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m (→Ground attacks) |
m (→In competitive play: massive cleanup; removed every player who wasn't ranked on the PGR 100 since almost all of them didn't have a great argument to remain (and as suggested on Discord)) |
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In ''Super Smash Bros. Brawl'', Meta Knight was near universally regarded as the best character in the entire game, to the point of being considered by many as [[broken]]. This is due to numerous factors: Meta Knight was incredibly fast due to his blazing ground speed, array of mid-air jumps, having access to a glide and terrific frame data. In addition to his speed, most of his attacks were disjointed and possessed [[transcendent priority]], making Meta Knight a very difficult character to challenge and punish. | In ''Super Smash Bros. Brawl'', Meta Knight was near universally regarded as the best character in the entire game, to the point of being considered by many as [[broken]]. This is due to numerous factors: Meta Knight was incredibly fast due to his blazing ground speed, array of mid-air jumps, having access to a glide and terrific frame data. In addition to his speed, most of his attacks were disjointed and possessed [[transcendent priority]], making Meta Knight a very difficult character to challenge and punish. | ||
As a result of all of these traits, Meta Knight was an incredibly dominant force in ''Brawl'', with numerous characters heavily struggling against him and even the characters who could deal with him still had a disadvantageous matchup against him. Likely as a result of how he warped the metagame, Meta Knight has been significantly reworked in ''Super Smash Bros 4'' and while he did receive some buffs, he was nerfed | As a result of all of these traits, Meta Knight was an incredibly dominant force in ''Brawl'', with numerous characters heavily struggling against him and even the characters who could deal with him still had a disadvantageous matchup against him. Likely as a result of how he warped the metagame, Meta Knight has been significantly reworked in ''Super Smash Bros 4'' and while he did receive some buffs, he was truly nerfed overall. | ||
Having been completely unmatched in ''Brawl'', Meta Knight's frame data has been considerably toned down. Many of his attacks now have slower start-up lag, reduced active frames, and higher ending and landing lag, with his up aerial being a good example in all these aspects. Additionally, his aerials have much later auto-cancel windows, which in combination with their higher landing lag, substantially hinders their safety as his neutral, forward, and back aerials no longer auto-cancel in a short hop. His range has been shortened, which makes his [[spacing]] ability much weaker and thus forces him to adopt a more aggressive playstyle. To further compound this, his overall damage output has been significantly reduced now being below average. With the nerfs to several of his most pivotal [[neutral game]] options, such as down tilt, forward aerial, down aerial, [[Shuttle Loop]] and [[Mach Tornado]], and the loss of [[Glide|gliding]] and the [[Priority#Transcendent priority|transcendent priority]] on his moves, Meta Knight's neutral game is overall significantly worse, leaving him more vulnerable to [[camping]] and zoning, especially with his lack of a projectile. The changes to his down aerial and Shuttle Loop combined with the removal of [[edge-hogging]], his shorter recovery, and the generally improved recoveries of the majority of the cast have collectively hurt Meta Knight's edge-guarding potential, and the loss of gliding removes some of his off-stage mix-ups. With his faster falling speed and the changes to [[hitstun canceling]], Meta Knight can no longer momentum cancel and is more vulnerable to combos, worsening his already poor endurance. | Having been completely unmatched in ''Brawl'', Meta Knight's frame data has been considerably toned down. Many of his attacks now have slower start-up lag, reduced active frames, and higher ending and landing lag, with his up aerial being a good example in all these aspects. Additionally, his aerials have much later auto-cancel windows, which in combination with their higher landing lag, substantially hinders their safety as his neutral, forward, and back aerials no longer auto-cancel in a short hop. His range has been shortened, which makes his [[spacing]] ability much weaker and thus forces him to adopt a more aggressive playstyle. To further compound this, his overall damage output has been significantly reduced now being below average. With the nerfs to several of his most pivotal [[neutral game]] options, such as down tilt, forward aerial, down aerial, [[Shuttle Loop]] and [[Mach Tornado]], and the loss of [[Glide|gliding]] and the [[Priority#Transcendent priority|transcendent priority]] on his moves, Meta Knight's neutral game is overall significantly worse, leaving him more vulnerable to [[camping]] and zoning, especially with his lack of a projectile. The changes to his down aerial and Shuttle Loop combined with the removal of [[edge-hogging]], his shorter recovery, and the generally improved recoveries of the majority of the cast have collectively hurt Meta Knight's edge-guarding potential, and the loss of gliding removes some of his off-stage mix-ups. With his faster falling speed and the changes to [[hitstun canceling]], Meta Knight can no longer momentum cancel and is more vulnerable to combos, worsening his already poor endurance. | ||
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==In [[competitive play]]== | ==In [[competitive play]]== | ||
===[[Official Custom Moveset Project]]=== | ===[[Official Custom Moveset Project]]=== | ||
{{OfficialCustomMoves | {{OfficialCustomMoves | ||
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}} | }} | ||
=== | |||
'' | ===Most historically significant players=== | ||
*{{Sm|Abadango|Japan}} - One of the best Meta Knight players in the | :''See also: [[:Category:Meta Knight players (SSB4)]]'' | ||
*{{Sm|Abadango|Japan}} - One of the best Meta Knight players in the early metagame, primarily maining the character in late-2015 and early-2016 and placing 7th at {{Trn|The Big House 5}} and {{Trn|Umebura Niconico Qualifier}}. He later picked up other characters but maintained Meta Knight as a secondary, including using Meta Knight in crucial sets to win {{Trn|Pound 2016}}. | |||
*{{Sm|AC|USA}} - First came to prominence in early-2017 by placing 7th at {{Trn|2GGC: Midwest Mayhem Saga}} and defeating {{Sm|MkLeo}} at {{Trn|2GGC: Civil War}}, placing 25th. He has since since become one of the best Meta Knight players in North America, placing 5th at {{Trn|SwitchFest}} and 9th at both {{Trn|2GGC: Fire Emblem Saga}} and {{Trn|EVO Japan 2018}}, and is ranked 47th on the [[PGR 100]]. | |||
*{{Sm|Ito|USA}} - One of North America's best Meta Knight players for the game's first few years, ranking 37th on the [[PGR v1]] and placing 13th at {{Trn|2GGT: Abadango Saga}} and 17th at both {{Trn|GENESIS 3}} and {{Trn|EVO 2016}}. He became less active at the start of 2017 and has only attended regional events since. | |||
*{{Sm|Ito|USA}} - One of | *{{Sm|MkLeo|Mexico}} - The best Meta Knight player of all-time who helped popularize Meta Knight in competitive play thanks to placements such as 1st at {{Trn|Smash Factor 4}} and {{Trn|Smash Factor 5}}. He later picked up other characters while maintaining Meta Knight as a secondary and counterpick, most notably using Meta Knight to defeat {{Sm|ZeRo}} twice in order to win {{Trn|2GG Championship}}. | ||
*{{Sm| | *{{Sm|Rags|USA}} - First came to prominence in early-2018 after placing 17th at {{Trn|Frostbite 2018}}, and has since become the best Meta Knight player in North America who did not reside on the West Coast, most notably placing 5th at {{Trn|Smash 'N' Splash 4}} after defeating {{Sm|Ally}}, {{Sm|Cosmos}}, and {{Sm|Raito}} and ranking 87th on the [[PGR 100]]. | ||
*{{Sm|Sho|USA}} - A consistent threat at SoCal majors despite being less prominent than the other top SoCal Meta Knight players, most notably placing 13th at {{Trn|2GGC: GENESIS Saga}} defeating {{Sm|Dabuz}}. He also placed 33rd at multiple majors, including at {{Trn|GENESIS 4}} where he defeated {{Sm|6WX}} and {{Trn|2GGC: Nairo Saga}} where he defeated {{Sm|Ranai}}. He is ranked 96th on the [[PGR 100]]. | |||
*{{Sm|Tyrant|USA}} - One of the best Meta Knight players in the world from 2015 to early-2017, regularly attending and placing highly at {{Trn|2GGT}} events, including winning {{Trn|2GGT: The False Awakens}}, placing 3rd at {{Trn|2GGT: Fresh Saga}} defeating {{Sm|VoiD}}, and placing 13th at {{Trn|2GGT: ZeRo Saga}} defeating {{Sm|Dabuz}}. He became less active in 2018 but was still ranked 64th on the [[PGR 100]]. | |||
*{{Sm| | |||
*{{Sm| | ===Tier placement and history=== | ||
*{{Sm| | Upon ''SSB4''{{'}}s release, Meta Knight's heavy nerfs were quickly noticed. The severity of his shorter recovery, hitbox durations and range, lack of transcendent priority, and slightly slower attack speed all contributed to the perception that he was a mid-tier character at best, as he now required a much more aggressive playstyle. However, after being buffed over several game updates and seeing increasingly noteworthy results from some of his players from ''Brawl'' and new players across different regions, most famously {{Sm|MkLeo}}, top players such as {{Sm|ZeRo}} reevaluated their opinions on Meta Knight. This saw a subsequent rise in Meta Knight's popularity; {{Sm|Mr.R}} and {{Sm|Nairo}} occasionally used him and Abadango decided to main him, with his perceived advantageous matchup against the top-tier {{SSB4|Rosalina & Luma}} boosting his metagame even further due to it rendering him as a valuable counterpick. | ||
Players started to acknowledge Meta Knight's KO potential, superb frame data and proficiency at edge-guarding as being reliable against the entire cast, while his [[Rufio]] combo could KO any character at some of the lowest percentages possible if performed correctly, all of which were traits that he retained from ''Brawl''. As a result, Meta Knight was subsequently ranked at 10th on the first ''4BR'' [[tier list]]. However, many players believed he should have been ranked even higher, with a major reason being that he was considered to lack notably disadvantageous matchups aside from {{SSB4|Sheik}}. | |||
However, Meta Knight's status went into a sudden decline after his up aerial combos, which were pivotal to his success, had been nerfed in update [[1.1.5]]. As a result, several of his best players either began to co-main him (such as {{Sm|Tyrant}} adopting Sheik and {{SSB4|Diddy Kong}}), transition him into a secondary (such as MkLeo adopting {{SSB4|Cloud}} and {{SSB4|Marth}} as his new mains), or even drop him entirely (such as {{Sm|Katakiri}} and {{Sm|Seibrik}}). Although Meta Knight has maintained his high-tier status throughout ''SSB4''{{'}}s lifespan thanks to his solid punishment game, popularity as a counterpick to Rosalina & Luma, and his playerbase consistently achieving good results, he has steadily dropped on subsequent tier lists regardless. He has since dropped to 13th on the second tier list, then to 14th on the third tier list and, despite Leo bringing better results after using him once again, he has recently dropped once again to 16th on the fourth and current tier list, although this was before Leo's stellar performance with Meta Knight at [[2GG Championship]]. | |||
==[[Trophies]]== | ==[[Trophies]]== |