The Great Cave Offensive: Difference between revisions

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{{ArticleIcons|ssb4-u=y|ultimate=y}}
{{ArticleIcons|ssb4-u=y|ultimate=y}}
{{Infobox Stage
{{Infobox Stage
|location = ''[[Kirby Super Star]]''
|subtitle = ''[[Kirby Super Star]]''
|name = The Great Cave Offensive
|name = The Great Cave Offensive
|image = {{tabber|title1=Ultimate|tab1=[[File:SSBU-The Great Cave Offensive.png|300px]]|title2=Wii U|tab2=[[File:SSB4UTheGreatCaveOffensive.jpg|300px]]}}
|image = {{tabber|title1=Ultimate|content1=[[File:SSBU-The Great Cave Offensive.png|300px]]|title2=Wii U|content2=[[File:SSB4UTheGreatCaveOffensive.jpg|300px]]}}
|caption = The Great Cave Offensive as it appears in ''Smash''.<br>[[File:KirbySymbol.svg|50px]]
|caption = [[File:KirbySymbol.svg|50px|class=invert]]<br>The Great Cave Offensive as it appears in ''Smash''.
|universe = {{uv|Kirby}}
|universe = {{uv|Kirby}}
|games = ''[[SSB4]]'' ([[SSB4-U|Wii U]])<br>''[[Ultimate]]''
|games = ''[[SSB4]]'' ([[SSB4-U|Wii U]])<br>''[[Ultimate]]''
|hometo = '''SSB4:'''<br>{{SSB4|Kirby}}<br>{{SSB4|Meta Knight}}<br>{{SSB4|King Dedede}}<br>'''Ultimate:'''<br>{{SSBU|Kirby}}<br>{{SSBU|Meta Knight}}<br>{{SSBU|King Dedede}}
|availability = [[Starter stage|Starter]]
|availability = [[Starter stage|Starter]]
|cratetype = Presents
|cratetype = Presents
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This stage is extremely large and complex, being the largest stage in the ''Smash'' series; only [[Palutena's Temple]] compares in size, due to both having been designed specifically for [[8-Player Smash]].
This stage is extremely large and complex, being the largest stage in the ''Smash'' series; only [[Palutena's Temple]] compares in size, due to both having been designed specifically for [[8-Player Smash]].


All the [[blast zone]]s are accessible, albeit only in specific spots, and the side ones can be walked off. However, they are not the only way to KO an opponent due to the existence of [[Danger Zone]]s, pools of lava spread throughout the stage which [[instant KO|instantly KO]] on touch any fighter with over 100% damage, dealing 25% damage with heavy knockback otherwise. However, it is possible for a character being launched toward a Danger Zone to [[tech]] on it without receiving damage or being KO'd.
All the [[blast zone]]s are accessible, albeit only in specific spots, and the side ones can be walked off. However, they are not the only way to KO an opponent due to the existence of [[Danger Zone]]s, pools of lava spread throughout the stage which [[instant KO|instantly KO]] on touch any fighter with over 100% damage, dealing 25% damage with heavy knockback otherwise. However, in ''SSB4'', it is possible for a character being launched toward a Danger Zone to [[tech]] on it without receiving damage or being KO'd.


The [[Spike (stage element)|spikes]] which appear under the right side of the largest top platform and in the bottom right of the stage deal 10% damage and decent knockback on contact.
The {{b|spike|stage element}}s which appear under the right side of the largest top platform and in the bottom right of the stage deal 10% damage and decent knockback on contact.


[[Minecart]]s sometimes appear on the top of the brick platform on the middle right and on the lone floating soft platform on the middle left. When entered by a character - or on their own after about 15 seconds from their appearance - they start going forward, dealing 10% damage to any character they hit. The right one can carry characters beyond the left blast line if not dismounted, while the left one crashes in the bottom right corner of the stage (just below the spikes), dealing no damage to its passengers.
{{b|Minecart|vehicle}}s sometimes appear on the top of the brick platform on the middle right and on the lone floating soft platform on the middle left. When entered by a character - or on their own after about 15 seconds from their appearance - they start going forward, dealing 10% damage to any character they hit. The right one can carry characters beyond the left blast line if not dismounted, while the left one crashes in the bottom right corner of the stage (just below the spikes). No damage is dealt upon impact, although the resulting inertia will likely throw any passengers into the spikes anyway.


The two cannons constantly rotate, not smoothly but jumping between the eight cardinal and intercardinal directions. They work like [[Barrel Cannon]]s: once entered they hold the character, and once a button is pressed they shoot them in the direction they are pointing. Characters cannot stay in the cannons indefinitely. Care must be taken not to hit a Danger Zone or a blast line.
The two cannons constantly rotate, not smoothly but jumping between the eight cardinal and intercardinal directions. They work like [[Barrel Cannon]]s: once entered they hold the character, and once a button is pressed they shoot them in the direction they are pointing. Characters cannot stay in the cannons indefinitely. Care must be taken not to hit a Danger Zone or a blast line.
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===Ω forms and Battlefield form===
===Ω forms and Battlefield form===
In ''Super Smash Bros. for Wii U'', the [[Ω form]] is a single platform different from all the ones in the normal version, mixing the forest area on the top and the crystal area on the bottom right. It is notably the only Ω form to have two different types of [[terrain]], with the grassy side having greater [[traction]] than the crystal side.
In ''Super Smash Bros. for Wii U'', the [[Ω form]] is a single platform different from all the ones in the normal version, mixing the forest area on the top and the crystal area on the bottom right. It is notably the only Ω form to prominently use two different types of [[terrain]], with the grassy side having greater [[traction]] than the crystal side. The walk-offs, chests, danger zones, cannons, minecarts, and spikes are removed.


In ''Super Smash Bros. Ultimate'', the main platform of the Ω form and [[Battlefield form]] is similar to ''SSB4'''s Ω form; however, it is resized and reshaped to match {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively. The three [[soft platform]]s of the Battlefield form resemble the soft platforms in the upper portion of the normal form.
In ''Super Smash Bros. Ultimate'', the main platform of the Ω form and [[Battlefield form]] is similar to ''SSB4'''s Ω form; however, it is resized and reshaped to match {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively. The three [[soft platform]]s of the Battlefield form resemble the soft platforms in the upper portion of the normal form.
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===Hazards Off===
===Hazards Off===
With hazards off in ''Ultimate'', treasure chests and minecarts do not appear. Cannons, spikes, and Danger Zones remain on the map, and the latter still behaves as an [[Instant KO]].
With hazards off in ''Ultimate'', treasure chests and minecarts do not appear. Cannons, spikes, and Danger Zones remain on the map, and the latter still behaves as an [[instant KO]].


==Origin==
==Origin==
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==Tournament legality==
==Tournament legality==
This stage is banned in tournaments due to a multitude of reasons including its overly large size which can create [[camping]], disruptive hazards, walk-off blast lines, and being a giant [[cave of life]] due to the Danger Zones being techable.
This stage is banned in tournaments due to a multitude of reasons including its overly large size which can create [[camping]], disruptive hazards, walk-off blast lines, and being a giant [[cave of life]] due to the Danger Zones being techable, though this is only possible in ''SSB4''.


==Update history==
==Update history==
'''{{GameIcon|ssb4-u}} 1.0.2'''
'''{{GameIcon|ssb4-u}} 1.0.2'''
*Added 8-Player mode version of the stage's Ω form.
*{{change|Added 8-Player mode to Ω form. To accommodate the change, Ω form has been made larger.}}


==Gallery==
==Gallery==
===''Super Smash Bros. for Wii U''===
<gallery>
<gallery>
SSB4UTheGreatCaveOffensive.jpg|The Great Cave Offensive in {{forwiiu}}.
SSB4UTheGreatCaveOffensive.jpg|The Great Cave Offensive in {{forwiiu}}.
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Great Cave Offensive Spikes.jpg|{{SSB4|Meta Knight}} getting hit by the {{b|spike|stage element}}s in the bottom-right part of the stage.
Great Cave Offensive Spikes.jpg|{{SSB4|Meta Knight}} getting hit by the {{b|spike|stage element}}s in the bottom-right part of the stage.
</gallery>
</gallery>
===''Super Smash Bros. Ultimate''===
<gallery>
SSBUWebsiteSamus1.jpg|Samus on The Great Cave Offensive.
</gallery>
==Names in other languages==
{{langtable
|ja={{ja|洞窟大作戦|Dōkutsu Daisakusen}}
|jaM=Great Cave Offensive
|en=The Great Cave Offensive
|fr=La Caverne du Péril
|frM=The Cave of Peril
|es=El gran ataque de las cavernas
|esM=The Great Cavern Attack
|de=Das Höhlen-Abenteuer
|deM=The Cave Adventure
|it=La Grande Offensiva Speleologica
|itM=The Great Speleological Offensive
|nl=Het Grote Grotavontuur
|nlM=The Great Cave Adventure
|ru={{rollover|Пещерный переполох|Peshcherny perepolokh|?}}
|ruM=Spelean Stir
|ko={{rollover|동굴대작전|Dongguldaejakjeon|?}}
|koM=Great Cave Battle
|zh_cn={{rollover|洞窟大作战|Dòngkū Dà Zuòzhàn|?}}
|zh_cnM=Great Cave Battle
|zh_tw={{rollover|洞窟大作戰|Dòngkū Dà Zuòzhàn|?}}
|zh_twM=Great Cave Battle
|pt=A Grande Caverna dos Tesouros
|ptM=The Great Treasure Cavern
}}


==Trivia==
==Trivia==
*For unknown reasons, in ''Ultimate'', the burning sound effect does not play when a character hits a Danger Zone. This can be fixed by inputting the Reset buttons in the [[Training Mode]].
*For unknown reasons, in ''Ultimate'', the burning sound effect does not play when a character hits a Danger Zone. This can be fixed by resetting [[Training Mode]].
**This means that the sound effect for the Danger Zones will never play in a regular match.
**This means that the sound effect for the Danger Zones will never play in a regular match.
*Uniquely, in ''Ultimate'' the knockback dealt by Danger Zones is affected by the [[1v1 multiplier]], and by the Fixed Damage toggle in Training Mode, using the modified final percent values in both cases, rather than defaulting to the final percent if base damage was dealt. This means Danger Zones overall deal slightly more knockback in a 1v1 scenario.
**Oddly, this is not reflected in the Trajectory Guide, which will calculate launch distances assuming the standard rules apply.
*If {{SSB4|Wario}} uses his [[Wario Bike|bike]] at top speed at the top-middle area and jumps off before he collides with the Danger Zone, the bike will go through the platform and become stuck, so he can never use the move again.
*If {{SSB4|Wario}} uses his [[Wario Bike|bike]] at top speed at the top-middle area and jumps off before he collides with the Danger Zone, the bike will go through the platform and become stuck, so he can never use the move again.
*The ''[[Kirby Super Star]]'' [[Masterpiece]] starts in ''The Great Cave Offensive'' sub-game.
*The ''[[Kirby Super Star]]'' [[Masterpiece]] starts in ''The Great Cave Offensive'' sub-game.
*For unknown reasons, [[Lightning Bolt]]s do not spawn on this stage.
*For unknown reasons, [[Lightning Bolt]]s do not spawn on this stage. The [[Super Mushroom]] and [[Poison Mushroom]] cannot appear, either.
*This stage was originally conceived as being based upon ''{{s|wikirby|Kirby's Epic Yarn}}'': it was retooled into its current form to avoid redundancy with [[Woolly World]] once the latter's source game was announced. <ref>http://sourcegaming.info/2016/05/11/sakuraifanmisconception505/</ref>
*This stage was originally conceived as being based upon ''{{s|wikirby|Kirby's Epic Yarn}}'': it was retooled into its current form to avoid redundancy with [[Woolly World]] once the latter's source game was announced. <ref>http://sourcegaming.info/2016/05/11/sakuraifanmisconception505/</ref>
**Its inclusion is said to be based on ''Kirby Super Star Ultra'', the DS remake of ''Kirby Super Star'' released after ''Brawl''.
**Its inclusion is said to be based on ''Kirby Super Star Ultra'', the DS remake of ''Kirby Super Star'' released after ''Brawl''.
*Any characters in a cannon will be invulnerable to [[Timer]]s.
*Any characters in a cannon will be invulnerable to [[Timer]]s.
*When playing as {{SSBU|Pokémon Trainer}}, the trainer will be standing in one of the four sections of the stage, depending on the player's number.
*When playing as {{SSBU|Pokémon Trainer}}, the trainer will be standing in one of the four sections of the stage, depending on the player's number.
*{{SSBU|Wii Fit Trainer}} and {{SSBU|Corrin}} are the only fighters to travel to this stage in their Classic Mode routes.
*In ''Ultimate'', the following [[Assist Trophy|Assist Trophies]] cannot appear on this stage: the [[Moon]], [[Mother Brain]], [[Nightmare]], [[Andross]], [[Tiki]], [[Ashley]], [[Kapp'n]], [[Devil]], [[Nikki]], [[Arcade Bunny]], [[Squid Sisters]] and [[Rathalos]]. Additionally, the following [[Poké Ball]] Pokémon cannot be summoned: [[Abra]], [[Alolan Exeggutor]], [[Moltres]], [[Lugia]], [[Lunala]] and [[Marshadow]].


==References==
==References==
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{{SSBUStages}}
{{SSBUStages}}
{{Kirby universe}}
{{Kirby universe}}
[[Category:Stages]]
[[Category:Stages (SSB4-Wii U)]]
[[Category:Stages (SSB4-Wii U)]]
[[Category:Stages (SSBU)]]
[[Category:Past stages]]
[[Category:Past stages]]
[[es:El gran ataque de las cavernas]]