List of SSBB Music (Super Smash Bros. series): Difference between revisions

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{{ArticleIcons|ssb=y|melee=yes|brawl=yes}}
{{Title|List of ''SSBB'' Music (''Super Smash Bros.'' series)}}
This article is a list of music tracks in ''[[Super Smash Bros. Brawl]]'' placed into the ''{{uv|Super Smash Bros.}}'' category by the [[Sound Test]]. All but three of these tracks have been directly ported from ''[[Super Smash Bros. Melee]]'', while two are remixes of tracks originating in ''Melee''.
{{ArticleIcons|ssb=y|ssbm=y|ssbb=y}}
This article is a list of music tracks in ''[[Super Smash Bros. Brawl]]'' placed into the {{uv|Super Smash Bros.}} category by the [[Sound Test]]. This category is for compositions or arrangements originating from the previous two ''Smash'' titles, though the original ''[[Super Smash Bros.]]'' is represented by just a single remixed track. Most of these tracks have been directly ported from ''[[Super Smash Bros. Melee]]'', while two are remixes of tracks originating in ''Melee'', and a handful of ''Melee'' track remixes have been edited or rearranged for ''Brawl''.


==Credits (Super Smash Bros.)==
==Credits (Super Smash Bros.)==
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|universe={{uv|Super Smash Bros.}}
|universe={{uv|Super Smash Bros.}}
|debut=''[[Super Smash Bros.]]''
|debut=''[[Super Smash Bros.]]''
|arrangement=''Super Smash Bros. Brawl''
|stage={{SSBB|Final Destination}}
|stage={{SSBB|Final Destination}}
|availability=Unlockable
|availability=Unlockable
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Arranger: TARGET ENTERTAINMENT INC.  
Arranger: TARGET ENTERTAINMENT INC.  


Original Composer: Hirokazu Andō
Japanese title: {{ja|スタッフロール(スマブラ)|Sutaffu Rōru (Sumabura)}}, ''Staff Roll (Smash Bros.)''
===Other Uses===
===Other Uses===
This track will play whenever a player attempts a [[10 Man Melee and Brawl|10-Man Brawl]]. This is interesting, as it causes ''Credits (Super Smash Bros.)'' to play on {{SSBB|Battlefield}}, when it would regularly play on {{SSBB|Final Destination}}.
This track will play whenever a player attempts a [[10 Man Melee and Brawl|10-Man Brawl]]. This is interesting, as it causes ''Credits (Super Smash Bros.)'' to play on {{SSBB|Battlefield}}, when it would regularly play on {{SSBB|Final Destination}}.
===How to Unlock===
===How to unlock===
Once {{SSBB|Classic mode}} is cleared on Hard [[difficulty]], the [[CD]] containing this track will be received.
Once {{SSBB|Classic Mode}} is cleared on Hard [[difficulty]], the [[CD]] containing this track will be received.


==Menu (Super Smash Bros. Melee)==
==Menu (Super Smash Bros. Melee)==
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|universe={{uv|Super Smash Bros.}}
|universe={{uv|Super Smash Bros.}}
|debut=''[[Super Smash Bros. Melee]]''
|debut=''[[Super Smash Bros. Melee]]''
|arrangement=''Super Smash Bros. Brawl''
|stage={{SSBB|Battlefield}}
|stage={{SSBB|Battlefield}}
|availability=Default
|availability=Default
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Composer: HAL Laboratory, Inc.  
Composer: HAL Laboratory, Inc.  


Original Composer: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai
Japanese title: {{ja|メニュー(スマブラDX)|Menyū (Sumabura DX)}}, ''Menu (Smash Bros. DX)''
===Other Uses===
===Other Uses===
This track will play during the first section of the [[Midair Stadium]] in the [[Subspace Emissary]], where {{SSBB|Mario}} battles {{SSBB|Kirby}}.
This track will play during the first section of the [[Midair Stadium]] in the [[Subspace Emissary]], where {{SSBB|Mario}} and {{SSBB|Kirby}} battle each other.


==Opening (Super Smash Bros. Melee)==
==Opening (Super Smash Bros. Melee)==
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|universe={{uv|Super Smash Bros.}}
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros. Melee''
|debut=''Super Smash Bros. Melee''
|stage=Final Destination
|stage={{SSBB|Final Destination}}
|availability=Unlockable
|availability=Unlockable
|link=[http://www.youtube.com/watch?v=YB2hQicc13Q]
|link=[http://www.youtube.com/watch?v=YB2hQicc13Q]
}}
}}
===Origin===
===Origin===
This track is a redux of the music piece that would play during ''Melee''<nowiki>'s</nowiki> introductory [[Movies|movie]] that would precede the [[title screen]].
This track is a redux of the music piece that would play during ''Melee''{{'}}s introductory [[Movies|movie]] that would precede the [[title screen]].
===Composition & Arrangements===
===Composition & Arrangements===
Arrangement Supervisor: Kentaro Ishizaka  
Arrangement Supervisor: Kentaro Ishizaka  
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Arranger: HAL Laboratory, Inc.  
Arranger: HAL Laboratory, Inc.  


Original Composer: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai
Japanese title: {{ja|オープニング(DX)|Ōpuningu (DX)}}, ''Opening (DX)''
===Other Uses===
===Other Uses===
During {{SSBB|Classic mode}}, Round 11 will be a 4-way [[Vs. Mode|Brawl]] where the player must defeat 3 other opponents. This track will always play while this match is underway.
During {{SSBB|Classic mode}}, Round 11 will be a 4-way [[Vs. Mode|Brawl]] where the player must defeat 3 other opponents. This track will always play while this match is underway.
===How to Unlock===
===How to unlock===
Collect a random [[CD]] containing this track.
Collect a random [[CD]] containing this track.


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|universe={{uv|Mario}}
|universe={{uv|Mario}}
|debut=''{{s|mariowiki|Super Mario Bros.}}''
|debut=''{{s|mariowiki|Super Mario Bros.}}''
|arrangement=''Super Smash Bros. Melee''
|stage=[[Rainbow Cruise]]
|stage=[[Rainbow Cruise]]
|availability=Unlockable
|availability=Unlockable
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}}
}}
===Origin===
===Origin===
This track serves as an overlapping arrangement of two popular music tracks from ''{{s|mariowiki|Super Mario Bros.}}'' The first of which is the [[List of SSBB Music (Super Mario Bros. series)#Ground Theme (Super Mario Bros.)|Ground Theme]], which would play on any level that did not take place underground, underwater or within a {{s|mariowiki|Bowser Castle}}. The second sub-track is the [[List of SSBB Music (Super Mario Bros. series)#Underground Theme (Super Mario Bros.)|Underground Theme]], which would originally play on any level that took place underground, often the second level within a [[mariowiki:World|World]]. This track has been directly ported from ''Super Smash Bros. Melee''.
This track serves as an overlapping arrangement of two popular music tracks from ''{{s|mariowiki|Super Mario Bros.}}'' The first of which is the [[List of SSBB Music (Super Mario Bros. series)#Ground Theme (Super Mario Bros.)|Ground Theme]], which would play on any level that did not take place underground, underwater or within a {{s|mariowiki|Bowser Castle}}. The second sub-track is the [[List of SSBB Music (Super Mario Bros. series)#Underground Theme (Super Mario Bros.)|Underground Theme]], which would originally play on any level that took place underground, often the second level within a [[mariowiki:World|World]]. This track has been slightly enhanced from ''Super Smash Bros. Melee''.
===Composition & Arrangements===
===Composition & Arrangements===
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai  
Original Arranger: Shogo Sakai  


Original Composer: Kōji Kondō
Original Composer: Koji Kondo
===How to Unlock===
 
Once [[Green Greens]], [[Jungle Japes]], [[Big Blue]] and [[Pokémon Stadium]] have been unlocked, the [[CD]] containing this track will coincide. The reason these four stages must be unlocked to obtain the CD is because of their ''Melee'' origins.
Japanese title: {{ja|ピーチ城(DX)|Pīchi-jō (DX)}}, ''Peach Castle (DX)''
===How to unlock===
Once [[Green Greens]], [[Jungle Japes]], [[Big Blue]] and [[Pokémon Stadium]] have been unlocked, the [[CD]] containing this track will coincide.


==Rainbow Cruise (Melee)==
==Rainbow Cruise (Melee)==
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|universe={{uv|Mario}}
|universe={{uv|Mario}}
|debut=''{{s|mariowiki|Super Mario 64}}'', ''Super Mario Bros.''
|debut=''{{s|mariowiki|Super Mario 64}}'', ''Super Mario Bros.''
|stage=Rainbow Cruise
|arrangement=''Super Smash Bros. Melee''
|stage=[[Rainbow Cruise]]
|availability=Default
|availability=Default
|link=[http://www.youtube.com/watch?v=RniFX_iphuo]
|link=[http://www.youtube.com/watch?v=RniFX_iphuo]
}}
}}
===Origin===
===Origin===
This track is an arrangement of two popular music pieces from the ''Mario'' series. The first of these is a remix of ''Super Mario 64'''s ''Slider'' theme, which would play when Mario was attempting a slide-based bonus area, adventuring through {{s|mariowiki|Tick Tock Clock}}, and eventually {{s|mariowiki|Rainbow Ride}}, the level that the [[Rainbow Cruise]] stage is based upon. The second sub-track within this overall piece is a remix of the ''{{SSBBMusicLink|Super Mario Bros.|Underwater Theme}}'' from ''Super Mario Bros.'', a track that would play on any level of ''Super Mario Bros.'' where Mario was required to swim throughout a large portion of the level. This track has been directly ported from ''[[Super Smash Bros. Melee]]''.  
This track is an arrangement of two popular music pieces from the ''Mario'' series. The first of these is a remix of ''Super Mario 64'''s ''Slider'' theme, which would play when Mario was attempting a slide-based bonus area, adventuring through {{s|mariowiki|Tick Tock Clock}}, and eventually {{s|mariowiki|Rainbow Ride}}, the level that the [[Rainbow Cruise]] stage is based upon. The second sub-track within this overall piece is a remix of the ''{{SSBBMusicLink|Super Mario Bros.|Underwater Theme}}'' from ''Super Mario Bros.'', a track that would play on any level of ''Super Mario Bros.'' where Mario was required to swim throughout a large portion of the level. This track has been slightly remixed from ''[[Super Smash Bros. Melee]]''.  
===Composition & Arrangements===
===Composition & Arrangements===
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai  
Original Arranger: Shogo Sakai  
 
Original Composer: Koji Kondo


Original Composer: Kōji Kondō
Japanese title: {{ja|レインボークルーズ(DX)|Reinbō Kurūzu (DX)}}, ''Rainbow Cruise (DX)''
{{clr}}
{{clr}}


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|name=Kongo Jungle (Melee)
|name=Kongo Jungle (Melee)
|universe={{uv|Donkey Kong}}
|universe={{uv|Donkey Kong}}
|debut=''[[dkwiki:Donkey Kong 64|Donkey Kong 64]]''
|debut=''{{s|mariowiki|Donkey Kong 64}}''
|arrangement=''Super Smash Bros. Melee''
|stage=[[Jungle Japes]]
|stage=[[Jungle Japes]]
|availability=Unlockable
|availability=Unlockable
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}}
}}
===Origin===
===Origin===
This track is a cover band re-performance of the somewhat infamous {{s|dkwiki|DK Rap}}, originating from ''{{s|dkwiki|Donkey Kong 64}}'' with largely the same lyrics, but more advanced instruments and rhythms, as well as featuring a new vocalist, James W. Norwood Jr. This track has been directly ported from ''Super Smash Bros. Melee''.
This track is a cover band re-performance of the somewhat infamous {{s|mariowiki|DK Rap}}, originating from ''{{s|mariowiki|Donkey Kong 64}}'' with largely the same lyrics, but more advanced instruments and rhythms, as well as featuring a new vocalist, James W. Norwood Jr. This track has been directly ported from ''Super Smash Bros. Melee''.
===Composition & Arrangements===
===Composition & Arrangements===
Vocals: James W. Norwood Jr.  
Vocals: James W. Norwood Jr.  


Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai
Original Arranger: Hirokazu Ando


Original Composer: Grant Kirkhope
Original Composer: Grant Kirkhope
===How to Unlock===  
 
Japanese title: {{ja|コンゴジャングル(DX)|Kongo Janguru (DX)}}, ''Kongo Jungle (DX)''
===How to unlock===  
Collect a random [[CD]] containing this track.
Collect a random [[CD]] containing this track.
===Trivia===
===Trivia===
*While the lyrics to this track are otherwise the same as its original version, this re-performance of the DK Rap alters the line "But this Kong's one ''hell'' of a guy" into "But this Kong's one ''heck'' of a guy", to avoid potential offense.
*While the lyrics to this track are otherwise the same as its original version, this re-performance of the DK Rap alters the line "But this Kong's one ''hell'' of a guy" into "But this Kong's one ''heck'' of a guy", to avoid potential offense.
**Likewise, when on Chunky Kong's part of the song, the line "Can make a Kremling cry out for mommy!" has the "mommy" bit abruptly cut off in this rendition of the song. The reason for this is unknown.


==Jungle Japes (Melee)==
==Jungle Japes (Melee)==
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|name=Jungle Japes (Melee)
|name=Jungle Japes (Melee)
|universe={{uv|Donkey Kong}}
|universe={{uv|Donkey Kong}}
|debut=''{{s|dkwiki|Donkey Kong Country}}''
|debut=''{{s|mariowiki|Donkey Kong Country}}''
|stage=Jungle Japes
|arrangement:''Super Smash Bros. Melee''
|availability=Default
|stage=[[Jungle Japes]]
|availability=Unlockable
|link=[http://www.youtube.com/watch?v=JIBlo8GdHa0]
|link=[http://www.youtube.com/watch?v=JIBlo8GdHa0]
}}
}}
===Origin===
===Origin===
This track is a calm and atmospheric remix of the popular music piece from ''Donkey Kong Country'', ''Jungle Hijinxs'', referred to by ''Brawl'' as ''{{SSBBMusicLink|Donkey Kong|Jungle Level}}''. In ''Donkey Kong Country'', this track served as somewhat of a main theme, as it played in many levels, particularly those with a sunset jungle theme. This track has been directly ported from ''Super Smash Bros. Melee''.
This track is a calm and atmospheric remix of the popular music piece from ''Donkey Kong Country'', ''DK Island Swing'', referred to by ''Brawl'' as ''{{SSBBMusicLink|Donkey Kong|Jungle Level}}''. In ''Donkey Kong Country'', this track served as somewhat of a main theme, as it played in many levels, particularly those with a sunset jungle theme. This track has been directly ported from ''Super Smash Bros. Melee''.


===Composition & Arrangements===
===Composition & Arrangements===
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai  
Original Arranger: Shogo Sakai  


Original Composer: David Wise  
Original Composer: David Wise  
Japanese title: {{ja|ジャングルガーデン(DX)|Janguru Gāden (DX)}}, ''Jungle Garden (DX)''
===How to unlock===
Unlock [[Jungle Japes]].
{{clr}}
{{clr}}


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|universe={{uv|The Legend of Zelda}}
|universe={{uv|The Legend of Zelda}}
|debut=''{{s|zeldawiki|Zelda II: Adventure of Link}}''
|debut=''{{s|zeldawiki|Zelda II: Adventure of Link}}''
|arrangement=''Super Smash Bros. Melee''
|stage=[[Temple]]
|stage=[[Temple]]
|availability=Default
|availability=Default
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This track is a calm and atmospheric remix of the music that would play when [[Link]] ventured through a dungeon area in ''{{s|zeldawiki|Zelda II: The Adventure of Link}}''. This track has been directly ported from ''Super Smash Bros. Melee''.
This track is a calm and atmospheric remix of the music that would play when [[Link]] ventured through a dungeon area in ''{{s|zeldawiki|Zelda II: The Adventure of Link}}''. This track has been directly ported from ''Super Smash Bros. Melee''.
===Composition & Arrangements===
===Composition & Arrangements===
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai  
Original Arranger: Shogo Sakai  
 
Original Composer: Akito Nakatsuka


Original Composer: Akito Nakatsuka
Japanese title: {{ja|神殿(DX)|Shinden (DX)}}, ''Temple (DX)''
{{clr}}
{{clr}}
==Brinstar (Melee)==
==Brinstar (Melee)==
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|universe={{uv|Metroid}}
|universe={{uv|Metroid}}
|debut=''[[metroidwiki:Metroid (game)|Metroid]]''
|debut=''[[metroidwiki:Metroid (game)|Metroid]]''
|arrangement=''Super Smash Bros. Melee''
|stage=[[Brinstar]]
|stage=[[Brinstar]]
|availability=Default
|availability=Default
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This track is a medley of three music pieces from {{s|nwiki|NES}} game ''Metroid'', though the majority consists of one sub-track. This track a techno remix of the music that would play when [[Samus Aran]] ventured through the [[Brinstar]] area. This is then followed by the ''Game Start'' soundbyte, which played in ''Metroid'' during the very moment Samus arrived at [[Planet Zebes]], which is also used after entering a password. The third sub-track is a remix of the low-key and hollow ''Title Screen Theme'' of ''Metroid'', which, as the name would imply, played on the game's [[title screen]]. This track has been directly ported from ''Super Smash Bros. Melee''.
This track is a medley of three music pieces from {{s|nwiki|NES}} game ''Metroid'', though the majority consists of one sub-track. This track a techno remix of the music that would play when [[Samus Aran]] ventured through the [[Brinstar]] area. This is then followed by the ''Game Start'' soundbyte, which played in ''Metroid'' during the very moment Samus arrived at [[Planet Zebes]], which is also used after entering a password. The third sub-track is a remix of the low-key and hollow ''Title Screen Theme'' of ''Metroid'', which, as the name would imply, played on the game's [[title screen]]. This track has been directly ported from ''Super Smash Bros. Melee''.
===Composition & Arrangements===
===Composition & Arrangements===
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai  
Original Arranger: Shogo Sakai  


Original Composer: Hirokazu Tanaka
Original Composer: Hirokazu Tanaka
Japanese title: {{ja|ブリンスタ(DX)|Burinsuta (DX)}}, ''Brinstar (DX)''


==Brinstar Depths (Melee)==
==Brinstar Depths (Melee)==
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|universe={{uv|Metroid}}
|universe={{uv|Metroid}}
|debut=''Metroid''
|debut=''Metroid''
|stage=Brinstar
|arrangement=''Super Smash Bros. Melee''
|stage=[[Brinstar]]
|availability=Unlockable
|availability=Unlockable
|link=[http://www.youtube.com/watch?v=eGsNKWAEArw]
|link=[http://www.youtube.com/watch?v=eGsNKWAEArw]
Line 191: Line 215:


===Composition & Arrangements===
===Composition & Arrangements===
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai
Original Arranger: Shogo Sakai
 
Original Composer: Hirokazu Tanaka  
Original Composer: Hirokazu Tanaka
===How to Unlock===
 
Japanese title: {{ja|ブリンスタ深部(DX)|Burinsuta-shinbu (DX)}}, ''Brinstar Depths (DX)''
===How to unlock===
Collect a random [[CD]] containing this track.
Collect a random [[CD]] containing this track.


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|universe={{uv|Mario}}/{{uv|Yoshi}}
|universe={{uv|Mario}}/{{uv|Yoshi}}
|debut=''{{s|mariowiki|Super Mario World}}''
|debut=''{{s|mariowiki|Super Mario World}}''
|arrangement=''Super Smash Bros. Melee''
|stage={{SSBM|Yoshi's Island}}
|stage={{SSBM|Yoshi's Island}}
|availability=Default
|availability=Default
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}}
}}
===Origin===
===Origin===
This track is a banjo-based remix of a music piece originating in ''{{s|mariowiki|Super Mario World}}'' that being the music that would play on most athletic levels, some of which are situated on {{SSBM|Yoshi's Island}}, hence the [[stage]] that the track plays on. Later on in this remix, a woodblock beat will be added. This is derived from how a woodblock beat would be added to the background music whenever [[Mario]] rode [[Yoshi]] in ''Super Mario World'' and following games.
This track is a banjo-based remix of a music piece originating in ''{{s|mariowiki|Super Mario World}}'' that being the music that would play on most athletic levels, some of which are situated on {{SSBM|Yoshi's Island}}, hence the [[stage]] that the track plays on. Later on in this remix, a woodblock beat will be added. This is derived from how a woodblock beat would be added to the background music whenever [[Mario]] rode [[Yoshi]] in ''Super Mario World'' and following games. This track has been directly ported from ''Super Smash Bros. Melee''.
===Composition & Arrangements===
===Composition & Arrangements===
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai
Original Arranger: Hirokazu Ando


Original Composer: Kōji Kondō
Original Composer: Koji Kondo
 
Japanese title: {{ja|ヨースター島(DX)|Yōsutā-to (DX)}}, ''Yoster Island (DX)''
{{clr}}
{{clr}}
==Fountain of Dreams (Melee)==
==Fountain of Dreams (Melee)==
{{Infobox Music
{{Infobox Music
|name=Fountain of Dreams (Melee)
|name=Fountain of Dreams (Melee)
|universe={{uv|Kirby}}
|universe={{uv|Kirby}}
|debut=''[[wikirby:Kirby Super Star|Kirby Super Star]]''
|debut=''{{s|wikirby|Kirby Super Star}}''
|arrangement=''Super Smash Bros. Melee''
|stage=[[Green Greens]]
|stage=[[Green Greens]]
|availability=Unlockable
|availability=Unlockable
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}}
}}
===Origin===
===Origin===
This track is an orchestrated remix of the ''{{SSBBMusicLink|Kirby|Gourmet Race}}'' track from the [[Kirby (universe)|''Kirby'' games]], starting with ''[[wikirby:Kirby Super Star|Kirby Super Star]]''. The ''Gourmet Race'' music track would play in ''Kirby Super Star'' when [[Kirby]] challenged [[King Dedede]] to a [[wikirby:Gourmet Race|Gourmet Race]], where the two would race to the finish line while trying to eat as many pieces of [[food]] as possible.
This track is an orchestrated remix of the ''{{SSBBMusicLink|Kirby|Gourmet Race}}'' track from the [[Kirby (universe)|''Kirby'' games]], starting with ''{{s|wikirby|Kirby Super Star}}''. The ''Gourmet Race'' music track would play in ''Kirby Super Star'' when [[Kirby]] challenged [[King Dedede]] to a {{s|wikirby|Gourmet Race}}, where the two would race to the finish line while trying to eat as many pieces of [[food]] as possible. This track has been directly ported from ''Super Smash Bros. Melee''.


===Composition & Arrangements===
===Composition & Arrangements===
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai
Original Arranger: Tadashi Ikegami
 
Original Composer: Jun Ishikawa


Original Composer: Jun Ishikawa
Japanese title: {{ja|夢の泉(DX)|Yume no Izumi (DX)}}, ''Fountain of Dreams (DX)''
===How to Unlock===
===How to unlock===
Collect a random [[CD]] containing this track.
Collect a random [[CD]] containing this track.


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|universe={{uv|Kirby}}
|universe={{uv|Kirby}}
|debut=''[[wikirby:Kirby's Dream Land|Kirby's Dream Land]]'', ''Kirby Super Star''
|debut=''[[wikirby:Kirby's Dream Land|Kirby's Dream Land]]'', ''Kirby Super Star''
|arrangement=''Super Smash Bros. Melee''
|stage=[[Green Greens]]
|stage=[[Green Greens]]
|availability=Default
|availability=Unlockable
|link=[http://www.youtube.com/watch?v=ZNmzmnSzZEg]
|link=[http://www.youtube.com/watch?v=ZNmzmnSzZEg]
}}
}}
===Origin===
===Origin===
The majority of this track serves as a lightly orchestral remix of the music that would play when [[Kirby]] ventured through any [[Green Greens]]-themed level in ''[[wikirby:Kirby's Dream Land|Kirby's Dream Land]]''. However, the ending segment to this track is an excerpt of the music that would play when the ''Kirby Super Star'' sub-game [[wikirby:Milky Way Wishes|''Milky Way Wishes'']] was drawing to a close. This overall track has been directly ported from ''Super Smash Bros. Melee''.
The majority of this track serves as a lightly orchestral remix of the music that would play when [[Kirby]] ventured through any [[Green Greens]]-themed level in ''{{s|wikirby|Kirby's Dream Land}}''. However, the ending segment to this track is an excerpt of the music that would play when the ''Kirby Super Star'' sub-game ''{{s|wikirby|Milky Way Wishes}}'' was drawing to a close. This track in turn has been remixed from ''Super Smash Bros. Melee''.
===Composition & Arrangements===
===Composition & Arrangements===
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai
Original Arranger: Hirokazu Ando


Original Composer: Jun Ishikawa  
Original Composer: Jun Ishikawa  
Japanese title: {{ja|グリーングリーンズ(DX)|Gurīn Gurīnzu (DX)}}, ''Green Greens (DX)''
===How to unlock===
Unlock [[Green Greens]].
{{clr}}
{{clr}}
==Corneria (Melee)==
==Corneria (Melee)==
{{Infobox Music
{{Infobox Music
|name=Corneria (Melee)
|name=Corneria (Melee)
|universe={{uv|Star Fox}}
|universe={{uv|Star Fox}}
|debut=''[[lylatwiki:Star Fox (game)|Star Fox]]''
|debut=''{{iw|lylatwiki|Star Fox|game}}''
|arrangement=''Super Smash Bros. Melee''
|stage=[[Corneria]]
|stage=[[Corneria]]
|availability=Default
|availability=Default
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}}
}}
===Origin===
===Origin===
This track is an orchestral remix of the music that would play when Team Star Fox flew through the {{s|lylatwiki|Venom}} area in ''{{s|lylatwiki|Star Fox}}'', with small excerpts of [[List of SSBB Music (Star Fox series)#Space Armada|Space Armada]] inserted. This track has been directly ported from ''[[Super Smash Bros. Melee]]''.
This track is an orchestral remix of the music that would play when Team Star Fox flew through the {{s|lylatwiki|Venom}} area in ''{{s|lylatwiki|Star Fox}}'', with small excerpts of {{SSBBMusicLink|Star Fox|Space Armada}} inserted. This track has been directly ported from ''[[Super Smash Bros. Melee]]''.
===Composition & Arrangements===
===Composition & Arrangements===
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai
Original Arranger: Hirokazu Ando


Original Composer: Hajime Hirasawa  
Original Composer: Hajime Hirasawa  
===Trivia===
 
The fact that a remix of the ''Venom'' music track would play on the [[Corneria]] stage is ironic, as ''Super Smash Bros. Melee'' featured a [[Venom]] stage.
Japanese title: {{ja|惑星コーネリア(DX)|Wakusei Kōneria (DX)}}, ''Planet Corneria (DX)''


==Venom (Melee)==
==Venom (Melee)==
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|name=Venom (Melee)
|name=Venom (Melee)
|universe={{uv|Star Fox}}
|universe={{uv|Star Fox}}
|debut=''[[lylatwiki:Star Fox 64|Star Fox 64]]''
|debut=''{{s|lylatwiki|Star Fox 64}}''
|stage=Corneria
|arrangement=''Super Smash Bros. Melee''
|stage=[[Corneria]]
|availability=Unlockable
|availability=Unlockable
|link=[http://www.youtube.com/watch?v=haVRYmV2IUs]
|link=[http://www.youtube.com/watch?v=haVRYmV2IUs]
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===Composition & Arrangements===
===Composition & Arrangements===
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai
Original Arranger: Tadashi Ikegami


Original Composer: Koji Kondo  
Original Composer: Koji Kondo  
===How to Unlock===
 
Japanese title: {{ja|惑星ベノム(DX)|Wakusei Benomu (DX)}}, ''Planet Venom (DX)''
===How to unlock===
Collect a random [[CD]] containing this track.
Collect a random [[CD]] containing this track.


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{{Infobox Music
{{Infobox Music
|name=Pokémon Stadium (Melee)
|name=Pokémon Stadium (Melee)
|title=Pokémon Stadium (Melee)
|universe={{uv|Pokémon}}
|universe={{uv|Pokémon}}
|debut=''[[bulbapedia:Pokémon Red and Blue Versions|Pokémon Red, Green & Blue Versions]]''
|debut=''[[bulbapedia:Pokémon Red and Green Versions|Pokémon Red, Green & Blue Versions]]''
|arrangement=''Super Smash Bros. Melee''
|stage=[[Pokémon Stadium]]
|stage=[[Pokémon Stadium]]
|availability=Default
|availability=Unlockable
|link=[http://www.youtube.com/watch?v=mS8-zZ9EZCA]
|link=[http://www.youtube.com/watch?v=mS8-zZ9EZCA]
}}
}}
===Origin===
===Origin===
This track is an orchestral remix of what is considered to be the [[List of SSBB Music (Pokémon series)#Pokémon Main Theme|''Main Theme'' of ''Pokémon'']], a track that typically plays on the title screen or introductory movie of a [[Pokémon (universe)|''Pokémon'']] game. This track has been directly ported from ''Super Smash Bros. Melee''.
This track is an orchestral remix of what is considered to be the [[List of SSBB Music (Pokémon series)#Pokémon Main Theme|''Main Theme'' of ''Pokémon'']], a track that typically plays on the title screen or introductory movie of a {{uv|Pokémon}} game. This track has been directly ported from ''Super Smash Bros. Melee''.


===Composition & Arrangements===
===Composition & Arrangements===
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai  
Original Arranger: Shogo Sakai  


Original Composer: Jun'ichi Masuda
Original Composer: Junichi Masuda
 
Japanese title: {{ja|ポケモンスタジアム(DX)|Pokemon Sutajiamu (DX)}}, ''Pokémon Stadium (DX)''
 
===How to unlock===
Unlock [[Pokémon Stadium]].
{{clr}}
{{clr}}
==Poké Floats (Melee)==
==Poké Floats (Melee)==
{{Infobox Music
{{Infobox Music
|name=Poké Floats (Melee)
|name=Poké Floats (Melee)
|title=Poké Floats (Melee)
|universe={{uv|Pokémon}}
|universe={{uv|Pokémon}}
|debut=''Pokémon Red, Green & Blue Versions''
|debut=''Pokémon Red, Green & Blue Versions''
|stage=Pokémon Stadium
|arrangement=''Super Smash Bros. Melee''
|availability=Default
|stage=[[Pokémon Stadium]]
|availability=Unlockable
|link=[http://www.youtube.com/watch?v=HS5OGrmE8j0]
|link=[http://www.youtube.com/watch?v=HS5OGrmE8j0]
}}
}}
===Origin===
===Origin===
This track is a synthesized medley of three popular music pieces from the first generation of ''[[Pokémon (universe)|Pokémon]]'', that containing [[bulbapedia:Pokémon Red and Blue Versions|''Pokémon Red, Green and Blue Versions'']]. The first of these is the standard ''Trainer Battle Theme'', which would play whenever [[Pokémon Trainer|Red]] fought a regular trainer, that being a trainer who is not the player's [[bulbapedia:Blue (game)|rival]] (when fighting him at the end of the game), a [[bulbapedia:Gym Leader|Gym Leader]], or a member of the [[bulbapedia:Elite 4|Elite 4]]. The second music piece within the ''Poké Floats (Melee)'' track is a remix of the ''Gym Leader Theme'', a music piece that originally played when the player fought a Gym Leader or Elite Four, and the third sub-track is a remix of the standard ''[[List of SSBB Music (Pokémon series)#Wild Pokémon Battle! (Diamond / Pearl)|Wild Pokémon Battle Theme]]'', which would play when a Pokémon Trainer encountered a wild [[Pokémon]] in tall grass, within a cave, on the water's surface, by fishing, or by a predetermined encounter. This track has been directly ported from ''Super Smash Bros. Melee''.
This track is a synthesized medley of three popular music pieces from the first generation of {{uv|Pokémon}}, that containing [[bulbapedia:Pokémon Red and Blue Versions|''Pokémon Red, Green and Blue Versions'']]. The first of these is the standard ''Trainer Battle Theme'', which would play whenever [[Pokémon Trainer|Red]] fought a regular trainer, that being a trainer who is not the player's [[bulbapedia:Blue (game)|rival]] (when fighting him at the end of the game), a [[bulbapedia:Gym Leader|Gym Leader]], or a member of the [[bulbapedia:Elite 4|Elite 4]]. The second music piece within the ''Poké Floats (Melee)'' track is a remix of the ''Gym Leader Theme'', a music piece that originally played when the player fought a Gym Leader or Elite Four, and the third sub-track is a remix of the standard ''[[List of SSBB Music (Pokémon series)#Wild Pokémon Battle! (Diamond / Pearl)|Wild Pokémon Battle Theme]]'', which would play when a Pokémon Trainer encountered a wild [[Pokémon]] in tall grass, within a cave, on the water's surface, by fishing, or by a predetermined encounter. This track has been directly ported from ''Super Smash Bros. Melee''.


===Composition & Arrangements===
===Composition & Arrangements===
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai
Original Arranger: Hirokazu Ando


Original Composer: Jun'ichi Masuda
Original Composer: Junichi Masuda
===How to Unlock===
 
Japanese title: {{ja|ポケモン亜空間(DX)|Pokemon Akūkan (DX)}}, ''Pokémon Subspace (DX)''
===How to unlock===
Collect a random [[CD]] containing this track.
Collect a random [[CD]] containing this track.


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{{Infobox Music
{{Infobox Music
|name=Mute City (Melee)
|name=Mute City (Melee)
|title=Mute City (Melee)
|universe={{uv|F-Zero}}
|universe={{uv|F-Zero}}
|debut=''F-Zero''
|debut=''F-Zero''
|arrangement=''Super Smash Bros. Melee''
|stage=[[Big Blue]]
|stage=[[Big Blue]]
|availability=Unlockable
|availability=Unlockable
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}}
}}
===Origin===
===Origin===
This track is a rock-based remix of the music that would play when a character was racing through the {{SSBM|Mute City}} racecourse in ''[[F-Zero (game)|F-Zero]]'' for the SNES, and ''F-Zero X''. Mute City was the first racetrack in both of these games. This track has been directly ported from ''Super Smash Bros. Melee''.
This track is a rock-based remix of the music that would play when a character was racing through the {{SSBM|Mute City}} racecourse in ''{{b|F-Zero|game}}'' for the SNES, and ''F-Zero X''. Mute City was the first racetrack in both of these games. This track has been directly ported from ''Super Smash Bros. Melee''.
===Composition & Arrangements===
===Composition & Arrangements===
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai
Original Arranger: Takuto Kitsuta
 
Original Composer: Yumiko Kanki


Original Composer: Naoto Ishida, Yumiko Kanki
Japanese title: {{ja|ミュートシティ(DX)|Myūto Shiti (DX)}}, ''Mute City (DX)''
===How to Unlock===
 
===How to unlock===
Collect a random [[CD]] containing this track.
Collect a random [[CD]] containing this track.


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{{Infobox Music
{{Infobox Music
|name=Big Blue (Melee)
|name=Big Blue (Melee)
|title=Big Blue (Melee)
|universe={{uv|F-Zero}}
|universe={{uv|F-Zero}}
|debut=''F-Zero''
|debut=''F-Zero''
|arrangement=''Super Smash Bros. Melee''
|stage=[[Big Blue]]
|stage=[[Big Blue]]
|availability=Default
|availability=Unlockable
|link=[http://www.youtube.com/watch?v=B3jzYwX-pa0]
|link=[http://www.youtube.com/watch?v=B3jzYwX-pa0]
}}
}}
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This track is a rock-based remix of the music that would play in ''F-Zero'' for the SNES when a character raced on a course situated on the [[Big Blue]] planet. The music piece was also used in ''F-Zero X''. This track has been directly ported from ''Super Smash Bros. Melee''.
This track is a rock-based remix of the music that would play in ''F-Zero'' for the SNES when a character raced on a course situated on the [[Big Blue]] planet. The music piece was also used in ''F-Zero X''. This track has been directly ported from ''Super Smash Bros. Melee''.
===Composition & Arrangements===
===Composition & Arrangements===
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai
Original Arranger: Hirokazu Ando
 
Original Composer: Naoto Ishida


Original Composer: Naoto Ishida, Yumiko Kanki
Japanese title: {{ja|ビッグブルー(DX)|Biggu Burū (DX)}}, ''Big Blue (DX)''
{{clr}}
{{clr}}
===How to unlock===
Unlock [[Big Blue]].
==Mother (Melee)==
==Mother (Melee)==
{{Infobox Music
{{Infobox Music
|name=Mother (Melee)
|name=Mother (Melee)
|title=Mother (Melee)
|universe={{uv|EarthBound}}
|universe={{uv|EarthBound}}
|debut=''[[wikibound:Mother (video game)|EarthBound Beginnings]]''
|debut=''[[wikibound:Mother (video game)|EarthBound Beginnings]]''
|stage=[[Onett]]
|stage=[[Onett]]
|availability=Default
|availability=Default
|link=[http://www.youtube.com/watch?v=NgAdgZguFSw]
|link=[https://www.youtube.com/watch?v=pQClzM0BKag]
}}
}}
===Origin===
===Origin===
This track is somewhat of a medley of music tracks from the original ''[[wikibound:Mother (video game)|EarthBound Beginnings]]'' game for the [[nwiki:NES|NES]]. The first of these is named ''[[wikibound:Bein' Friends|Bein<nowiki>'</nowiki> Friends]]'', which is chronologically the second track that would play when [[wikibound:Ninten|Ninten]] explored the over world after he gains his first ally, Lloyd, as well as when he escorts Pippi Lindgren home from the Podunk Cemetery. The second track is a remix of the ''[[wikibound:Eight Melodies|Eight Melodies]]'' theme, the music piece that the storyline of ''EarthBound Beginnings'' revolved around, as the whole objective of the game was that Ninten needed to collect all eight pieces of this track. The third and final track is the standard ''Battle Theme'', which would play when Ninten and his friends fought any standard enemy that is not a boss. This track has been directly ported from ''Super Smash Bros. Melee''.
This track is somewhat of a medley of music tracks from the original ''[[wikibound:Mother (video game)|EarthBound Beginnings]]'' game for the {{s|nwiki|NES}}. The first of these is named {{s|wikibound|Bein' Friends}}, which is chronologically the second track that would play when {{s|wikibound|Ninten}} explored the over world after he gains his first ally, Lloyd, as well as when he escorts Pippi Lindgren home from the Podunk Cemetery. The second track is a remix of the ''{{s|wikibound|Eight Melodies}}'' theme, the music piece that the storyline of ''EarthBound Beginnings'' revolved around, as the whole objective of the game was that Ninten needed to collect all eight pieces of this track. The third and final track is the standard ''Battle Theme'', which would play when Ninten and his friends fought any standard enemy that is not a boss. The track has been remixed from ''Super Smash Bros. Melee''.


===Composition & Arrangements===
===Composition & Arrangements===
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai  
Original Arranger: Shogo Sakai


Original Composer: Keiichi Suzuki  
Original Composer: Keiichi Suzuki  
Japanese title: MOTHER (DX)


==Icicle Mountain (Melee)==
==Icicle Mountain (Melee)==
{{Infobox Music
{{Infobox Music
|name=Icicle Mountain (Melee)
|name=Icicle Mountain (Melee)
|title=Icicle Mountain (Melee)
|universe={{uv|Ice Climber}}
|universe={{uv|Ice Climber}}
|debut=''Ice Climber''
|debut=''Ice Climber''
|arrangement=''Super Smash Bros. Melee''
|stage=[[Summit]]
|stage=[[Summit]]
|availability=Unlockable
|availability=Unlockable
|link=[http://www.youtube.com/watch?v=EUChBiDcccY]
|link=[https://www.youtube.com/watch?v=IFZtyY_E_E4]
}}
}}
===Origin===
===Origin===
This track is a synthesized arrangement of two music tracks from ''[[Ice Climber (game)|Ice Climber]]''. The first of these is the ''Bonus Stage Theme'', a track that would play when Popo or the [[Ice Climbers]] reached the [[summit]] of a mountain and triggered a bonus stage, which would involve the player climbing as high as they can, trying to collect vegetables along the way. The second sub-track is a remix of the standard ''Mountain Theme'', a track that would play on any level of gameplay prior to the Bonus Stage. This track is similar from the track played in ''Super Smash Bros. Melee'' except that a different instrument is played. Like [[List of SSBB Music (Nintendo series)#Ice Climber|Ice Climber]], it is partially synchronized with the Summit stage.
This track is a synthesized arrangement of two music tracks from ''{{b|Ice Climber|game}}''. The first of these is the ''Bonus Stage Theme'', a track that would play when Popo or the [[Ice Climbers]] reached the [[summit]] of a mountain and triggered a bonus stage, which would involve the player climbing as high as they can, trying to collect vegetables along the way. The second sub-track is a remix of the standard ''Mountain Theme'', a track that would play on any level of gameplay prior to the Bonus Stage. This track has been completely remixed from ''Super Smash Bros. Melee''.


===Composition & Arrangements===
===Composition & Arrangements===
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai  
Original Arranger: Shogo Sakai


Original Composer: Akito Nakatsuka  
Original Composer: Akito Nakatsuka  
===How to Unlock===
 
After {{SSBB|Classic mode}} is cleared on Normal [[difficulty]], the [[CD]] containing this track will be unlocked.
Japanese title: {{ja|アイシクルマウンテン(DX)|Aishikuru Maunten (DX)}}, ''Icicle Mountain (DX)''
===How to unlock===
After {{SSBB|Classic Mode}} is cleared on Normal [[difficulty]], the [[CD]] containing this track will be unlocked.


==Flat Zone (Melee)==
==Flat Zone (Melee)==
{{Infobox Music
{{Infobox Music
|name=Flat Zone (Melee)
|name=Flat Zone (Melee)
|title=Flat Zone (Melee)
|universe={{uv|Game & Watch}}
|universe={{uv|Game & Watch}}
|debut=''Super Smash Bros. Melee''
|debut=''Super Smash Bros. Melee''
|stage=[[Flat Zone 2]]
|stage=[[Flat Zone 2]]
|availability=Default
|availability=Unlockable
|link=[http://www.youtube.com/watch?v=DMWyIqpguNc]
|link=[http://www.youtube.com/watch?v=DMWyIqpguNc]
}}
}}
===Origin===
===Origin===
This track is an original composition designed for ''[[Super Smash Bros. Melee]]'', the game which this track was directly ported from. Overlapping the track are "Game & Watch Bleeps", noises that a Game & Watch system would typically make.
This track is an original composition designed for ''[[Super Smash Bros. Melee]]'', the game which this track was directly ported from. Overlapping the track is "Game & Watch Bleeps", noises that a Game & Watch system would typically make.
===Composition & Arrangements===
===Composition & Arrangements===
Original Composer: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai
Original Composer: Hirokazu Ando
 
Japanese title: {{ja|フラットゾーン(DX)|Furattozōn (DX)}}, ''Flat Zone (DX)''


===Other Uses===
===Other Uses===
This track plays in [[The Great Maze]] level of the [[Subspace Emissary]], when fighting [[False character#In The Great Maze|False]] {{SSBB|Mr. Game & Watch}} and False {{SSBB|R.O.B.}}
This track plays in [[The Great Maze]] level of the [[Subspace Emissary]], when fighting [[False character#In The Great Maze|False]] {{SSBB|Mr. Game & Watch}}, and, unusually, {{SSBB|R.O.B.}}, despite the latter not being related to the ''Game & Watch'' universe.
{{clr}}
{{clr}}
===How to Unlock===
Unlock [[Flat Zone 2]].


==Super Mario Bros. 3 (Melee)==
==Super Mario Bros. 3 (Melee)==
{{Infobox Music
{{Infobox Music
|name=Super Mario Bros. 3 (Melee)
|name=Super Mario Bros. 3 (Melee)
|title=Super Mario Bros. 3 (Melee)
|universe={{uv|Mario}}
|universe={{uv|Mario}}
|debut=''[[mariowiki:Super Mario Bros. 3|Super Mario Bros. 3]]''
|debut=''{{s|mariowiki|Super Mario Bros. 3}}''
|stage=[[Yoshi's Island (SSBM)|Yoshi's Island]]
|arrangement=''Super Smash Bros. Melee''
|stage={{SSBM|Yoshi's Island}}
|availability=Unlockable
|availability=Unlockable
|link=[http://www.youtube.com/watch?v=cuj4gcUQ1MA]
|link=[https://www.youtube.com/watch?v=mSQ75u8PIKE]
}}
}}
===Origin===
===Origin===
This track is a rock-based arrangement of two music tracks from ''[[mariowiki:Super Mario Bros. 3|Super Mario Bros. 3]]'', the first of which being the music that plays on most athletic levels, such as the very first level. The second sub-track is a remix of the music that would play when [[Mario]] or [[Luigi]] travelled across the [[mariowiki:World Map|World Map]] of [[mariowiki:World 1|World 1]]. This track has been ported from ''Super Smash Bros. Melee'' but with alterations to the instruments, most notably the electric guitar.
This track is a rock-based arrangement of two music tracks from ''{{s|mariowiki|Super Mario Bros. 3}}'', the first of which being the music that plays on most athletic levels, such as the very first level. The second sub-track is a remix of the music that would play when [[Mario]] or [[Luigi]] travelled across the {{s|mariowiki|World Map}} of {{s|mariowiki|World 1}}. This track has been remixed from ''Super Smash Bros. Melee'' with alterations to the instruments, most notably the electric guitar. The beginning of the loop is also shorter.


===Composition & Arrangements===
===Composition & Arrangements===
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai
Original Arranger: Shogo Sakai
   
   
Original Composer: Kōji Kondō
Original Composer: Koji Kondo
===How to Unlock===
 
Japanese title: {{ja|スーパーマリオ3(DX)|Sūpā Mario 3 (DX)}}, ''Super Mario 3 (DX)''
===How to unlock===
Collect a random [[CD]] containing this track.
Collect a random [[CD]] containing this track.


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{{Infobox Music
{{Infobox Music
|name=Battle Theme (Melee)
|name=Battle Theme (Melee)
|title=Battle Theme (Melee)
|universe={{uv|Pokémon}}
|universe={{uv|Pokémon}}
|debut=''[[bulbapedia:Pokémon Gold and Silver Versions|Pokémon Gold & Silver Versions]]''
|debut=''[[bulbapedia:Pokémon Gold and Silver Versions|Pokémon Gold & Silver Versions]]''
|arrangement=''Super Smash Bros. Melee''
|stage=[[Pokémon Stadium]]
|stage=[[Pokémon Stadium]]
|availability=Unlockable
|availability=Unlockable
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}}
}}
===Origin===
===Origin===
This track is a synthesized medley of three music pieces from ''[[bulbapedia:Pokémon Gold and Silver Versions|Pokémon Gold and Silver Versions]]''. The first of these is the standard [[List of SSBB Music (Pokémon series)#Wild Pokémon Battle! (Diamond / Pearl)|Wild Pokémon Battle!]] theme, based upon its ''Gold & Silver'' incarnation. the sub-track from which this overall music piece takes its name. In ''Pokémon Gold and Silver Versions'', this would play whenever the [[Pokémon Trainer]] encountered a wild Pokémon that is not classed as [[bulbapedia:Legendary Pokémon|legendary]]. The second sub-track is the ''Gym Leader Theme'', a sub-track also heard in [[List of SSBB Music (Super Smash Bros. series)#Poké Floats (Melee)|Poké Floats (Melee)]]. The final sub-track is a remixed excerpt of the music that would play when the player fought [[bulbapedia:Lance|Lance]] or [[bulbapedia:Red (character)|Red]]. This track has been directly ported from ''Super Smash Bros. Melee''.
This track is a synthesized medley of three music pieces from ''{{s|bulbapedia|Pokémon Gold and Silver Versions}}''. The first of these is the standard [[List of SSBB Music (Pokémon series)#Wild Pokémon Battle! (Diamond / Pearl)|Wild Pokémon Battle!]] theme, based upon its ''Gold & Silver'' incarnation. the sub-track from which this overall music piece takes its name. In ''Pokémon Gold and Silver Versions'', this would play whenever the [[Pokémon Trainer]] encountered a wild Pokémon. The second sub-track is the ''Gym Leader Theme'', which would play when battling a gym leader of the Johto region or a member of the Elite Four. The final sub-track is a remixed excerpt of the music that would play when the player fought {{s|bulbapedia|Lance}} or {{iw|bulbapedia|Red|character}}. This track has been directly ported from ''Super Smash Bros. Melee''.


===Composition & Arrangements===
===Composition & Arrangements===
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai
Original Arranger: Hirokazu Ando


Original Composer: Ichinose, Jun'ichi Masuda
Original Composer: Go Ichinose, Junichi Masuda
===How to Unlock===
 
Collect a random [[CD]] containing this track.
Japanese title: {{ja|ポケモンスタジアム金銀(DX)|Pokemon Sutajiamu Kingin (DX)}}, ''Pokémon Stadium Gold and Silver (DX)''
 
===How to unlock===
Unlock [[Pokémon Stadium]].


==Fire Emblem (Melee)==
==Fire Emblem (Melee)==
{{Infobox Music
{{Infobox Music
|name=Fire Emblem (Melee)
|name=Fire Emblem (Melee)
|title=Fire Emblem (Melee)
|universe={{uv|Fire Emblem}}
|universe={{uv|Fire Emblem}}
|debut=''[[Fire Emblem: Shadow Dragon and the Blade of Light]]''
|debut=''[[Fire Emblem: Shadow Dragon and the Blade of Light]]''
|arrangement=''Super Smash Bros. Melee''
|stage=[[Castle Siege]]
|stage=[[Castle Siege]]
|availability=Default
|availability=Default
|link=[http://www.youtube.com/watch?v=75VzljdUE-s]
|link=[https://www.youtube.com/watch?v=Eriw-2Nc92Y]
}}
}}
===Origin===
===Origin===
This track is an arrangement of two music tracks from across the {{uv|Fire Emblem}} series. The first of these is ''Together, We Ride!'', the character recruitment theme from the [[Fire Emblem: Shadow Dragon and the Blade of Light|first]], [[Fire Emblem: Mystery of the Emblem|third]], and [[fireemblemwiki:Fire Emblem (game)|seventh]] games. The second sub-track is a remix of the ''[[List of SSBB Music (Fire Emblem series)#Fire Emblem Theme|Fire Emblem Main Theme]]''. This track has been rearranged from ''Super Smash Bros. Melee'', with the live instruments now being synthesized.
This track is an arrangement of two music tracks from across the {{uv|Fire Emblem}} series. The first of these is ''Together, We Ride!'', the character recruitment theme from the [[Fire Emblem: Shadow Dragon and the Blade of Light|first]], [[Fire Emblem: Mystery of the Emblem|third]], and [[fireemblemwiki:Fire Emblem (game)|seventh]] games. The second sub-track is a remix of the ''[[List of SSBB Music (Fire Emblem series)#Fire Emblem Theme|Fire Emblem Main Theme]]''. This track has been completely redesigned and changed from ''Super Smash Bros. Melee'', with the live instruments now being synthesized.


===Composition & Arrangements===
===Composition & Arrangements===
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai  
Original Arranger: Shogo Sakai
 
Original Composition: Yuka Tsujiyoko


Original Composition: Yuka Tsujiyoko
Japanese title: {{ja|ファイアーエムブレム(DX)|Faiā Emuburemu (DX)}}, ''Fire Emblem (DX)''
===Other Uses===
===Other Uses===
This track plays as the [[Character Roll Call|roll call]] when {{SSBB|Marth}} completes [[Classic Mode (SSBB)|Classic]] or [[All Star]].
This track plays as the [[Character Roll Call|roll call]] when {{SSBB|Marth}} completes [[Classic Mode (SSBB)|Classic]] or [[All Star]].
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{{Infobox Music
{{Infobox Music
|name=Mach Rider (Melee)
|name=Mach Rider (Melee)
|title=Mach Rider (Melee)
|universe={{uvm|Mach Rider}}
|universe={{uvm|Mach Rider}}
|debut=''[[wikipedia:Mach Rider|Mach Rider]]''
|debut=''{{iw|wikipedia|Mach Rider}}''
|arrangement=''Super Smash Bros. Melee''
|stage=[[Port Town Aero Dive]]
|stage=[[Port Town Aero Dive]]
|availability=Unlockable
|availability=Unlockable
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This track is a medley of cues from the NES game ''Mach Rider''. The track begins with the Title Screen before transitioning to the Course theme that played during actual gameplay. The next two sub-tracks are the Course Select theme, followed by the jingle that played when a course is selected. The medley finishes off with the Game Over jingle before looping back to the Title Screen. This track has been directly ported from ''Super Smash Bros. Melee''.
This track is a medley of cues from the NES game ''Mach Rider''. The track begins with the Title Screen before transitioning to the Course theme that played during actual gameplay. The next two sub-tracks are the Course Select theme, followed by the jingle that played when a course is selected. The medley finishes off with the Game Over jingle before looping back to the Title Screen. This track has been directly ported from ''Super Smash Bros. Melee''.
===Composition & Arrangements===
===Composition & Arrangements===
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai
Original Arranger: Hirokazu Ando
 
Original Composition: Hideki Kanazashi


Original Composition: Hirokazu Andō
Japanese title: {{ja|マッハライダー(DX)|Mahharaidā (DX)}}, ''Mach Rider (DX)''
===How to Unlock===
 
Japanese title:  
===How to unlock===
Defeat 50 foes in the [[Endless Melee and Brawl|Endless Brawl]] mode to unlock the [[CD]] containing this track.
Defeat 50 foes in the [[Endless Melee and Brawl|Endless Brawl]] mode to unlock the [[CD]] containing this track.


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{{Infobox Music
{{Infobox Music
|name=Mother 2 (Melee)
|name=Mother 2 (Melee)
|title=Mother 2 (Melee)
|universe={{uv|EarthBound}}
|universe={{uv|EarthBound}}
|debut=''EarthBound Beginnings''
|debut=''EarthBound Beginnings''
|arrangement=''Super Smash Bros. Melee''
|stage=[[Onett]]
|stage=[[Onett]]
|availability=Unlockable
|availability=Unlockable
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}}
}}
===Origin===
===Origin===
This track is a quaint, soft rock remix of the [[wikibound:Pollyanna|''Pollyanna (I Believe in You)'']] theme from NES game ''[[wikibound:Mother|EarthBound Beginnings]]''. The music piece first played on any overworld area while [[wikibound:Ninten|Ninten]] was on his own. As soon as Ninten gains an ally to walk with, the music will change to ''Bein' Friends''. This track has been directly ported from ''Super Smash Bros. Melee''.
This track is a quaint, soft rock remix of the [[wikibound:Pollyanna|''Pollyanna (I Believe in You)'']] theme from NES game ''[[wikibound:Mother|EarthBound Beginnings]]''. The music piece first played on any overworld area while {{s|wikibound|Ninten}} was on his own. As soon as Ninten gains an ally to walk with, the music will change to ''Bein' Friends''. This track has been directly ported from ''Super Smash Bros. Melee''.
===Composition & Arrangements===
===Composition & Arrangements===
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai
Original Arranger: Hirokazu Ando


Original Composition: Keiichi Suzuki  
Original Composition: Keiichi Suzuki  
===How to Unlock===
 
Japanese title: {{ja|MOTHER裏(DX)|MOTHER Ura (DX)}}, ''MOTHER Alternate (DX)''
===How to unlock===
Collect a random [[CD]] containing this track.
Collect a random [[CD]] containing this track.


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{{Infobox Music
{{Infobox Music
|name=Dr. Mario (Melee)
|name=Dr. Mario (Melee)
|title=Dr. Mario (Melee)
|universe={{uv|Mario}}
|universe={{uv|Mario}}
|debut=''[[Dr. Mario (game)|Dr. Mario]]''
|debut=''[[mariowiki:Dr. Mario (game)|Dr. Mario]]''
|arrangement=''Super Smash Bros. Melee''
|stage=[[PictoChat]]
|stage=[[PictoChat]]
|availability=Default
|availability=Default
|link=[http://www.youtube.com/watch?v=XyPivh5SGT4]
|link=[https://www.youtube.com/watch?v=7WwGw4Ci2Lk]
}}
}}
===Origin===
===Origin===
In ''{{b|Dr. Mario|game}}'' for the NES and following games, the player had a choice of two music tracks that could play during gameplay. One of these was ''[[List of SSBB Music (Nintendo series)#Chill (Dr. Mario)|Chill]]'', while the other was ''Fever''. This track is a remix of the ''Fever'' theme. This track has been slightly edited from ''Super Smash Bros. Melee''.
In ''{{b|Dr. Mario|game}}'' for the NES and following games, the player had a choice of two music tracks that could play during gameplay. One of these was ''[[List of SSBB Music (Nintendo series)#Chill (Dr. Mario)|Chill]]'', while the other was ''Fever''. This track is a remix of the ''Fever'' theme, despite [[Dr. Mario]]'s absence. This track has been slightly edited from ''Super Smash Bros. Melee''.


===Composition & Arrangements===
===Composition & Arrangements===
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai  
Original Arranger: Shogo Sakai  


Original Composition: Hirokazu Tanaka
Original Composition: Hirokazu Tanaka
Japanese title: {{ja|ドクターマリオ(DX)|Dokutā Mario (DX)}}, ''Dr. Mario (DX)''


==Battlefield (Melee)==
==Battlefield (Melee)==
{{Infobox Music
{{Infobox Music
|name=Battlefield (Melee)
|name=Battlefield (Melee)
|title=Battlefield (Melee)
|universe={{uv|Super Smash Bros.}}
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros. Melee''
|debut=''Super Smash Bros. Melee''
|stage=Battlefield
|stage={{SSBB|Battlefield}}
|availability=Default
|availability=Default
|link=[https://www.youtube.com/watch?v=-wKmQ1aexUM]
|link=[https://www.youtube.com/watch?v=u72SLGULM8A]
}}
}}
===Origin===
===Origin===
This track was an original creation for ''Super Smash Bros. Melee'', being a techno remix of the game's ''Menu 1'' theme. In game, this track would play on the [[Battlefield (SSBM)|Battlefield]] stage. The track, in turn, has been remixed from ''Super Smash Bros. Melee''.
This track was an original creation for ''Super Smash Bros. Melee'', being a techno remix of the game's ''Menu 1'' theme. In game, this track would play on the {{SSBM|Battlefield}} stage. The track, in turn, has been completely remixed from ''Super Smash Bros. Melee''.
===Composition & Arrangements===
===Composition & Arrangements===
Copyright HAL Laboratory, Inc.  
Copyright HAL Laboratory, Inc.
 
Japanese title: {{ja|戦場(DX)|Senjō (DX)}}, ''Battlefield (DX)''
{{clr}}
{{clr}}


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{{Infobox Music
{{Infobox Music
|name=Menu (Melee)
|name=Menu (Melee)
|title=Menu (Melee)
|universe={{uv|Super Smash Bros.}}
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros. Melee''
|debut=''Super Smash Bros. Melee''
|stage=None (Can be played on ''Brawl's'' menu)
|stage=[[Menu]]
|availability=Unlockable
|availability=Unlockable
|link=[http://www.youtube.com/watch?v=qG_w5blNoy8]
|link=[http://www.youtube.com/watch?v=qG_w5blNoy8]
}}
}}
===Origin===
===Origin===
This track was an original creation for ''Super Smash Bros. Melee'', although it appears to be inspired by "Bowser's Road" from ''[[Super Mario 64]]''.<ref>{{cite web|url=https://www.youtube.com/watch?v=7fbNCmADOzg|title=Uncanny VGM Similarities: Bowser's Road (Super Mario 64) vs. Menu 1 (Super Smash Bros. Melee)}}</ref> In game, this track was one of two music pieces that would play on the game's main [[Modes|menu]] system. The track, in turn, has been directly ported from ''Super Smash Bros. Melee''.
This track was an original creation for ''Super Smash Bros. Melee''. In-game, this track was one of two music pieces that would play on the game's main [[Modes|menu]] system. The track, in turn, has been directly ported from ''Super Smash Bros. Melee''.


===Composition & Arrangements===
===Composition & Arrangements===
Copyright HAL Laboratory, Inc.  
Copyright HAL Laboratory, Inc.  
===How to Unlock===
 
Japanese title: {{ja|メニュー(DX)|Menyū (DX)}}, ''Menu (DX)''
===How to unlock===
Collect a random [[CD]] containing this track.
Collect a random [[CD]] containing this track.
{{clr}}
{{clr}}
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{{Infobox Music
{{Infobox Music
|name=Multi-Man Melee 1 (Melee)
|name=Multi-Man Melee 1 (Melee)
|title=Multi-Man Melee 1 (Melee)
|universe={{uv|Super Smash Bros.}}
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros. Melee''
|debut=''Super Smash Bros. Melee''
|stage=Battlefield
|stage={{SSBB|Battlefield}}
|availability=Unlockable
|availability=Unlockable
|link=[http://www.youtube.com/watch?v=1W9OBTfioHI]
|link=[http://www.youtube.com/watch?v=1W9OBTfioHI]
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This track was an original creation for ''Super Smash Bros. Melee'', being a synthesized rock remix of ''Opening (Super Smash Bros. Melee)''. In game, this track would play whenever the player enrolled in the [[Multi-Man Melee and Brawl|Multi-Man Melee]] mode. The track, in turn, has been directly ported from ''Super Smash Bros. Melee''.
This track was an original creation for ''Super Smash Bros. Melee'', being a synthesized rock remix of ''Opening (Super Smash Bros. Melee)''. In game, this track would play whenever the player enrolled in the [[Multi-Man Melee and Brawl|Multi-Man Melee]] mode. The track, in turn, has been directly ported from ''Super Smash Bros. Melee''.
===Composition & Arrangements===
===Composition & Arrangements===
Copyright HAL Laboratory, Inc.  
Copyright HAL Laboratory, Inc.
===How to Unlock===
 
If the [[100-Man Melee and Brawl|100-Man Brawl]] is cleared within four minutes, the [[CD]] containing this track will be unlocked.
Japanese title: {{ja|百人組み手1(DX)|Hyaku-ri kumi-te 1 (DX)}}, ''Hundred-Man Group Combat 1 (DX)''
===How to unlock===
If the [[100-Man Smash|100-Man Brawl]] is cleared within four minutes, the [[CD]] containing this track will be unlocked.


==Final Destination (Melee)==
==Final Destination (Melee)==
{{Infobox Music
{{Infobox Music
|name=Final Destination (Melee)
|name=Final Destination (Melee)
|title=Final Destination (Melee)
|universe={{uv|Super Smash Bros.}}
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros. Melee''
|debut=''Super Smash Bros. Melee''
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}}
}}
===Origin===
===Origin===
This track is a climactic, orchestral remix of [[List of SSBB Music (Super Smash Bros. series)#Credits (Super Smash Bros.)|Credits (Super Smash Bros.)]]. While the track ''Final Destination (Melee)'' is a remix of formerly played on the credits of ''[[Super Smash Bros.]]'', this specific track was one of two music pieces that could play during a [[Versus Mode|Melee]] on the [[Final Destination (SSBM)|Final Destination]] stage. This track, in turn, has been directly ported from ''Super Smash Bros. Melee''.
This track is a climactic, orchestral remix of {{SSBBMusicLink|Super Smash Bros.|Credits (Super Smash Bros.)}}. While the track ''Final Destination (Melee)'' is a remix of formerly played on the credits of ''[[Super Smash Bros.]]'', this specific track was one of two music pieces that could play during a [[Versus Mode|Melee]] on the {{SSBM|Final Destination}} stage. This track, in turn, has been directly ported from ''Super Smash Bros. Melee''.
===Composition & Arrangements===
===Composition & Arrangements===
Copyright HAL Laboratory, Inc.  
Copyright HAL Laboratory, Inc.  
Japanese title: {{ja|終点(DX)|Shūten (DX)}}, ''Endpoint (DX)''
===Other Uses===
===Other Uses===
In [[Boss Battles]] mode, this track is guaranteed to play whenever the player battles {{SSBB|Master Hand}}.
In [[Boss Battles]] mode, this track is guaranteed to play whenever the player battles {{SSBB|Master Hand}}.
===How to Unlock===
===How to unlock===
Collect a random [[CD]] containing this track.
Collect a random [[CD]] containing this track.


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{{Infobox Music
{{Infobox Music
|name=Giga Bowser (Melee)
|name=Giga Bowser (Melee)
|title=Giga Bowser (Melee)
|universe={{uv|Super Smash Bros.}}
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros. Melee''
|debut=''Super Smash Bros. Melee''
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}}
}}
===Origin===
===Origin===
This track is a spacial remix of ''Final Destination (Melee)''. In ''Super Smash Bros. Melee'', the track would play whenever the player fought [[Giga Bowser]] at the end of [[Adventure Mode]].
This track is an airy remix of ''Final Destination (Melee)''. In ''Super Smash Bros. Melee'', the track would play whenever the player fought [[Giga Bowser]] at the end of [[Adventure Mode]]. This track has been directly ported from ''Super Smash Bros. Melee''.


===Composition & Arrangements===
===Composition & Arrangements===
Copyright HAL Laboratory, Inc.  
Copyright HAL Laboratory, Inc.  
Japanese title: {{ja|ギガクッパ(DX)|Giga Kuppa (DX)}}, ''Giga Koopa (DX)''
===Other Uses===
===Other Uses===
*In [[Boss Battles]] mode, this track is guaranteed to play whenever the player battles [[Crazy Hand]].
*In [[Boss Battles]] mode, this track is guaranteed to play whenever the player battles [[Crazy Hand]].
*After completing [[Classic Mode (SSBB)|Classic]] or [[All-Star]] mode with {{SSBB|Bowser}}, this track will play during the [[Character Roll Call]] following the mode.
*After completing [[Classic Mode (SSBB)|Classic]] or [[All-Star]] mode with {{SSBB|Bowser}}, this track will play during the [[Character Roll Call]] following the mode.
*In the [[Subspace Emissary]], this track will play in the level [[Subspace (Part I)|Subspace I]] when the player battles Bowser.
*In the [[Subspace Emissary]], this track will play in the level [[Subspace (Part I)]] when the player battles Bowser.
===How to Unlock===
===How to unlock===
Collect a random [[CD]] containing this track.
Collect a random [[CD]] containing this track.


==References==
==Trivia==
{{reflist}}
*With the exception of ''[[Battlefield (Melee)]]'', all the ''Melee'' remixes that were edited or rearranged for ''Brawl'' reverted to their original ''Melee'' arrangements in ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]'', making ''Brawl'' the only appearance of these edits.
*''Kongo Jungle (Melee)'' is titled incorrectly in the sound test, being labelled "'''Kong''' Jungle (Melee)".
*All of the ''Melee'' tracks (ported or remixed from ''Melee'') in ''Brawl'' are titled the exact same title they had in ''Melee'', with ''Brawl'' adding "(Melee)" to the end of it, the only exception being ''{{SSBMMusicLink|Menu 1}}'', in ''Brawl'' it is simply titled ''Menu (Melee)'', if it was correctly titled it would be ''Menu 1 (Melee)''.
*''Brawl'' is the only game in which every track that was from a previous installment was put in the ''Super Smash Bros.'' category, with the exceptions of tracks that are repurposed or remixed for  ''Brawl'', such as ''{{SSBBMusicLink|Super Smash Bros. Brawl|Menu 2}}'', which is a remix of ''Melee''{{'}}s Menu 2, or ''{{SSBBMusicLink|Super Smash Bros. Brawl|Boss Battle}}'', which is a remix of ''Melee''{{'}}s Menu 1 and Opening.


{{Music}}
{{Music}}