Crazy Hand (SSB4): Difference between revisions

m
added to new category
m (Text replacement - ".svg|50px]]" to ".svg|50px|class=invert]]")
m (added to new category)
(3 intermediate revisions by 2 users not shown)
Line 12: Line 12:
}}
}}


'''Crazy Hand''' returns to accompany [[Master Hand (SSB4)|Master Hand]] as one of the end bosses of {{SSB4|Classic Mode|}} in ''[[Super Smash Bros. 4]]'', though this time Crazy Hand and Master Hand both share HP. Crazy Hand is fought alongside Master Hand at the end of Classic Mode on [[Intensity]] 3.0 or above; this happens automatically in {{forwiiu}} and at the end of the dark ending path in {{for3ds}}. When the Intensity is set to 5.1 or above, [[Master Core]] will tear itself out of Master Hand to fight the player once a fraction of their HP is depleted, with Crazy Hand disintegrating into purple flames.
'''Crazy Hand''' returns to accompany {{SSB4|Master Hand}} as one of the end bosses of {{SSB4|Classic Mode}} in ''[[Super Smash Bros. 4]]'', though this time Crazy Hand and Master Hand both share HP. Crazy Hand is fought alongside Master Hand at the end of Classic Mode on [[Intensity]] 3.0 or above; this happens automatically in {{forwiiu}} and at the end of the dark ending path in {{for3ds}}. When the Intensity is set to 5.1 or above, [[Master Core]] will tear itself out of Master Hand to fight the player once a fraction of their HP is depleted, with Crazy Hand disintegrating into purple flames.


Crazy Hand additionally appears in [[Special Orders]] as the host of a mode called [[Crazy Orders]], where players can either use a pass or pay 5000 [[gold]] to take on consecutively difficult orders issued by Crazy Hand for prizes. At the end of the mode, players can fight Crazy Hand either by choice or after they reach the 10-minute time limit to claim their rewards. Three other characters (one of which could be Master Hand) may appear during the battle depending on how many orders have been completed. Both Crazy Hand and Master Hand will drop treasure chests containing additional prizes during the beginning of the battle.
Crazy Hand additionally appears in [[Special Orders]] as the host of a mode called [[Crazy Orders]], where players can either use a pass or pay 5000 [[gold]] to take on consecutively difficult orders issued by Crazy Hand for prizes. At the end of the mode, players can fight Crazy Hand either by choice or after they reach the 10-minute time limit to claim their rewards. Three other characters (one of which could be Master Hand) may appear during the battle depending on how many orders have been completed. Both Crazy Hand and Master Hand will drop treasure chests containing additional prizes during the beginning of the battle.
Line 24: Line 24:


==HP==
==HP==
{{Technical data|Missing values for Wii U co-op. Also need HP threshold for Master Core to appear.}}
{{Technical data|Missing values for Wii U co-op. Also need HP threshold for Master Core to appear.}}
{{EnemyHPTableIntensity}}
{{EnemyHPTableIntensity}}
Line 79: Line 78:
|}
|}


===Trophies===
==Trophy==
{{trophy
{{Trophy
|name={{anchor|Crazy Hand}} {{SSB4|Crazy Hand}}
|name=Crazy Hand
|category=Enemy
|image-3ds=CrazyHandTrophy3DS.png
|image-3ds=CrazyHandTrophy3DS.png
|image-wiiu=CrazyHandTrophyWiiU.png
|image-wiiu=CrazyHandTrophyWiiU.png
|desc-ntsc=The erratic Crazy Hand embodies destruction in the Smash Bros. universe. You can see madness in the way he moves and the attacks he unleashes. Pairing up with Master Hand makes him an especially dangerous foe. Be ready for an intense battle when their laughter fills the air.
|desc-ntsc=The erratic Crazy Hand embodies destruction in the Smash Bros. universe. You can see madness in the way he moves and the attacks he unleashes. Pairing up with Master Hand makes him an especially dangerous foe. Be ready for an intense battle when their laughter fills the air.
|desc-pal=The personification of destruction in the Smash Bros. universe. There's madness in every move he makes. He'll drop bombs on you, squeeze you and squash you into the ground. When Master Hand and Crazy Hand pair up, they're incredibly dangerous. Prepare yourself for an intense battle when their laughter fills the air.
|desc-pal=The personification of destruction in the Smash Bros. universe. There's madness in every move he makes. He'll drop bombs on you, squeeze you and squash you into the ground. When Master Hand and Crazy Hand pair up, they're incredibly dangerous. Prepare yourself for an intense battle when their laughter fills the air.
{{Trophy games|console1=GC|game1=Super Smash Bros. Melee (12/2001)|console2=wiiu|game2=Super Smash Bros. for Wii U}}}}
|gamelist-ntsc={{Trophy games|console1=GCN|game1=Super Smash Bros. Melee|release1=12/2001|console2=WiiU|game2=Super Smash Bros. for Wii U}}
{{clr}}
|gamelist-pal={{Trophy games|console1=GCN|game1=Super Smash Bros. Melee|release1=05/2002|console2=WiiU|game2=Super Smash Bros. for Wii U}}
 
}}
==Trivia==
{{clrl}}
*{{for3ds}} is the first game where Classic does not have to be beaten quickly in order to summon Crazy Hand. Instead, the player can choose to fight him (and earn more rewards for doing so) as long as the [[Intensity]] is set to 3.0 or higher. Additionally, if the Intensity is 8.0 or higher, the player will have no choice but to fight Crazy Hand (and Master Core). In {{forwiiu}}, the player will always fight Crazy Hand as long as the Intensity is 3.0 or higher.
*If one defeats Crazy Hand before Master Hand, Crazy Hand can be seen in a much smaller scale far off in the distance.


==Gallery==
==Gallery==
Line 99: Line 95:
MiniCrazyHand.jpg|Crazy Hand, as seen in the distance.
MiniCrazyHand.jpg|Crazy Hand, as seen in the distance.
CrazyOrders.png|Crazy Orders selection screen.
CrazyOrders.png|Crazy Orders selection screen.
File:FingerBombCloseup.jpg|A closeup of a Finger Bomb.
FingerBombCloseup.jpg|A closeup of a Finger Bomb.
</gallery>
</gallery>
==Trivia==
*{{for3ds}} is the first game where Classic does not have to be beaten quickly in order to summon Crazy Hand. Instead, the player can choose to fight him (and earn more rewards for doing so) as long as the [[Intensity]] is set to 3.0 or higher. Additionally, if the Intensity is 8.0 or higher, the player will have no choice but to fight Crazy Hand (and Master Core). In {{forwiiu}}, the player will always fight Crazy Hand as long as the Intensity is 3.0 or higher.
*If one defeats Crazy Hand before Master Hand, Crazy Hand can be seen in a much smaller scale far off in the distance.


{{Bosses}}
{{Bosses}}
{{Smash universe}}
{{Smash universe}}
[[Category:Bosses]]
[[Category:Bosses]]
[[Category:Characters]]
[[Category:Super Smash Bros. universe]]
[[Category:Super Smash Bros. universe]]
[[Category:Unplayable characters]]
[[Category:Unplayable characters (SSB4)]]
[[Category:Trophies (SSB4-3DS)]]
[[Category:Trophies (SSB4-3DS)]]
[[Category:Trophies (SSB4-Wii U)]]
[[Category:Trophies (SSB4-Wii U)]]
[[Category:Crazy Hand]]
[[Category:Crazy Hand]]
6,225

edits