Peach (SSBU)/Back throw: Difference between revisions

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
{{competitive expertise}}
[[File:PeachBThrowSSBU.gif|thumb|350px|Hitbox visualization showing Peach's back throw.]]
{|class="wikitable" style="float:right; margin:4pt;"
!colspan=5|Peach back throw hurtbox and hitbox visualization
|-
|[[File:PeachBThrowSSBU.gif|400px]]
|-
|}


==Overview==
==Overview==
<onlyinclude>Also known as '''Iron Hip''' ({{ja|アイアンヒップ|Aian Hippu}}), {{{1|Peach}}} places the opponent behind her and bumps them away with her rear. {{{2|Toad}}} is present, mimicking {{{1|Peach}}}'s rear thrust, but he does not contribute any damage. the first hit deals 2% and the throw deals 9%. {{{1|Peach}}}'s strongest throw, and the only one that can KO above 130%. Like forward throw, {{{1|Peach}}} can use this to throw her opponent off-stage if she is facing away from the edge of the stage.</onlyinclude>
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}'''
*{{nerf|Back throw has less knockback scaling (95 → 88), no longer KOing at reasonable percents.}}
==Throw and Hitbox Data==
==Throw and Hitbox Data==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Hitbox|24}}
{{HitboxTableTitle|Hitbox|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=2.0%
|damage=2.0%
|angle=70
|angle=70
|af=4
|bk=10
|bk=10
|ks=200
|ks=200
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|fkv=0
|fkv=0
|ff=0.0
|ff=0.0
|effect=Normal
|sfx=None
|slvl=S
}}
{{UltimateThrowTableRow
|kind=1
|id=0
|type=Throwing
|damage=3.0%
|angle=361
|bk=40
|ks=100
|fkv=0
|effect=Normal
|effect=Normal
|sfx=None
|sfx=None
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!Throw Release
!Throw Release
|22
|22
|-
!Turnaround
|45
|-
|-
!Interruptible
!Interruptible
|40
|50
|-
|-
!Animation length
!Animation length
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|}
|}
{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=19}}{{FrameStrip|t=Hitbox|c=2|e=HitboxThrowS}}{{FrameStrip|t=Lag|c=18|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=25}}
{{FrameStrip|t=Lag|c=19}}{{FrameStrip|t=Hitbox|c=2|e=HitboxThrowS}}{{FrameStrip|t=Lag|c=28|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=15}}
|-
|-
{{FrameStrip|t=Invincible|c=22}}{{FrameStrip|t=Vulnerable|c=42}}
{{FrameStrip|t=Invincible|c=22}}{{FrameStrip|t=Vulnerable|c=22|e=VulnerableStateS}}{{FrameStrip|t=Vulnerable|c=20|s=VulnerableStateE}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|throw=y|interruptible=y|vulnerable=y|invincible=y}}
{{FrameIconLegend|lag=y|hitbox=y|throw=y|interruptible=y|vulnerable=y|invincible=y|state=y}}


{{MvSubNavPeach|g=SSBU}}
{{MvSubNavPeach|g=SSBU}}
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