Ice Climbers (SSBU): Difference between revisions

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mii gunner was shown as a example twice on accident
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|dsmashname=Hammer Sweep ({{ja|足もと打ち|Ashimoto Uchi}}, ''Leg Strike'')
|dsmashname=Hammer Sweep ({{ja|足もと打ち|Ashimoto Uchi}}, ''Leg Strike'')
|dsmashdmg=leader: {{ChargedSmashDmgSSBU|13}}<br/>partner: {{ChargedSmashDmgSSBU|9.75}}
|dsmashdmg=leader: {{ChargedSmashDmgSSBU|13}}<br/>partner: {{ChargedSmashDmgSSBU|9.75}}
|dsmashdesc=Each Ice Climber individually sweep their hammers across the ground in specific directions (the leader sweeps in front, while the partner sweeps behind at the corresponding direction). If the partner is absent, however, the remaining Ice Climber will sweep in only a single direction. If both Ice Climbers are included during the stock, it hits in front of and behind the Ice Climbers. While not as dominating as it was in ''Brawl'', it deals respectable damage and has extremely high knockback growth like their forward and up smashes. Due to hitting on frame 9, with the fastest startup among the duo's smash attacks, it is tied with {{SSBU|Toon Link}}, {{SSBU|Mii Gunner}}, {{SSBU|Mii Gunner}} and {{SSBU|Samus}}' down smashes for being the sixth-fastest smash attack of any kind in ''Ultimate''. It launches diagonally with above-average power, KOing middleweights under 90% from anywhere on Final Destination. Additionally, it is a reliable 2-framing option that is very useful for edgeguarding as a result, as well as punishing rolls or opponent who approach the duo from behind. Due to it possessing 24 frames of ending lag and hitting on frame 9, it has the fastest interruptibility among all of the Ice Climbers' smash attacks.
|dsmashdesc=Each Ice Climber individually sweep their hammers across the ground in specific directions (the leader sweeps in front, while the partner sweeps behind at the corresponding direction). If the partner is absent, however, the remaining Ice Climber will sweep in only a single direction. If both Ice Climbers are included during the stock, it hits in front of and behind the Ice Climbers. While not as dominating as it was in ''Brawl'', it deals respectable damage and has extremely high knockback growth like their forward and up smashes. Due to hitting on frame 9, with the fastest startup among the duo's smash attacks, it is tied with {{SSBU|Toon Link}}, {{SSBU|Mii Gunner}}, and {{SSBU|Samus}}' down smashes for being the sixth-fastest smash attack of any kind in ''Ultimate''. It launches diagonally with above-average power, KOing middleweights under 90% from anywhere on Final Destination. Additionally, it is a reliable 2-framing option that is very useful for edgeguarding as a result, as well as punishing rolls or opponent who approach the duo from behind. Due to it possessing 24 frames of ending lag and hitting on frame 9, it has the fastest interruptibility among all of the Ice Climbers' smash attacks.
|nairname=Climber Turn ({{ja|クライマーターン|Kuraimā Tān}})
|nairname=Climber Turn ({{ja|クライマーターン|Kuraimā Tān}})
|nairdmg=leader: {{ShortHopDmgSSBU|7}}<br/>partner: {{ShortHopDmgSSBU|5.25}}
|nairdmg=leader: {{ShortHopDmgSSBU|7}}<br/>partner: {{ShortHopDmgSSBU|5.25}}