Boomerang: Difference between revisions

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(→‎Customization: The "Gale Boomerang" page covers this)
 
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{{Infobox Special Move
{{Infobox Special Move
|name=Boomerang
|name=Boomerang
|image={{tabber|title1=Link|tab1=[[File:Link Side B SSBU.gif|300px]]|title2=Young Link|tab2=[[File:Young Link Side B SSBU.gif|300px]]|title3=Toon Link|tab3=[[File:Toon Link Side B SSBU.gif|300px]]}}
|image={{tabber|title1=Link|content1=[[File:Link Side B SSBU.gif|300px]]|title2=Young Link|content2=[[File:Young Link Side B SSBU.gif|300px]]|title3=Toon Link|content3=[[File:Toon Link Side B SSBU.gif|300px]]}}
|caption=The Links' Boomerangs in ''Ultimate''.
|caption=The Links' Boomerangs in ''Ultimate''.
|user=[[Link]]<br>[[Young Link]]<br>[[Toon Link]]
|user=[[Link]]
|user2=[[Young Link]]<br>[[Toon Link]]
|universe={{uv|The Legend of Zelda}}
|universe={{uv|The Legend of Zelda}}
|interwiki=zeldawiki
|interwiki=zeldawiki
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|interwikipage=Boomerang
|interwikipage=Boomerang
}}
}}
'''Boomerang''' ({{ja|ブーメラン|Būmeran}}, ''Boomerang'') is a [[special move]] used by [[Link]], [[Young Link]], and [[Toon Link]]. In ''[[Super Smash Bros.]]'', it is Link's [[neutral special move]], while in every other game, it is Link, Toon Link, and Young Link's [[side special move]].
'''Boomerang''' ({{ja|ブーメラン|Būmeran}}, ''Boomerang'') is a [[special move]] used by [[Link]], [[Young Link]], and [[Toon Link]]. It is Link's [[neutral special move]] in ''[[Super Smash Bros.]]'', and his [[side special move]] in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Ultimate]]'', while it is also Toon Link and Young Link's side special move in every game that they appear in.


==Overview==
==Overview==
The Boomerang is a useful tool for [[spacing]] opponents. One can tap the [[control stick]] while doing this move to increase its range, and tilt the stick up or down to aim it towards those directions. If the player dodges the Boomerang as it comes back to them, it will continue flying and curving towards the direction they dodged in. Link can only have one Boomerang on screen at any time; trying the attack again while a boomerang is out only results in Link doing his boomerang throwing animation without actually throwing anything.
The boomerang is a useful tool for [[spacing]] opponents. One can tap the [[control stick]] while doing this move to increase its range, and tilt the stick up or down to aim it towards those directions. If the player dodges the boomerang as it comes back to them, it will continue flying and curving towards the direction they dodged in. Link can only have one boomerang on screen at any time; trying the attack again while a boomerang is out only results in Link doing his boomerang throwing animation without actually throwing anything.


Originally, Link took out the boomerang and merely tossed it with a slight overhanded toss, while as of ''Melee'' he instead swings it behind himself before tossing it forward sideways and somewhat underhanded.
Originally, Link took out the boomerang and merely tossed it with a slight overhanded toss, while as of ''Melee'' he instead swings it behind himself before tossing it forward sideways and somewhat underhanded.
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{{CustomSet|ToonLink|Side|name1=Boomerang|desc1=Deals damage on its way out and on its way back. Can be thrown diagonally.|name2=Floating Boomerang|desc2=Throw a boomerang that's slow to return. It'll vanish if it hits anything on its way back.|name3=High-Speed Boomerang|desc3=Throw a high-speed boomerang that passes through fighters. Deals less damage than normal.}}
{{CustomSet|ToonLink|Side|name1=Boomerang|desc1=Deals damage on its way out and on its way back. Can be thrown diagonally.|name2=Floating Boomerang|desc2=Throw a boomerang that's slow to return. It'll vanish if it hits anything on its way back.|name3=High-Speed Boomerang|desc3=Throw a high-speed boomerang that passes through fighters. Deals less damage than normal.}}
# '''Boomerang''': Default.
# '''Boomerang''': Default.
# '''Floating Boomerang''': Flies slower with more control. More easily returns to Toon Link.
# '''Floating Boomerang''': Flies slower with more control. More easily returns to Toon Link. {{Main|Toon Link (SSB4)/Side special/Custom 1}}
# '''High-Speed Boomerang''': Flies faster and passes through multiple enemies, but is slightly weaker and only returns to the spot where it was thrown.
# '''High-Speed Boomerang''': Flies faster and passes through multiple enemies, but is slightly weaker and only returns to the spot where it was thrown. {{Main|Toon Link (SSB4)/Side special/Custom 2}}


==Glitches==
===As a custom move for [[Gale Boomerang]]===
The '''Boomerang glitch''' {{YouTube|mfJQzWQOxNk}} is a [[glitch]] in ''[[Super Smash Bros. Melee]]'' (version 1.1). It is a minor glitch discovered by Jimmymcjimthejim that causes {{SSBM|Link}}'s [[Boomerang]] to get stuck to his arm, thus disabling his ability to throw it again. This glitch is caused by getting touched by a [[Poison Mushroom]], or in Tiny Melee, during the frame animation when Link is throwing his [[Boomerang]].
{{CustomSet/Single|Link|Side|name=Boomerang|desc=A normal boomerang with good attack power, but it won't pull opponents.|num=2}}
The glitch may fix itself at times, and [[self-destruct]]ing will end it automatically.
# '''Boomerang''': A variation that lacks the wind effect, functioning identically to games prior to ''[[Super Smash Bros. Brawl]]''. It is stronger than the default version, but it loses the ability to pull objects and opponents towards Link. {{Main|Link (SSB4)/Side special/Custom 1}}
 
The [[Boomerang superjump|Boomerang Superjump glitch]] can be performed by both Link and Young Link.


==Sticker==
==Sticker==
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! Game
! Game
! Effect
! Effect
! Characters
! Fighter(s)
|-
|-
| Boomerang
| Boomerang
| Zelda: Wind Waker
| Zelda: Wind Waker
| {{SortKey|AttackWeapon+004}}{{TypeIcon|Weapon}} Attack +4
| {{SortKey|AttackWeapon+004}}{{TypeIcon|Weapon}} Attack +4
| {{SortKey|Link Zelda Ganondorf Toon Link}}{{Head|Link|g=SSBB|s=16px}}{{Head|Zelda|g=SSBB|s=16px}}{{Head|Ganondorf|g=SSBB|s=16px}}{{Head|ToonLink|g=SSBB|l=Toon Link (SSBB)|s=16px}}
| {{StickerHead|Link|Zelda|Ganondorf|Toon Link}}
|}
|}
{{StickerPicBox|Boomerang|Zelda: Wind Waker}}
{{StickerPicBox|Boomerang|Zelda: Wind Waker}}
==Glitches==
The '''Boomerang glitch''' {{YouTube|mfJQzWQOxNk}} is a [[glitch]] in ''[[Super Smash Bros. Melee]]'' (version 1.1). It is a minor glitch discovered by Jimmymcjimthejim that causes {{SSBM|Link}}'s boomerang to get stuck to his arm, thus disabling his ability to throw it again. This glitch is caused by getting touched by a [[Poison Mushroom]], or in Tiny Melee, during the frame animation when Link is throwing his boomerang. The glitch may fix itself at times, and [[self-destruct]]ing will end it automatically.
The [[boomerang superjump]] glitch can be performed by both Link and Young Link.
==Reverse angle boomerang==
[[File:Reverse angle boomerang.gif|thumb|Young Link utilizing the reverse angle boomerang to knock Link onto a motion-sensor bomb.]]
The '''Reverse angle boomerang''' is an [[advanced technique]] in ''[[Super Smash Bros. Melee]]'' discovered by {{Sm|B-Run}}. To perform this technique, the boomerang must be thrown as close to directly down as possible without being completely vertical. If done correctly, the boomerang will go over Link's head on the return path and instead continue on a wide arch. Jumping and crouching are the most common methods to dodge the boomerang without abusing level geometry. Upward slopes and similar uneven terrain can make the technique easier to perform. Though both versions of {{SSBM|Link}} can do this, the technique is easier with {{SSBM|Young Link}} due to his shorter model allowing for a wider angle window.
The main use of this technique is to surprise the opponent, particularly with [[edgeguarding]]. The average player likely will not expect the boomerang to continue at such an angle, forcing them to get hit or approach in a specific way that limits their options. While using this technique at close range is risky due to its slow startup, successfully pulling it off can interrupt the opponent, potentially ruining their combos and providing an opportunity for a counterattack. Young Link's exclusive angles can also be used to potentially catch players too high up to be hit normally depending on their trajectory. That being said, the boomerang not being retrieved means it can't be used again until it disappears, meaning Link is left without an important projectile and could potentially be left vulnerable because of that.
The game itself indirectly teaches the player how to perform this technique, as it is essentially required to complete Young Link's ''[[Break the Targets]]'' course.


==Origin==
==Origin==
[[File:Zelda Nes Boomerang Origin.png|thumb|160px|Link using the boomerang in the original ''The Legend of Zelda'' game.]]
[[File:Zelda Nes Boomerang Origin.png|thumb|160px|Link using the boomerang in the original ''The Legend of Zelda'' game.]]
[[File:Link Boomerang (Breath of the Wild).png|thumb|left|160px|Link’s Boomerang from ''The Legend of Zelda: Breath of the Wild''.]]
[[File:Link Boomerang (Breath of the Wild).png|thumb|left|160px|Link's boomerang from ''The Legend of Zelda: Breath of the Wild''.]]
Boomerangs have been one of Link's main weapons since the very first ''[[The Legend of Zelda]]'' game; while generally inferior to the [[Bow]] as a means of indirect attack, it is reusable, capable of pulling items back to Link, stuns enemies, and triggers switches, making it more of a tool than a true offensive weapon; enemies such as {{s|zeldawiki|Goriya}}s also possessed boomerangs as their main weapons as well. Some weak enemies could be defeated using the boomerang, and in some games the boomerang was capable of cutting down objects.
{{iw|zeldawiki|Boomerang}}s have been one of Link's main weapons since the very first ''[[The Legend of Zelda]]'' game; while generally inferior to the [[Bow]] as a means of indirect attack, it is reusable, capable of pulling items back to Link, stuns enemies, and triggers switches, making it more of a tool than a true offensive weapon; enemies such as {{s|zeldawiki|Goriya}}s also possessed boomerangs as their main weapons as well. Some weak enemies could be defeated using the boomerang, and in some games the boomerang was capable of cutting through objects such as ropes and vines.


The design used by adult Link in the original ''Super Smash Bros.'' and ''Melee'', as well as by Young Link, is based on its design in ''[[The Legend of Zelda: Ocarina of Time]]'', where it was the main dungeon item of {{s|zeldawiki|Inside Jabu-Jabu's Belly}}, the third dungoen. However, in ''Ocarina of Time'', only Young Link can use the Boomerang; adult Link cannot.
The design used by adult Link in the original ''Super Smash Bros.'' and ''Melee'', as well as by Young Link, is based on its design in ''[[The Legend of Zelda: Ocarina of Time]]'', where it was the main dungeon item of {{s|zeldawiki|Inside Jabu-Jabu's Belly}}, the third dungeon. However, in ''Ocarina of Time'', only Young Link can use the boomerang; adult Link cannot.


The design used by Toon Link is derived from the one featured in ''{{s|zeldawiki|The Legend of Zelda: The Wind Waker}}'', where it was the dungeon item of the {{s|zeldawiki|Forbidden Woods}}.
The design used by Toon Link is derived from the one featured in ''{{s|zeldawiki|The Legend of Zelda: The Wind Waker}}'' (known in ''Breath of the Wild'' and ''Tears of the Kingdom'' as the Sea-Breeze Boomering), where it was the dungeon item of the {{s|zeldawiki|Forbidden Woods}}.


The design of Link’s Boomerang in ''Ultimate'' is based on the Boomerang from ''{{s|zeldawiki|The Legend of Zelda: Breath of the Wild}}'', where it has no special attributes other than returning to the player after being thrown, although it can also be used as a melee weapon in close combat.
The design of Link's boomerang in ''Ultimate'' is based on the standard boomerang from ''{{s|zeldawiki|The Legend of Zelda: Breath of the Wild}}'', where it has no special attributes other than returning to the player after being thrown, although it can also be used as a melee weapon in close combat.
{{clear}}
{{clr}}


==Gallery==
==Gallery==
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==Trivia==
==Trivia==
*Link's Boomerang in ''Smash 64'' is one of three neutral special moves to be a side special in ''Melee'', and one of six moves to have its directional input changed throughout the series. The other five are [[PK Fire]], [[Pound]], [[Rock Smash]], [[Reflect Barrier]] and [[Explosive Flame]].
*Link's boomerang in ''Smash 64'' is one of three neutral special moves to be a side special in ''Melee'', and one of six moves to have its directional input changed throughout the series. The other five are [[PK Fire]], [[Pound]], [[Rock Smash]], [[Reflect Barrier]] and [[Explosive Flame]].
 
==Technical details==
Link:
*[[Link (SSB)/Neutral special]]
*[[Link (SSBM)/Side special]]
*[[Link (SSB4)/Side special/Custom 1]]
*[[Link (SSBU)/Side special]]
Young Link:
*[[Young Link (SSBM)/Side special]]
*[[Young Link (SSBU)/Side special]]
Toon Link:
*[[Toon Link (SSBB)/Side special]]
*[[Toon Link (SSB4)/Side special]]
*[[Toon Link (SSBU)/Side special]]
 
{{Multiple Special Moves|Link|Young Link|Toon Link}}


{{Multiple Special Moves|Link|Toon Link}}
{{Special Moves|char=Young Link}}
[[Category:The Legend of Zelda universe]]
[[Category:The Legend of Zelda universe]]
[[Category:Neutral special moves]]
[[Category:Neutral special moves]]
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[[Category:Link (SSB)]]
[[Category:Link (SSB)]]
[[Category:Link (SSBM)]]
[[Category:Link (SSBM)]]
[[Category:Link (SSBB)]]
[[Category:Link (SSB4)]]
[[Category:Link (SSB4)]]
[[Category:Link (SSBU)]]
[[Category:Young Link]]
[[Category:Young Link]]
[[Category:Young Link (SSBM)]]
[[Category:Young Link (SSBM)]]
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[[Category:Toon Link (SSBU)]]
[[Category:Toon Link (SSBU)]]
[[Category:Stickers]]
[[Category:Stickers]]
[[es:Bumerán (movimiento)]]
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