Marth (PM): Difference between revisions

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*{{nerf|Marth's star spit when [[Inhale]]d by {{PM|Kirby}} or {{PM|King Dedede}} retains it ''Brawl'' damage, dealing less than ''Melee'' as a result (15% → 13%), hindering its potential in [[Doubles]].}}
*{{nerf|Marth's star spit when [[Inhale]]d by {{PM|Kirby}} or {{PM|King Dedede}} retains it ''Brawl'' damage, dealing less than ''Melee'' as a result (15% → 13%), hindering its potential in [[Doubles]].}}
*{{buff|The removal of [[lightshield]]ing benefits Marth moreso than any other returning verteran, as it is harder for opponents to perform the [[Marth killer]] against him.}}
*{{buff|The removal of [[lightshield]]ing benefits Marth moreso than any other returning verteran, as it is harder for opponents to perform the [[Marth killer]] against him.}}
*{{buff|The changes to ledge jumps now allowing characters to be actionable sooner benefits Marth, as he now has an additional viable way of getting off the ledge, one of his main weaknesses in ''Melee'', while Marth himself is not particularly hindered by other characters being able to use it against him, due to his relatively high jump and large disjointed hitboxes being able to catch opponents off of ledge easily.}}


===Ground Attacks===
===Ground Attacks===
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*[[Neutral aerial]]:
*[[Neutral aerial]]:
**{{buff|It deals 0.09% more damage if both hits connect (13.91% → 14%), due to the changes to [[stale-move negation]].}}
**{{buff|It deals 0.09% more damage if both hits connect (13.91% → 14%), due to the changes to [[stale-move negation]].}}
 
*[[Forward aerial]]:
**{{buff|Forward aerial has a slightly altered animation where Marth does not lean his legs forward as much while maintaining the same swing arch and reach as ''Melee'', making his hurtbox less vulnerable in front of him, and relatively increasing the move's already impressive range.}}
*[[Back aerial]]:
**{{buff|Back aerial now has an initial [[auto-cancel]] window from frames 1-5 like in ''Brawl''.}}
*[[Up aerial]]:
**{{buff|Up aerial has less ending lag (FAF 46 → 44).}}
*[[Down aerial]]:
*[[Down aerial]]:
**{{buff|It has less landing lag (32/16 frames → 25/12).}}
**{{buff|Down aerial has less landing lag (32/16 frames → 25/12), noticeably improving its safety and follow-up potential.}}
**{{change|The body hitbox is now closer to the center of Marth's chest as opposed to near his left arm (z offset: 0u → 1u).}}
**{{buff|The sword hitboxes are positioned further away from Marth, especially the tipper hitbox (z offset: 0u (near)/3.52u (tipper) → 1u/5.54u), increasing its range.}}
**{{nerf|Down aerial has a slightly shorter initial auto-cancel window and auto-cancels slightly later (frames 1-5 (initial)/frame 48 → 1-4/49).}}


===Throws and other attacks===
===Throws and other attacks===
*[[Grab]]s:
*[[Grab]]s:
**{{nerf|Marth's standing grab has more ending lag (FAF 30 → 31).}}
**{{buff| Marth's already impressive standing grab range has been increased and is positioned slightly lower (y offset: 8.20u/7.81u/7.42u → 9.43u/8.98u/8.54u, z offset: 12.88u/9.76u/7.03u → 14.82u/11.23u/8.09u), improving its horizontal reach, and making its innermost grabbox slightly less prone to being low-profiled by smaller characters.}}
**{{buff| Marth's already impressive standing grab range has been increased and is positioned slightly lower (y offset: 8.20u/7.81u/7.42u → 9.43u/8.98u/8.54u, z offset: 12.88u/9.76u/7.03u → 14.82u/11.23u/8.09u), improving its horizontal reach, and making its innermost grabbox slightly less prone to being low-profiled by smaller characters.}}
**{{buff|Dash grab has less startup lag (frame 10 → 9).}}
**{{buff|Dash grab has less startup lag (frame 10 → 9).}}
**{{nerf|Dash grab's hitbox placements have been altered, and has lost one of its inner hitboxes (y offset: 7.4214u/7.0308u/6.6402u/6.6402u → 7.6u/7.17u/7.17u, z offset: 14.0616u/9.765u/5.4684u/1.5624u → 10.55u/5.9u/1.69u). This overall reduces its horizontal range, especially behind Marth.}}
**{{nerf|Dash grab's hitbox placements have been altered, and has lost one of its inner hitboxes (y offset: 7.4214u/7.0308u/6.6402u/6.6402u → 7.6u/7.17u/7.17u, z offset: 14.0616u/9.765u/5.4684u/1.5624u → 10.55u/5.9u/1.69u). This overall reduces its horizontal range, especially behind Marth.}}
**{{nerf|Compared to ''Brawl'', Marth's pivot grab has an altered animation, where Marth reaches higher, more closely resembling his dash grab animation in ''Melee''. The grabboxes are smaller with the grabbox behind him being removed (4u/4u/4u → 3.91u/3.91u), reducing it is horizontal range combined with its new animation, despite the grabboxes being positioned further away from Marth (z offset: -15u/-6.5u → -16u/-8.09u).}}
**{{nerf|The remaining grabboxes on Marth's pivot grab have been repositioned higher (y offset: 5u/6u → 8.54u/8.09u). Combined with its altered animation, this makes it more prone to being low-profiled by smaller characters.}}
*{{change|Marth vocalizes as he throws his opponent for all of his throws, rather than as soon as their animations start.}}
*{{change|Marth vocalizes as he throws his opponent for all of his throws, rather than as soon as their animations start.}}
*{{buff|Marth benefits from the changes to grabs no longer negating horizontal momentum against characters with low traction moreso than any other returning veteran, as it noticeably improves [[Forward throw]]'s followup and [[chain grab]]bing potential when [[jump-canceled grab]]bed, combined with his standing grab's longer reach.}}
*{{buff|Marth benefits from the changes to grabs no longer negating horizontal momentum against characters with low traction moreso than any other returning veteran, as it noticeably improves [[Forward throw]]'s followup and [[chain grab]]bing potential when [[jump-canceled grab]]bed, combined with his standing grab's longer reach.}}
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