57,336
edits
No edit summary |
m (Text replacement - "|thumb|right" to "|thumb") |
||
(8 intermediate revisions by 3 users not shown) | |||
Line 2: | Line 2: | ||
{{disambig2|the hitbox visualization in ''Super Smash Bros. Ultimate''|the move itself|Super Jump Punch}} | {{disambig2|the hitbox visualization in ''Super Smash Bros. Ultimate''|the move itself|Super Jump Punch}} | ||
{| class="wikitable" style="float:right; margin:4pt;" | {| class="wikitable" style="float:right; margin:4pt;" | ||
!colspan=5| Luigi Up Special Hitbox Visualizations | !colspan=5| Luigi Up Special Hitbox Visualizations | ||
|- | |- | ||
! Grounded || Aerial | ! Grounded || Aerial | ||
Line 15: | Line 15: | ||
When sourspotted, Super Jump Punch deals only 1% with knockback so weak that it cannot KO above the upper [[blast line]], allowing two Luigis to perform the [[Luigi ladder]] technique. Combined with the high landing lag, this makes the late hit incredibly unsafe to land as it will inevitably lead to a very strong punish. | When sourspotted, Super Jump Punch deals only 1% with knockback so weak that it cannot KO above the upper [[blast line]], allowing two Luigis to perform the [[Luigi ladder]] technique. Combined with the high landing lag, this makes the late hit incredibly unsafe to land as it will inevitably lead to a very strong punish. | ||
{{clr}} | |||
==Hitboxes== | ==Hitboxes== | ||
Landing a grounded clean hit triggers a [[Special Zoom]]. | |||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Grounded clean hit|50}} | {{HitboxTableTitle|Grounded clean hit|50}} | ||
Line 96: | Line 97: | ||
==Timing== | ==Timing== | ||
[[File:LuigiSuperJumpPunchUltimate.png|thumb|350px|Close-up of the move's clean hit.]] | |||
The move enables ledge grabs from the front starting on frame 11, and from behind starting on frame 25. Luigi can also [[fast fall]] as early as frame 25. | |||
To [[B-reverse]] the move, the control stick has to be held backward on frame 8 for the grounded version, and frame 6 for the aerial version. | |||
===Grounded=== | ===Grounded=== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Optional reverse | |||
|8 | |||
|- | |||
!Intangible | |||
|8-10 | |||
|- | |||
!Clean hit | !Clean hit | ||
|8 | |8 | ||
Line 103: | Line 115: | ||
!Late hit | !Late hit | ||
|9-23 | |9-23 | ||
|- | |- | ||
!Animation length | !Animation length | ||
| | |56 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=15|s=HitboxChangeE}} | {{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=15|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=33}} | ||
{{ | |- | ||
{{FrameStrip|t=Vulnerable|c=7|e=VulnerableStateS}}{{FrameStrip|t=Intangible|c=3|s=IntangibleStateE}}{{FrameStrip|t=Vulnerable|c=46}} | |||
{{FrameStrip|t=Vulnerable|c=7}}{{FrameStrip|t=Intangible|c=3}}{{FrameStrip|t=Vulnerable|c= | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
===Aerial=== | ===Aerial=== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Optional reverse | |||
|6 | |||
|- | |||
!Intangible | |||
|6-8 | |||
|- | |||
!Clean hit | !Clean hit | ||
|6 | |6 | ||
Line 125: | Line 139: | ||
!Late hit | !Late hit | ||
|7-23 | |7-23 | ||
|- | |- | ||
!Animation length | !Animation length | ||
| | |56 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=17|s=HitboxChangeE}} | {{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=17|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=33}} | ||
|- | |||
{{FrameStrip|t=Vulnerable|c=5|e=VulnerableStateS}}{{FrameStrip|t=Intangible|c=3|s=IntangibleStateE}}{{FrameStrip|t=Vulnerable|c=48}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
===Landing=== | |||
{|class="wikitable" | |||
!Animation length | |||
|45 | |||
|} | |||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t= | {{FrameStrip|t=Lag|c=45}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|vulnerable=y|state=y|intangible=y}} | |||
==Parameters== | |||
===Move=== | |||
While the move is generally described to only travel straight up, it can actually be directed horizontally much like [[Mario (SSBU)/Up special|Mario's version]], albeit to a much less significant degree that is harder to discern. | |||
{|class="wikitable" | |||
!Horizontal speed multiplier on startup | |||
|0 | |||
|- | |||
!Startup gravity | |||
|0.05 | |||
|- | |||
!Stick sensitivity to reverse | |||
|0.25 | |||
|- | |||
!Stick sensitivity to angle | |||
|0.2 | |||
|- | |||
!Maximum angle deviation | |||
|1° | |||
|- | |||
!Grounded height multiplier | |||
|1 | |||
|- | |||
!Aerial height multiplier | |||
|1.2 | |||
|- | |||
!Horizontal speed multiplier on ending | |||
|0.05 | |||
|- | |||
!Helplessness air speed | |||
|0.35 | |||
|- | |||
!Helplessness fall speed | |||
|1.5 | |||
|- | |||
!Landing lag | |||
|{{rollover|45 frames|Coded as 67 frames, but sped up in-game|y}} | |||
|} | |||
===Special Zoom=== | |||
{|class="wikitable" | |||
!Duration | |||
|35 frames | |||
|- | |||
!Slowdown magnitude | |||
|4 | |||
|- | |||
!Zoom rate | |||
|3.5 | |||
|- | |||
!Time before zoom | |||
|3 frames | |||
|- | |||
!Background duration (non-1v1) | |||
|24 frames | |||
|} | |||
{{MvSubNavLuigi|g=SSBU}} | {{MvSubNavLuigi|g=SSBU}} | ||
[[Category:Luigi (SSBU)]] | [[Category:Luigi (SSBU)]] | ||
[[Category:Special moves (SSBU)]] | [[Category:Special moves (SSBU)]] | ||
[[Category:Up special moves (SSBU)]] | [[Category:Up special moves (SSBU)]] |