Luigi (SSBU)/Up special: Difference between revisions

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{{disambig2|the hitbox visualization in ''Super Smash Bros. Ultimate''|the move itself|Super Jump Punch}}
{{disambig2|the hitbox visualization in ''Super Smash Bros. Ultimate''|the move itself|Super Jump Punch}}
{| class="wikitable" style="float:right; margin:4pt;"
{| class="wikitable" style="float:right; margin:4pt;"
!colspan=5| Luigi Up Special Hitbox Visualizations. A closeup of the sweetspots can be found [[:File:LuigiSuperJumpPunchUltimate.png|here.]]
!colspan=5| Luigi Up Special Hitbox Visualizations
|-
|-
! Grounded || Aerial
! Grounded || Aerial
Line 15: Line 15:


When sourspotted, Super Jump Punch deals only 1% with knockback so weak that it cannot KO above the upper [[blast line]], allowing two Luigis to perform the [[Luigi ladder]] technique. Combined with the high landing lag, this makes the late hit incredibly unsafe to land as it will inevitably lead to a very strong punish.
When sourspotted, Super Jump Punch deals only 1% with knockback so weak that it cannot KO above the upper [[blast line]], allowing two Luigis to perform the [[Luigi ladder]] technique. Combined with the high landing lag, this makes the late hit incredibly unsafe to land as it will inevitably lead to a very strong punish.
 
{{clr}}
==Hitboxes==
==Hitboxes==
Landing a grounded clean hit triggers a [[Special Zoom]].
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Grounded clean hit|50}}
{{HitboxTableTitle|Grounded clean hit|50}}
Line 96: Line 97:


==Timing==
==Timing==
[[File:LuigiSuperJumpPunchUltimate.png|thumb|350px|Close-up of the move's clean hit.]]
The move enables ledge grabs from the front starting on frame 11, and from behind starting on frame 25. Luigi can also [[fast fall]] as early as frame 25.
To [[B-reverse]] the move, the control stick has to be held backward on frame 8 for the grounded version, and frame 6 for the aerial version.
===Grounded===
===Grounded===
{|class="wikitable"
{|class="wikitable"
!Optional reverse
|8
|-
!Intangible
|8-10
|-
!Clean hit
!Clean hit
|8
|8
Line 103: Line 115:
!Late hit
!Late hit
|9-23
|9-23
|-
!Intangible
|8-10
|-
|-
!Animation length
!Animation length
|23
|56
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=15|s=HitboxChangeE}}
{{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=15|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=33}}
{{FrameStripEnd}}
|-
{{FrameStripStart}}
{{FrameStrip|t=Vulnerable|c=7|e=VulnerableStateS}}{{FrameStrip|t=Intangible|c=3|s=IntangibleStateE}}{{FrameStrip|t=Vulnerable|c=46}}
{{FrameStrip|t=Vulnerable|c=7}}{{FrameStrip|t=Intangible|c=3}}{{FrameStrip|t=Vulnerable|c=13}}
{{FrameStripEnd}}
{{FrameStripEnd}}


===Aerial===
===Aerial===
{|class="wikitable"
{|class="wikitable"
!Optional reverse
|6
|-
!Intangible
|6-8
|-
!Clean hit
!Clean hit
|6
|6
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!Late hit
!Late hit
|7-23
|7-23
|-
!Intangible
|6-8
|-
|-
!Animation length
!Animation length
|23
|56
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=17|s=HitboxChangeE}}
{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=17|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=33}}
|-
{{FrameStrip|t=Vulnerable|c=5|e=VulnerableStateS}}{{FrameStrip|t=Intangible|c=3|s=IntangibleStateE}}{{FrameStrip|t=Vulnerable|c=48}}
{{FrameStripEnd}}
{{FrameStripEnd}}
===Landing===
{|class="wikitable"
!Animation length
|45
|}
{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Vulnerable|c=5}}{{FrameStrip|t=Intangible|c=3}}{{FrameStrip|t=Vulnerable|c=15}}
{{FrameStrip|t=Lag|c=45}}
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|vulnerable=y|state=y|intangible=y}}
==Parameters==
===Move===
While the move is generally described to only travel straight up, it can actually be directed horizontally much like [[Mario (SSBU)/Up special|Mario's version]], albeit to a much less significant degree that is harder to discern.
{|class="wikitable"
!Horizontal speed multiplier on startup
|0
|-
!Startup gravity
|0.05
|-
!Stick sensitivity to reverse
|0.25
|-
!Stick sensitivity to angle
|0.2
|-
!Maximum angle deviation
|1°
|-
!Grounded height multiplier
|1
|-
!Aerial height multiplier
|1.2
|-
!Horizontal speed multiplier on ending
|0.05
|-
!Helplessness air speed
|0.35
|-
!Helplessness fall speed
|1.5
|-
!Landing lag
|{{rollover|45 frames|Coded as 67 frames, but sped up in-game|y}}
|}
===Special Zoom===
{|class="wikitable"
!Duration
|35 frames
|-
!Slowdown magnitude
|4
|-
!Zoom rate
|3.5
|-
!Time before zoom
|3 frames
|-
!Background duration (non-1v1)
|24 frames
|}


{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|vulnerable=y|intangible=y}}
{{clr}}
{{MvSubNavLuigi|g=SSBU}}
{{MvSubNavLuigi|g=SSBU}}
[[Category:Luigi (SSBU)]]
[[Category:Luigi (SSBU)]]
[[Category:Special moves (SSBU)]]
[[Category:Special moves (SSBU)]]
[[Category:Up special moves (SSBU)]]
[[Category:Up special moves (SSBU)]]