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| '''15-Minute Melee''' is a [[Multi-Man Melee]] mode in ''[[Super Smash Bros. Melee]]''. It returned in ''[[Super Smash Bros. Brawl]]'' as the "15-Minute Brawl". It challenges the player to defeat as many opponents as possible ([[Fighting Wire Frames]] in ''Melee'', and [[Fighting Alloy Team|Fighting Alloys]] in ''Brawl'') within 15 minutes without falling from the [[stage]] or [[Self-destruct|self-destructing]]. This is arguably one of the more difficult Multi-Man Melees and Multi-Man Brawls, though simple strategies such as [[spamming]] a certain move or evading the opponents altogether will suffice. | | {{articleIcons|ssbm=y|ssbb=y}} |
| | [[File:15MinuteMeleeGameplay.png|250px|thumb|Captain Falcon in 15-Minute Melee.]] |
| | '''15-Minute Melee''' and '''15-Minute Brawl''' are [[Multi-Man Melee and Brawl|Multi-Man]] modes in ''[[Super Smash Bros. Melee]]'' and ''[[Brawl]]'' respectively. While they both challenge the player to defeat as many opponents as possible ([[Fighting Wire Frames]] in ''Melee'', and [[Fighting Alloy Team|Fighting Alloys]] in ''Brawl'') within 15 minutes without falling from the [[stage]] or [[self-destruct]]ing, the player will find that it becomes a challenge to merely make it through the match alive. These are arguably one of the more difficult Multi-Man modes, as throughout the 15 minutes, the player can accumulate a great deal of damage and eventually be easily KO'd by a middling attack or rogue item, though simple strategies such as [[spamming]] a certain move or evading the opponents altogether may suffice (most infamously [[Donkey Kong]]'s [[Hand Slap]]). |
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| Clearing 15-Minute Melee will result in [[unlockable stage|unlocking]] the [[Congo Jungle|Kongo Jungle]] stage, which originally appeared in ''[[Super Smash Bros.]]''.
| | The high scores of 15-Minute Melee depend on whether or not the match is cleared. If it is cleared, a record is made of the amount of opponents [[KO]]d. If it is not cleared, a record is made of the length of time the player lasted. In 15-Minute Brawl, the only record that is displayed is KOs, regardless of whether the player finished the match. |
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| ==Strategies==
| | Unlike 100-Man Melee/Brawl, in which the enemy difficulty increases after set numbers of KOs, the enemy AI in a 15-Minute Melee/Brawl will get more aggressive as time goes on, even if the player has no KOs. This serves to make it more difficult to "eat the clock" by evading enemies. |
| Most of the simpler strategies for the 15-Minute Melee and 15-Minute Brawl involve spamming a certain move of the character. It is also recommended to ignore any kind of [[item]], especially those which are explosive.
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| ===Donkey Kong===
| | This mode was replaced by [[Rival Smash]] in ''[[Super Smash Bros. 4]]''. |
| Playing as [[Donkey Kong (SSBM)|Donkey Kong]] in ''Super Smash Bros. Melee'', situate him anywhere on the stage. When the Fighting Wire Frames begin approaching Donkey Kong, use his [[Down Special Move]], the [[Hand Slap]]. Any Fighting Wire Frames in the radius of this move should be [[Knock-out|knocked out]] instantly.
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| ===Dr. Mario=== | | ==Rewards== |
| Playing as [[Dr. Mario (SSBM)|Dr. Mario]] in ''Super Smash Bros. Melee'', spam his Down Special Move, the [[Dr. Tornado]], back and forth along the stage.
| | ===In ''[[Super Smash Bros. Melee]]''=== |
| | *Clearing 15-Minute Melee will [[unlockable stage|unlock]] the {{SSB|Kongo Jungle}} stage, which originally appeared in ''[[Super Smash Bros.]]''. |
| | *Clearing 15-Minute Melee also gives the player a trophy of the [[Fighting Wire Frames]]. |
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| ===Falco=== | | ===In ''[[Super Smash Bros. Brawl]]''=== |
| Playing as [[Falco Lombardi (SSBM)|Falco]] in ''Super Smash Bros. Melee'', spam his [[Side Special Move]], the [[Falco Phantasm]], back and forth along the stage.
| | *Clearing 15-Minute Brawl gives the player the [[Fighting Alloy Team|Green Alloy]] trophy. |
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| ===Fox=== | | ==Gallery== |
| Playing as [[Fox McCloud (SSBM)|Fox]] in ''Super Smash Bros. Melee'', spam his Side Special Move, the [[Fox Illusion]], back and forth along the stage.
| | <gallery> |
| | File:15MinuteMelee.png|15 Minute Melee, as seen in the Stadium menu. |
| | File:15MinuteBrawl.png|15 Minute Brawl, as seen in the Stadium menu. |
| | </gallery> |
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| ===Kirby===
| | [[Category:Co-op modes]] |
| Playing as [[Kirby (SSBM)|Kirby]] in ''Super Smash Bros. Melee'', situate him on the edge of a main platform, facing inwards, and use his [[Up Special Move]], the [[Final Cutter]]. If necessary, roll to the other side of the platform to avoid a [[Bob-omb]] or similar hazard.
| | [[Category:Multi-Man modes]] |
| | | [[Category:Single-player modes]] |
| ===Luigi===
| | [[Category:Modes (SSBM)]] |
| Playing as [[Luigi (SSBM)|Luigi]] in ''Super Smash Bros. Melee'', spam his Down Special Move, the [[Luigi Cyclone]], back and forth along the stage.
| | [[Category:Modes (SSBB)]] |
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| ===Mario===
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| Playing as [[Mario (SSBM)|Mario]] in ''Super Smash Bros. Melee'', spam his Down Special Move, the [[Mario Tornado]], back and forth along the stage.
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| ===Mewtwo===
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| Playing as [[Mewtwo (SSBM)|Mewtwo]] in ''Super Smash Bros. Melee'', situate it on the edge of a main platform and use its [[Standard Special Move]], the [[Shadow Ball]]. Any Fighting Wire Frames in the radius of this move will be [[damage]]d. If Mewtwo is damaged, launch the fully-charged Shadow Ball, and return to the edge of the main platform to start over.
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| [[Category:Multi-Man Melees]] | |
| [[Category:Single Player Modes]]
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