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|subtitle = ''Super Mario Bros. 2'' | |subtitle = ''Super Mario Bros. 2'' | ||
|name = Mushroom Kingdom II | |name = Mushroom Kingdom II | ||
|image = {{tabber|title1=Ultimate| | |image = {{tabber|title1=Ultimate|content1=[[File:SSBU-Mushroom Kingdom II.png|300px]]|title2=Melee|content2=[[File:MKII-NRML-SSBM.png|300px]]}} | ||
|caption = [[File:MarioSymbol.svg|50px|class=invert]]<br>Mushroom Kingdom II across the series. | |caption = [[File:MarioSymbol.svg|50px|class=invert]]<br>Mushroom Kingdom II across the series. | ||
|universe = {{uv|Mario}} | |universe = {{uv|Mario}} | ||
|games = ''[[Melee]]''<br>''[[Ultimate]]'' | |games = ''[[Melee]]''<br>''[[Ultimate]]'' | ||
|availability = [[Unlockable stage|Unlockable]] (''Melee'')<br>[[Starter stage|Starter]] (''Ultimate'') | |availability = [[Unlockable stage|Unlockable]] (''Melee'')<br>[[Starter stage|Starter]] (''Ultimate'') | ||
|unlockcriteria = Obtain the Birdo trophy. | |unlockcriteria = Obtain the Birdo trophy. | ||
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==Origin== | ==Origin== | ||
[[File:Area1SMB2.png|thumb|left | [[File:Area1SMB2.png|thumb|left|A portion of {{iw|mariowiki|World 1-1|Super Mario Bros. 2}}, as seen in the ''Super Mario All-Stars'' version of ''Super Mario Bros. 2''.]] | ||
Contrary to | Contrary to this stage's name, it is not based on location in the {{b|Mushroom Kingdom|location}}. This stage is based on the overworld sections of {{iw|mariowiki|World 1|Super Mario Bros. 2}} in ''[[Super Mario Bros. 2]]'', with its graphical style based on the SNES port of ''Super Mario Bros. 2'' included in ''{{s|mariowiki|Super Mario All-Stars}}'' instead of the original NES version. | ||
In ''Super Mario Bros. 2'', [[Mario]], [[Luigi]], [[Princess Peach]], and [[Toad]] enter the dream world of {{s|mariowiki|Subcon}}, which was taken over by the game's main villain, {{iw|mariowiki|Wart}}. The door they entered through leads to the game's [[mariowiki: World 1-1 (Super Mario Bros. 2)|first level]], which takes place on a grassy terrain. World 1-1 features waterfalls with logs flowing over, which act as temporary platforms; {{s|mariowiki|beanstalk}}s, which functions similarly as ladders; and {{s|mariowiki|jar}}s, which functions similarly to the {{uv|Mario}} series' [[Warp Pipe]]s. The players can pluck tufts of [[grass]], which can spawn and item when pulled from the ground, and collect five [[mariowiki:Cherry|cherries]] in each level, which will spawn a [[Super Star]]. | |||
{{s|mariowiki|Pidgit}}s are small bird enemies that ride on flying magic carpets in ''Super Mario Bros. 2'', | {{s|mariowiki|Pidgit}}s are small bird enemies that ride on flying magic carpets in ''Super Mario Bros. 2'', first appearing in {{iw|mariowiki|World 1-2|Super Mario Bros. 2}}. Pidgits attack by swooping down at the player on their magic carpets. When they are defeated, their carpets can be ridden and controlled by the player, though these vanish after a short while. | ||
{{s|mariowiki|Birdo}}s first appear in ''Super Mario Bros. 2'' as the game's recurring mid-bosses, first appearing in World 1-1, but has later appeared as an ally in spin-off ''Mario'' titles since. The pink Birdos attack by spitting eggs from their nozzles, which can be picked up and thrown back to defeat them. | |||
This stage features multiple elements from the overworld levels in World 1 in ''Super Mario Bros. 2'', albeit with some visual differences between their appearances in ''Super Smash Bros. Melee'' and ''Ultimate''. The 16-bit sprites used in this stage (e.g. the Pidgit's magic carpet, the logs, etc.) in ''Melee'' are enhanced to use their original 16-bit sprites from ''Super Mario All-Stars''. The grassy platforms, a single jar, two beanstalks, and five cherries appear as background elements, while the grass appears as a foreground element on the stage, though they cannot be interacted with. | |||
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==Trivia== | ==Trivia== | ||
*When using [[End of Day]] on this stage in ''Ultimate'', the camera pans unusually high upward, revealing the edge of the skybox, and making it virtually impossible to jump out of the range of the [[Red Bulborb]]s. | *When using [[End of Day]] on this stage in ''Ultimate'', the camera pans unusually high upward, revealing the edge of the skybox, and making it virtually impossible to jump out of the range of the [[Red Bulborb]]s. | ||
*This is one of the five stages in the ''Super Smash Bros.'' series to change music when the [[Match timer|timer]] reaches 30 seconds (20 seconds in ''Melee'') and during [[Sudden Death]], the others are [[Mushroom Kingdom (SSB)]], [[Mushroom Kingdom (SSBM)]], [[Suzaku Castle]] (if the music played is any type of one of the sixteen playable characters in ''Street Fighter II'' and ''Super Street Fighter II'') and [[Moray Towers]]. | *This is one of the five stages in the ''Super Smash Bros.'' series to change music when the [[Match timer|timer]] reaches 30 seconds (20 seconds in ''Melee'') and during [[Sudden Death]], the others are [[Mushroom Kingdom (SSB)]], [[Mushroom Kingdom (SSBM)]], [[Suzaku Castle]] (if the music played is any type of one of the sixteen playable characters in ''Street Fighter II'' and ''Super Street Fighter II'') and [[Moray Towers]]. |