List of SSBU Music (Other series): Difference between revisions

→‎Final Results - Wii Party U: sub-track exist in game of origin.
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===Origin===
===Origin===
This track is a direct 8-bit port of the music that would play in ''Wrecking Crew'' when [[Mario]] picked up a [[Golden Hammer]] and used it to his offense.
This track is a direct chiptune port of the music that would play in ''Wrecking Crew'' when [[Mario]] picked up a [[Golden Hammer]] and used it to his offense.


===Composition & Arrangements===
===Composition & Arrangements===
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*"Fever" from ''{{b|Dr. Mario|game}}''.
*"Fever" from ''{{b|Dr. Mario|game}}''.
*"Brinstar" from ''{{b|Metroid|game}}''.
*"Brinstar" from ''{{b|Metroid|game}}''.
*The title theme from ''{{uv|Duck Hunt}}''.
*The title theme from {{uv|Duck Hunt}}.
*"Jogging" from ''[[Punch-Out!!]]''.
*"Jogging" from ''[[Punch-Out!!]]''.
*"Underworld" from ''[[Kid Icarus]]''.
*"Underworld" from ''[[Kid Icarus]]''.
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===Origin===
===Origin===
This track is a direct, 8-bit port of the main theme from ''The Mysterious Murasame Castle''. The original track was heavily based off of Japanese folk music, and is renowned for using the Famicom Disk System's limited audio hardware to a high standard.
This track is a direct chiptune port of the main theme from ''The Mysterious Murasame Castle''. The original track was heavily based off of Japanese folk music, and is renowned for using the Famicom Disk System's limited audio hardware to a high standard.


===Composition & Arrangements===
===Composition & Arrangements===
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{{Infobox Music
{{Infobox Music
|name=Title Theme - 3D Hot Rally
|name=Title Theme - 3D Hot Rally
|universe={{uv|Mario}}
|universe={{uvm|Famicom Grand Prix}}
|debut=''Famicom Grand Prix II: 3D Hot Rally''
|debut=''Famicom Grand Prix II: 3D Hot Rally''
|arrangement=''Super Smash Bros. Brawl''
|arrangement=''Super Smash Bros. Brawl''
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===Origin===
===Origin===
An arrangement of the regular battle theme in ''Baten Kaitos Origins'', a game developed by Monolith Soft. This song was rearranged by its original composer, Motoi Sakuraba. It is very similar to the original, including the use of a violin as the lead, but includes more dramatic instrumentation and a solo.
An arrangement of the regular battle theme in ''Baten Kaitos Origins'', a game developed by Monolith Soft. This song was rearranged by its original composer, Motoi Sakuraba. It is very similar to the original, including the use of a violin as the lead, but includes more dramatic instrumentation and a solo. Despite the original song title being written as "The valedictory elegy" (and was reflected as such in ''for 3DS and Wii U''), the song title in ''Ultimate'' is now more conventionally capitalized by the first letter of all words.


===Composition & Arrangements===
===Composition & Arrangements===
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===Origin===
===Origin===
This song is taken directly from ''{{s|nwiki|Wii Sports Resort}}'' and it is played during the title screen.
This song is taken directly from ''{{s|nwiki|Wii Sports Resort}}'' and it is played during the title screen and the main menu screen. ''Wii Sports Resort'' features 3 different variations of the theme: when the game is played for the first time, the subsequent playthroughs of the game and after returning to the main menu, with all of them featuring a sub-track when accessing settings. The version featured in ''Smash Bros.'' is the second variation, possibly due to being the version more likely to hear on the title screen.
 
===Composition & Arrangements===
===Composition & Arrangements===
Source: Wii Sports Resort
Source: Wii Sports Resort
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*Purchase from the [[Shop]] for 300 [[gold]].
*Purchase from the [[Shop]] for 300 [[gold]].
*Obtain as a random drop from {{SSBU|Classic Mode}}.
*Obtain as a random drop from {{SSBU|Classic Mode}}.
===Trivia===
Neither of the two ''Glory of Heracles'' spirits feature this song in their spirit battles despite this song returning.
{{clr}}
{{clr}}


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===Origin===
===Origin===
This song is played in the Monkey Watch stage in ''Rhythm Heaven Fever''. In a unique arrangement for ''Super Smash Bros.'', the song features clapping throughout and seamlessly loops back to the start.
This song is played in the Monkey Watch stage in ''Rhythm Heaven Fever''. It is technically an unique arrangement to ''Super Smash Bros.'', as the song features clapping throughout and seamlessly loops back to the start.


===Composition & Arrangements===
===Composition & Arrangements===
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Japanese title: {{ja|すれちがい伝説 / すれちがい伝説II メドレー|Surechigai Densetsu / Surechigai Densetsu II Medorē}}, ''Passing Legend / Passing Legend II Medley''
Japanese title: {{ja|すれちがい伝説 / すれちがい伝説II メドレー|Surechigai Densetsu / Surechigai Densetsu II Medorē}}, ''Passing Legend / Passing Legend II Medley''
===Other uses===
This track was used in the {{SSBU|Mii Fighter}}s' character trailer on the official website.


===Trivia===
===Trivia===
In the PAL versions of ''Ultimate'', this track is called ''StreetPass Quest / StreetPass Quest II Medley'', referring to the two games' titles in those regions.
In the PAL versions of ''Ultimate'', this track is called ''StreetPass Quest / StreetPass Quest II Medley'', referring to the two games' titles in those regions.
===Other uses===
This track was used in the {{SSBU|Mii Fighter}}s' character trailer on the official website.
{{clr}}
{{clr}}


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===Origin===
===Origin===
A track taken directly from ''{{s|nwiki|Wii Party U}}''. Despite the name, this track does not actually play during the results announcement in that game. Instead, it plays during the House Party games "Name That Face" and "Sketchy Situation".
A track taken directly from ''{{s|nwiki|Wii Party U}}''. Despite the name, this track does not actually play during the results announcement in that game. Instead, it plays during the House Party games "Name That Face" and "Sketchy Situation". While only the main version of the theme is featured in ''Smash Bros.'', ''Wii Party U'' features a piano arrangement that plays while waiting for the player to present the photo or drawing that the game asks for in its respective game.


===Composition & Arrangements===
===Composition & Arrangements===
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===Origin===
===Origin===
This is a remixed medley of two tracks from the Nintendo 3DS turn-based strategy game ''Code Name: S.T.E.A.M.''; it begins with the battle theme of the same name before transitioning into the game's credits theme, "Agents of S.T.E.A.M.". Much like the source material, this remix has an orchestrated metal approach. The rearrangement was provided by the game's original composer, Yoshito Sekigawa.
This is a remixed medley of two tracks from the Nintendo 3DS turn-based strategy game ''Code Name: S.T.E.A.M.''; it begins with the battle theme of the same name before transitioning into the game's credits theme, "Agents of S.T.E.A.M.". Much like the source material, this remix has an orchestrated metal approach. The rearrangement was provided by Yoshito Sekigawa, the audio director and lead composer of ''Code Name: S.T.E.A.M.''.


===Composition & Arrangements===
===Composition & Arrangements===
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|name=MEGALOVANIA
|name=MEGALOVANIA
|universe={{uvm3|Undertale}}
|universe={{uvm3|Undertale}}
|debut=''{{iw|wikipedia|Undertale}}''
|debut=''{{iw|wikipedia|Undertale}}''<br>''[[wikibound:EarthBound hacks and fangames#EarthBound: The Halloween Hack|EarthBound: The Halloween Hack]]''
|arrangement=''Super Smash Bros. Ultimate''
|arrangement=''Super Smash Bros. Ultimate''
|availability=Downloadable
|availability=Downloadable
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==Trivia==
==Trivia==
*The original versions of ''{{SSBMMusicLink|Balloon Fight}}'' and ''{{SSB4MusicLink|Nintendo|Opening Theme / Select (Wii Sports)}}'', as well as ''Brawl''{{'}}s ''{{SSBBMusicLink|Nintendo|Famicom Medley}}'' are the only miscellaneous tracks not included in ''Ultimate''.
*Three music tracks that appeared in previous entries do not return in ''Ultimate'':
**''{{MeleeMusic|Balloon Fight}}'' - Original version
**''{{SSBBMusicLink|Nintendo|Famicom Medley}}'' - ''Brawl'' remix
**''{{SSB4MusicLink|Nintendo|Opening Theme / Select (Wii Sports)}}'' - Original version
*The music from the ''Culdcept'' series, ''Soma Bringer'', and ''Style Savvy: Styling Star'' are owned by organizations other than the owner of the IPs. This trait is shared with the music from ''Sonic the Hedgehog'', ''Sonic the Hedgehog 2'', ''Xenoblade Chronicles 2'' and the ''Dragon Quest'' series.
*The music from the ''Culdcept'' series, ''Soma Bringer'', and ''Style Savvy: Styling Star'' are owned by organizations other than the owner of the IPs. This trait is shared with the music from ''Sonic the Hedgehog'', ''Sonic the Hedgehog 2'', ''Xenoblade Chronicles 2'' and the ''Dragon Quest'' series.
**Counting songs cut from ''Ultimate'', this trait is also shared with "{{SSBBMusicLink|Kirby|Checker Knights}}", "{{SSBBMusicLink|Pikmin|Ai no Uta}}", "{{SSBBMusicLink|Pikmin|Ai no Uta (French Version)}}, and "{{SSBBMusicLink|Pikmin|Tane no Uta}}".
**Counting songs cut from ''Ultimate'', this trait is also shared with "{{SSBBMusicLink|Kirby|Checker Knights}}", "{{SSBBMusicLink|Pikmin|Ai no Uta}}", "{{SSBBMusicLink|Pikmin|Ai no Uta (French Version)}}, and "{{SSBBMusicLink|Pikmin|Tane no Uta}}".
*There are many music tracks that appear in Mii Fighter showcase videos, but don't appear in-game.
*Eleven tracks appear in Mii Fighter showcase videos, but don't appear in-game.
**"[https://youtu.be/k2g5xFo0JNU/ Town Stages]" from ''{{s|wikipedia|Ganbare Goemon! Karakuri Dōchū}}'' plays in the [[Goemon]] reveal.
**"[https://youtu.be/k2g5xFo0JNU/ Town Stages]" from ''{{s|wikipedia|Ganbare Goemon! Karakuri Dōchū}}'' plays in the [[Goemon]] reveal.
**"[https://www.youtube.com/watch?v=kJCzhN2d8sQ Beginning (VF2)]" from ''{{s|wikipedia|Virtua Fighter 2}}'' plays in the [[Akira]] and [[Jacky]] reveal.
**"[https://www.youtube.com/watch?v=kJCzhN2d8sQ Beginning (VF2)]" from ''{{s|wikipedia|Virtua Fighter 2}}'' plays in the [[Akira]] and [[Jacky]] reveal.
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