All-Out Attack: Difference between revisions

(Added a mention of the move’s trapping limitations. Also, no need to mention the items vanishing from characters’ hands, all cinematic Final Smashes have this trait.)
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When "The Show's Over" appears, all captured opponents who are over 100% damage will be [[Instant KO|instantly KOed]]; any other captured opponents will instead be dealt additional damage and sent flying (without [[spirit]]s, this occurs if the opponent was at 62.8% before being hit in 1-vs-1 battles or 64% before being hit in battles with 3 or more players). In a [[Stock]] or [[Stamina]] match, if the match ends with Joker KOing the opponent with this move, the screen will transition to the splash screen without returning to gameplay (along with the [[announcer]]'s "GAME!" call), persisting onto the [[victory screen]]. This will also occur in [[Spirit Battle]]s but not in {{SSBU|Classic Mode}}.
When "The Show's Over" appears, all captured opponents who are over 100% damage will be [[Instant KO|instantly KOed]]; any other captured opponents will instead be dealt additional damage and sent flying (without [[spirit]]s, this occurs if the opponent was at 62.8% before being hit in 1-vs-1 battles or 64% before being hit in battles with 3 or more players). In a [[Stock]] or [[Stamina]] match, if the match ends with Joker KOing the opponent with this move, the screen will transition to the splash screen without returning to gameplay (along with the [[announcer]]'s "GAME!" call), persisting onto the [[victory screen]]. This will also occur in [[Spirit Battle]]s but not in {{SSBU|Classic Mode}}.


If Joker misses the initial rush forward, the player can push the control stick in the opposite direction of Joker to rush backward and attempt to catch opponents again.
If Joker misses the initial rush forward, the player can push the control stick in the opposite direction of Joker to rush backward and attempt to catch opponents again. This can be done preemptively but the range of the first rush will be reduced.


Up to four opponents can be attacked by this move. Additionally, the game cannot be [[pause]]d for the duration of the move.
Up to four opponents can be attacked by this move. Additionally, the game cannot be [[pause]]d for the duration of the move.
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