Pikachu (SSB4): Difference between revisions

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==Changes from ''[[Super Smash Bros. Brawl]]''==
==Changes from ''[[Super Smash Bros. Brawl]]''==
Pikachu received a mix of buffs and nerfs in the transition to ''SSB4'' with its direct changes nerfing it overall. The changes to [[hitstun canceling]] grant it a few notable KO set-ups from its throws with up throw ({{b|Thunder|Pokémon}}) working at higher percents (although it is very difficult to perform). Some of Pikachu's moves also have increased KO potential including its up and forward smashes. As many of its moves deal electric damage, it benefits from the increased shieldstun and the weakening of [[SDI]] has also benefited Pikachu's multi hit moves. Pikachu's frame data has seen relatively few changes giving Pikachu greater frame data relative to the cast and most of its moves with altered frame data either saw only an extra frame or two added onto or cut off of its startup lag/duration or ending lag.  
Pikachu received a mix of buffs and nerfs in the transition to ''SSB4'' with its direct changes nerfing it overall. The changes to [[hitstun canceling]] grant it a few notable KO set-ups from its throws with up throw ({{b|Thunder|Pokémon}}) working at higher percents (although it is very difficult to perform). Some of Pikachu's moves also have increased KO potential including its up and forward smashes. As many of its moves deal electric damage, it benefits from the increased shieldstun and the weakening of [[SDI]] has also benefited Pikachu's multi hit moves. Pikachu's frame data has seen relatively few changes giving Pikachu greater frame data relative to the cast and most of its moves with altered frame data either saw only an extra frame or two added onto or cut off of its startup lag/duration or ending lag.


However, Pikachu has also received significant nerfs. Quick Attack canceling can no longer be used on the ground unless used off of a slope, making it less flexible as an approach option, forcing Pikachu to use its Quick Attack edge-cancel technique. Pikachu's grab game, one of its greatest strengths in ''Brawl'', has been heavily nerfed: its overall grab range is shorter, its up and down throws deal less damage, with the latter's increased knockback worsening its combo potential, and the removal of [[chain grab]]bing removed its forward and down throws' highly damaging chain grabs. While the changes to hitstun canceling have given it new combos, they are nonetheless inferior to its chain grabbing combos in ''Brawl'' and Pikachu also has worse [[lock]]ing potential not only due to the three hit lock limit but also because Quick Attack has lost its locking potential in exchange for combo potential and Pikachu's up aerial has much higher knockback making it less reliable at leading into a [[footstool]]. Pikachu's damage output has noticeably been reduced hindering its overall racking ability. Pikachu's overall range is also worse further exacerbating its already poor range especially when relative to the cast. Although the new edge mechanics supplement Pikachu's already impressive [[recovery]], they also hinder its edge-guarding potential, especially since the majority of its fellow veterans have improved recoveries. While some of Pikachu's moves have greater KO potential, others have reduced KO potential most notably down smash, neutral aerial and [[Thunder]]. Thunder has significantly less range and power making [[thunderspiking]] both harder and far less effective although Thunder has a new meteor smash hitbox on its Thundercloud which can lead into the shockwave. Lastly, the introduction to [[rage]] is a mixed bag: although it alleviates Pikachu's unimpressive KO potential, Pikachu's unimpressive endurance makes it difficult for it to utilize rage safely and the removal of [[momentum canceling]] has also further worsened Pikachu's already poor endurance.
However, Pikachu has also received significant nerfs. Quick Attack canceling can no longer be used on the ground unless used off of a slope, making it less flexible as an approach option, forcing Pikachu to use its Quick Attack edge-cancel technique. Pikachu's grab game, one of its greatest strengths in ''Brawl'', has been heavily nerfed: its overall grab range is shorter, its up and down throws deal less damage, with the latter's increased knockback worsening its combo potential, and the removal of [[chain grab]]bing removed its forward and down throws' highly damaging chain grabs. While the changes to hitstun canceling have given it new combos, they are nonetheless inferior to its chain grabbing combos in ''Brawl'' and Pikachu also has worse [[lock]]ing potential not only due to the three hit lock limit but also because Quick Attack has lost its locking potential in exchange for combo potential and Pikachu's up aerial has much higher knockback making it less reliable at leading into a [[footstool]]. Pikachu's damage output has noticeably been reduced hindering its overall racking ability. Pikachu's overall range is also worse further exacerbating its already poor range especially when relative to the cast. Although the new edge mechanics supplement Pikachu's already impressive [[recovery]], they also hinder its edge-guarding potential, especially since the majority of its fellow veterans have improved recoveries. While some of Pikachu's moves have greater KO potential, others have reduced KO potential most notably down smash, neutral aerial and [[Thunder]]. Thunder has significantly less range and power making [[thunderspiking]] both harder and far less effective although Thunder has a new meteor smash hitbox on its Thundercloud which can lead into the shockwave. Lastly, the introduction to [[rage]] is a mixed bag: although it alleviates Pikachu's unimpressive KO potential, Pikachu's unimpressive endurance makes it difficult for it to utilize rage safely and the removal of [[momentum canceling]] has also further worsened Pikachu's already poor endurance.
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**{{nerf|The grounded version of the shockwave has more ending lag (FAF 38 → 42).}}
**{{nerf|The grounded version of the shockwave has more ending lag (FAF 38 → 42).}}
**{{nerf|Thunder deals less damage (10% (thunderbolt)/17% (shockwave) → 8%/15%) and deals less knockback (100 (base), 50 (scaling), → 74/60 (thunderbolt), 100/60 → 70/66 (shockwave)).}}
**{{nerf|Thunder deals less damage (10% (thunderbolt)/17% (shockwave) → 8%/15%) and deals less knockback (100 (base), 50 (scaling), → 74/60 (thunderbolt), 100/60 → 70/66 (shockwave)).}}
**{{nerf|Thunder has less range both in terms of the height of the thunderbolt and the hitboxes (7u (thunderbolt)/14.4u (shockwave) → 4u/13u) which when combined with its new meteor smash hitbox and the thunderbolt's significantly reduced range and power, makes [[Thunderspiking]] very difficult to perform and much less effective in general.}}  
**{{nerf|Thunder has less range both in terms of the height of the thunderbolt and the hitboxes (7u (thunderbolt)/14.4u (shockwave) → 4u/13u) which when combined with its new meteor smash hitbox and the thunderbolt's significantly reduced range and power, makes [[Thunderspiking]] very difficult to perform and much less effective in general.}}
***{{buff|The thunderbolt's reduced range allows Pikachu to hit itself sooner reducing the shockwave's startup lag.}}
***{{buff|The thunderbolt's reduced range allows Pikachu to hit itself sooner reducing the shockwave's startup lag.}}
**{{nerf|The removal of [[edge momentum shifting]] slightly hinders its utility.}}
**{{nerf|The removal of [[edge momentum shifting]] slightly hinders its utility.}}
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*{{Sm|Captain L|Canada}} (#79) - The best Pikachu player in Canada. Placed 2nd at {{Trn|Arcane Tournaments 2018}}, 4th at {{Trn|Port Priority 2: Midwest Invasion}}, 9th at {{Trn|CEO 2018}}, and 13th at both {{Trn|2GGC: MkLeo Saga}} and {{Trn|Smash 'N' Splash 4}} with wins over players such as {{Sm|MkLeo}}, {{Sm|Tweek}}, {{Sm|Mr. R}}. Ranked 3rd on the [[British Columbia Power Rankings]].
*{{Sm|Captain L|Canada}} (#79) - The best Pikachu player in Canada. Placed 2nd at {{Trn|Arcane Tournaments 2018}}, 4th at {{Trn|Port Priority 2: Midwest Invasion}}, 9th at {{Trn|CEO 2018}}, and 13th at both {{Trn|2GGC: MkLeo Saga}} and {{Trn|Smash 'N' Splash 4}} with wins over players such as {{Sm|MkLeo}}, {{Sm|Tweek}}, {{Sm|Mr. R}}. Ranked 3rd on the [[British Columbia Power Rankings]].
*{{Sm|DM888|USA}} - The best Pikachu player in New England. Placed 13tb at {{Trn|GUMS 16}} and 17th at {{Trn|Overclocked}}, {{Trn|Overclocked III}}, and {{Trn|Overclocked IV}} with wins over players such as {{Sm|Marss}}, {{Sm|Pugwest}}, and {{Sm|Raffi-X}}. Ranked 10th on the [[New England Power Rankings]]. Currently ranked 15th on the [[New England Power Rankings]].
*{{Sm|DM888|USA}} - The best Pikachu player in New England. Placed 13tb at {{Trn|GUMS 16}} and 17th at {{Trn|Overclocked}}, {{Trn|Overclocked III}}, and {{Trn|Overclocked IV}} with wins over players such as {{Sm|Marss}}, {{Sm|Pugwest}}, and {{Sm|Raffi-X}}. Ranked 10th on the [[New England Power Rankings]]. Currently ranked 15th on the [[New England Power Rankings]].
*{{Sm|ESAM|USA}} (#17) - The best Pikachu player in the world. Placed 2nd at both {{Trn|Shine 2016}} and {{Trn|The Big House 8}}, 3rd at {{Trn|Low Tier City 6}}, 5th at {{Trn|Smash 'N' Splash 3}}, and 7th at {{Trn|EVO 2015}}.  
*{{Sm|ESAM|USA}} (#17) - The best Pikachu player in the world. Placed 2nd at both {{Trn|Shine 2016}} and {{Trn|The Big House 8}}, 3rd at {{Trn|Low Tier City 6}}, 5th at {{Trn|Smash 'N' Splash 3}}, and 7th at {{Trn|EVO 2015}}.
*{{Sm|Kishiru|Japan}} - The best Pikachu player in Japan. Placed 13th at both {{Trn|Umebura 27}} and {{Trn|Sumabato Smash 4 Final}} as well as 17th at both {{Trn|Umebura 32}} and {{Trn|Umebura 33}} with wins over players such as {{Sm|Ally}}, {{Sm|Kuro}}, and {{Sm|Umeki}}. Ranked 58th on the [[JAPAN Power Rankings]].
*{{Sm|Kishiru|Japan}} - The best Pikachu player in Japan. Placed 13th at both {{Trn|Umebura 27}} and {{Trn|Sumabato Smash 4 Final}} as well as 17th at both {{Trn|Umebura 32}} and {{Trn|Umebura 33}} with wins over players such as {{Sm|Ally}}, {{Sm|Kuro}}, and {{Sm|Umeki}}. Ranked 58th on the [[JAPAN Power Rankings]].
*{{Sm|Nero|USA}} - The best Pikachu player in the Midwest. Placed 7th at {{Trn|Midwest Mayhem 5}}, 13th at both {{Trn|Endgame}} and {{Trn|Showdown: Battle Royale}}, and 17th at {{Trn|Midwest Mayhem 8: North American Tour}} with wins over players such as {{Sm|Ned}}, {{Sm|tyroy}}, and {{Sm|K9sbruce}}. Ranked 7th on the [[Michigan Power Rankings]].
*{{Sm|Nero|USA}} - The best Pikachu player in the Midwest. Placed 7th at {{Trn|Midwest Mayhem 5}}, 13th at both {{Trn|Endgame}} and {{Trn|Showdown: Battle Royale}}, and 17th at {{Trn|Midwest Mayhem 8: North American Tour}} with wins over players such as {{Sm|Ned}}, {{Sm|tyroy}}, and {{Sm|K9sbruce}}. Ranked 7th on the [[Michigan Power Rankings]].
*{{Sm|Rideae|USA}} - One of the best Pikachu players in the United States. Placed 5th at {{Trn|GatorLAN Fall 2018}}, 7th at {{Trn|Divided}}, 13th at {{Trn|CEO 2018}}, and 17th at both {{Trn|Super Smash Con 2017}} and {{Trn|DreamHack Atlanta 2018}} with wins over players such as {{Sm|Nairo}}, {{Sm|Tweek}}, and {{Sm|Marss}}. Ranked 3rd on the Tampa Power Rankings.  
*{{Sm|Rideae|USA}} - One of the best Pikachu players in the United States. Placed 5th at {{Trn|GatorLAN Fall 2018}}, 7th at {{Trn|Divided}}, 13th at {{Trn|CEO 2018}}, and 17th at both {{Trn|Super Smash Con 2017}} and {{Trn|DreamHack Atlanta 2018}} with wins over players such as {{Sm|Nairo}}, {{Sm|Tweek}}, and {{Sm|Marss}}. Ranked 3rd on the Tampa Power Rankings.


===Tier placement and history===
===Tier placement and history===
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==[[Trophies]]==
==[[Trophies]]==
:'''Pikachu'''
{{Trophy/Fighter
::{{flag|ntsc}} ''Recognized the world over, Pikachu is an Electric-type Pokémon that stores energy in its cheeks for use in battle. In Smash Bros., Pikachu is a well-rounded fighter with speedy, powerful electric attacks. Quick Attack can be used twice in a row if two directions are input, one after another.''
|name=Pikachu
|image-3ds=PikachuTrophy3DS.png
|image-wiiu=PikachuTrophyWiiU.png
|mode=Classic
|desc-ntsc=Recognized the world over, Pikachu is an Electric-type Pokémon that stores energy in its cheeks for use in battle. In Smash Bros., Pikachu is a well-rounded fighter with speedy, powerful electric attacks. Quick Attack can be used twice in a row if two directions are input, one after another.
|desc-pal=Pikachu is famous worldwide as the face of the Pokémon series. There's a lot of electricity stored in those rosy cheeks, and in this game, that allows for some devastating attacks, like Thunder Jolt. Tip: Input another direction after using Quick Attack to get a second burst. It's top-notch for recoveries!
|gamelist-ntsc={{Trophy games|console1=GB|game1=Pokémon Red & Pokémon Blue|release1=09/1998|console2=GB|game2=Pokémon Yellow: Special Pikachu Edition|release2=10/1999}}
|gamelist-pal={{Trophy games|console1=GB|game1=Pokémon Red/Blue|release1=10/1999|console2=GB|game2=Pokémon Yellow|release2=06/2000}}
}}
{{clrl}}


::{{flag|pal}} ''Pikachu is famous worldwide as the face of the Pokémon series. There's a lot of electricity stored in those rosy cheeks, and in this game, that allows for some devastating attacks, like Thunder Jolt. Tip: Input another direction after using Quick Attack to get a second burst. It's top-notch for recoveries!''
{{Trophy/Fighter
|name=Pikachu (Alt.)
|image-3ds=PikachuAltTrophy3DS.png
|image-wiiu=PikachuAltTrophyWiiU.png
|mode=Alt
|desc-3ds-ntsc=Pikachu's Thunder Jolt fires off a ball of electricity that bounces across the stage, getting weaker as it travels. It does more damage to enemies in the air. The default down special, Thunder, causes a lightning strike that both shocks opponents and turns Pikachu invincible for a split second.
|desc-wiiu-ntsc=Pikachu's Thunder Jolt fires off a ball of electricity that bounces across the stage, getting weaker as it travels. It does more damage to enemies in the air. The default down special, Thunder, causes a lightning strike that both shocks opponents and makes Pikachu invincible for a split second.
|desc-pal=Pikachu's Thunder Jolt fires off a ball of electricity that bounces across the stage, getting weaker as it travels. Airborne enemies will take extra damage from it and get launched further. The default down special, Thunder, causes a lightning strike that both shocks opponents and turns Pikachu invincible for a split second.
|gamelist-ntsc={{Trophy games|console1=GB|game1=Pokémon Red & Pokémon Blue|release1=09/1998|console2=GB|game2=Pokémon Yellow: Special Pikachu Edition|release2=10/1999}}
|gamelist-pal={{Trophy games|console1=GB|game1=Pokémon Red/Blue|release1=10/1999|console2=GB|game2=Pokémon Yellow|release2=06/2000}}
}}
{{clrl}}


{{Trophy games|console1=GB|game1=Pokémon Red and Pokémon Blue (09/1998)|console2=GB|game2=Pokémon Yellow: Special Pikachu Edition (10/1999)}}
{{Trophy/Fighter
 
|name=Volt Tackle
:'''Pikachu (Alt.)'''
|image=VoltTackleTrophyWiiU.png
::{{flag|ntsc}} ''Pikachu's Thunder Jolt fires off a ball of electricity that bounces across the stage, getting weaker as it travels. It does more damage to enemies in the air. The default down special, Thunder, causes a lightning strike that both shocks opponents and turns Pikachu invincible for a split second.''
|desc-ntsc=Pikachu's Final Smash turns its whole body into a powerful ball of electricity that darts around at high speed, tackling opponents. While Pikachu is charging around, press the attack button to unleash powerful sparks. There's also a little ball of light that flies ahead of Pikachu itself. Use that as a guide if Pikachu seems out of control!
 
|desc-pal=For Pikachu's Final Smash, it surrounds itself with a ball of electricity and darts around at high speed, tackling opponents. While it's charging around, press the attack button to unleash powerful sparks. You can also use the little ball of light that flies just ahead of Pikachu as a guide if it seems out of control!
::{{flag|pal}} ''Pikachu's Thunder Jolt fires off a ball of electricity that bounces across the stage, getting weaker as it travels. Airborne enemies will take extra damage from it and get launched further. The default down special, Thunder, causes a lightning strike that both shocks opponents and turns Pikachu invincible for a split second.''
|game=ssb4-wiiu
 
}}
{{Trophy games|console1=GB|game1=Pokémon Red and Pokémon Blue (09/1998)|console2=GB|game2=Pokémon Yellow: Special Pikachu Edition (10/1999)}}
{{clrl}}
 
:'''Volt Tackle'''
::{{flag|ntsc}} ''Pikachu's Final Smash turns its whole body into a powerful ball of electricity that darts around at high speed, tackling opponents. While Pikachu is charging around, press the attack button to unleash powerful sparks. There's also a little ball of light that flies ahead of Pikachu itself. Use that as a guide if Pikachu seems out of control!''
 
::{{flag|pal}} ''For Pikachu's Final Smash, it surrounds itself with a ball of electricity and darts around at high speed, tackling opponents. While it's charging around, press the attack button to unleash powerful sparks. You can also use little ball of light that flies ahead of Pikachu as a guide if it seems out of control!''
 
<center>
<gallery>
PikachuTrophy3DS.png|Classic (3DS)
PikachuAltTrophy3DS.png|Alt. (3DS)
PikachuTrophyWiiU.png|Classic (Wii U)
PikachuAltTrophyWiiU.png|Alt. (Wii U)
VoltTackleTrophyWiiU.png|[[Volt Tackle]]
</gallery>
</center>


==In [[Event Match]]es==
==In [[Event Match]]es==
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