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In any of the games in the ''{{b|Super Smash Bros.|series}}'' series, the '''[[combo]] counter''' refers to a function in [[Training mode]] designed to keep track of combos. For each consecutive hit on a character, the combo counter will rise by 1, until the combo ends or until the player faults and allows for the hitstun to elapse. The combo counter will register a hit in the combo if it was made before more than one frame of non-hitstun. If not, the counter resets. This causes a quirk where each hit in multi-hit attacks is counted, leading to exploits that can make challenges easier. [[Grab]]s and landing or [[tech]]ing will reset the combo counter. | |||
*[[Banana Peel]] Trophy: Get a 10-hit combo with a character in Training. | |||
In ''[[Super Smash Bros. Melee]]'', the maximum number of consecutive hits that the game can record is 32,767. This irregular value can most likely be explained by binary data storage, as it's equal to 2<sup>15</sup> – 1. | |||
==Challenges== | |||
There are several [[Challenges]] throughout the series that unlock rewards involving the combo counter: | |||
===''Brawl''=== | |||
*[[Banana Peel]] [[Trophy]]: Get a 10-hit combo with a character in Training. | |||
*[[Ouendan]] Trophy: Have 400 hits in combos between all of your characters in Training. | *[[Ouendan]] Trophy: Have 400 hits in combos between all of your characters in Training. | ||
===''Smash 4''=== | |||
*{{GameIcon|SSB4-3DS}} [[Huge Header]] (custom move): Get a max combo of 10 or more in Training. | |||
*{{GameIcon|SSB4-3DS}} Beam Sword Agility Badge ([[equipment]]): Get a max combo of 40 or more in Training. | |||
*{{GameIcon|SSB4-3DS}} Leaper Agility Badge (equipment): Get a max combo of 400 or more between all fighters in Training. | |||
*{{GameIcon|SSB4-3DS}} Protective Gear (outfit): Get a max combo of 100 or more in Training. | |||
*{{GameIcon|SSB4-WIIU}} {{SSB4MusicLink|Nintendo|Title Theme (Wii Sports Resort)}} (music):Get a max combo of 30 or more in Training. | |||
*{{GameIcon|SSB4-WIIU}} Unharmed Speed Demon Agility Badge (equipment):Get a max combo of 50 or more in Training. | |||
===''Ultimate''=== | |||
*[[Lion]] [[spirit]]: Get 20 continuous hits in Training. | |||
Another trick available in | == Exploits == | ||
*An infamous method of raising combos with Mewtwo (in ''Melee'') and Lucario involves going up against a wall, such as one in [[Fourside]] in ''Melee'', charging their neutral special and continuously pressing Start to reset the CPU's damage to keep it stuck in the attack. | |||
**Another trick available in ''Brawl'' and ''Smash 4'' is to set the CPU's damage to 999%, grabbing it and [[pummel]]ing repeatedly; each pummel racks up a number on the combo counter, and the high damage causes the CPU to be grabbed for much longer than usual, allowing the player to pummel a large amount of times. | |||
*In ''Brawl'' onward, [[Smart Bomb]]s can rack up a large number on the combo counter by being thrown in a timed fashion so that each Bomb detonates right as the previous one finishes. | |||
*Characters such as [[Mr. Game & Watch]] and [[Sheik]] can use their rapid [[jab]] to rack up hits on a cornered opponent. {{SSBB|King Dedede}}'s rapid jab in ''Brawl'' can be easily exploited in this way on a [[custom stage]] by hitting the opponent between two walls. In ''Smash 4'', this is not possible due to rapid jabs (and other multi-hitting moves) pushing the attacker back after landing many hits on the foe, breaking the combo. | |||
*In ''Melee'', the [[Freeze glitch]], [[Soul breaker]] glitch and the Ice Climbers variation of the [[Black hole glitch]] allow infinite combos on any affected characters; these glitches also enable the player to reach the maximum of 32,767 combos without hacking. | |||
==Trivia== | |||
*In ''SSB'', the game wrongly resets the counter to 0 when a character bounces off a wall, is [[grab]]bed, or gets sucked into a tornado on [[Hyrule Castle]]. | |||
[[Category:Game mechanics]] |
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