Metal Box: Difference between revisions

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m (→‎Origin: As I mentioned before, Metal Mario is still vulnerable to fall damage.)
 
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===As an item===
===As an item===
[[File:Metal Box Melee.png|thumb|200px|The Metal Box in ''Melee''.]]
[[File:Metal Box Melee.png|thumb|200px|The Metal Box in ''Melee''.]]
The Metal Box debuted as a transforming [[item]] in ''[[Super Smash Bros. Melee]]''.
The Metal Box item debuted as a transforming [[item]] in ''[[Super Smash Bros. Melee]]''. However, the basic concept for the Metal Box, that being making the character a voiceless, [[armor]]ed [[heavyweight]], originated in ''[[Super Smash Bros.]]'', with [[Metal Mario]] as a boss character in [[1P Game]]. The effects of the Metal Box differ from ''Super Mario 64'', including the character taking damage and falling faster.


The Metal Box transforms the player's fighter who breaks it into a [[Metal]] fighter. Metal fighters make different metallic sounds while walking, running, and landing, depending on their weight for the most part. All lightweight fighters except {{SSBM|Zelda}}, {{SSBM|Mr. Game & Watch}}, {{SSBM|Mewtwo}} and the {{SSBM|Ice Climbers}} make a faint "tinging" sound; all middleweight fighters make a standard "clanking" sound; and all heavyweight fighters except {{SSBM|Samus}}, {{SSBM|Yoshi}}, {{SSBM|Ganondorf}}, and {{SSBM|Link}} make a much more noticeable "crunching" sound. Most of the aforementioned exceptional characters make the standard middleweight sound in spite of their weight. Mewtwo doesn't make any sounds, even when landing, and Mr. Game & Watch's footsteps and landing sounds are always electronic beep noises.
The Metal Box transforms the player's fighter who breaks it into a [[Metal]] fighter. Metal fighters make different metallic sounds while walking, running, and landing, depending on their weight for the most part. All lightweight fighters except {{SSBM|Zelda}}, {{SSBM|Mr. Game & Watch}}, {{SSBM|Mewtwo}} and the {{SSBM|Ice Climbers}} make a faint "tinging" sound; all middleweight fighters make a standard "clanking" sound; and all heavyweight fighters except {{SSBM|Samus}}, {{SSBM|Yoshi}}, {{SSBM|Ganondorf}}, and {{SSBM|Link}} make a much more noticeable "crunching" sound. Most of the aforementioned exceptional characters make the standard middleweight sound in spite of their weight. Mewtwo doesn't make any sounds, even when landing, and Mr. Game & Watch's footsteps and landing sounds are always electronic beep noises.


When used by [[Rosalina]] in ''[[Smash 4]]'' and ''[[Ultimate]]'', her [[Luma]] also transforms into metal. When used by [[Olimar]]/[[Alph]], however, his {{b|Pikmin|species}} are not affected. In addition, only one of the [[Ice Climbers]] can use only one Metal Box and can turn into metal. Finally, controllable [[Final Smash]]es in ''[[Brawl]]'' and ''Smash 4'' such as [[Giga Bowser]], [[Wario-Man]], [[Mega Lucario]], and [[Giga Mac]] are not affected by breaking Metal Boxes.
When used by [[Rosalina]] in ''[[Smash 4]]'', her [[Luma]] also transforms into metal. When she uses it in ''[[Ultimate]]'' however, her Luma is not affected. When used by [[Olimar]]/[[Alph]], however, his {{b|Pikmin|species}} are not affected. In addition, only one of the [[Ice Climbers]] can use only one Metal Box and can turn into metal. Finally, controllable [[Final Smash]]es in ''[[Brawl]]'' and ''Smash 4'' such as [[Giga Bowser]], [[Wario-Man]], [[Mega Lucario]], and [[Giga Mac]] are not affected by breaking Metal Boxes.


In ''Melee'', if the Metal Box is broken by disjointed attacks like {{SSBM|Pikachu}}'s forward smash or any attack from a sword-wielding character, they will still transform them into a Metal fighter. Interestingly, [[Ness]]' dash attack is the only disjointed attack that doesn't turn him metal. Also, if the Metal Box is hit by a projectile, it will disappear. Also, fighters can battle Metal Mario and/or [[Metal Luigi]] in [[Adventure Mode]]. In addition, they also fight a random metal character in [[Classic Mode]].
In ''Melee'', if the Metal Box is broken by disjointed attacks like {{SSBM|Pikachu}}'s forward smash or any attack from a sword-wielding character, they will still transform them into a Metal fighter. Interestingly, [[Ness]]' dash attack is the only disjointed attack that doesn't turn him metal. Also, if the Metal Box is hit by a projectile, it will disappear. Also, fighters can battle Metal Mario and/or [[Metal Luigi]] in [[Adventure Mode]]. In addition, they also fight a random metal character in [[Classic Mode]].


In ''Brawl'', the Metal Box cannot be broken when hit by projectiles, and the metallic walking sound effect no longer changes depending on the characters' weights, so everyone has the same sound when walking. It also features an effect on the new ability to [[swim]]; while characters will not sink as Metal Mario did in ''{{s|mariowiki|Super Mario 64}}'', they will submerge deeper after falling into the water. This technique is used to reach a secret area in the [[Glacial Peak]] level of the [[Subspace Emissary]]. In Classic Mode, the player must also battle a random metal character.  
In ''Brawl'', the Metal Box, which now has an original, more realistic, and shinier texture, cannot be broken when hit by projectiles, and the metallic walking sound effect no longer changes depending on the characters' weights, so everyone has the same sound when walking. It also features an effect on the new ability to [[swim]]; while characters will not sink as Metal Mario did in ''{{s|mariowiki|Super Mario 64}}'', they will submerge deeper after falling into the water. This technique is used to reach a secret area in the [[Glacial Peak]] level of the [[Subspace Emissary]]. In Classic Mode, the player must also battle a random metal character.  


In ''Smash 4'', the transformation duration can no longer be extended by picking up additional Metal Boxes. In the ''3DS'' version, the metal is translucent rather than opaque, but in the ''Wii U'' version, the metal texture is both opaque and reflective, with the current stage being reflected on the character's body.
In ''Smash 4'', the transformation duration can no longer be extended by picking up additional Metal Boxes. In the ''3DS'' version, the metal is translucent rather than opaque, but in the ''Wii U'' version, the metal texture is both opaque and reflective, with the current stage being reflected on the character's body.


In ''Ultimate'', the Metal Box's effect appears to slowly take over the character rather than immediately, similar to [[Inkling]]'s {{b|ink|status}}.
In ''Ultimate'', the Metal Box's effect appears to slowly take over the character rather than immediately, similar to [[Inkling]]'s {{b|ink|status}}.
The Metal Box cannot appear in [[Golden Plains]].


The {{SSBU|Hero}}'s [[Metal Slash]] ability will [[Instant KO|instantly KO]] any metal characters that it hits, and his [[Kaclang]] ability is able to turn him metal, being the only special move to do so.
The {{SSBU|Hero}}'s [[Metal Slash]] ability will [[Instant KO|instantly KO]] any metal characters that it hits, and his [[Kaclang]] ability is able to turn him metal, being the only special move to do so.
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*Increases the fighter's [[gravity]] slightly (2.0× in ''Melee'' and ''Brawl''; 1.7× in ''Smash 4'' and ''Ultimate'').
*Increases the fighter's [[gravity]] slightly (2.0× in ''Melee'' and ''Brawl''; 1.7× in ''Smash 4'' and ''Ultimate'').
*Decreases the fighter's [[walking]] speed slightly (0.7× in ''Melee'', ''Brawl'', and ''Smash 4''; 0.8× in ''Ultimate'').
*Decreases the fighter's [[walking]] speed slightly (0.7× in ''Melee'', ''Brawl'', and ''Smash 4''; 0.8× in ''Ultimate'').
*Increases the fighter's [[knockback resistance]] by subtracting the amount of knockback taken from attacks by 30 units. Weak projectiles such as [[Link]]'s Arrows, and most jabs, will merely deal damage without causing [[flinch]]ing if they don't deal more than 0 units of knockback; however, some attacks can ignore the knockback resistance, which includes any attack that has the bury effect.
*Increases the fighter's [[knockback resistance]] by subtracting the amount of knockback taken from attacks by 30 units. Weak projectiles such as [[Link]]'s Arrows, and most jabs, will merely deal damage without causing [[flinch]]ing if they don't deal more than 0 units of knockback. However, attacks that have the bury effect, or deal fixed knockback (in ''Ultimate'' only), will ignore the knockback resistance.
*Mutes the character's voices (although, as sound effects are still retained, [[Duck Hunt]], [[Samus]], [[Mr. Game & Watch]], [[Villager]], [[Mii Fighter]]s (in ''SSB4''), [[Mega Man]], wireframe [[Little Mac]], [[Pac-Man]], [[Isabelle]], [[Dark Samus]], [[Piranha Plant]] and [[Steve]] are unaffected by this); however, getting knocked beyond the blast line of any stage will make the character scream as usual, except for in ''SSB4''.
*Mutes the character's voices (although, as sound effects are still retained, [[Duck Hunt]], [[Samus]], [[Mr. Game & Watch]], [[Villager]], [[Mii Fighter]]s (in ''SSB4''), [[Mega Man]], wireframe [[Little Mac]], [[Pac-Man]], [[Isabelle]], [[Dark Samus]], [[Piranha Plant]] and [[Steve]] are unaffected by this); however, getting knocked beyond the blast line of any stage will make the character scream as usual, except for in ''SSB4''.
*Characters make metal sound effects when hitting a surface upon taking a step; however, the sound more closely resembles that of a thin sheet of metal, suggesting that the character isn't turned into metal, just covered with it.
*Characters make metal sound effects when hitting a surface upon taking a step; however, the sound more closely resembles that of a thin sheet of metal, suggesting that the character isn't turned into metal, just covered with it.
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| 1,044 || {{SpiritTableName|Octobot King|size=64}} || {{SpiritType|Neutral}} || ★★★ || 3 || 3277 || 9835 || 1381 || 4144 || 1654 || 4963 || Made of Metal || ''Splatoon'' Series
| 1,044 || {{SpiritTableName|Octobot King|size=64}} || {{SpiritType|Neutral}} || ★★★ || 3 || 3277 || 9835 || 1381 || 4144 || 1654 || 4963 || Made of Metal || ''Splatoon'' Series
|-
|-
| 1,495 || {{SpiritTableName|Full-Armor Travis (Full Green Mode)|size=64|ext=jpg}} || {{SpiritType|Attack}} || ★★★ || 2 || 3262 || 9817 || 1843 || 5545 || 1178 || 3545 || Made of Metal || ''No More Heroes'' Series
| 1,495 || {{SpiritTableName|Full-Armor Travis (Full Green Mode)|size=64}} || {{SpiritType|Attack}} || ★★★ || 2 || 3262 || 9817 || 1843 || 5545 || 1178 || 3545 || Made of Metal || ''No More Heroes'' Series
|}
|}


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==Trivia==
==Trivia==
*In ''Melee'' and ''Brawl'', the metal effect ignores transparency, meaning that parts that should be transparent become opaque while the effect is active. This is most visible with [[Olimar]] in ''Brawl''; his entire helmet becomes encased with metal. Other examples include [[Donkey Kong]]'s fur and [[Ivysaur]]'s leaves. In ''SSB4'' onwards, transparency is taken into account; Olimar's face becomes metal while his helmet remains untouched.
*In ''Melee'' and ''Brawl'', the metal effect ignores transparency, meaning that parts that should be transparent become opaque while the effect is active. This is most visible with [[Olimar]] in ''Brawl''; his entire helmet becomes encased with metal. Other examples include [[Donkey Kong]]'s fur and [[Ivysaur]]'s leaves. In ''SSB4'' onwards, transparency is taken into account; Olimar's face becomes metal while his helmet remains untouched.
*In ''SSB4'', [[Luma]] turns metal, while in ''Ultimate'', it does not.
*In {{forwiiu}}, while the metal texture reflects the actual stage, it does not reflect it in real-time, instead reflecting a pre-rendered screenshot of the stage. For example, the metal texture will only show a reflection of the [[Boxing Ring]]'s ''Smash Bros.'' variant, as opposed to the default ''Punch-Out!!'' theme.
*In {{forwiiu}}, while the metal texture reflects the actual stage, it does not reflect it in real-time, instead reflecting a pre-rendered screenshot of the stage. For example, the metal texture will only show a reflection of the [[Boxing Ring]]'s ''Smash Bros.'' variant, as opposed to the default ''Punch-Out!!'' theme.
*Despite being replaced by red ? Blocks in ''Super Mario 64 DS'', the {{forwiiu}} trophy lists the game as one of the Metal Box's appearances.
*Despite being replaced by red ? Blocks in ''Super Mario 64 DS'', the {{forwiiu}} trophy lists that game as one of the Metal Box's appearances.
*In {{for3ds}}, metal characters retain their textures, while every other game ignores textures and only displays the bump maps of the character models. This is most noticeable with [[Kirby]], whose eyes disappear when he becomes metal in every game other than ''for 3DS'', or [[Mario]], whose hat insignia and eyes also disappear.
*In {{for3ds}}, metal characters retain their textures, while every other game ignores textures and only displays the bump maps of the character models. This is most noticeable with [[Kirby]], whose eyes disappear when he becomes metal in every game other than ''for 3DS'', or [[Mario]], whose hat insignia and eyes also disappear.


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