]] (BCDC) {{gameIcon|SSBU}}
*[[Block cancel diamond craft]] (BCDC) {{gameIcon|SSBU}}
*[[Block hitstun cancelling]] {{gameIcon|SSBU}}
*[[Block hitstun cancelling]] {{gameIcon|SSBU}}
*{{h2|Mine / Craft / Create Block|Block no-impact landing}} (Block NIL) {{gameIcon|SSBU}}  
*{{h2|Mine / Craft / Create Block|Block no-impact landing}} (Block NIL) {{gameIcon|SSBU}}
*[[C-stick reverse up tilt after down throw]] (CRUD) {{gameIcon|SSBU}}
*[[Shield#Unique_actions_out_of_shield|Crafting table shield-drop]] {{gameIcon|SSBU}}
*[[Shield#Unique_actions_out_of_shield|Crafting table shield-drop]] {{gameIcon|SSBU}}
*[[Crafting table shield punish extension]] {{gameIcon|SSBU}}
*{{h2|Mine / Craft / Create Block|Double jump shortening}} {{gameIcon|SSBU}}
*{{h2|Elytra|Elytra boosting}} {{gameIcon|SSBU}}
*{{h2|Elytra|Elytra boosting}} {{gameIcon|SSBU}}
*[[Elytra#E.P.I.C.|Elytra push induced cancel]] (EPIC) {{gameIcon|SSBU}}
*[[Elytra#E.P.I.C.|Elytra push induced cancel]] (EPIC) {{gameIcon|SSBU}}
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*{{h2|Mine / Craft / Create Block|Fast resource wasting}} {{gameIcon|SSBU}}
*{{h2|Mine / Craft / Create Block|Fast resource wasting}} {{gameIcon|SSBU}}
*{{h2|Mine / Craft / Create Block|Feather falling}} {{gameIcon|SSBU}}
*{{h2|Mine / Craft / Create Block|Feather falling}} {{gameIcon|SSBU}}
*{{h2|Steve (SSBU)/Down aerial|Frozen anvil}} {{gameIcon|SSBU}}
*[[I want to die]] (IWTD) {{gameIcon|SSBU}}
*[[Melee wavelanding]] {{gameIcon|SSBU}}
*{{h2|Mine / Craft / Create Block|Mine abrupt dodge}} (MAD) {{gameIcon|SSBU}}
*{{h2|Mine / Craft / Create Block|Mine-block cancel}} {{gameIcon|SSBU}}
*{{h2|Mine / Craft / Create Block|Mine-block cancel}} {{gameIcon|SSBU}}
*{{h2|Mine / Craft / Create Block|Phantom block reverse}} (PBR) {{gameIcon|SSBU}}  
*{{h2|Mine / Craft / Create Block|Phantom block reverse}} (PBR) {{gameIcon|SSBU}}  
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*{{h2|TNT|Redstone walking}} {{gameIcon|SSBU}}
*{{h2|TNT|Redstone walking}} {{gameIcon|SSBU}}
*{{h2|Steve (SSBU)/Down aerial|Roblox Rush}} {{gameIcon|SSBU}}
*{{h2|Steve (SSBU)/Down aerial|Roblox Rush}} {{gameIcon|SSBU}}
*[[Shield at ledge trump]] (SALT) {{gameIcon|SSBU}}
*{{h2|Mine / Craft / Create Block|Spectator}} {{gameIcon|SSBU}}
*{{h2|Mine / Craft / Create Block|Spectator}} {{gameIcon|SSBU}}
*{{h2|TNT|TNT gambling}} {{gameIcon|SSBU}}
*{{h2|Mine / Craft / Create Block|Turnaround block cancel}} (TBC) {{gameIcon|SSBU}}  
*{{h2|Mine / Craft / Create Block|Turnaround block cancel}} (TBC) {{gameIcon|SSBU}}  
*{{h2|Steve (SSBU)/Down aerial|Turbo anvil cancel options}} (TACO) {{gameIcon|SSBU}}
*{{h2|Steve (SSBU)/Down aerial|Turbo anvil cancel options}} (TACO) {{gameIcon|SSBU}}
*{{h2|Mine / Craft / Create Block|Warped trapdoor}} {{gameIcon|SSBU}}
*{{h2|Minecart|Yophey cart}} {{gameIcon|SSBU}}
*{{h2|Minecart|Yophey cart}} {{gameIcon|SSBU}}


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*{{h2|Kazuya (SSBU)/Neutral aerial|Ferps tech}} {{gameIcon|SSBU}}
*{{h2|Kazuya (SSBU)/Neutral aerial|Ferps tech}} {{gameIcon|SSBU}}
*[[Crouch Dash|Perfect Crouch Dash]] {{gameIcon|SSBU}}
*[[Crouch Dash|Perfect Crouch Dash]] {{gameIcon|SSBU}}
==In competitive play==
Advanced techniques are an integral aspect of high-level play and are sometimes essential for survival in a tournament. While the actual practicality and effectiveness of each technique vary wildly, knowing how to use them is still considered beneficial. As evidenced by older [[tier list]]s, some characters' standings in the metagame can rise significantly whenever a new piece of tech that revolutionizes how they play is discovered.
That being said, reliance on these techniques is a source of controversy, particularly with low-level competitors and casual players. Some raise concern that those without knowledge of these techniques are at an inherent disadvantage while playing. Depending on specific situations, some might be physically incapable of performing some popular techniques, which is not necessarily fair. Some also claim that using these techniques "breaks the rules" of the game by not typically being intended gameplay mechanics, and a banning of nearly every technique has been debated at some point for these reasons. While there have been some extreme examples like [[wobbling]] being banned due to being degeneratlely over-powered, most are not nearly at that level. Also, mastering these techniques are not required to be successful at a competitive level; they simply provide advantages and sometimes become core gameplay features of other games, which is why most are allowed to be used without restriction.


{{AllGames|Techniques}}
{{AllGames|Techniques}}
[[Category:Techniques]]
[[Category:Techniques]]
[[Category:Advanced techniques| ]]
[[Category:Advanced techniques| ]]