Wrecking Crew: Difference between revisions

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|subtitle = ''Wrecking Crew''
|subtitle = ''Wrecking Crew''
|name = Wrecking Crew
|name = Wrecking Crew
|image = {{tabber|title1=Ultimate|tab1=[[File:SSBU-Wrecking Crew.png|300px]]|title2=Wii U|tab2=[[File:SSB4UWreckingCrew.jpg|300px]]}}
|image = {{tabber|title1=Ultimate|content1=[[File:SSBU-Wrecking Crew.png|300px]]|title2=Wii U|content2=[[File:SSB4UWreckingCrew.jpg|300px]]}}
|caption = [[File:WreckingCrewSymbol.svg|50px|class=invert]]<br>Wrecking Crew as it appears in ''Smash''.
|caption = [[File:WreckingCrewSymbol.svg|50px|class=invert]]<br>Wrecking Crew as it appears in ''Smash''.
|universe = {{uv|Wrecking Crew}}
|universe = {{uv|Wrecking Crew}}
|games = ''[[SSB4]]'' ([[SSB4-U|Wii U]])<br>''[[Ultimate]]''
|games = ''[[SSB4]]'' ([[SSB4-U|Wii U]])<br>''[[Ultimate]]''
|hometo = '''SSB4:'''<br>{{SSB4|R.O.B.}} (unlocking)<br>'''Ultimate:'''<br>{{SSBU|R.O.B.}} (unlocking)
|availability = [[Starter stage|Starter]]
|availability = [[Starter stage|Starter]]
|cratetype = Normal
|cratetype = Normal
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==Trivia==
==Trivia==
[[File:WreckingCrewGlitch.jpg|thumb|right|300px|The glitch in ''Ultimate''. Note how the floors have not combined, and one sits atop the other]]
[[File:WreckingCrewGlitch.jpg|thumb|300px|The glitch in ''Ultimate''. Note how a floor section on the right is between 2 layers.]]
*Normally the number of floors in the stage is infinite, but in the [[event match]]es [[Wrecking Mario]] and [[Wrecking Bros.]] there is a limited number of floors to account for the event's goal of leveling the entire building.
*Normally the number of floors in the stage is infinite, but in the [[event match]]es [[Wrecking Mario]] and [[Wrecking Bros.]] there is a limited number of floors to account for the event's goal of leveling the entire building.
**In ''Ultimate'', this occurs on spirit battles that feature the stage, such as Machamp's spirit battle, as the stage layout is scripted and only a finite number of floors were mapped out. Levelling the entire building does not do anything, however.
**In ''Ultimate'', this is also the case on all spirit battles that feature the stage, such as Machamp's spirit battle. In fact, they use the very same layout that is used in said event.
*In ''Ultimate'', it is possible for a section of floor on the stage to not properly stack with the floor beneath it while falling, leaving it in a glitched state.
*In ''Ultimate'', a glitch allows a section of floor on the stage to get stuck between 2 layers. This occurs when 2 incomplete layers fall at the same time, and are considered merged by the game, but one falls past the next layer before the other, and is stopped when the other reaches that layer.
*The barrels push opponents to the side using windboxes. Due to the order of priority on them, opponents are more likely to be pushed to the left of the barrels than to the right.
*The barrels push opponents to the side using windboxes. Due to the order of priority on them, opponents are more likely to be pushed to the left of the barrels than to the right.
*Characters trapped under barrels become vulnerable to all player attacks, even by teammates with [[Team Attack]] off.
*Characters trapped under barrels become vulnerable to all player attacks, even by teammates with [[Team Attack]] off.